遛你玩528
遛你玩528
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暗黑1吧吧主竞选:NO.0000号候选人
TH3 各个副本游戏画面 TH3 mod 难度很大,副本也很多,我将展示每个副本的游戏画面截图如下
TH3 各个副本载入画面截图 TH3 mod 难度很大,副本也很多,每个副本都有不同的载入画面,我将展示每个副本的载入画面截图如下
吧主,小吧主进
暗黑破坏神 TH3新玩法 屠夫 VS 屠夫
分享视频
暗黑破坏神 TH3新玩法 VS 屠夫
有喜欢玩上古传说的玩家吗 有喜欢玩上古传说的玩家吗
【单机游戏】暗黑破坏神重置版超级助手
【单机游戏】HD超级助手
【单机游戏】TH3超级助手新增转换存档、解除地牢
大家好,我是小康 大家好,我是小康,一个热衷于单机游戏修改的玩家
【单机游戏】暗黑HDv1.045超级助手截图演示 大家好,我是小康,一个热衷于单机游戏修改的玩家。 【单机游戏】暗黑HDv1.045超级助手截图演示,如果你感到不适请关闭此贴,谢谢配合。如果有任何建议或意见,烦请温和指导,非常感谢! 1、按下快捷键读取装备属性2、按下快捷键修改装备属性就是这么简单方便快捷,演示结束
TH3 修改成果截图 大家好,我是小康,一个热衷于游戏修改的玩家。 之前我制作了一个翻译助手【图片】TH3全版本 职业、特质、难度、挑战、周目翻译工具【暗黑1吧】_百度贴吧 (baidu.com) 现在我想与大家分享我对TH3进行的修改成果截图。如果有任何建议或意见,烦请温和指导,非常感谢!
TH3全版本 职业、特质、难度、挑战、周目翻译工具 祝大家玩的开森!!
刀剑封魔录外传-上古英雄 最强辅助 刀剑封魔录-上古英雄(2.0殇海版),该版本比原版难度大N倍,更具挑战性。做辅助不是为了毁游戏是方便自己虐怪玩、自娱自乐。一起来看看大壮在辅助的加持下会有多屌。游戏链接 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fpan.baidu.com%2Fs%2F1x3YVFdSOMMn7gK2unFUC7w&urlrefer=dd4056d70ed402545dcaf7e2bd97956a 提取码: kx5w 刀剑封魔录外传-上古英雄 最强辅助 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.bilibili.com%2Fvideo%2FBV15f4y137ez%2F&urlrefer=2842f857db1fb4f17aa8f9895ccbfcce 刀剑封魔录外传-上古英雄 新增大招放入连招 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.bilibili.com%2Fvideo%2FBV1Wu411o7M8%2F&urlrefer=aaca5a9b3f0fb9f0f3908c3bc4ab6586
2021年3月6号 潜行者:异常高科技演示 哈喽大家好,我叫小康 给大家演示下自己制作的辅助,我不是为了毁坏这个游戏而制作,是因为自己笨,游戏太硬核,而制作的。 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.bilibili.com%2Fvideo%2FBV1yy4y177Da%2F+&urlrefer=95d8ef2e74e64e11df11dab42b5db29b
[2.2辅助]电脑版生存战争2兼容各种MOD 大家好我叫小康,本人不会做MOD,只会做些简单辅助。 这是电脑版的辅助,喜欢电脑版的不容错过哟! 增加功能 ※ 增加耐久倍数 ※ 增加生命倍数 ※ 增加力量倍数 ※ 增加速度倍数 ※ 增加饥饿倍数 ※ 还原数值 ※ 设置温度100从此告别寒冷 ※ 所有道具(包括防具、武器、工具)堆叠上限10000 ※ 兼容各种MOD 祝大家玩的开森!下载地址:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fm.schub.top%2Fcom%2Fmods%2Fpreview%2F52&urlrefer=382471d3fea1e6f48c4ebaa9a2b01354
僵尸毁灭工程斗鱼新主播一枚 新主播一枚,直播时间:21点左右-00点之间。游戏玩的好不好,希望大家支持下。谢谢 直播间:427095
求一款射击类游戏,进入游戏方法跟CS1.5一模一样 求一款射击类游戏,直接安装到CS1.5就能玩,进入游戏方法跟CS1.5一模一样,附几张在网上找到的仅有几张截图
DAYZ 1.02更新内容 Hello Survivors! The second Platform Update of DayZ is out on Steam (both the game update and server files update). Along with many quality of live improvements, fixes and tweaks, it reintroduces two .308 caliber weapons and what's arguably the most luxurious transport option the post-apocalyptic Chernarus offers: the mighty Olga 24 sedan. While the 1.02 update does not have a strict theme, a lot of work has been done to streamline the inventory design and functionality (yes, you can move with your inventory open again!). The game design team also put emphasis on promoting stealth gameplay when dealing with the infected, and also went through a couple of iterations on the night time experience. Get all the details and full patchnotes below! New vehicle Olga 24 Once a high end, "Executive" level car, the Olga 24 is a four-door Sedan easily able to reach top speeds on the Chernarussian roads. New Firearms LAR The select-fire rifle LAR is used by specialized military forces. It comes with a 20 round magazine, using .308 calibre bullets. M70 Tundra The M70 Tundra is a bolt-action hunting rifle using .308 calibre ammunition. New & improved weapon attachments Usable backup iron sight of the ATOG Compensator for the Mosin 91/30 Mini Sight (small red dot) RVN sight Individual zeroing of iron sight and telescopic sight for compatible items Clothing Holster and pouch for the plate carrier vest Assault vest and its butt-pack Inventory Ability to move slowly while displaying the inventory Better visualisation of the inventory content Proper scaling of items in the hands slot Ability to have containers as an attachment (e.g. pouch on a plate carrier) Various icons and visuals Ability to reorder the inventory containers Other Possibility to kill an infected in melee hit (e.g. with an axe), from the back Changes to night lighting New Noise indicator to encourage stealthy gameplay Patchnotes Notes Consider using the Steam client option to verify the integrity of the local game files to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Added: OLGA 24 with attachments Added: LAR with attachments Added: M70 Tundra Added: .308 WIN ammunition Added: Assault vest Added: Utility buttpack Added: Plate carrier holster and pouches Added: Mini red dot and RVN sights Added: Mini red dot sights now compatible with CR-75 and BK-133 as well Added: Functional back iron sights on ATOG optics Added: Toggle iron sights/scope aim by pressing RMB Added: Precise weapon lifting by weapon length Added: HUD noise indicator Added: Improved inventory icons rendering Added: Inventory icons dynamic scaling Added: Ability to one hit kill infected from behind with selected items Added: Particle effects visible on the inventory player character Added: Inventory character has items in hands Added: Ability to walk (but not jog or sprint) while inventory is open Added: Quick add to quickbar by hovering and pressing a number key Added: Highlighting to hovered items in inventory Added: Client-side personal night light (environment is subtly illuminated from