安滴依海 安滴依海
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1.3更新了,内容挺多。 直接放机翻: 大家好! Steam上现已提供Port Royale 4的更新1.3,即将推出控制台版本。通过此更新,玩家现在可以宣布脱离原籍国并获得对其外交关系的完全控制权。为了改变现状并为加勒比海经济带来新的活力,现在还可以选择在免费游戏模式下启用我们称为“经济冲击”的事件。 根据您的反馈,我们已取消了因不向您的城镇提供足够商品而受到的名誉罚款,并以奖金制度代替了这一罚款。 我们还根据您的反馈改进了海战和城市管理,并添加了经常被要求使用的男性商人和海盗作为可玩角色。 Update 1.3包含了大量的改进和修正-可以在下面找到其详细列表。 感谢您的支持和宝贵的反馈。我们期待听到您对变更和新功能的看法。 您的Port Royale 4团队 重要的提示: 我们建议继续在版本1.2.1的“旧版分支”上玩旧的savegame,在1.3版中加载较早的savegame可能会导致不兼容。 有关如何访问“旧版分支机构”的指南: -启动Steam客户端 -打开您的Steam库,然后右键单击Port Royale 4 -选择“属性”,然后单击“测试版”标签 -点击下拉列表,然后选择“旧版” -按“关闭” -等待,直到所有必需的文件都已下载并开始游戏 附注:在发布之前,我们的团队发现了一个图形错误,在某些情况下,开始新游戏时,船旗会显示为纯灰色。由于我们不想让您等待我们承诺的新功能,因此我们决定启动此更新。团队已经在研究解决此问题的方法,我们将尽快修复。 重大改进 独立宣言 现在,如果玩家已经解除所有特许权并拥有10个军事车队,则玩家可以宣布脱离其父国的独立性。可以在优惠屏幕中找到宣布独立的选项。 宣布独立后,所有玩家管辖的城镇都将加入新的玩家国家,该国家将采用玩家的旗帜并可以使用自定义名称。在这一点上,玩家将与他们的前祖国交战,并与其他国家保持中立关系。 作为一个独立国家,玩家可以完全控制与其他国家的外交,并且不再需要盖章信。玩家所在的国家/地区还将派遣自动的宝藏车队前往欧洲,以交换殖民地商品以成名。 经济冲击 我们在免费游戏模式中引入了一个名为“经济冲击”的新选项。在启动免费游戏之前,可以在游戏设置中切换此功能。 经济冲击的目的是动摇东西,并在一段时间内扰乱经济模拟的平衡,给加勒比带来一些变革之风。 玩家公司累积1,000,000金币后,游戏中会随机出现6种经济冲击。 冲击可能会产生各种影响,例如由于蝗灾而导致某些商品的产量减少或由于特定地区新引入的“教堂税”而导致其他商品的价格上涨。 因此,游戏世界已被划分为8个地理区域,在这些区域中,经济冲击可以生效。冲击会袭击一个或多个地区,甚至是一个特定的国家。 改进海战 登机难度 我们已将弹药筒造成的伤害从绝对值更改为相对值,以降低登机的效率。 奖金 我们为在战斗后被俘获但未被吸收到玩家车队中的船只增加了奖励机制。玩家现在将获得金钱作为这些登船的补偿,而不是沉没。 海战中的特殊地形砖 我们在战斗中添加了以下特殊地形图块: 阻碍运动的沙洲或漩涡 阻碍各自瓷砖的悬崖 藻类地毯在穿过瓷砖时会损坏血管 船只转向指示器 现在有一个指示器,指示哪些船只将在战斗中下一个转弯。 显示队长的经验 现在显示您的队长在战斗后获得的经验 船只沉没时禁用策略 当所有特定类型的船只沉没后,玩家将失去与这些船只相关的战术,并且该战术在剩下的战斗中将不可用。 改善城镇管理 拖放技工重新排列建筑物 我们在建筑物菜单中添加了建筑物的拖放机制。这样,玩家可以轻松地重新布置其定居点内的建筑物。然而,这是有代价的,并且每次根据玩家所选择的经济困难来重新布置建筑物都需要付费。 城镇名称 我们在游戏中添加了城镇名称。现在,每个城镇在游戏开始时都会有一个大气的标题(可以在城镇概述中找到)。有7个动态城镇标题以及附属奖金,每个城镇在整个游戏中都可以赚取或损失。 动态标题的一个例子是“加勒比海大都会”,它将被授予游戏中第一个可容纳6,000名居民的城镇。如果玩家是拥有此头衔的镇的管理员,则只要镇继续保持此头衔,他们将在每个镇获得0.1名望。 取消了名望罚款并为满意的城镇增加了奖励 我们取消了为城镇提供的商品不足的玩家的名誉罚款,并取而代之的是如果城镇的总体满意度达到至少90%,则将应用奖金。奖金包括不断在镇上产卵的新工人以及造船厂的工作效率提高25%。 显示多个城镇状态效果 我们添加了在城镇概述中显示多个城镇状态效果的选项。 小酒馆回来了! 我们在“宾馆”大楼中添加了一个新屏幕,该大楼位于那些较大城镇的港口附近。它包含经典的骰子骰子迷你游戏以及一些残酷的杀手/小偷/流氓,他们有时可能会为您提供一些阴暗的交易。 公民讲话泡泡 我们在城镇居民中添加了情景语音泡沫,以表达他们的福祉以及对城镇状况的思考。当玩家将鼠标悬停在每个公民的十六进制字段上时,就会显示该字段。 男海盗和商人 我们添加了“商人”和“海盗”的男性版本。 注意:冒险者和海盗的女性版本将在以后的更新中发布。 更多改进 我们已经调整了交易许可证和建筑许可证成本以及新成名点的成名要求的后期缩放比例。通常,所有这些现在都根据经济困难设置被设置为特定值。一旦玩家创建了一个繁荣的贸易帝国,这将防止不切实际的成本爆炸。现在,以不应该花费数百万金币的商标字母的形式对商标字母进行封顶(在某个时候存在允许该标识的错误)。 我们为每个可玩国家/地区添加了2个其他玩家标记(总计8个)。 现在,如果您在总督的“国家”屏幕上将鼠标悬停在一个国家上,就会显示该玩家在每个国家/地区的声誉。 我们在开始设置中增加了一个额外的选项,玩家可以从中调整战争频率。例如,玩家现在可以选择发动频繁但短暂的战争,或者选择那些稀有且更长的战争。 总督增加了一条新通知,告知玩家敌国是否期望从欧洲增援,以及这些战队的预计抵达日期。 发生潜在问题时,调整Advisor提示的频率。现在,此通知针对每个独特的问题触发3次,以防止Advisor如果有意设置了特定的潜在半有效情况而使玩家烦恼。 向造船厂添加了其他信息按钮,链接到改进的信息文本,该文本详细解释了船舶的个别统计信息。 海盗现在可以在造船厂建造海盗船。 添加了舰船的伤害模型。 为建造大教堂增加了每镇一次的声望奖励。 添加了在单击车队窗口的空白部分时将所选车队居中的选项。 将一条贸易路线中的最大城镇数从20增加到30。 在尚未完成本教程的情况下开始另一种游戏模式时,为提示“建议先播放本教程”添加了“不再提醒我”选项。 错误修复和优化 崩溃: 修复了在编辑大型贸易路线时发生的罕见崩溃问题。 修复了武装商人出售其他贸易船时发生的罕见事故。 一般错误 修复了海盗越来越强大的消息,可在总帐标签中显示为否定通知。 修复了一些特定于国家的特许经营图形重叠的问题。 修复了使用“ t”跟随车队时可能发生的多个水上图形问题。 修复了使敌军护卫舰不再攻击玩家的漏洞。 修复了重叠的城镇攻城图标。 修复了复制交易路线设置机制,使其立即更新。 修复了工具提示和车队窗口中显示的值之间显示的船速不一致的问题。 修复了热键交易,以便指示填充水平的新值
