Fiffy酱⚡
急股溜溜子
大丈夫生居天地间,岂能郁郁久居人下!
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sam刷成就好爽啊 有些成就太变态,几个月都做不出来
有哪些游戏主角是精神病人啊 或者神经质特别严重那种,像无主之地那样的
人情势利古犹今,谁识英雄是白身
为什么黑魂系列难度高? 我看了下演示视屏以及1代2代的攻略。黑魂里面可以加血,可以翻滚躲避攻击,可以用魔法咒术什么的,甚至连人物速度都比怪物快很多
今天玩官方休闲 loss高达69%,立即进入神游模式,所有人的位置看得清清楚楚,赶快给队友报点,然而发现字打不出去
CSGO周年更新 就更新了一只鸡
一不留神单机吧 就有473224位绅士了,记得之前没这么多啊
骑兵所使用的长杆大刀不需要开刃的吧 骑兵靠速度,并立即杀人,没必要开刃吧
既然起源和CSGO都是SOURCE引擎做的 为什么配置要求差别那么大,带的动CSS全高却带不动CSGO全低,而且起源的水面效果特别好啊,吧里有人知道么?
为什么都喜欢黑蒙古国海军 蒙古至少有条河啊,瑞士阿尔卑斯山海军怎么没人黑?
请问,吧里有STEAM组么? 我在服务器里只能搜到外国的玩家PING4000多啊没法玩,求好友一起玩
看到一个关于手枪的视屏,希望大神翻译一下 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fv.youku.com%2Fv_show%2Fid_XMTMxMDA3NTY2OA%3D%3D.html%3Ffrom%3Dy1.9-3.1&urlrefer=699d10e31c085f736e4e07b139ce4572
德古拉第五关打的我要吐血了 然而打了3个小时终于过了,还是简单难度
听说,喜欢猫的人都不喜欢小孩 RT
帝国2更新了1.8M AGE2: Patch 2F: Version 4.3.729236 Discussion thread Performance: Vastly improved overall performance by enabling the renderer to update separately from the World Update. Text rendering has been improved and combined into a single pass (down from 5). Virtually all text in the game used to render 5 different passes to create the text outline effect. Command inputs now feel responsive when entered quickly. One common example was when the player would select a villager and quickly hit “build” “house” but the house command would not register. Upgrade and Build progress bars should appear smoother. The game will no longer take up 100% CPU, which will reduce heat buildup and energy consumption, which is mostly a problem with laptops. Large native fps improvements under Windows 10 (In some cases, more than 200% frame rate improvements have been experienced). NOTE: Only applies to people upgrading from Windows 8. General: Old Saved games and Replays should now load correctly without desyncs. Record game is always enabled by default for multiplayer matches. Restore Multiplayer game should now function correctly. Hotkeys now correctly display and use special characters without corruption or crashing. Bright fonts and highlight colors have been toned down. Civilization sounds now play correctly at the start of a game and the delay has been removed so the game starts quicker. Main Menu music now has new logic to determine which music variation to play depending on which combinations of DLC the player owns. Selecting Random Civilizations should now function correctly with minimal duplications. Checkboxes in the Multiplayer Lobby now appear correctly when selecting Ready. Tech Tree images now correctly display the player color. Campaign Difficulty popup text no longer cuts off in localized languages. Campaign Difficulty setting is now saved correctly. Campaign background images no longer appear corrupted in the dark/shadow areas. Players are no longer able to make Player profiles with the same name. Players are no longer able to delete their last Profile. Game Launcher now functions correctly with Windows 10. Game Launcher text should now appear correctly in localized languages. In Game Improvements: Taunt/Command audio now play correctly when selecting them in the Chat menu. Taunt/Command text should now display correctly in all localized languages. Help Text is no longer being cut off and the “hit point” and “hotkey” information is now being displayed correctly. Scrolling now has a small accelerate/decelerate value which is also tunable in the Options menu as Scroll Inertia (If you turn this off, scrolling will behave exactly the same as before). Clamped Mouse scrolling now functions correctly and players are able to easily move Windowed screens. Objectives menu now contains additional information (like Map Type, Treaty Length and Teams Locked). Diplomacy menu now correctly displays radial buttons. Players are no longer able to send tribute to enemy players. Non-Host players can no longer swap teams in scenarios when that option is disabled. Help cursor no longer stays active when using ESC to exit the Diplomacy menu. Save menu now displays dataset icons next