the camera at night to save players from becoming completely blind without a light source) Added: Mosin 91/30 compensator Added: Independent firearm zeroing for iron sights and scopes Added: Option to change the order of inventory cargo containers Added: Hand cramp for brain disease Added: Injury animation is visible in inventory view Added: Expanded admin log (detailed hit messages, placement & base building action logging, player list printout) Added: Footsteps sounds for movement inside tents Added: Footsteps scuff sounds for grass surface Added: Sounds for lock/unlock doors action Added: Sounds for combination locks Added: Sound animation events for heavy hit animations Added: New set of sounds for male infected Added: Sounds for hot and freezing character animation Added: Foley sounds for movement with heavy items in hands (Power Generator, Barrel, Tents, Sea Chest) Added: Sounds for pick up and drop action for various items Added: Position dispersion when infected cannot see the target, but can hear it Added: Expanded admin log (detailed hit messages, placement & base building action logging, player list printout) Added: Muzzle flash effect for Mosin compensator FIXED Fixed: Client crashes when attempting to connect to the server through launch parameter on Windows 7 Fixed: Server crash caused by in-game actions Fixed: Server/client errors upon loading weapon Fixed: Client error when equipping bandana Fixed: Server error when manipulating vehicles parts Fixed: Client error when manipulating barrel Fixed: Client error when manipulating radios Fixed: Client error when manipulating dead infected Fixed: Client error when removing wooden logs from fence or watchtower Fixed: Client error when disconnecting near a radio control panel Fixed: Client error when removing rag from the mouth Fixed: Client error when attaching combination locks Fixed: Client error when committing suicide with weapon Fixed: Multitude of environmental issues (models adjustments, objects collisions, incorrect LODs) Fixed: Various IK poses (base building and electricity items, seeds packets, ammunition, vehicle parts) Fixed: Blending of textures on Skybox (previously causing sudden flashes) Fixed: Weak dynamic lights during dusk and dawn Fixed: An issue where the majority of the character clothing was rendered in lower resolution than the game was running at Fixed: Items can be picked up through walls (T137847) Fixed: Texture artefacts on the crosshair Fixed: Player can skip vomiting by staying crouched Fixed: Player can skip vomiting by jumping Fixed: Salute gesture keeps items in hand Fixed: BK-133 does not change textures according to damage states Fixed: Speed of inventory scrolling Fixed: FPS drop when dismantling/destroying base building parts Fixed: Barbed wire attached to fence will now move properly when opening gate Fixed: Player does not get proper damage while standing in flames Fixed: Driving over a character with a vehicle does not inflict damage Fixed: Player receives damage from a vehicle while standing close to it Fixed: Some gestures with weapons make arms twitch Fixed: Infected do not inflict any damage to animals Fixed: Player becomes deformed for others while sitting in a car Fixed: Windows cannot be destroyed for some of the vehicles Fixed: Splitting/combining rags will overlay another item in the inventory Fixed: Items can get stacked incorrectly in one slot on top of each other (T136643) Fixed: Items can be put in hands via inventory while sitting in a vehicle Fixed: Projectile impacts do not alert infected Fixed: Swapped clothing items can remain in characters inventory when standing in the vicinity (T136679) Fixed: Sawing off Mosin 91/30 with attached optic/loaded ammo deletes the items completely (T136205) Fixed: Players are able to access dismantle actions on towers from the outside (T136666 + T 137639) Fixed: Switching seat while driving will result in a silent vehicle (T137285) Fixed: Item size changes visually for wielded item when logging off (T136822) Fixed: Selecting survivor in the main menu and pressing play opens old server browser (T136726) Fixed: Environmental damage is not logged correctly in server logs (T137257) Fixed: Attacking infected clip through the player (T137370) Fixed: Missing arrow mark on items with container or attachments (T137103) Fixed: Offline missions cannot be launched on Windows 7 (T137264) Fixed: Hunting scope allows looking through walls (T137033) Fixed: Crafting improvised suppressor takes 1 % from the duct tape (T133200) Fixed: Collision of packed Car Tent remains in the middle of the unpacked Car Tent Fixed: Barrel inventory is misplaced when several barrels are in one place Fixed: Tent and barrel placement is restricted only to flat surfaces Fixed: Weapons cannot be reloaded while lying on the back Fixed: Restrained characters can play freezing animation Fixed: Handheld optic, binoculars or rangefinder were not usable (T137102) Fixed: AIs might get stuck mid-air after being killed by vehicle Fixed: Enduro helmet attachments