官网新出的1.3更新笔记 Today, I would like to go into the details of Update 1.3, which will feature the option to declare independence from your player nation as well as multiple adjustments and improvements to other parts of the game. Declaration of Independence Once you have unlocked all available concessions in Port Royale 4 and you own 10 military convoys with captains, you can choose to declare independence from your parent nation. This will allow you to create your own nation that replaces your player flag. You can then choose a custom name for your nation and all cities previously under your administration will be absorbed. It is important to note that you will lose your trading and building licenses as well as all of the buildings found in the remaining cities of your former nation. Even if you took all of their towns with you into independence, your new nation will start amidst a vicious war of independence with your former nation. Your new nation will be on neutral terms with all other nations. As leader of your own nation you will have full control of the diplomatic relations with other nations. You will be able to declare war, request peace, as well as accept other nations’ peace treaties at your discretion. Your nation will send out their own automatic treasure fleets to Europe so to exchange colonial goods for fame. You also won’t need a letter of marque anymore, as you are now sailing under the flag of your own nation. Economic Shocks Another new feature arriving with Update 1.3 is economic shocks, which can be switched on in the game settings before starting a Free Game. Economic shocks are meant to shake things up and disturb the balance of the economic simulation for a while, bringing some winds of change to the Caribbean. When the feature is enabled, economics shocks can occur once the player’s company value has reached 1,000,000 gold and there has been no ‘economic shock’ active within the last 100 days. For the ‘shocks’ themselves, we split the world into 8 geographical regions. A shock can hit one or multiple regions, or even a specific nation. One economic shock that a player might encounter if this option is switched on is a plague of locusts. This can last for 80 to 100 days and will reduce the production of corn and grain by 50% in the affected regions. Locust plagues can lead to famines and will also interfere with the production of certain goods like beer and meat that require these resources in the production process. With the plague of locusts, the player has the challenge of supplying the missing goods if they’ve personally invested in the well-being of the towns and production chains. Alternatively, they can simply exploit the situation for extra gold through the shortage of the affected goods. Economic shocks can also be positive, bringing forth changes such as increased prices for beer and rum, for example, due to a church wanting to decrease the consumption of alcohol. In Update 1.3, we will be including a limited number of shocks to start so to gauge the community’s interest. If players enjoy their inclusion, we’ll certainly consider adding further shocks in future updates. Important: please be aware that all numbers mentioned in this Captain’s Log are subject to change until the update is released. Combat Improvements In Update 1.3, we are also planning to introduce multiple improvements to the turn-based naval combat system. One such example is a changing the damage inflicted on sailors by canister shots to a relative value rather than an absolute value. This should decrease the chance of a successful boarding attempt and also makes things a bit more realistic, as a canister shot will kills more sailors on a full ship rather than one with only a skeleton crew on board. We are also introducing prize money for ships that players capture but