to each entry. Scenario Editor: Display Instructions message box for the Trigger Effects has been increased to 200 characters (up from 50). Display Instructions images no longer appear corrupted. Gaia’s default player color is now defaulted to grey. Additional Units, Buildings and Heroes now have placement sounds (like Amazon Archers, Sheep, Yurts and William Wallace). Starting Age now correctly updates the building visuals when loaded. Re-ordering Triggers with Effects should now function correct and maintain the correct Trigger association. Play Sound Trigger Effect no longer has “None” as a valid option and the Effect text will remain red until a sound file is selected. Teleport Trigger Effect now functions correctly and units no longer try to navigate back to their starting location. Lock and Unlock Trigger Effects now function correctly for Gates. Change Ownership Trigger Effect should now function correctly for Town Centers. Upload Trigger Effect now functions correctly with the Set Location Option. Disable Buildings Option now functions correctly with the Forgotten Dataset and disabled buildings are no longer available to build. Set Area should now function correctly with Patrol and Attack Move commands. Random Start Option should now function correctly with Starting Age, Unit Ownership, Town Center locations and Triggers. Opening the Menu while entering text no longer prevents further text entry once the Menu has been closed. The Delete Scenario Confirmation popup now correctly displays the file name being deleted. Saving a scenario no longer disables scroll wheel functionality in some menus. Mod Manager: Filters have been integrated which include Status/Dataset check boxes and a text field. Players can also use the minus (-) key at the start of their text to create a negative filter. Shift+Click on Priority Up will move the selected item to the top of the list (or to the bottom if Priority Down was selected). Shift+Click on Enable will enable all visible mods based on the current filter setting (or Scenario movies and .BINA files should now load correctly. Publish Mod Preview Image help text now correctly says to use a .JPG file. Movies have been added to the Steam Tag list and recognizes .AVI and .WMV files. Clicking in the Mod list when it’s empty no longer crashes the game. Known Issues: Quick Match functionality has temporarily been disabled. If fonts disappear after patching from older builds – please reboot your PC to resolve the issue. When watching replays, replaying at the fastest speed can lead to an eventual crash due to recent render decoupling changes.
帝国2的北非资料片还出不出的啊 怎么没消息了
[精]砍2捏脸,战斗,季节,攻城等视屏 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fv.youku.com%2Fv_show%2Fid_XMTMwMjI5OTkzMg%3D%3D.html&urlrefer=612796ae8b0bab222c5c4a074be3563b
【新人报到】怎么那么多云吹啊 我都要听吐了,本来对他评价还挺好的
重制好可怕 INACCESSIBLE_BOOT_DEVICE
重制之后变成这个样子了 玩坏了
怎么最近几次更新之后 最高画质最低画质都是50多fps了?
[脑洞]CSGO可否增加一个负重系统 设置一个重量上限就可以解决很多问题,例如:削弱CZ75,只是不想他和狙一起出现,那么让狙和CZ的重量之和超标不就行了。另外,作为团队游戏,设置团队武器总量上限,且略微限制单人上限不是更好么?CS作为射击游戏能开创经济元素,那么作为他的接班人,重量上限也是可以开创的吧。
骑砍都更新到1.168了 估计更新到1.999骑砍2就出来辣
ESLONE亚洲区比赛直播,SJQ直播 快来看啊,地址:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.zhanqi.tv%2Fngun&urlrefer=946de6a84d98192951781482cddd4745
科隆展情报 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fweibo.com%2F2126562662%2FCqDoulffU%3Ftype%3Dcomment%23_rnd1436758685393&urlrefer=75e4ed76fb72adf62c1291557c290aee
砍2今年出给我送一个k
人生不是没有那么多时间给你演内心戏么? 为什么小说里那么多
窝在游民上看今年E3可能有半条命(2+1)
今晚的月亮好亮啊
砍2游戏展 看了下骑砍2的介绍,时间在战团前200年,国王被谋杀之后帝国分裂,主角成长到最后应该是摄政王之类的角色
我是不是被盯上了 怎么好多头像像是戒色吧的人粉我
辐射4都出了 看来砍2快了
更新了? 刚更新了600m是什么内容啊
辐射4多少钱啊 rt
我玩了下高考恋爱和艹猫 感觉挺不错的啊,音乐和配音还有文本挺用心的啊,怎么吧里没人讨论呢
说好不再来武汉了 然而来了两天学校又要走,半个月后又要来
沙鹰是不是加强了 rt
沙鹰是不是加强了 rt
最近想买个wp手机玩玩 大家有什么推荐的么
我发现几个新图特别适合混战 地图真TMD大啊
刀子的声音怎么变了啊
这就是V社的大更新? 我在游民星空上面看到的,附上网址 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fol.gamersky.com%2Fnews%2F201505%2F591257.shtml&urlrefer=a9adee7c76b11ce730efa604aa71d885
帝国时代2hd和遗朝为什么用不了小树补丁啊 rt
大家觉得如果把地图道路变宽如何? 会不会让两边更平衡?
