26sp地狱死神 26sp地狱死神
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本次军团赛具体赛况,文字版 至少开局15分钟,人口是平衡的50:50, NC率先开始黑点,夺下水培,钛合金,毒蛇峡谷3个据点的主控,VS刚从传送门出发 3分钟时,VS到达前线,但是指挥太过激进,将部队投入了1个小队到无人的TR据点植物飞翼,未先守住NC进攻的钛合金。 7分钟时,NC夺下钛合金,并开始进攻VS控制的中立据点植物飞翼和VS据点水培实验室,1分钟后因新占领机制,NC成功在最后2秒夺下植物飞翼主控并直接夺取植物飞翼。 至此,NC得到中立据点阿拉图生物的链接线并有夺取钛合金纵深据点水培以关闭VS进攻皇冠的路线的机会,可以说优势非常巨大,几近获得胜利。然而……命运的齿轮开始了转动。 8分钟时,被NC赶出阿拉图一线的VS成功防御住水培NC的进攻并试图重新控制水培来获得胜利的一线希望 19分钟时,才出现了3%的人口差,51:48,也就是2个人的差距。 23分钟时,出现了5%的人口差,52:47,也就是3个人的差距。 24分钟时,拥有皇冠火力支援的水培轻松的防御住了VS的3次攻击企图,VS只能被迫从地形不利的北方据点来攻击阿拉图生物。 26分钟时,回复到了3%的人口差,51:48,也就是2个人的差距。 27分钟时,只剩1%的人口差,50:49,也就是1个人的差距。 28分钟时,NC轻松的防御住了VS从北方据点攻击阿拉图的意图并尝试反击北方据点来扩大纵深 33分钟时,出现了7%的人口差,53:46,就是5个人的差距。 35分钟时,经过几分钟的拉锯,阿拉图生物与其北方据点都无法被双方攻破,VS调兵转而再次尝试攻击钛合金。 36分钟时,回复到了3%的人口差,51:48,也就是2个人的差距。 38分钟时,只剩1%的人口差,50:49,也就是1个人的差距。 钛合金NC回访不及被VS夺下并分兵攻击植物飞翼与峭壁,同时对阿拉图施加压力 39分钟时,出现5%的人口差,52:47,也就是3个人的差距。 此时VS夺下植物飞翼,切断NC的阿拉图连接 54分钟时,人口差扩大到9%,54:45,此时出现6个人的差距。 61分钟时,人口差缩小到5%,52:47,也就是3个人的差距。 VS偷袭峭壁 69分钟时,人口差距又扩大到7%,53:46,也就是5个人的差距 VS夺下峭壁 72分钟时,人口差距缩小到5%,52:47,也就是3个人的差距 VS脱离久攻不下的钛合金突袭皇冠,3主控全拿并试图破坏重生发电机 77分钟时,人口差距扩大到7%,53:46,也就是5个人的差距 VS夺下皇冠,进入垃圾绞肉时间 86分钟时,人口差距扩大到13%,56:43,也就是8个人的差距
【生肉】七日杀更新14.6内容,召唤翻译君 Alpha 14.6 Is Out! Hey Survivalist, We have a new build out for you with many fixes, optimizations and improvements. Alpha 14.6 Official Release Notes. Added Added: Nref check when exiting minibike (was reported by testers) Added: male cigarette slot for future cigarettes. Added: Game option for marking air drops on map/compass. Defaults to off. Added: Buff that displays when you enter the radiation zone. Added: spawner wrapMode “clamp Changed Changed: Rebalanced repair skills and Fixer perk. Changed: Harvesting cars yields more gas. Changed: Updated drop behavior on rocketlauncher and shotguns. Changed: Updated drop behavior of wooden bow and pistol. Changed: Updated drop behavior of tools. Changed: Reduced large first aid health amount per second Changed: Zombie screamers now summon a “mini” horde every time they scream loudly. This puts pressure on the player to dispatch the screamer as soon as possible. The amount of zombies the screamer summons increases over weeks past, so a screamer on day 90 will summon some nasty zombies and lots of them. Screamers scream loudly about every 20 seconds so kill them quickly or you will have a large horde to deal with. Screamers also have a low chance to summon additional screamers. Changed: Reduced food dropping as loot because players never had to worry about food. Changed: Updated drop behavior of guns. Changed: updated art on cotton plants Changed: Zombies now turn into goreblock prefabs once the lootwindow is closed and the loot is thrown on the ground Changed: Emma now has short hair. Changed: Shortened all item & weapon hold animations to save memory and give snappier item changes. Changed: Removed “clamp” on hordes so they wrap instead of spawning a feral horde every night after day 49. Changed: Updated male Asian face rig Fixed Fixed: Forge/Campfire – “0” value on fuel icon and colored “Turn on” option are present in turned off Campfire/Forge UI after turning on previous one. Fixed: Red Tea description has wrong use of “its” Fixed: Goreblock prefabs do not not show butchering animation Fixed: Several Dock POIs blocks cannot be repaired Fixed: Player does not receive empty Glass Jar after eating a Jar of Honey Fixed: