唯取一
唯取一
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转贴 控制台全物品代码 原帖在fearless //See below a Complete list of known item IDs.//Use all characters up to and excluding the, ":" character.//The description for each item follows the item ID in quotes.////Once you have console enabled, you can then use the following commands.////OnGainItem <ItemId> <ItemCount>= Adds <ItemCount> items of <ItemId>//OnGainWeapon <Handle> <Blade>= Adds Weapon by <Handle> id with <Blade> id/////////////////////////////////////////////////////////////////////////////////-----------------------------------WEAPONS--------------------------------------- Melee: OnGainWeapon <Handle ID> <Blade ID>= Adds Weapon to inventory (ignore "<>") WP_PC_BLD_Kukri: "Bramble Curved Sword Blade", WP_PC_HND_Kukri: "Bramble Curved Sword Handle", WP_PC_BLD_Rapier: "Wintry Rapier's Blade", WP_PC_HND_Rapier: "Wintry Rapier's Handle", WP_PC_BLD_Shovel: "Military Shovel Blade", WP_PC_HND_Shovel: "Military Shovel Handle", WP_PC_BLD_FirePickaxe: "Exploding Pickaxe Blade", WP_PC_HND_FirePickaxe: "Exploding Pickaxe Handle", WP_PC_BLD_ShieldSpear: "Blind Man’s Double-Sided Spear Blade", WP_PC_HND_ShieldSpear: "Blind Man’s Double-Sided Spear Handle", WP_PC_BLD_ClockworkBlunt: "Big Pipe Wrench Head", WP_PC_HND_ClockworkBlunt: "Big Pipe Wrench Handle", WP_PC_BLD_GreatSpear: "City Longspear Blade", WP_PC_HND_GreatSpear: "City Longspear Handle", WP_PC_BLD_SwordLance: "Spear of Honor Blade", WP_PC_HND_SwordLance: "Spear of Honor Handle", WP_PC_BLD_Cleaver: "Master Chef’s Knife Blade", WP_PC_HND_Cleaver: "Master Chef’s Knife Handle", WP_PC_BLD_Shamshir: "Dancer’s Curved Sword Blade", WP_PC_HND_Shamshir: "Dancer’s Curved Sword Handle", WP_PC_BLD_Glaive: "Booster Glaive Blade", WP_PC_HND_Glaive: "Booster Glaive Handle", WP_PC_BLD_KkabiClub: "Noblesse Oblige", WP_PC_HND_KkabiClub: "Noblesse Oblige", WP_PC_HND_GreatSaw: "Bone-Cutting Handle", WP_PC_BLD_GreatSaw: "Bone-Cutting Sawblade", WP_PC_BLD_CrystalSpear: "Acidic Crystal Spear Blade", WP_PC_HND_CrystalSpear: "Acidic Crystal Spear Handle", WP_PC_BLD_AcidGreatsword: "Acidic Great Curved Sword Blade", WP_PC_HND_AcidGreatsword: "Acidic Great Curved Sword Handle", WP_PC_BLD_GreatAxe: "Live Puppet’s Axe