新人第一帖 求大师看看,顺便评价下
【新人报到】为什么都是演义的武将排名啊 有没有正史排名?
作为一个信奉迷信的人 我表示520没什么特别的意思
帝国三的炮兵好强啊 只要前面有一大坨垃圾兵当肉盾,就打不赢啊
桃叫兽今天的回复很火啊 都一千转发量了
大家相信算命的么 准不准呀
更新辣更新辣更新辣更新辣更新辣 更新辣更新辣更新辣更新辣更新辣
为什么没有贴吧表情贴纸 之类的,很好玩啊
突然想黑老F了 run forest run
更新辣更新辣更新辣更新辣 哈哈哈哈
csgo里面的重型武器为什么不加入击退效果? rt
Mount & Blade II: Bannerlord Developer Blog 10 - Materialist Hello all Mount & Blade players, curious individuals and accidental Mount & Blade blog readers! We hope you are having a wonderful 2015, so far and that you enjoyed our previous blog by Finn Seliger, covering the music of Bannerlord. This time, the blog comes right from us and we're going to be touching on an interesting new feature for the single player, something we know a lot of you want to hear about. One of the areas of our development focus is improving player interaction with NPCs and other factions and making this part of the game feel deeper and more meaningful. In order to facilitate this, early in the development we decided to use a dedicated bartering screen. We have been working on this new feature for some time now and it has matured to a point where it adds a lot to gameplay and has many interesting details we can talk about. As shown in the screenshot, the bartering screen is fairly self explanatory. The right hand side presents a list of things the player can offer towards the deal, and the left hand side shows what the player can demand from the other party. This is a simple system that makes deals easy to create and view, with potential offerings grouped together for ease of use. The satisfaction-meter in the middle demonstrates the other party's willingness to accept the deal and so is the key indicator for the player, when putting together a barter offer. Satisfaction changes as we add and remove items into the offer. It is also affected by other factors such as player skills and relation to the character -and especially- the needs of the other party. Certain goods and arrangements have different values for different NPCs. For example, setting free a character who is held prisoner may be worth quite a lot to the prisoner's family and to a lesser extent, other NPCs in the same faction, while this may be of essentially no value to characters who are completely unrelated. The things that can be exchanged in barter depend on context as well. When bartering with enemies, you are able to negotiate peace deals, while barters between a king and his vassals could consist of granting ranks within the kingdom or awarding of fiefs. Under the hood, the game takes what might be called a rather materialistic approach: In the world of Bannerlord's barters, everything has a price; the game internally assigns a numerical value in the game world's currency --denars to every possible item in a barter, then uses this monetary value to evaluate whether a deal is good or not. Something to be careful of, with this kind of system, is the potential of counter-intuitive results arising: For example bribing your arch-enemy to join your faction, if you pay the right amount. In practice though, this is a non-issue. The system will typically assign such exorbitant values to decisions of this sort, that these will be extremely difficult, if not altogether impossible, for the player to attain. The sandbox AI can use the barter system just like the player. We have a system in place that finds parties which could be interacting and then tries to build barter offers that would be acceptable to both parties. For example, if one of your vassals has low loyalty and there is a rival king nearby who has a fief to spare, there is a chance that the king will entice your lord with the promise of the fief and your vassal will defect. Handling AI interactions in this way is a great boon for the strategical campaign as it makes the game much more interesting and unpredictable, while retaining balance and realism. We hope you enjoyed reading about this new feature for Bannerlord and we are looking forward to sharing more information about the progress of the game soon.
大家下午好 rt
为什么有的皮肤枪有特别的描述 比如:MP7 | 死亡骷髅 —把握在你的手心里的很服帖的送葬利器 AWP | 狩猎网格 不管环境怎么变,弱肉强食的法则永远不会改变 MP9 | 蛊惑之色 你此时的昏昏沉沉是失血过多的表现 SSG 08 | 渐变强酸 这不仅仅是—把武器,更是—种潮流 - 训练有素的军火商伊莫金 M4A1 消音版 | 北方森林 森林也许会是危险之地… 不宜—人独往 Glock-18 | 亡者之寝 恐吓是最真挚的奉承 M4A4 | 龙王 这把武器和美猴王本人十分般配 - 军火商布兹
喜欢武侠的女子大部分都是女汉子吧 为什么这个吧都这么萌
为什么v社不给土匪出几把新枪 rt
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