Airdrop Supply Crate is levitating on a parachute if dropped on water Fixed: Name key for adobePeachPole Fixed: Solid scrap iron frames can not be picked up. Fixed: Corrected name of the leather leg armor schematic. Fixed: Space is doubled between “Repair:” and repair component in item statistics window. Fixed: Crafted word is used incorrectly in Crushed Sand description Fixed: Healing has a misleading description. (Changed it to say you have enough consumed food to slowly heal. Fixed: slow swoosh sync issue (sledehammersound). Fixed: Improper prompt is displayed after removing a player from allies Fixed: Flagstone description lists wrong requirements. Fixed: Internal Bleeding effect timer caused by eating broken glass is not refreshed after eating another broken glass Fixed: Weaving cloth increases tailoring skill. Fixed: Antibiotics are not listed as a cure for infection4 which is instant death. Fixed: Herbal antibiotics icon is not identical to vitamins any more. Fixed: Wherever possible buffs list where you got them from and possible remedies. Fixed: Inconsistent use of water to put out fire if the player is on fire. Fixed: Tools and Weapons are detached from character’s hand in certain situations. Jumping with an item doesn’t override the arms position. Now jumping with a gun the player keeps his aim Fixed: Some firearms have corrupted shooting animation when player aborts aiming down the sights Fixed: Flashlight sound playing for weapons with no flashlight attached. Fixed: Put MaxRepeatRate of 1 second on player jump voices in the sounds.xml Fixed: Boiled Meat Description Is Misleading Fixed: Any item can be placed in Tools slot in Camp Fire and Forge screens. Fixed: Redundant crosshair while driving a Minibike. Fixed: The Fixer perk makes repairs more expensive instead of cheaper. Fixed: Clicking on empty field in several UI windows, causes sounds. Fixed: Lack of consistency with melee weapons’ crosshair. Fixed: Tooltip informing about decreased wellness appears even if character has minimum wellness. Fixed: Weapon Smithing skill has inconsistent description Fixed: endless blood moon hordes. Fixed: Possibility to duplicate specific item parts infinitely. Fixed: Fall through effect between grid in Looting Menu. Fixed: Zombie Bear – Incorrect idle behavior Fixed: Braking while driving minibike on cornfield moves it erratically Fixed: Leaving Minibike in the water shoots it out at great distance Fixed: Minibike shakes while standing on a plant or in the water Fixed: Corrupted bowstring draw animation. Note that it is still possible to repro 1 out of 10 to 20 LMB spams, but it is the best that can be done with low risk changes Fixed: Division Modifier not working for skill effects Fixed: Corpses of enemies and animals decompose too quickly Fixed: Corpses of enemies and animals now decay in 5 minutes. Fixed: Character on Minibike shakes when braking in the cornfield Fixed: Minibike changes location after leaving it on the cornfield Fixed: Partial terrain missing on Linux systems using proprietary Nvidia graphics drivers !! Fixed: Flashlight activation is shared between all weapons with attached flashlight. Fixed: Both Shotguns Are Using The Same Blast Radius Fixed: Water sunken POIs, high mem usage Fixed: First item from each rwg list being selected instead of properly rolling random POIs Fixed: Brass ceiling / wall