are out of place in inventory Fixed: Fitting of localized item names in tool-tips and headers Fixed: Electric devices (spotlight, cable reel, etc.) getting unplugged after server restart Fixed: Server crash upon respawn Fixed: FX-45 was not functional Fixed: Getting shot underwater put the character into falling animation Fixed: Inventory, vicinity, and hands slots were overlapping with each other Fixed: The first gunshot caused FPS drop Fixed: Server VMEs related to the in-game map Fixed: Character noise indicator not being present Fixed: Attachment icon dragged from hands slot to an invalid slot disappears Fixed: Character noise indicator not showing appropriate values Fixed: Collisions of base building objects remaining after their parts have been detached Fixed: Rangefinder drawing its value on other clients' screens, assorted client error, and interference between rangefinders Fixed: When opening doors for the first time, the whole building model can move slightly Fixed: Client error connected to player presence indicator Fixed: It is no longer possible to attach the Hunting Scope to the BK-18 Fixed: A client-side crash connected to the base building feature Fixed: Fence gate cannot be opened after server restart Fixed: Fence can be walked through after server restart Fixed: Backwards compatibility for mods using particle API from version 1.01 and older (GoreZ and such). Fixed: Client error tied to base building Fixed: Ruined tires now affect vehicle behaviour Fixed: Fire geometry for offshore worker infected type Fixed: Invisible dynamic events and custom objects Fixed: Adjusted MRDS post-process on FX to make it more usable Fixed: Tuna can miss the "Open" action in certain conditions (player/others nearby manipulating with a Compass) Fixed: Stacks of .308 Ammo spawning with 0 quantity Fixed: The player now dies properly from hypothermia, preventing client errors and other issues Fixed: Only one player in a VoN conversation can hear the others Fixed: Vehicle radiator cannot be refilled until the car has been started Fixed: Character movement speed desynchronization, where the character moves as if aiming down sights even when they are not Fixed: Client error connected to using a water bottle on a fireplace Fixed: Leaving ADS on weapon actions TWEAKED Changed: The weather simulation has been reworked, improving the network synchronization and lowering its performance cost. As part of this, SimulWeather and its related options were removed. Changed: Improved the impact of dynamic lights on surfaces (including the roads) Tweaked: Improved quickbar visuals and responsiveness Tweaked: Minor tweaks to the global light config Changed: Major cleanup of CfgWorlds config parameters (and related classes such as CfgSurfaces and Clutter) Tweaked: Alpha channel of mud road texture, so it's lit up properly by the dynamic lights Tweaked: Inventory blur intensity is now at half of the previous value Tweaked: Inventory icons for firearms and their attachments Tweaked: Item sizes for handguards and buttstocks Tweaked: Inventory size of suppressors Changed: Items located in fireplace cargo will now be burned to 'Ruined' state instead of 'Badly damaged' Tweaked: Damage system for ADA 4x4 Tweaked: Central economy (minor adjustments) Changed: Item view bounding box enlargement when attachments are added Changed: Improved behavior of all light sources (fade in / fade out effects and more) Changed: Light sources slowly fade out when they are low on energy instead of suddenly going completely dark Tweaked: Slightly darkened breath vapor particle to avoid glowing at night Changed: Improved behavior of smoking chambers on all guns (smoke escapes only while the chamber is open) Tweaked: Decreased intensity of all light sources during daytime Changed: Reflector surface of all light sources now shines properly Tweaked: Chemlight illumination radius increased Changed: Torch is now always transformed to stick when its rags are removed from it Changed: Bear trap damage output is now dynamic (it always causes the victim to start limping, but it won't kill them unless their health is already critical) Changed: Significantly improved quality of vehicle smoke particles during high speed Changed: Melee/weapons to animate with "spine3" bone (different shoulder animation) Optimized: Physics rayRcast & Shapecast callbacks Optimized: Possibility to enable multithreaded replication from server config using "multithreadedReplication" parameter Optimized: Size of entity create network messages Tweaked: In-game map behaviour Changed: All particles are now preloaded during the game's initial loading Changed: 'FullAuto' fire mode set as default mode on all relevant weapons Tweaked: Sneak attack on the Infected now also works when hitting the torso Tweaked: Infected are less perceptive in terms of sounds in general, limited vision at night Tweaked: Blood and health regeneration slowed by roughly 1/3rd Tweaked: Water and energy metabolism slowed down by approximately 1/5th Tweaked: Increased water, energy