Blade", WP_PC_HND_GreatAxe: "Live Puppet’s Axe Handle", WP_PC_BLD_FlameDagger: "Salamander Dagger Blade", WP_PC_HND_FlameDagger: "Salamander Dagger Handle", WP_PC_BLD_Bayonet: "Greatsword of Fate Blade", WP_PC_HND_Bayonet: "Greatsword of Fate Handle", WP_PC_BLD_FireAxe: "Fire Axe Blade", WP_PC_HND_FireAxe: "Fire Axe Handle", WP_PC_BLD_ClockSword: "Clock Sword Blade", WP_PC_HND_ClockSword: "Clock Sword Handle", WP_PC_BLD_Hwando: "Two Dragons Sword", WP_PC_HND_Hwando: "Two Dragons Sword", WP_PC_BLD_TransformGreatSword: "Holy Sword of the Ark", WP_PC_HND_TransformGreatSword: "Holy Sword of the Ark", WP_PC_BLD_Trident: "Trident of the Covenant", WP_PC_HND_Trident: "Trident of the Covenant", WP_PC_BLD_CrystalSword: "Frozen Feast", WP_PC_HND_CrystalSword: "Frozen Feast", WP_PC_BLD_UmbrellaSword: "Etiquette", WP_PC_HND_UmbrellaSword: "Etiquette", WP_PC_BLD_Charkram: "Uroboros’s Eye", WP_PC_HND_Charkram: "Uroboros’s Eye", WP_PC_BLD_ElectricCutter: "Circular Electric Chainsaw Blade", WP_PC_HND_ElectricCutter: "Circular Electric Chainsaw Handle", WP_PC_BLD_ScissorSword: "Proof of Humanity", WP_PC_HND_ScissorSword: "Proof of Humanity", WP_PC_BLD_Saber: "Puppet’s Saber Blade", WP_PC_HND_Saber: "Puppet's Saber Handle", WP_PC_BLD_SevenSword: "Seven-Coil Spring Sword", WP_PC_HND_SevenSword: "Seven-Coil Spring Sword", WP_PC_BLD_Halberd: "Cursed Knight’s Halberd Blade", WP_PC_HND_Halberd: "Cursed Knight’s Halberd Handle", WP_PC_BLD_CoilRod: "Electric Coil Stick Head", WP_PC_HND_CoilRod: "Electric Coil Stick Handle", WP_PC_BLD_CrystalAxe: "Carcass Crystal Axe Blade", WP_PC_HND_CrystalAxe: "Carcass Crystal Axe Handle", WP_PC_BLD_ElectricHammer: "Coil Mjolnir Head", WP_PC_HND_ElectricHammer: "Coil Mjolnir Handle", WP_PC_BLD_Baton: "Krat Police Baton Head", WP_PC_HND_Baton: "Krat Police Baton Handle", WP_PC_BLD_ChainScythe: "Puppet Ripper", WP_PC_HND_ChainScythe: "Puppet Ripper", WP_PC_BLD_Dagger: "Tyrant Murderer’s Dagger Blade", WP_PC_HND_Dagger: "Tyrant Murderer’s Dagger Handle", WP_PC_BLD_RockDrill: "Pistol Rock Drill Blade", WP_PC_HND_RockDrill: "Pistol Rock Drill Handle", WP_PC_BLD_NoseStaff: "Golden Lie", WP_PC_HND_NoseStaff: "Golden Lie", WP_PC_BLD_FlameSword: "Black Steel Cutter Blade", WP_PC_HND_FlameSword: "Black Steel Cutter Handle", Left Arm: OnGainItem <ItemId> <ItemCount>= Adds selected number of ItemID to inventory (Ignore "<>") SlaveArm_PileBunker: "Deus Ex Machina", SlaveArm_Aegis: "Aegis", SlaveArm_Normal: "Left Arm of Steel", SlaveArm_AcidLuncher: "Pandemonium", SlaveArm_SniperCannon: "Falcon Eyes", SlaveArm_PuppetString: "Puppet String", SlaveArm_Fulminis: "Fulminis", SlaveArm_Flamberge: "Flamberge",
树3开局五维99达成 仍然需要一点ce操作能力 步骤如下 1、开游戏 开ce 打开游戏进程 载入脚本 2、探一下内存 就是第一行前面的框点一下 只要看见下面的选项数据和游戏符合就是成功了 3、添加物品 下拉菜单选中力量之书 下一行框点一下就加一本4、ce搜索初始值0(一定选byte 默认是4bytes),到游戏中吃一本书,搜1,再吃一本书,搜2,以此类推,直到找到唯一地址。双击把此地址弄到ce界面下方,右键点击,选择浏览此地址内存。以此地址为首,连续5字节都改成635、进游戏再吃一本书,搞定脚本地址,注意不要下一楼的,那个没用,下底下的那个脚本(有更新)
树2 26f卡关了 26f 有个不能用的传送 绕开传送 直接上楼到27F 说地上插着一把剑 回头商议 回城对话了一圈无进展 找不到提示了 请大佬支招
二代抗修改 实力打折扣 5维和hptp都改不了,只能通过理论上可以做到的29次退休把等级上限撑到99级来变强。 以下是99级学会所有技能后的参数
修改需有度 不然干死机 二代初始等级上限70级,可以通过退休重新练把等级上限提高,退休一次提升1,退休29次等级上限达到99级 突发奇想,直接改等级上限呢? 是可以改,但是
求各位大神的全收集存档 位置win10下 C:\Users\你的用户名\AppData\Roaming\Sega\EOHD\Steam\一串数字 文件如下: EOHD_game01.bin EOHD_system.bin
ce修改不遇敌方法 目前玩到2代 此方法两代通用 需要会点基本的ce操作 开游戏 开ce 选中游戏进程 游戏进树海 第二层B6(f)传送进去直接就在磁环旁边 搜索0 走一格搜索2 再走回来一格搜索4 以此类推 最终会找到两个地址 锁定上面的这个 本次游戏全程不遇敌了(除了foe和剧情boss)即使中途读档也不影响 但是 不能在旅馆睡觉 一睡觉地址就变了 需要重新搜索
可以变爽游 劝退点在于踩地雷 跑路 打怪刷物品 神器1:本坛宅5老宅大神的修改器,不遇敌功能全网独一家,再加上战后9999经验,只玩剧情战,全员99级 神器2:三大妈的某个CT脚本,可以改全物品,所有支线要求的物品可以全部改出来,效率杠杠的 齐活了,战斗不算难,必须困难难度 输出靠二杆子和枪叔 大雁冲霄 天将奔烈 妹子的价值在于 无上灭法 百里的日轮护身罩必须靠这招破 御姐的价值在于 血刃之咒 狂魔大法 给两把菜刀上buff 小老头没什么卵用 锦上添花的 补血 辅助 什么 揽风神行 妙心神念 这些妹子大多也会
这个游戏可取代主流软件烤鸡 我前面有个帖子说到玩霸剑自动重启 查找日志发现wea 18 错误 与处理器相关 我配置是5800X过所有主流测试 在霸剑之前 玩了生化4 美末 死亡搁浅等等 从来没出过问题 现在既然报wea18 原设置是1.1V 4.5G全核定频定压 进bios 电压加到1.11875V 目前两天了 再也没出过闪退或者重启 给同样问题的兄弟做个参考
通关的来 深渊之声 按照攻略来的 两个前置已做 支线全清 雾幻谷打完老猪来到杭州找余姥姥 翻来覆去就一句话 小伙子深渊就在脚下 没了 死活不给任务 通关的讲讲 是我漏掉什么关键步骤了吗?
1.00.20补丁之后 存档没了 问下各位,更新了之后 ,不但存档没了,新开后存盘就假死,只能强退,是我个别现象吗。 服了这砂差技术组
忍到第五章 今天更新后直接给我来个大的 还能不能好好玩了 重启后进A卡界面提示未知错误导致设置恢复默认(掉驱动呗)不信邪又去跑3dmark生化四美末 没毛病啊 我系统没毛病啊
请教各位大bird oled的蓝光和频闪 最近两款27寸4Koled 看着动心 飞利浦27e1n8900 优派vx2722 德国莱茵查不到硬件防蓝光和无频闪 然后发现 貌似oled显示器都查不到 是技术方面的问题吗
请教两个装备的问题 装备一:编号2102名枪雷鸣,描述:造成雷之追击。实际装备后平A,没有任何效果。 装备二:编号11157真理之秘石,描述:大魔法化永续。实际装备后用舞娘的风、商人的火,依然只有一段伤害。 请各位大D王爷讲讲课咋回事
求助各位大佬 真3 steam豪华版,start new game选的有但丁那个,开局到医院天台放完动画卡死,试了3次都这样,win7系统 有没有遇到同样情况的,该怎么解决?
