Rakey💯 rakey78
我不在江湖,江湖却有我的传说!
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求救贴!来个高手解救下我! 今天开机无法进入游戏了,debug log跳出,我也没做什么啊~~ RimWorld 1.4.3704 rev896 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) RimWorld.VersionControl:LogVersionNumber () Verse.Root:CheckGlobalInit () Verse.Root:Start () Verse.Root_Entry:Start () Tried loading mod with the same packageId multiple times: jecrell.jecstools. Ignoring the duplicates. E:\steam\steamapps\workshop\content\294100\932008009 E:\steam\steamapps\workshop\content\294100\2195729899 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.ModLister:TryAddMod (Verse.ModMetaData) Verse.ModLister:RebuildModList () Verse.Steam.WorkshopItems:RebuildItemsList () Verse.Steam.WorkshopItems:.cctor () Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Prepatcher: Starting... (vanilla load took 3.55186s) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Prepatcher.PrepatcherMod/<>c:<InitLg>b__5_0 (object) Prepatcher.Lg:Info (object) Prepatcher.PrepatcherMod:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Prepatcher: Game processing took 66.8958ms UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Prepatcher.PrepatcherMod/<>c:<InitLg>b__5_0 (object) Prepatcher.Lg:Info (object) Prepatcher.StopwatchScope:Dispose () Prepatcher.Loader:Reload () Prepatcher.PrepatcherMod:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Prepatcher Error: Fatal error while reloading: System.TypeLoadException: Could not resolve type with token 010000c0 (from typeref, class/assembly Mono.Cecil.Rocks.TypeDefinitionRocks, 0Harmony, Version=2.2.2.0, Culture=neutral, PublicKeyToken=null) at Prepatcher.Process.FieldAdder.PatchCtorsWithInitializer (Mono.Cecil.MethodDefinition accessor, Mono.Cecil.FieldDefinition newField, Mono.Cecil.CustomAttribute attribute) [0x0004f] in <21ed7a26805345d0b4943a857c469dfe>:0 at Prepatcher.Process.FieldAdder.ProcessAccessor (Mono.Cecil.MethodDefinition accessor) [0x00073] in <21ed7a26805345d0b4943a857c469dfe>:0 at Prepatcher.Process.FieldAdder.ProcessTypes (System.Collections.Generic.IEnumerable`1[T] inTypes) [0x00015] in <21ed7a26805345d0b4943a857c469dfe>:0 at Prepatcher.Process.FieldAdder.ProcessAllAssemblies () [0x0004a] in <21ed7a26805345d0b4943a857c469dfe>:0 at Prepatcher.Process.GameProcessing.Process (Prepatcher.Process.AssemblySet set, Prepatcher.Process.ModifiableAssembly asmCSharp, System.Collections.Generic.List`1[T] modAsms) [0x0003a] in <21ed7a26805345d0b4943a857c469dfe>:0 at Prepatcher.Loader.Reload () [0x00041] in <21ed7a26805345d0b4943a857c469dfe>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:DMD<DMD<Error_Patch1>?1225153280::Error_Patch1> (string) Prepatcher.PrepatcherMod/<>c:<InitLg>b__5_1 (object) Prepatcher.Lg:Error (string) Prepatcher.Loader:Reload () Prepatcher.PrepatcherMod:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () No active language! Cannot translate from key InitializingInterface. UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:DMD<DMD<Error_Patch1>?1225153280::Error_Patch1> (string) Verse.Translator:TryTranslate (string,Verse.TaggedString&) Verse.Translator:Translate (string) Verse.LongEventHandler:LongEventsUpdate (bool&) Verse.Root:Update () Verse.Root_Entry:Update ()
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