pippyll
pippyll
关注数: 12
粉丝数: 24
发帖数: 760
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老子不玩了还不行吗?真的崩溃了! 老子不玩了还不行吗?真的崩溃了!爱咋咋地! 活动一天到晚参加,邮箱一天到晚刷新,连个公车号都中不了!几个月了,当初追女朋友的时候都没这么费劲!饥饿营销,那就继续吧,KFC排队吃不到,我吃麦当劳还不行吗?
PlayDOTA每天发号数量都上升到20个了,还中不了!悲催! http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.playdota.com%2Fforums%2F549077%2Fplaydota-beta-key-draw%2F&urlrefer=80a2c5cadbb00753d75ed2186349521a 每日发号数量都变成20个了,还是没中,郁闷啊!
又一次失利,还失利的不明不白的! RT
大家都在等的就是这个吧?
羡慕嫉妒恨!!!
DOTA2 打不了AI? 我在练习模式,自建带密码房间,然后那个“game setup”里面的加入AI的选项也打勾了,为什么进游戏后,还是我一个人?求解,上次玩是没加AI之前了!是我游戏问题吗?
中了共享,加QQ不在线,怎么办,等不及了! RT @DotA2吧发言人
论一个好的水贴所应具备的基本素质! 当然就是吸引你进来,然后满腔的愤懑无处发泄,回帖以泄心头之恨!
就目前的吧内气氛,抓紧时间水,否则以后壮大没机会了! RT
就目前的信息,个人一点看法! 英雄单位模型没话可说,很精致,但是怎么觉得地图还是有点粗糙,不知道是不是还在完善中,感觉地图就像是一片沙漠,很空旷的感觉,不够精致!另外要吐槽的一点,就是英雄数量,虽然玻璃渣说了,重质不重量,但是丰富的英雄绝对是DOTA类游戏不可替代的一个吸引人的地方,虽然现在还只是连测试版都不是的版本,只有12的英雄,但还是希望英雄多多益善,毕竟玻璃渣有那么多宏大的故事背景,有数不清的经典人物,而且完全不必担心版权的问题,干嘛不充分利用这个优势呢?
各种抢号,共享,从来没中过,有点烦了,不想玩了,离开了! 一个多月的时间,可以干很多事情,可是为了D2,上班挂着,睡觉挂着,哪里有活动马上参加,各种抢号,共享,从来没中过,有点烦了,不想玩了,离开了!想明白了,不就是个游戏嘛,HF,VS也都删除了!真的觉得烦了!
【新闻】DotA2 可能采用道具收费【官方翻译组】 一楼祭天!
【建议】搞一个BUG集中贴,然后由业余翻译组翻译后交给冰娃! 建议搞一个BUG集中贴,然后由业余翻译组翻译后交给冰娃,让冰娃也知道,我们中国玩家也不是吃闲饭的!这样还有一个好处,为后续的发KEY活动提供参考,看哪些人是真的帮助完善游戏的,可以考虑多给他们号!
【更新日志】DOTA2 9月30日详细更新日志【业余翻译组】 原文: Patch notes GAMEPLAY ■Enabled Juggernaut! ■Fixed various bugs with visual effects being visible through Fog of War ■Fixed being able to buyback while you're reincanating ■Changed Pudge's hook to pull back units he kills with it ■Various network optimizations and responsiveness improvements ■Fixed Dark Ritual not being castable on some units ■Fixed Backtrack being able to avoid unique attack effects ■Fixed bugs with Ice Blast and Refresher Orb ■Fixed a potential bug with initial Malifice as the target moves into fog ■Fixed Beastmaster's bird and beast selection hitboxes ■Fixed heroes being able to get stuck between a building and a rock in the Dire base ■Fixed a recent bug with Weaver's Swarm vision and attack priority ■Fixed a recent bug that caused Weaver to not breaking invis when attacking ■Fixed fountain vision range ■Fixed Paralyzing Casks bounce delay ■Fixed Assassinate ministun interaction with BKB ■Fixed some hitboxes on Dire trees ■Fixed various crashes UI ■Hovering over your damage/armor area will show a placeholder tooltip that has information about your movement speed, attack speed, etc ■Moved buyback cost to the gold tooltip ■New day/night display ■You can now move items inside the inventory / stash while dead ■Added "out of range" cast cursor ■Hero portrait turns grayscale when you die ■Fixed an inventory combine bug where the courier would fail to deliver all items ■Fixed cooldown value in abilities sometimes showing a value larger than the max cooldown length ■Improvements to dashboard chat UI ■The global Dota channel has been removed. You are now joined to a regional based channel based on your geo-location ■Spectators via DOTA TV can now draw and ping on the screen. These won't be sent to other players and are only there so people casting can use them as tools to point things out ■Map pings the minimap locations of the side and secret shops when a user tries to buy from those shops without being in range ■Fixed being able to disassemble an item and sell the components for their sellback price ■Matchmaking will ask players to ready up once it has found them a game. A sound will be played and the taskbar will flash if the player is alt-tabbed ■Matchmaking now displays the number of players in your region and skill when searching for a game ■Visual representation of your search range increasing over time ■Team score is always show on the top bar now ■Fixed heroes being deselected for a brief period when they die ■Fixed hitch that happened when holding down middle mouse in directed mode ■Fixed an issue where agility/armor/attack speed wasn't displayed properly until combat started
新的一天,我是清晨党! RT
求存在感,求涂鸦,求人气,来吧,Come on Baby! 为了涂鸦,我也只好无耻的开始水了!
曾今,我无限接近于BEAT KEY,但是,注定要擦肩而过! 郁闷,这RP,我对自己失望了!
我是第几个? RT
有多少人像我一样只在贴吧参加活动,而且只参加了一个活动的? 我是决心吊死在一棵树上了!
今天我看到地上有颗龙珠,捡起来...... 送给了 ncw3ch ,帮他凑齐了7颗龙珠,啊啊啊啊,居然召唤出了那美克星的神龙,可以实现3个愿望啊!
分母越来越大了,分子却被砍去一半,唉,希望渺茫!!! 不知道到28号,分母得多大,也不知道还会出什么事情,分子今天就被砍去一半,希望太小了,昨天河马发KEY,18/628,都没中,28号,一个活动平均12.5个KEY,现在分母都突破700了,更没戏了!
是真的吗?每个激活的帐号都有2个邀请测试的名额吗?求真相! RT
问个比较超前的问题,大家讨论一下,关于新英雄更新频率! 目前DOTA类的游戏,为了保持新鲜感,都是要保证一定的新英雄的更新频率,那么大家觉得DOTA2保持怎么样的更新频率会比较好?个人倾向于1月2个!
既然现在已经大范围测试了,汉化是不是也该提上日程了? 相信国内的玩家随着各种发号活动,会慢慢多起来,是不是该考虑出个汉化补丁了?对于一些对DOTA了如指掌的高手来说,汉化无所谓,但对于大部分爱好者来说,有了汉化要上手容易的多啊!
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