and healthy penalty by approximately 1/2 when heat comfort is low/high Tweaked: Chemlight illumination range lowered to 7.5 m Changed: Updated tourist trail map model and textures Changed: Lowered the Infected alertness caused by projectile impacts nearby Changed: Disabled attaching of MRDS to CR75 (MRDS currently has issues on the weapon that need to be dealt with first) Changed: Blood regeneration speed lowered Changed: Amount of blood loss from haemolytic reaction raised Changed: Lowered the illumination range of chemlight and the light around character at night Tweaked: Lowered chance of jamming for pistols MODDING Added: Script function for disabling flares on light entities Added: Script function for setting the relative position of flare on light entities Added: Particles that are attached on an object can now rotate independently from that object (this fixed unintended directional flame on burning torches, see Particle.PlayOnObject(...) function documentation) Added: Script function PlayerPreviewWidget::GetDummyPlayer Added: New method on particles: ScaleParticleParamFromOriginal(...) Changed: Particle API was refactored. Function Play(...) was replaced by functions PlayInWorld(...) and PlayOnObject(...). Please update your scripts accordingly to prevent compilation errors. Changed: Huge refactor of how scripted lights behave. Please start using this API instead of config Pilot Lights. (Check file ScriptedLightBase.c and see examples in Scripts\4_World\Entities\ScriptedLightBase) Tweaked: Corrected name of config parameter 'slopeLimit' to 'slopeTolerance' Removed: Obsolete/deprecated configuration parameters were removed. Tweaked: Personal light access parameter (PlayerBaseClient.m_PersonalLight) changed from 'private' to 'protected' to allow modding KNOWN ISSUES Individual melee hit registration issues against infected Going unconscious with an open map can cause freezes
TH2的1.0预计明年作者能完成 英文版: Hello. I'm better, in case you wondered. To haters: I'm sorry to say that but I'll probably survive after all, he-he-heh. Anyway, TH2 hit a year on December 22. It's been one whole year of separate development. In fact I moved away from TH1 to concentrate on it. And let's recap what's been accomplished so far: 1. Working Iron Maiden class mechanics 2. Working Bombardier class nechanics 3. Item generation rules significantly improved 4. Megaton of items added, included nearly 300 uniques 5. Lots of bugfixes and quality of life features 6. Meta menu full class selection and looks done 7. Meta menu game mode selection completed 8. Diversity in class builds prepared (not balanced yet of course, but prepared) 9. Lots of new affix types created 10. affix table added and pretty much well balanced 11. rare item generation rules established, with unique rareaffix table 12. 800+ item images added to picture base, most are being used 13. classes differ by color now 14. inventory is bigger 15. character window gives more info 16. a lot of class and cross-class items 17. perk system created prehaps, even more stuff, I cant remember it all Now, let's look at what remains to be done in order to raiser the banner of v1.00 release: 1. Trapper class 2. Summoner classes 3. Some class related items and features for them 4. fix what bugs are left 5. create visual stash and vendor windows 6. bring the balance to an appropriate level Obviously, remaining stuff is 1/3 of what has been achieved in one year. Which means TH2 is ~(70 - 75)% through. And v1.00 shouldn't take too long now. Of course, there can be added a lot more than this minimum program, but I don't see why not to do it after 1.00 release. Now that I recall my early estimations of releasing 1.00 by March 2018, it makes me smile, it was naive. But now, turning back, and operating actual numbers of time, I can say that if the pace remains the same (and it wasn't fast by no means), the release of TH2 v1.00 should occur somewhere by April 2019. But don't quote me on that, it's just an estimation (although more realistic this time). That's the news, folks. I'm slowly getting back to it right now. There will be no updates until maybe mid January. Have a happy new year. And thank you people who support The Hell mods. Skol! 机翻: 你好。 如果你想知道,我会更好。仇恨:我很遗憾地说,但我毕竟可能会存活,他 - 嘿嘿。 无论如何,TH2在12月22日达到了一年。这是一年的单独开发。事实上,我离开了TH1,专注于它。 让我们回顾一下到目前为止所取得的成就: 1.工作铁娘子级机械师 2.工作庞巴迪级的力学 3.项目生成规则得到显着改善 4.添加了大量项目,包括近300个唯一身份用户 5.大量的错误修正和生活质量功能 6.元菜单全班选择和外观完成 7.元菜单游戏模式选择完成 8.准备课堂的多样性(当然不平衡,但准备好了) 9.创建了许多新的词缀类型 10.添加了附加表并且非常均衡 11.建立稀有项目生成规则,具有独特的rareaffix表 12. 800多个项目图像添加到图片库,大多数正在使用 13.课程现在因颜色而异 14.库存量更大 15.字符窗口提供更多信息 16.很多班级和跨班级的项目 17.创建了perk系统 不幸的是,更多的东西,我无法记住这一切 现在,让我们来看看为了提升v1.00发布的旗帜还有哪些工作要做: 1.捕手班 2.召唤班 3.一些与课程相关的项目和功能 4.修复剩下的bug 5.创建可视存储和供应商窗口 6.使余额达到适当水平 显然,剩下的东西是一年内成就的1/3。这意味着TH2约为(70-75)%。 v1.00现在不应该花太长时间。 当然,可以添加比这个最小程序更多的东西,但我不明白为什么不在1.00发布之后再这样做。 现在我记得我早在2018年3月发布1.00的估计,它让我微笑,这是天真的。但是现在,回头,并且操作实际的时间,我可以说,如果速度保持不变(并且它并不快),TH2 v1.00的释放应该发生在2019年4月的某个地方。但是不要引用我,这只是一个估计(虽然这次更现实)。 伙计们,这就是新闻。我现在正慢慢回到它身边。直到1月中旬才会有更新。祝新年快乐。谢谢支持The Hell mods的人们。 斯科尔!
