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【2015-05-02】更新1.01了,看看有哪些改变 ================== v1.0.1 ====================== Bug Fixes and Tweaks: Thermal: * Temperature gauge system. * Vessels which are splashed will now have much higher convective coefficients making them cool to ambient temperature faster. * Removed node size from being taken into account for stack occlusion. Added custom drag cubes for remaining hollow parts. * Parachute heating/burning. * Fix for bug in FI dealing with unpacking vessels at analytic warp (>=1000) rates. * Fixed conduction on service bays. Added Module Conduction Modifier to help service bays not incinerate their contents & configs updated * Updated emissivity for spaceplane configs. * Lowered heat production on LV-N. Resources: * Replaced overheat mechanic of the ISRU and drills with a skill-based mechanic. * Removed Overheat Throttle mechanic. * Increased mass of Ore tanks to match wet/dry ratio of stock tanks. * Aerodynamics * New values for physics global drag and lift multipliers. * Added a CoP offset calculation to procedural fairings * Fix for the aero debug drag arrows switching directions. Added body lift arrows (cyan) * Fixed occlusion on mk2 docking port. * Fix for Laythe's atmosphere. Solar Panels: * Solar panels now use the proper inv square from FI's solar flux. * Removed obsolete power curves from solar panels. * Rebalanced solar panels against each other. Career: * Doing science at the flagPOLe, the north POLe, or the south POLe, will no longer mark Pol as visited with the progress tracker. * Science contracts and science World Firsts can no longer be triggered with science gained by reverse engineering recovered vessels. You have to transmit or recover an actual experiment. * Ensured that if a grand tour contract includes Kerbin, that Kerbin is chosen as the final stop on the tour. * Capped amount of recovery contracts that can generate, but increased caps on station and base to increase contract variety. * Fixed "On Wheels" optional side objective not triggering on outposts when utilizing the new fixed landing gears. * ISRU contracts round their capacities up, to handle cases where the player brings exactly enough resource capacity. * Use the word "spaceflight" instead of "flight" when appropriate, to prevent player mistaking certain things for atmospheric flight. * If the game cannot find an agent listed in the save file, it will pick a random agent. * Remove some debug information from survey waypoint generation. Parts: * Added Tier 0 rocket fin. * Added RescaleFactor to the RT-5 (preventing a potential regression bug). * Removed the allowstack option from the NBS and orbital scanners to fix a bug if they were used as the root part. * Fixed an issue where the physicsSignificance flag was set to 1 for heat shields. * Added an option to clamp the lower bound of the deploy pressure of parachutes. * Adjusted parachutes to open at a slightly higher atmospheric pressure. * Fixed fairings not initializing their masses in flight properly. * Added module info section for fairings. * Rebalanced engine entry costs. Miscellaneous: * Moved all Part Loader part info code into a separate method which is run after drag cubes are loaded/created. Thus modules can access the part’s drag cube information in their info. * MapSO and CBAttributeMapSO methods made virtual and member variables protected. * Made physics-less part mass effect KB mass value. * Zero part count vessels will not be run through Flight Integrator. * Increased mass on some wings. * Fixed a nullref being caused when clicking between vessels and empty space in map view. * Vessels that blow up in atmosphere properly kill off their crew members. * Added Part temperature gauges/highlighting (toggle with F10). * Part temperature overlay can now be toggled with F11 * Part aerodynamic forces overlay can now be toggled with F12
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