lights do not drop brass. Fixed: Digging into water body “cubes” falling water body Fixed: Item being crafted may be removed from Inspect frame as resources are used. Fixed: Random stone walls in the middle of road Fixed: Creative Multiplayer – Bear deals no damage to the player but can cause debuff Fixed: Wall Safe is put incorrectly in Navezgane Fixed: Some environment objects are incorrectly placed in school in NAVEZGANE Fixed: Floating sign in Navezgane from forums at 809 N 224 W Fixed: Digging into water body “cubes” falling water body (Chris) Fixed: Minibike shakes if the player gets off of it on the slope Fixed: Character can be incorrectly rotated in the Character screen by spamming LMB Fixed: Underwater graphics filter appears before character fully dives Fixed: Perishton building collapses after placing a block Fixed: Missing slash between letters N and A in Status column in Players screen. Fixed: Banding in sky lighting Fixed: Bad cave lighting during certain times of day/night Fixed: Player is able to equip the item which the user is currently assembling. Fixed: Invisible and redundant button in Skills screen. Fixed: Misleading tooltip when trying to use unfinished weapon or tool. Fixed: Plant Fiber Hat’s functionality is incorrectly described Fixed: Chainlink fence has no collision with rockets. Fixed: Delay is present in weapon switch animation with Sniper Rifle. Fixed: Inverted lighting on blocks in the dark. Fixed: NRE on scrapping a now empty inventory slot. Fixed: Wood Log has low quality textures and hard seam line. Fixed: “This” word is doubled in “The dog days are over” challenge description. Fixed: Weapons – Flashlight button must be pressed twice to activate it. Fixed: Items – Light emitted by dropped flashlight is corrupted. Fixed: Equipped clothes drop after death if backpack only option is selected in game options. Fixed: Gameplay – Broken tools can upgrade blocks. Fixed: Blocks appear when hitting air. Fixed: Minibike Can Be Used To View Under Terrain. Fixed: Gameplay – Character may fall through game environment after leaving the minibike. Fixed: Cannot mount minibike when bike is in tall grass, stick bushes, or corn stalks. Fixed: Air Drop Marker should show more consistently. Fixed: Unlocalised Text – Multiplayer – Player enter/quit message in host language. Fixed: Animation – Character passes through the blocks after leaving the minibike. Fixed: Some firearms have corrupted shooting animation when player aborts aiming down the sights. Fixed: Failed setting triangles. Some indices are referencing out of bounds vertices. Fixed: Character Selection – Clint’s model has misplaced cigar. Fixed: Some branches are not connected to the tree model. Fixed: Use cached password when connecting to IP+port. Fixed: Military Fiber Description Doesn’t Indicate What It Is Used For. Fixed: Trees in Burnt Forest are placed incorrectly in Navezgane. Fixed: Changed shadow type on flashlight and candle to soft shadows to eliminate shadow artifacts cast by transparent surfaces such as car windows. Fixed: Supply crate moves slightly forward when character stands near it. Fixed: Spikes do not inflict bleed debuff. Fixed: Getting stuck at door. Fixed: Player Making Zombie Thud Sound On Respawn. Fixed: Chang’s and Jeff’s facial hair are placed incorrectly. Fixed: Chang’s neck has corrupted texture. Fixed: Supply crates