即将到来的TH2v0.7000 再过2天,作者将发布TH2v0.7000 期待中! 英文 v0.7000 is on its way On Dec 11th there will be a big update. Total class balance rehaul, formula expansions, more features, more content, bugfixes and more. Also, on Dec 22th, TH2 development will hit 1 year. We are approaching another milestone here. 机翻 v0.7000即将推出 12月11日将有一个重大更新。总课堂平衡改造,公式扩展,更多功能,更多内容,错误修正等。 此外,12月22日,TH2开发将达到1年。我们正在接近另一个里程碑。
[CN YingShang]小康 分享一些服务器可有可无的小脚本 大家好我是[CN YingShang]服主小康,最近我的服被红领巾光顾中.闲的没意思分享一些服务器可有可无的小脚本,可能有的脚本有人发过,我将汇总一下. 至于怎么开服请看:https://tieba.baidu.com/p/5887518890 服务器配置文件连接:https://tieba.baidu.com/p/5959214631
[CN YingShamg]欢迎大家游玩 一🙏🙏楼🙏🙏度🙏🙏娘🙏🙏镇🙏🙏楼
[CN YingShang]欢迎大家游玩 一🙏🙏楼🙏🙏度🙏🙏娘🙏🙏镇🙏🙏楼
即将迎来新的0.63实验0.63149374更新补丁 更新内容: 你好幸存者, 我们需要首先在实验分支上测试此更新,因为存在修改问题。如果一切都会好的话,我们会在几个小时内把它推到稳定状态。 什么是新的: 修复了制作系统 快速制作后修复卡住的角色 修复车辆内部人物受损的问题 修理充电发电机 将2个设备连接在一起后,固定AP仍然有效 修复了分裂的稳定性问题 固定呼吸 固定重型近战攻击 固定的背包从一个死人的角色卡在手槽里 游泳时转弯时固定动画冻结 修复:mod文件名包含@时无法加载mod.cpp 南瓜需要切割才能被吃掉 残疾人camonetshelter
即将迎来新的0.63实验0.63149374更新补丁 更新内容: 你好幸存者, 我们需要首先在实验分支上测试此更新,因为存在修改问题。如果一切都会好的话,我们会在几个小时内把它推到稳定状态。 什么是新的: 修复了制作系统 快速制作后修复卡住的角色 修复车辆内部人物受损的问题 修理充电发电机 将2个设备连接在一起后,固定AP仍然有效 修复了分裂的稳定性问题 固定呼吸 固定重型近战攻击 固定的背包从一个死人的角色卡在手槽里 游泳时转弯时固定动画冻结 修复:mod文件名包含@时无法加载mod.cpp 南瓜需要切割才能被吃掉 残疾人camonetshelter
(群服0.63)欢迎大家的加入 度娘镇楼: ♥防删帖♥防删帖♥防删帖♥ 由于帖子被删多次,这次懒得打字,直接贴出链接 贴吧链接: http://tieba.baidu.com/p/5890782802?share=9105&fr=share
(群服0.63)欢迎大家的加入 度娘镇楼: ♥防删帖♥防删帖♥防删帖♥ 群服特色: 1、群服完全免费畅玩,无任何权限 2、裸连延迟低(基本双位数) 3、正/盗版均可加入(如何加入,请加群) 4、增加N多吃的喝的穿的(需挂群服MOD) 5、体力不减(包括冲刺,跳跃等) 6、国服8小时重启一次(08、16、 00) 7、游戏时间:系统时间✘6(实现日夜交替) 8、lP:60.172.32.177:2302 9、欢迎加入DAYZ_ 0.63群服测试,群号:37063077 10、如果出现加不了群,请加Q:9153304,顺便留言:加群 11、以下是群友分享的图片,游戏时间夜晚,图片可能有点黑。
【养老服】DayZ_0.62服务器 【欢迎盆友加入,群号码:3、7、0、6、3、0、7、7】 不知道哪里得罪度娘,不能发帖,提示带有敏感词,只能转换成图片形式给大家看最后附几张小伙伴的游戏图片
【神作】即将到来的TH2新版本 大家好,我叫小康 1、专家模式死亡后将删除当前英雄 2、新背包布局可以捡更多的装备啦 看着就好激动,好期待
【2018年5月3号-更新DayZ 0.63压力测试3#补丁】 更新DayZ 0.63压力测试3#补丁,可完美存档 详情页面:http://tieba.baidu.com/p/5675313885?share=9105&fr=share 二楼
【2018年5月3号-更新DayZ 0.63压力测试3#补丁】 更新DayZ 0.63压力测试3#补丁,可完美存档 详情页面:http://tieba.baidu.com/p/5675308317?share=9105&fr=share 二楼
【免安装、免Steam、一键启动、有僵尸、有物资!持续更新!】 Hi~ 大家好,我叫小康! 在这里提前祝大家节日快乐! 这次为大家带来的是【免安装、免Steam、一键启动、有僵尸、有物资】绝对小白操作。 还是老规矩,没有图文教程,只有文字教程。 为什么没图, 因为我懒,没开电脑。游戏是昨天上传到百度云的忘记截图。见谅! 开始教程: 第一步:下载19个压缩文件到同一目录中(推荐英文路径,防止报错)。第二步:解压Dayz 0.63.7z.001即可完成全部解压。 第三步:运行xxxxx.bat文件,即可进入游戏 百度链:[有效] http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fpan.baidu.com%2Fs%2F1aaQglPvvHtwJShEDoMyaQQ&urlrefer=9075bc6d2f6c0da1097bb65beba0f748 密码:vsts 有更新的话,我会在二楼贴上更新内容,并在百度链内放入更新补丁。记得时刻关注二楼哟。 最后祝大家玩的开森!!!