这游戏地图为啥不显示啊 按M键进入地图,只有左上角一个方框显示任务,地图是一片蓝啥都没有啊
系统研究及修改初步 才接触这个游戏,目前进度打完魔王跳回古代,对照全日文攻略及实战,浅度研究了一下 上限: hp999 mp99 6属性99 敏捷16 物攻无上限(最高显示255) 物防无上限(实际256物免) 物理攻击和防御: 7队员物攻分3种 男生物攻=力量X4/3+武器X5/9 威力指数8 玛尔露卡=命中X2/3+武器X2/3 威力指数6 艾拉=力量X(1.8~1.95)+等级加成 威力指数9 由于胶囊只有3种(力 魔力 敏捷)玛尔露卡的命中无法提高 她俩的物攻可以无视 物理伤害的计算比较无脑 敌人物防256物免 128受一半伤害 0全伤害 就是简单线性关系 魔法伤害同理 敌人魔防100魔免 50受一半 0全 物攻和魔攻的关系就是2.56倍 魔力100对应物攻256(所以感觉魔法很猛) 修改初步 用ce 查找修改 一般的钱 经验都很容易搞定 物品分6种 XX00武器 XX10盔甲 XX20帽子 XX30饰品 XX40消耗品 XX50贵重品 想搞属性的 1140 1240 1340分别是3种胶囊 锁定99 全员输出是没问题了 0940是全员圣灵药 2A30龙之耳饰(会心几率+20%)2730虹之眼镜(输出X1.5倍) 帽子有个免异常状态并且输出X1.25倍的大师之冠 代码忘了 想全属性99怎么办 这游戏抗修改 即使改成99一升级就变回来 方案是锁经验快速升到99级属性不再变动 然后再改属性(注意内存有两处 要一起改) 对应版本:steam
瓶醒12小时 杯醒3小时 依然不够 单宁很重 有苦尾 慢慢喝 越到后面越顺口 是真香 怎么闻着能这么香 大佬诚不我欺 再摆几年应该更惊艳 明显潜力巨大 AG93 有道理
兰尼斯特从不吹牛夶 除了这一句 瓶醒15小时 杯醒3小时 喝到嘴里我想 这也卖130块就好了 AG同样给了92分 看来对于意酒 AG92以上可以买了 没觉得比丐版caparzo更好喝 可见价格不代表酒质 可能没醒到位 对比caparzo 能感觉到瑟曦酸度出来了 晚上再试试
瓶醒24小时 香 并没有传说中的高酸 入口愉悦 AG给92分实至名归 论酒质 我只能粗品 带给感官的愉悦度 至少是389 三剑客同级的 不足 很明显不是大酒 欠缺那一份宏大和厚重 130块价位无敌手
举例讨论评分系统 这款bdm论坛有酒友在问值不值 按照我的体系WS90分268块是不值的 按照大神“看专业评分”理论 意大利认AG 可AG给出了94的高分 这么一看这酒又香了 可酒友原帖里喝过的大神直接说不好喝 所以这事到底怎么看
第三支了 还剩一箱 说明我爱这调调 香甜顺滑无酒精 层次单一弱单宁 更接近果汁 廉价小酒 独辟蹊径 一口就把又酸又苦又涩的辣鸡酒秒到天外
入坑至今摸索出的个人向 简单粗暴选酒攻略 班门弄斧 各位大佬请指正 wine searcher这个软件好用免费 资料库比较全面 对酒质的评价不玩玄学 全部量化 自有一套算法 根据各知名评委或团体的评分加权计算出总分 分高的不一定对你口味 分低的肯定渣 95及以上 大酒 财力允许可劲造 这一档就是红酒的天花板 92-94这一栏 主流好酒 94 准大酒 像我这种木吒舌头喝这个到顶了 93 美酒 自喝 待客 到哪个场合都不虚 92 好酒 红酒该有的美好都具备 仅仅是各个维度的力量稍欠 91 好餐酒 口粮首选 不亏待自己 90 餐酒 能喝 也有一些些小美好 89及以下 不好喝 品牌 产区 价格 那是另一个话题
第三支了 一如既往的好喝 对的起这91分 如果发现15版 一定会撸