do not have implemented collision. Fixed: Light originating from Spotlight is orb-shaped and looks unnatural. Fixed: Certain craftable Decor blocks cannot be repaired. Fixed: The player may spawn above caves. Fixed: Quickly switching from auger or chainsaw to any item causes the animation of holding that item to be corrupted. Fixed: Redundant “Take” option in the Minibike Menu. Fixed: Add Scrap Function for items in loot containers. Fixed: Add the “wear” option when clothing is in a container. Fixed: Mining Tools skill does not increase harvest bonuses. Fixed: Lack of space in “Drunk and disorderly” challenge description. Fixed: Medicine skill effects don’t show on items or buffs. Fixed: Torch’s inspect screen disappears upon crafting any item. Fixed: Skies on Linux & MacOS Fixed: The “Speed Limit 35” sign is placed in the middle of the road in Navezgane. Fixed: Dynamite / Pipe bomb may fly through zombies. Fixed: Some characters hair models are corrupted. Fixed: Player can ignite Dynamite/Pipe Bomb fuse infinite times while equipped. Fixed: Abandoned House doesn’t face the road. Fixed: Supply plane cannot be heard. Fixed: Creative Multiplayer – Bear deals no damage to the player but can cause debuff. Fixed: Pause menu only partially visible if the player is zooming in with Sniper Rifle. Fixed: Quick looting icon overlaps with names of some containers in the Looting Menu. Fixed: Specular on scrap metal walls Fixed: First arrow shot from new bow may be invisible. FIxed: Character’s facial expressions can distort up head gear. Fixed: Environment – Inconsistency in the stairs placement. Fixed: Updated icon atlas and made burnt paneling texture look less repetitive. Fixed: Negative lighting on zeds in the dark Fixed: Screen blooms out when swapping toolbelt items with AA on. Fixed: Environment – Cactus04,05,06 have faulty damage collision detection. Fixed: Very Hard To Fill An Empty Jar Again From A Water Source. Fixed: Arrow or bolt is invisible after death (keep toolbelt on death option) Fixed: Zombie Bear – Incorrect idle behavior Fixed: Aiming with gun-sight using secondary aiming button is not implemented in Rocket Launcher. Fixed: Character – Some characters hair models are corrupted. Fixed: Environment – Building debris may float in the air. Fixed: Floating buildings and objects in Random Gen Worlds. Fixed: Glitchy shadows being casted by flashlights through transparent surfaces. Fixed: Some parts of water tower on NAVEZGANE stay in the air after collapse Fixed: Inverted lighting part 2 Serverconfig.xml Added new serverconfig.xml property <property value=”true” name=”AirDropMarker”/> (When true valid air drop locations are marked on the player’s map and compass with an orange supply crate icon) Known Issues OSX: Default build crashes, use the latest_experimental_u52 build from Steam. OSX with Intel GPU and most likely some Linux systems with Intel GPU: black terrain Linux with AMD GPU and proprietary driver: Crash on launch. For some people running the game with “-force-gfx-direct” fixes this (add the parameter to the launch options in Steam). Alternatively if performance is good enough the open source driver should fix this too. Windows with NVIDIA GPU: driver versions 34x.xx are reported to cause issues with Unity 5.3. If there are no newer drivers for your card try using latest_experimental_u52 build from Steam.