【免安装、免Steam、一键启动、有僵尸、有物资!持续更新!】 Hi~ 大家好,我叫小康! 在这里提前祝大家节日快乐! 这次为大家带来的是【免安装、免Steam、一键启动、有僵尸、有物资】绝对小白操作。 还是老规矩,没有图文教程,只有文字教程。 为什么没图,因为我懒,没开电脑。游戏是昨天上传到百度云的忘记截图。见谅! 开始教程: 第一步:下载19个压缩文件到同一目录中(推荐英文路径,防止报错)。第二步:解压Dayz 0.63.7z.001即可完成全部解压。 第三步:运行xxxxx.bat文件,即可进入游戏 百度链:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fpan.baidu.com%2Fs%2F1aaQglPvvHtwJShEDoMyaQQ&urlrefer=9075bc6d2f6c0da1097bb65beba0f748 密码:vsts 有更新的话,我会在二楼贴上更新内容,并在百度链内放入更新补丁。记得时刻关注二楼哟。 最后祝大家玩的开森!!!
【压力测试离线补丁】 大家好,我叫小康。 潜水这么久不知不觉已经到12级,这次发帖也是首次发帖。 这次为大家带来的是Dayz 0.63压力测试离线补丁,对,你没听错,也没看错,可以离线就能体验到0.63的部分内容(全部内容官方还没开放),切记bug绝对是有的。 开始教程 1、首先要更新的0.63压力测试 (没更新的,打开steam--鼠标右键Dayz点属性--在测试里输入ireallywanttotest,然后检查代码就会自动更新) 2、下载离线补丁: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fpan.baidu.com%2Fs%2F1U1awMAX-fLqruCBMcZOsWw&urlrefer=5b085d91be65b891c492e7ecf33309e4 密码: n2rf 3、解压缩得到scripts.pbo文件,把文件放到游戏根目录--dta文件内(切记备份下scripts.pbo文件),提示覆盖覆盖即可。 4、启动Dayz_x64.exe 5、此离线补丁有控制台,具体怎么呼出,小伙伴们自行解决。 6、愉快的体验吧!
【压力测试离线补丁】 大家好,我叫小康。 潜水这么久不知不觉已经到12级,这次发帖也是首次发帖。 这次为大家带来的是Dayz 0.63压力测试离线补丁,对,你没听错,也没看错,可以离线就能体验到0.63的部分内容(全部内容官方还没开放),切记bug绝对是有的。 开始教程 1、首先要更新的0.63压力测试 (没更新的,打开steam--鼠标右键Dayz点属性--在测试里输入ireallywanttotest,然后检查代码就会自动更新) 2、下载离线补丁: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fpan.baidu.com%2Fs%2F1U1awMAX-fLqruCBMcZOsWw&urlrefer=5b085d91be65b891c492e7ecf33309e4 密码: n2rf 3、解压缩得到scripts.pbo文件,把文件放到游戏根目录--dta文件内(切记备份下scripts.pbo文件),提示覆盖覆盖即可。 4、启动Dayz_x64.exe 5、此离线补丁有控制台,具体怎么呼出,小伙伴们自行解决。 6、愉快的体验吧!