呵呵 BDM 以我惯喝罗10的木吒舌头 让单宁来的更猛些吧 排好队 挨个杀
醒两小时 入口香甜丝滑 有一点点复杂但是木舌品不出 饮感愉悦 190值回票价
平安夜收酒 愉快 刚到 品相完好
低端意酒 能喝而已 150感觉亏了
咱也不懂 咱也不会说 兔家的辣鸡马贝壳 哇颜色好深 就这? 100多块还想啥自行车 不过进嘴呢 嘿嘿还不赖
有了WS 剑伤的日子不好过了 即使是个菜鸟 下个wine searcher查个均价不难吧 剑伤以往的套路 大忽悠不好使了 指着WS查不到或者查到但均分八十多的低质酒来骗 来偷袭 指着水鱼两三百的买他们这些辣鸡玩意 菜鸟有了WS 也是有备而来了 红吧是啥地方 多少大神盘在这呢 现有的几个靠谱渠道基本都是明盘的 剑伤想分肥 要换思路 不要老指望哪条水鱼大意了没有闪
估计要入意酒坑 吧里各位大神善意提醒 bdm各种禁忌 并非人人适宜 不能全看评分 试过才知道合不合适 在此一并谢过 其实在此之前 已经接触过卡沃利 觉得我糙好喝 立马追单一箱 意酒第一印象太好了
刚收到 对照14空瓶 馋涎欲滴
感谢吧里的兄弟提供姿势
这货来了 rp99分的穷人大酒 16高分版 485块我准备弄了
想了想还是追了一箱 他家其他系列要贵许多 图二这款15年是唯一一款94分 评论有说13的已经很赞 15的完爆13 忍不了
后天试试这个 180块看值不值 难为快递员大冷天刚给送到 2011来自渣兔家 品相没毛病
评分凶残 要醒一天系列 365略肉 没渠道只好认了
这酒咋样 喝过的说说 感觉不算肉了
酒友的金字塔已经形成 一边是坛子里热火朝天的研究怎么拆单把65降到58 一边是无车的兔家昨天刚上的15PC 999元几十瓶秒无
装了cdtweak之后 才领略到巴尔遗产难度的乐趣 cdtweak调整规则一栏里有个子目 增加高級角色施展法術的豁免懲罰 所有遊戲 這個組件會調整高級角色施展法術的豁免懲罰。從學習法術所需的最低等級起,每提升5級,將會-1豁免 率。 例如,定身術是2級牧師法術,當人物3級時可以學得。當人物達到8級時,這個法術將會在目標的豁免率 檢定上增加-1的懲罰。等級13時-2,等級18時-3,等等。直到等級48時到達-9。(我總是搞不清楚豁免 率檢定的描述,不知道有沒有翻對,總之就是每5級一個檻兒,等級越高敵人越容易中招。)當玩家使用 無經驗上限或任何一種50級設置時,這個懲罰會一直持續到50級。 這個懲罰在敵人對你施法時同樣有效,但是我認為這個組件一般來說會使遊戲變得更加容易。你可以選 擇在奧術或是神術上增加懲罰,或是兩者都增加。 1级法术五彩球本来是敌方+6有利不过豁免即死 用了这个补丁之后50级法师用它变成敌方-3不利不过豁免即死 再加上巴尔遗产难度的敌方-5豁免BUG 即死法术突然香了 9级法术我全记女妖之嚎你敢信 敌方全是血牛 刀都砍卷刃了都不死 胸大无脑才跟你拼血 吃个五彩球吧
各位大佬这价能撸吗
这款意酒咋样 不到300块
对兔子又爱又恨 爱 是因为总有让人馋涎欲滴的好酒 恨 是因为价格多半肉 比如这款548 我知道是好货 可这价
想买 又觉得价格肉50 兔子396 要是350就香了喝过的说说 有没有惊喜
这酒超出预期了 当口粮喝着玩的 2011年份 没想到还挺强 200块不亏 立马补了一箱
真结局性价比实在太低 我还以为比普通结局多一场史诗灯王大战 并没有 就是对话不同 结局结算画面多一张水妖精的丑照 另外还有一点点区别就是“被诅咒的国王”任务多了一个去处 完成三个始祖的试炼 对照这个帖子 https://tieba.baidu.com/p/5971009849?see_lz=1 一步一趋算计着玩 把romance堆到100 结果 就这?
