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我们来看下汉之殇1.03小兵改了什么东西 ;黄巾军 type Huangjinjun dictionary Huangjinjun category infantry class light voice_type Light banner faction main_infantry banner holy crusade soldier huangjinbing, 48, 0, 0.85, 0.3189, 1.5712 attributes sea_faring, hide_forest, very_hardy, can_withdraw, mercenary_unit formation 1.2, 0, 2.4, 2.4, 4, square stat_health 1, 1 stat_pri 7, 4, no, 0, 0, melee, melee_blade, piercing, sword, -25, 0.1 stat_pri_attr no stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 7, 6, 0, metal ; stat_sec_armour 0, 0, flesh stat_heat 5 stat_ground 0, -2, 2, -1 stat_mental 12, normal, trained stat_charge_dist 6 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 700, 350, 90, 70, 1030, 4, 150 armour_ug_levels 2 armour_ug_models huangjinbing ownership france, slave recruit_priority_offset 25 看下我们1.03的小黄鸡。 攻击间隔 sword, -25 0.1 和原版的 0 1 攻速调快了~~~ 横江射手 type Hengjiangsheshou dictionary Hengjiangsheshou ; Muslim Archers, l category infantry class missile voice_type Light banner faction main_missile banner holy crusade soldier hengjiang, 48, 0, 0.25, 0.3189, 1.5712 attributes sea_faring, hide_forest, can_withdraw, foot_archers, hardy move_speed_mod 1.05 formation 1.4, 1.4, 1.8, 1.8, 3, square stat_health 1, 2 stat_pri 11, 2, bodkin_arrow, 170, 35, missile, missile_mechanical, piercing, none, -650, 0.35 stat_pri_attr area stat_sec 7, 2, no, 0, 0, melee, melee_blade, piercing, sword, -25, 0.1 stat_sec_attr no stat_pri_armour 6, 6, 0, leather ; stat_sec_armour 0, 0, flesh stat_heat 1 stat_ground 2, -2, 2, -2 stat_mental 16, disciplined, highly_trained stat_charge_dist 6 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 1000, 500, 200, 200, 555, 1, 100 armour_ug_levels 1, 2 armour_ug_models hengjiang, hengjiang ownership england, slave era 0 england era 1 england recruit_priority_offset 45 我最爱的横江射手,哇塞,攻击间隔-650,看来原来的弓兵只有0,但是速度加快·╮(╯_╰)╭感觉只加了一点, ;中原弩兵 type ZYnubing dictionary ZYnubing category infantry class missile voice_type Heavy banner faction main_missile banner holy crusade soldier ZYnubing, 60, 0, 0.65, 0.3189, 1.5712 attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit, crossbow, start_skirmishing move_speed_mod 1.05 formation 1.2, 1.2, 1.8, 1.2, 4, square stat_health 1, 2 stat_pri 6, 1, crossbow_bolt, 120, 35, missile, missile_mechanical, piercing, none, 0, 0.35 stat_pri_attr ap stat_sec 5, 1, no, 0, 0, melee, melee_simple, piercing, sword, -25, 0.1 stat_sec_attr no stat_pri_armour 5, 4, 0, leather stat_sec_armour 0, 0, flesh stat_heat 2 stat_ground 1, -1, 2, 0 stat_mental 12, normal, trained stat_charge_dist 6 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 600, 300, 100, 100, 555, 1, 100 armour_ug_levels 1, 2 armour_ug_models ZYnubing, ZYnubing ownership france, hungary, poland, scotland, turks, slave era 2 france, hungary, poland, scotland, turks, slave recruit_priority_offset 25 再看下弩兵的,╮(╯_╰)╭1改成0.35 0还是0 目测攻击速度依旧是那么慢, 还是那么废,不过攻击貌似上调了1点。 stat_pri 8, 2, no, 0, 0, melee, melee_blade, piercing, spear, -100, 1.85 大家发现这个长枪阵的属性没有,攻击速度貌似很快呐,巷战最叼的推进~~~~我们长枪兵小朋友 有木有~~~~!!!! 我们也可以看到大多兵种都有move mod speed 的属性 目测1.05是正常小兵速度 可以看出这些改动,柱子工作组是想加快游戏的速度,不错不错,其实我1.02也试过小兵改成1。2 其实这个速度不错的个人感觉快了一点点,但是不会因为摆阵浪费太多时间,期望1.04放心把小兵调到1.15这个速度, 然后我们大规模杀伤武器投石车, 竟然还是那么贵,车辆还是那么少,又废太伤心了。攻城车3人组荣获最低性价比组合奖~~~~~~ 回头我再去看看弹药的修改,有没有什么改变,还有那蛋疼的命中率,不过1.03感觉箭突然有尾巴了是修改了效果吗和原版一样了。射击的力度貌似加大了一点是我的幻觉么,貌似箭的数量也增加了,是因为攻击速度加快的原因么~~~\(^o^)/~。 不过汉之殇兵种防御和攻击升级╮(╯_╰)╭真心不看好,╮(╯_╰)╭看里面的数据应该也是修改完成的,只是粗略的修改了一下。等级升级提升属性没看,有机会再看,我先玩去 ~~哇哈哈哈
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