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knock-knock夜半敲门声通关纪念~发发游戏经验 规则:天亮你就赢了 这个游戏中有两种房间,你站在眼睛上的房间和真实的房间。 真实的房间: 不会刷怪,你只需要找到时钟在哪,然后出门溜一圈(小心别碰到各种怪怪的生物、要不也会要重来的),然后找到家门,这一关就会结束。 眼睛上的房间: 会刷怪,出眼睛。怪物大概分三种: 1、突然刷出来站着不动的。一般是头罩箱子或者一身树叶。 这种只要你不主动撞上去就可以了、还有别开灯(有一定几率会掉时间)。 2、刷之前会讲很多话、还会走来走去的怪。 这种怪出现的标志是一道闪电,开始有各种声音讲话。当你看到怪物靠近你的时候,需要马上反应。如果它离你很近,就不要躲起来,赶快跑,直到怪物离你大概一个房间远、再躲起来才有效(不过还是有可能被找到)。 3、有湿湿的水声、墙上出现一排逐渐过来的手印,或者是飘过来的火把。一般是在一排房子中来回刷。 选择有两种:1、在它们来到这个房子之前就躲起来,等他们走过之后赶紧出来。2、看到他们出现赶紧上楼或下楼(走得太慢的话有可能被碰死) 4、房子墙壁上会出现眼睛、基本上没什么危害,只要你不按E或者向上走进去。基本上进去了的结果就是死。进去了会出现几条很长的走道、墙上会有一些门,紧闭的门走进去好像没关系,如果是微微开着的门进去的话有可能看到CG图死掉、或者直接死掉。
knock-knock官网介绍 Come in, it's open Thanks to everyone who has supported us during the development. To everyone who was waiting. "Knock-Knock" is finally out. Tonight download links will be sent to everyone who's helped fund the game via Kickstarter or Strings. Warning: due to software limitations it is possible that the link may be a bit late, but you'll definitely receive it by tomorrow afternoon. If something mysterious happens and you don't get an e-mail, or the e-mail is incomplete and lacks any of your rewards, or you are attacked by furry forest creatures, or something else is wrong, please don't hesitate to send us a note via [email protected] so that we can figure something out. As of now, the game's only available on Steam, but on Monday we'll make non-Steam versions (for PC, Mac, Linux) available on our site. Stay tuned. We'll also be available on GOG later, if that's the distribution platform of your choice. And now we're embarking to make iOS and Android versions. We're planning for the iOS version to be ready by mid-December, and the Android version—by the end of the year. This year, that is. Felt like it'd be appropriate to clear any possible confusion here. See, there are many wonderful platforms in the world but only a single programmer in our studio. How It All Began In late November, 2011, a strange and troubling event has happened to our studio. We have received an anonymous e-mail which suggested that we should produce some "unconventional" game based upon the materials attached to the letter. Such offers are a dime a dozen and most of the time they barely deserve any attention at all, however, this one seemed quite different. The attachment contained a set of 19 files added to an archive titled "lestplay". The files (snippets of text, scraps of audio recording, video footage fragments) as well as the style and wording of the message itself appeared to be rather disturbing. The surface examination did not reveal anything straightforwardly terrifying, yet we could not escape the feeling that something truly sinister was lurking underneath. The stranger was begging us to complete the project he has started, yet he also made us well aware of the risk we took as the proposed ludic situation would potentially explain what calamity befell whoever has compiled the ominous archive, thus urging ourselves to meet the same fate. The unknown Author was a gentleman and a scholar - he stated that he would introduce no boundaries to our creative freedom, yet he insisted that along with the ludic situation itself the items forming the "lestplay" archive should be included into the game, "else everything would be futile". Alongside a significant number of others, we tend to lend a certain amount of credibility to mysticism, yet this specific predicament seemed more like a shoddy mystification. We were fed up with a massive number of similar "cursed files" tricks and at times we felt inclined to erase the whole thing for good. However, upon consideration, we still decided to take part in this experiment. At the very least we would find out what the result would be, and what awful fate would possibly await us, as we will obviously be the first people to play the game. Please find the initial details of the story below. The Concept of the Game There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers. But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods. Come night, it seems like someone's made himself at home in the twilight of rooms, attics, and cellars. You need to stay awake and sane till dawn. The Lodger is wandering the rooms, evading the unknown, counting minutes till morning. But it's only in the night that he can solve the main puzzle and find the answers. What's going on? Are the Guests real, ot are they just figments of his insomniac imagination? What'd happened to the forest? What's happening to the cabin? Is there a line between reality and imagination? Gameplay details Hide! Play hide-and-seek with denizens of your nightmares. Don't look now! The goal of each night is to reach dawn while still sane. Fill in the gaps. The house aids the Lodger. You only have to fix it up and keep it in order. Seek. The Lodger has lost something very important. The reason for what is happening is somewhere inside. Everything that is happening can be explained, you only need to find the key and bring it to light. Wait. In this game you need to watch and listen carefully. Inspect and scrutinize. You only have to last until the sunrise. Follow the rules of the game! Of course you must first understand the game being played with you.
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