各位大神 甩不掉的鼻涕队友是两个还是三个 能不招的坚决不招 能赶走的一定赶走 25仔和翠翠是赶不走的 这个地精knockknock 赶走 两个选项 1我晚点会加入你 2你自己去 不管选哪个 它消失几天之后必然又出现在我的队友列表里 我看攻略说只有两个铁杆赶不走 这个地精到底能不能赶走?
关于增加法术伤害骰的装备 计有 头盔 酷寒咆哮 +1冰系伤害骰 斗篷 焦黑斗篷 +1电系伤害骰 戒指 侵蚀之戒 +1酸系伤害骰 项链 四元素护符 +1四系伤害骰 盔甲 奥法歼灭法袍 +1四系及力场系伤害骰 问题 这些能否叠加?
各位大神 请教一个问题 博德2我觉得可以玩一辈子 我一个老菜鸟 玩博德2从来solo带妹妹的裤带 dltcep sk各种飞起 steam有了后补票玩bg2ee eekeeper继续各种飞起 最近入了拥王者的坑 中了百宝袋的毒 百宝袋可以修改敌我D20的骰子的数值 爽得要升仙 想起了bg2五彩球杀老费 降抗 毒咒 扔一堆五彩球 这要是bg2也有百宝袋伴侣可以实现骰子功能 强制敌方掷1 那一颗五彩球搞定老费啊 可惜 eekeeper只能修改常驻运气 物理攻击可以保证必暴击必最大伤害 奈何法术伤害是敌方掷骰子 我控制不了啊 想想就觉得美 如果强制1点 一颗骷髅陷阱120点 一发凋死160点 画面太美 搜遍全网 无果 听说贴吧大神多 能否告知怎样才能达成敌方掷骰子强制1呢
怎么跟网上攻略不一样 是这样 鬼哭狼嚎之声 我把水妖精打败了 选择放她走 然后灯王出来说了一堆 传送门走了 我跟着进去 然后 通关画面 最后一章打灯王呢 被谁吃了
问下各位大佬 关于王国属性 我现在王国属性等级全部10级 数值最高314 最低180 是不是封顶了? 如果已经封顶 那后面选人做事加数值是不是就无所谓了 随便选人不需要平衡数值了?
这里大佬多 不懂就问 关于25D6 8级法术 极寒射线 每等级1D6冷伤 最大25D6 8级法术 阳炎爆 对不死生物每等级1D6伤害 最大25D6 问题是 等级上限20 那要怎么才能达成这个25D6 已经试了超魔升阶是没有卵用的
这游戏任务挺磨人啊 绿宝石任务 要绿宝石 查攻略说跟主城商人买祖母绿 我这在广场几个商人刷了一圈 没人卖这个 沼泽之花任务 去哪找这花 狂根任务 三个部件 还有那老头的三本书 玩的有点烦躁 这解谜有点烦
不知是否火星 关于法术暴击的心得 入坑60小时 越玩越有意思 为了测试准确 开了百宝袋掷骰必20以及超魔极效 结论:凡是法术描述中带有“接触攻击”这4个字的就一定能暴击 而不管近战远程 举例 雪球术是远程法术 带字 暴击 而哪怕你贴脸放魔法飞弹 因为不带字 绝不可能暴击 aoe(线形 扇形 圆形)普遍不暴击 但也有例外 目前发现一个2级法术 熔融球 虽然不带字 也可以暴击
2.15c了 更新项 Please be aware of plot spoilers in the description below! Areas Fixed the issue with sudden companions’ deaths because of the curse at the Camp at the Capital Gates. The battle with Armag cutscene was sometimes triggered incorrectly at Flintrock Grassland. Resolution: fixed. Fixed the untimely start of the dialogue in Sorrowflow. Fixed the issue due to which you could make Mobility checks at the Castle of Knives only once. Fixed the issue when characters could sometimes be stuck on the second floor of the Capital Inn. Quests Fixed the issue, which made it impossible to complete A Bard's Calling quest if several conditions weren’t met at Rushlight Fields. Turn-Based Mode The summoned creatures failed to disappear immediately after they died in turn-based mode. Resolution: fixed. Turn-based combat could fail to end even after all the enemies were dead if an uncontrolled friendly character attacked a dead enemy. Resolution: fixed. If a character started the turn-based combat with a full attack, the Initiative roll wasn’t made until all the hits were finished, which resulted in the incorrect calculation of the flat-footed effect. Resolution: fixed. Characters that did not act in the surprise round were no longer flat-footed at the start of the first normal round, but according to rules, that condition should have remained until the characters’ turn. Resolution: fixed. You could order more than one character to perform Charge or some other aggressive action before starting the battle in turn-based mode, which caused the game to freeze or the turn to be skipped automatically. Resolution: fixed. Detecting a trap or some other hidden object could interrupt Charge in turn-based mode, which could cause the turn to freeze in some cases. Resolution: fixed. In turn-based mode, when spells with the ultimate range were used, prediction sometimes showed that the spell would be applied but then the spell failed because the character did not have enough time. Resolution: fixed. In turn-based mode, if a monk switched between combat styles, the new style wasn’t applied until the next turn. Resolution: fixed. Now the new style is applied immediately if the monk has not already