你是PS的哪种怪? 有技术又有配合的是鸟人(战略级),通常找到他们的时候你方人数均势或稍有优势却打不过他们,而人数大量优势打的过他们时又找不到他们。(怪物等级--精英)如果他们是你队友,你会很安逸的享受游戏,如果他们是你敌人,你会咬牙切齿却又无可奈何。 有技术但没配合的是牛人(战术级),你经常会在被切断补给线的塔楼和电场或是在对方强攻工厂时在聊天栏里看到他们连续杀人刷屏的身影。(怪物等级--稀有)如果他们是你队友,你可以挂机去看电视,如果他们是你敌人,你将不得不每10分钟看下大地图又有哪里的电断了。 没技术但有配合的是肉人(战略级),你通常会在代表大量经验的重型载具集群和攻城前线的大部队中看到成群结队的他们。(怪物等级--普通)如果他们是你队友,要么你服从他们不间断的指挥,要么你不间断的指挥他们,失去指挥的他们将毫无作用,如果他们是你敌人,请祈祷他们的指挥官是个蠢货。 没技术又没配合的是菜人(战术级),他们的名字通常在鸟人和牛人的杀人刷屏名单中出现,他们最大的作用是成为肉盾和用人命强行推进战线,如果你是个鸟人或牛人,通常跟在他们身后,你会非常安全的收获一个甚至是多个敌军人头(怪物等级--普通)如果他们是你的队友,请换上MAX跟在他们身后吃肉,如果他们是你敌人,你可以翻包获得补给并且换敌人的重武耍耍。
PS2产品详细信息,蛋疼的机翻 产品详细信息: PlanetSide 2 takes all the groundbreaking features from the original game - massive multiplayer battles, distinct empires to rally around, and enormous continents where intense ground and air combat unfolds - and adds features that modern gamers have come to expect out of the FPS and MMO genres. PlanetSide 2 所有突破性的功能,从原来的游戏 - 大型多人战斗,团结周围独特的帝国,并展开激烈的地面和空中作战的巨大大洲 - 并补充说,现代玩家所期待的FPS和MMO类型的功能。 With advanced technology, years of gamer feedback, and a new SOE proprietary MMO game engine called Forgelight, PlanetSide 2 offers a truly competitive and visceral FPS experience with massive warfare, massive customization and massive community. 凭借先进的技术,多年的玩家反馈,和一个新的国有企业专有的MMO游戏引擎称为Forgelight的,PlanetSide 2提供真正的竞争力和内脏的FPS与大规模战争,大规模定制和大规模的社会经验。 Across the continents of Auraxis, thousands of players will come together in enormous battles to win control of critical territories and key resources for their empire. 整个Auraxis大陆,成千上万的玩家会在巨大的战斗在一起,赢得他们的帝国关键地区和关键资源的控制权。 With a an extensive skill tree and free-form class-based system, players will be able to customize their soldier, weapons and vehicles to match their play-style, as well as the needs of their squad, outfit or empire. 一个广泛的技能树和自由形式的基于类的系统,玩家将能够定制他们的士兵,武器和车辆,以配合他们的游戏风格,以及他们的阵容,装备或帝国的需要。 Battles can last for days or weeks, so players will need to build alliances and specialized combat outfits to take on long-term strategic and tactical initiatives. 战斗可以持续数天或数周,让玩家们将需要建立联盟和专门的作战装具,采取长远的战略和战术行动。 With air, ground and seaborne combat, the battles will be larger and more intense than ever. 空中,地面和海上作战,战斗将更大,比以往任何时候都更加激烈。 MASSIVE WARFARE: Battles will take place not between dozens of troops, but hundreds; with air and ground vehicles slugging it out alongside squads of troops. 大规模的战争:战斗将采取地方之间没有几十个部队,但数百空中和地面车辆猛击部队敢死队一起。 Whether in open fields, tightly-packed urban centers or enormous structures, winning will require strategic teamwork and a quick trigger finger in the massive battles. 无论是在开放的领域,紧密包装的城市中心或巨大的结构,获胜将需要战略的团队精神和快速扳机指在大规模的战斗。 THREE EMPIRES: Players will have their choice to join three different empires: 三大帝国:玩家将有自己的选择,加入三种不同的帝国: Terran Republic - With a militaristic government, the Terran Republic uses its Imperial authoritarian might to impel humanity to peaceful coexistence through any means necessary. 人族共和国 - 随着军国主义政府,人族共和国使用其帝国的专制可能通过任何必要的手段来推动人类和平共处。 New Conglomerate - A loosely connected group of rebel factions and idealistic freedom fighters, the New Conglomerate fights against the hegemony of the Terran.
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