don’t add to their convoy following a battle. This prize money is a little less than what you would get when selling the ships in the shipyard, but it is still extra profit. A third new feature for naval combat that we’re currently looking into is ‘special tiles’. If a battle takes place in shallow water, there can be sandbars that slow down ships and cliffs that may need to be navigated around. In deeper water, combatants will need to deal with these hazards that impair the movement of ships, such as the aforementioned sand bars, whirlpools, and even carpets of algae that can damage the hull of a ship when it is passing through. Additional Changes in Update 1.3 There will be even more features and adjustments arriving with Update 1.3. Here’s quick look at what is to come: Male Pirate and Trader as player character choices (female Buccaneer and Adventurer will follow in a later update) Town management improvements, including a drag and drop function for buildings Adjusted number scaling (capped prices for licenses and required fame in the late game) Adjustable war frequencies …and more Closing words We have been hard at work on Update 1.3 and all of those features and improvements it brings on board and we are excited to share them with you soon and hear what you think. We would also like to invite you to join us in our Port Royale 4 Update 1.3 livestream on Friday, 20th November at 19:00 CEST. For screenshots, please have a look at our blog: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fblog.kalypsomedia.com%2Fen%2Fport-royale-4-captains-log-update-1-3%2F&urlrefer=6496f40098e5c11afc15cec7ab700b8c Thank you for your support and see you on the seas! Your team behind Port Royale 4
海商王4官方新出的公告,关于后续更新计划 Hi everyone, As you know, we are currently hard at work on further updates to Port Royale 4. In previous updates (1.1 and 1.1.1), we implemented the first changes based on community feedback from reviews, forums, and other channels. As we prepare to deploy the next few updates to the game, we would like to give you a sneak peek of what’s to come in updates 1.2 through 1.4. In Update 1.2, you can expect an adjustment of the trade route editor, as well as further changes and improvements to the trading system and some tweaks to how towns are governed. See our previous Captain’s Log for Update 1.2: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fblog.kalypsomedia.com%2Fen%2Fport-royale-4-captains-log-update-1-2%2F&urlrefer=e74277a2be73e718ee89c0f6d7646561 For Update 1.3 and 1.4, we are planning various improvements to the turn-based combat system as well as to town building. We will be tweaking ships so that those without any crew members will not be able to continue fighting and, in Update 1.4, players will be able to declare independence and play as their own nation. They will also have the option to influence relationships between nations so to prevent or provoke wars. All upcoming changes featured in these updates will be explained in further detail with a special Captain's Log blog post (see our previous post for Update 1.2) and a livestream on our Twitch channel. Below, you will also find a roadmap giving a full look at the timeline we have in place for these updates:Thanks for your support and please feel free to continue sending through your thoughts and ideas for Port Royale 4. Happy sailing!
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