used his attack in the current turn. In turn-based mode, it was impossible to hide the weapon set selection window or take a turn after changing the weapon. Resolution: fixed. The performance has been improved, in particular, when using a large number of long-lasting AoE effects (auras, Cloud Kill and so on). Kingdom If your kingdom was destroyed, you couldn’t view the last event and change the automated kingdom management settings. Resolution: fixed. Classes & Mechanics The duelist’s Parry ability did not work properly and had an incorrect description. Resolution: fixed. The ability now works correctly and does not reduce the number of attacks per round. If a spell cast by a magus with Spell Combat on was interrupted (for example, due to a failed Concentration check), it was impossible to make an attack according to Spell Combat rules after that. Resolution: fixed. Smart cursor failed to suggest that a magus make a full or normal attack by default if the magus had a charged spell and Spell Strike was on. Resolution: fixed. The druid’s pets had no bonus against trip maneuvers. They should have had a bonus from the number of legs. A centipede also had no immunity to trip. Resolution: fixed. The description of the ranger’s Archery Style incorrectly stated that it granted pinpoint targeting (instead of Improved Critical it actually provided). Resolution: fixed. The bard’s song stopped immediately without Lingering Performance. Resolution: fixed. Now it is active until the end of the round. Singing Steel Breastplate failed to speed up switching the bard’s songs on. Resolution: fixed. The Endurance feat only granted the ability to sleep in medium and heavy armor and did not give other bonuses. Resolution: fixed. Fixed the description of the Vital Strike feats. Heroic Invocation made the characters fatigued after the effect ended. Resolution: fixed. Blind Fight now correctly makes your character not considered flat-footed against melee attacks. Corrupting Touch ignored bonuses to AC that affected other touch attacks of incorporeal creatures. Resolution: fixed. Acrobatic Movement, Treat Affliction, and Demoralize sometimes were not available to characters. Resolution: fixed. Using Acrobatic Movement to avoid attacks of opportunity slowed the character more than intended. Resolution: fixed. Stone Fist was resolving attacks against touch AC instead of normal AC. Resolution: fixed. Holy Sword's enhancement bonus stacked with all other enhancement bonuses. Resolution: fixed. Permanent effects from auras bound to a point or an NPC that affected your characters (for example, Guarded Hearth), disappeared after you restarted the game. Resolution: fixed. The effects that should have disappeared after the battle failed to dispel. Resolution: fixed. The Slowed effect failed to affect the characters out of combat if the control type was set to controller Resolution: fixed. Several damage-increasing effects were incorrectly increased by abilities granting a bonus to damage, such as Smite Evil. Resolution: fixed. The effects, which are normally applied to all the characters at the location, stopped working. Resolution: fixed. Vordakai’s Fear Aura ability now correctly works with Remove Fear and other effects against fear. Base Attack Bonus (BAB) of ranged and melee attacks was sometimes calculated incorrectly on the character’s page