TH2越做越完善,大家怎么看? 昨天作者放出TH2更新版v0.2054 此次更新可以说非常的不错,完善了很多 虽然只开放了蓝装,足以让人体验到游戏在开发中的乐趣。各种坑 切记目前还是测试版,蓝装,普通装备可能在下一次更新中发生变化。具体会变成什么这就要自己亲身体验了。 实用的功能如下 1、武器、盔甲实现随机化。 2、地牢允许快跑(需要更改config.ini 找到set runindungeon 把OFF改成ON)[切记版本低于v0.2029是没有的]。 3、按住ALT显示地面物品。[这是最新版的特色v0.2054] 最后附上下载链接、及最新版的特色 下载链接: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fpan.baidu.com%2Fs%2F1pMdKMfD&urlrefer=32cecc89aecf5dc27c647671e96fe46d 密码: tgj8 之前发的帖子,里面有一些实用的设置 http://tieba.baidu.com/p/5525826519?share=9105&fr=share
期待已久的TH2终于更新了 Hi~ o(* ̄▽ ̄*)ブ大家好,我叫小康 潜水这么久,冒泡一次。 这次带来的是TH1+TH2最新版,也是作者刚发布不久的版本。 此次更新TH2完美独立,不在需要TH1的支持也能玩TH2了 增加了腰带,鞋子,手套装备栏,等......还更新了啥自己体验体验吧,因为我也不晓得了下载链接: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fpan.baidu.com%2Fs%2F1pMdKMfD&urlrefer=32cecc89aecf5dc27c647671e96fe46d 密码: tgj8 如何正确打开游戏? 1、解压下载的压缩包 2、把这个文件(Diabdat.mpq)丢到解压的文件夹内 3、开始游戏 如何设置窗口? 1、TH1进入游戏必须是看到游戏角色后 按下~~~这个按键就在F1下面的1的左边那按键,按下会弹出菜单 2、TH2需要打开config.ini 找到(set fullscreen)把on 改成 OFF 3、快捷键ALT+回车键(ENTER) 如何设置分辨率? 1、TH1进入游戏必须是看到游戏角色后 按下~~~这个按键就在F1下面的1的左边那按键,按下会弹出菜单 2、TH2需要打开config.ini 找到 set screenwidth 800 //768 //960 //1920 //768 //960 (宽度) set screenheight 600 //480 //600 //1080 //480 //600 (高度) 关于大箱子问题 这是TH 这是TH 这是TH 重要的事情说3遍 TH不管1还是2 都要找这NPC 这NPC在哪呢?在地牢使用传送门回来见到的第一个NPC 她叫 GILLIAN THE STASHER 点她第一个选项对话 第二个选项存物品 第三个选项取物品 目前只想到了这些,以后再发现什么问题在继续写。
lua如何写脚本控制键盘回车键 本人小白,希望有大神能教教我
求助:如何在自己服务器添加红锤模组 通过exile论坛学会了开服,却发现里面武器很少,想加红锤模组到自己的服务器,却不知道如何添加。请大神指点。
arma3买209礼包合算,还是豪华版+DLC整合包合算 圣诞节打折,想趁此机会入arma3 。可steam里的礼包很让人捉摸不透。 arma3 DLC Bundle这是dlc整合包(也就是说里面有所有DLC,也就是4个dlc)。 而209礼包,只有3个DLC+武装突袭3(是豪华版呢?还是标准版呢?在贴吧看到有人说是豪华版,具体是不是没买不知道。)。 看了贴吧的置顶帖,加上自己追求完美,得出以下结论。 武装突袭3豪华版174+武装突袭3DLC整合包69=243。 243与209礼包,相差34。 个人感觉还是买武装突袭3豪华版+武装突袭3DLC整合包,比较合算。 也希望贴吧的大神来指点下分析的对不对。
哪位大神能教教我如何修改苦难2.1.1 头盔双向(所谓的全面)升级 苦难2.1.1 修改文件 【helm_protective_up.ltx】 游戏防具:SSP-99防护盔 最近翻贴吧翻到大神教的武器双向升级。然后自己就试着去弄,弄成功。然后就去修改护甲,也弄成功。 唯独就是头盔死活弄不对。我把要修改的数据用红笔标出来,然后用黑色字体改成修改的内容 大神看看哪里不对,请指点 [up_firsta_helm_protective] scheme_index = 0, 0 known = 1 effects = ; up_gr_firstcd_helm_protective //第二步修改这行数据(修改武器与护甲的时候根本就没前面的分号与空格)到这一步完全不知道如何修改,按照修改武器的方法得到下面的数据,每次进游戏就会跳出可爱的小绿虫。 effects = ; up_gr_firstcd1_helm_protective, up_gr_firstcd2_helm_protective section = up_sect_firsta_helm_protective property = prop_psy precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_res_a2_name description = st_up_res_a2_descr icon = ui_inGame2_upgrade_helm_protective_1 [up_firstc_helm_protective] scheme_index = 1, 0 known = 1 effects = ; up_gr_firstef_helm_protective section = up_sect_firstc_helm_protective property = prop_chem precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_res_b2_name description = st_up_res_b2_descr icon = ui_inGame2_upgrade_helm_protective_2 [up_firstd_helm_protective] scheme_index = 1, 1 known = 1 effects = ; up_gr_firstef_helm_protective section = up_sect_firstd_helm_protective property = prop_radio precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_res_b3_name description = st_up_res_b3_descr icon = ui_inGame2_upgrade_helm_protective_4 [up_firste_helm_protective] scheme_index = 2, 0 known = 1 effects = ; section = up_sect_firste_helm_protective property = prop_psy precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_res_c4_name description = st_up_res_c4_descr icon = ui_inGame2_upgrade_helm_protective_3 [up_firstf_helm_protective] scheme_index = 2, 1 known = 1 effects = ; section = up_sect_firstf_helm_protective property = prop_thermo, prop_electro precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_res_c5_name description = st_up_res_c5_descr icon = ui_inGame2_upgrade_helm_protective_5 [up_secona_helm_protective] scheme_index = 0, 1 known = 1 effects = ; up_gr_seconcd_helm_protective section = up_sect_secona_helm_protective property = prop_radio, prop_chem precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_resp_a2_name description = st_up_resp_a2_descr icon = ui_inGame2_upgrade_helm_protective_6 [up_seconc_helm_protective] scheme_index = 1, 2 known = 1 effects = ; up_gr_seconef_helm_protective section = up_sect_seconc_helm_protective property = prop_psy precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_resp_b3_name description = st_up_resp_b3_descr icon = ui_inGame2_upgrade_helm_protective_7 [up_secone_helm_protective] scheme_index = 2, 2 known = 1 effects = ; section = up_sect_secone_helm_protective property = prop_power precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_resp_c2_name description = st_up_resp_c2_descr icon = ui_inGame2_upgrade_helm_protective_8 [up_thirde_helm_protective] scheme_index = 2, 3 known = 1 effects = ; section = up_sect_secone_helm_respirator property = prop_night_vision precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_resp_c1_name description = st_up_resp_c1_descr icon = ui_inGame2_upgrade_helm_battle_9 [up_gr_firstab_helm_protective] elements = up_firsta_helm_protective [up_gr_firstcd_helm_protective] elements = up_firstc_helm_protective, up_firstd_helm_protective //按照修改武器的步骤,第一步:把这句拆开,得到下面的数据 [up_gr_firstcd1_helm_protective] elements = up_firstc_helm_protective [up_gr_firstcd2_helm_protective] elements = up_firstd_helm_protective [up_gr_firstef_helm_protective] elements = up_firste_helm_protective, up_firstf_helm_protective [up_gr_seconab_helm_protective] elements = up_secona_helm_protective [up_gr_seconcd_helm_protective] elements = up_seconc_helm_protective [up_gr_seconef_helm_protective] elements = up_secone_helm_protective [up_gr_thirdef_helm_protective] elements = up_thirde_helm_protective
sgm2.2升级探索器蓝图任务求助 在科学家那里接到升级探索器任务,在防空基地找到文件,让我去水泥厂找蓝图。表示怎么也找不到。求大神指点
终于收到邮箱验证 已注册成功,收不到验证消息的,暂时关闭杀软,在论坛点重新发送邮件即可 感谢 @haoleai 的提示
表示邮箱验证收不到 本人QQ邮箱。12点多注册。 已把域名加入白名单,可收件箱,垃圾收件箱,还有收件查询…统统没收到验证消息。求大神帮忙解答
小康→自娱自乐TH→所有职业套装图.仅供观看不提供分享 一楼喂度娘
【Android反馈】 百度贴吧客户端6.2.1, 4.1.1, GT-N7100, WIFI: 为什么点开别人分享文件的链接却看不到下载内容。贴吧越更新越不好用
暗黑1:地狱火MOD一些基本英文翻译! 本人能力有限,肯定有好多没翻译到,请大家写出来一起学习,一起分享。如有翻译不正确的也请大家提出来。 50%的魔法值转成生命值(50% Mana moved to health); 40%的生命值转成魔法值(40% Health moved to mana); 对怪物作战时增加200%的伤害程度(200% damage vs demons); -10点伤害从敌人(-10 DAMAGE FROM ENEMIES) 对敌人伤害加倍,对己伤害不变(2X DMG to monst, 1X to you); 增加防护(Armor)%; 所有属性(all attributes); 增加伤害点数(Add ?points to damage); 吸收一半的陷阱伤害度(Absorbs half of trap damage); 所有抗性归零(All resistance equals 0); 攻击者受到1-3点伤害(Attacker takes 1-3 damage); 另一种能力(Another ability,NW); 防护级别(Armor class); 命中率(Chance to hit)%; 不断失去生命值(Constantly lose hit point); 增加伤害程度(Damage)%; 降低耐久力(Decreased durability); 减少伤害力和耐久度(DUR); 逐渐减少伤害(Decaying +?% damage);增加对敌伤害程度(Damage from enimies); 额外费用(Extra Charges); 对怪物时增加AC值(Extra AC vs demons); 对不死怪物时增加AC值(Extra AC vs undead); 最快恢复打击 (FASTEST HIT RECOVERY); 火击伤害(Fire hit damage); 火焰箭伤害(Fire arrows damage); 火球伤害程度(Fire ball damage); 快速进攻(Faster attack); 快速阻挡(Fast block); 随机发射不同速度的箭(Fires random speed arrows); 更快的攻击摇摆(Faster attack swing); 增加生命值(Hit point); 高耐力(High durability); 攻击得怪物不能恢复(Hit monster doesn’t heal); 增加吸血5%(HIT STEALS 5% LIFE) 坚不可摧(Indestructible); 击退目标(Knocks target back); 电击伤害(Lightning hit damage); 光照范围(Light radius)%; 闪电箭的伤害(Lightning arrows damage); 电击伤害(Lightning damage); 偷取生命(Life stealing); 低耐久力,增加伤害程度(Low DUR,+?%damage); 增加魔法值(Mana); 多箭齐发(Multiple arrows pershot); 无须力量(No strength requirement); 单手剑(One handed sword); 偶有三倍伤害(Occasional triple damage); 穿透目标的防护(Penetrates target′s armor); 抵抗火焰(Resist fire)%; 抵抗闪电(Resist lightning)%; 抵抗魔法(Resist magic)%; 抵抗所有能力(Resist all)%; 随机发动0-500%的伤害(Ramdom 0-500% damage); 法术下降1级(Spells are decreased 1 level); 用超视能力观看(See with infravision); 增加攻击力(To hit)%, 力量(Streghth);魔力(Magic);敏捷(Dexterity);活力(Vitality); 使用者损失所有法力(User lose all mana); 异常物体的伤害(Unusual item damage); 不能恢复健康(You can’t heal);
各位大神,你们谁有12周年客户端,分享下好吗
自己架设传奇(单机传奇),大家推荐几个好用的外挂 自己架设传奇,大家推荐几个好用的外挂
狗狗特写之第二季
全副武装准备过冬
亲们你们谁有地狱火MOD版本的汉化呀!急求
有木有玩QQ音速的 有木有有木有
看看俺家的猫,可耐吗
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