in the console version. Lethal Stance gave a bonus to attack with unspecified type, thus stacking with everything, although its description stated that it should give competence bonus. Resolution: fixed. Ghosts and Bloody Bones Beasts had a higher reflex bonus than intended. Resolution: fixed. Prediction failed to work when aiming at characters’ portraits. Resolution: fixed. Items Several druids complained that they couldn’t find any ordinary quarterstaffs to buy. Resolution: a new consignment of quarterstaffs is going to be delivered to traders. Amulet of Mighty Fists did not give any benefits to overcoming DR /magic and incorporeal immunities. Resolution: fixed. When equipped by a monk, additional attacks granted by the Steelwind sai sometimes failed to stack stacking with additional attacks from Haste. Resolution: fixed. Storyteller failed to take all your parts of the Ring of Reckless Courage when creating the artifact. Resolution: fixed. The description of potions incorrectly stated that using them took the same action as using a spell. It should have stated that potions use a move action. Resolution: fixed. Using spells provided by items caused the character to cast defensively provoked attacks of opportunity. Among such items, only scrolls should be cast defensively and cause the attack of opportunity on a failed defensive check. Resolution: fixed. Metakinesis cost and effect are now correctly applied to kinetic blades. User Interface If a character leveled up during the battle, the corresponding notification was not displayed on characters. Resolution: fixed. Fixed how the BAB and Saving Throw values, as well as the Spell Table, are displayed in the Class Progression window. In the Unfair mode, the real skill check didn't always match the log entry. Resolution: fixed. Immunity to effects was not displayed in the combat log. Resolution: fixed. Now, if the target is immune to an effect, a corresponding message is displayed in the combat log. Effects and conditions were displayed on enemies right away but a successful Knowledge (Arcana) skill check caused this data block to hide. Resolution: fixed. The performance of item-related (inventory, vendors, loot) UI elements has been improved. If you closed the inventory when rotating the character’s model, it was impossible to interact with the items after you re-opened the window. Resolution: fixed. Miscellaneous Fixed the incorrect description of the tiefling race in Russian. Fixed the incorrect ending in the dialogue with Fes Aldragem. The battle music failed to start. Resolution: fixed. A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
百宝袋太爽了掷骰子强制1和20就不说了 今天又发掘出一个神功 百宝袋太爽了 掷骰子强制1和20就不说了 今天又发掘出一个神功能 超魔不升阶 我一个5级小法师solo开无限施法 极效强效瞬发火球术 在老树根地洞杀狗头人和螨怪 必中45血 已经横着走了
江湖救急 这游戏当真没法solo? 卡关无名英雄古墓 查攻略要队友合作分踩坑爹机关 我这没法整啊 用百宝袋的解锁所有门 对这种门无效 咋整 放弃solo?
法术强效到底有没有用 12级吧 法术栏图标多了个小手 法术强效 打仗的时候 我先点强效 再点法术 一个酸液爆发 13级法师伤害应该是13D6 伤害在30-50之间 可是不点强效 伤害还是30-50之间 感觉强效没用啊
这游戏法术可以暴击的? 一直没注意 直到我对敌人用了个解离术 右下侧小窗口显示重击X2 问题来了 这怎么分 我怎么知道哪些可以暴击哪些不可以?
关于各种投骰 我是个修改党 玩了几十年博德 6围不是25就不舒服 dltcep改装备(砍头斧几率不100%不舒服) shadowkeeper(现在叫eekeeper)常驻幸运20 出手必暴击 伤害必取上限 但是法术 bg2精华的法术 豁免和伤害是敌人投 没法改 nexmod找了N久 没有类似功能 为什么想改敌人的投骰呢 一颗五彩球秒杀费尔格拉格 就为这 拥王者有个神mod 百宝袋 可以修改自己投骰必20 敌人必1 我用4级法术魅影杀手秒精英怪 连续两次豁免不过 卒 但是伤害骰没法改啊 法术可以靠“极效”搞定 甚至还有“强效”加强 但是物攻没法保证最大化 对我来说这是我玩这两个游戏的遗憾
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