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三国志曹操传和三国立志传3比较了一下,寒 武器:曹操传是固定属性的,很多人物的武器选择就2样;立志传是基本武器带词缀的,选择和搭配可以很个性人物:曹操传人不少,立志传更多属性:攻敏统精运,SABC都是曹操传电脑设计好的,吃点果子可以小小改变;立志传每级3点资质,命力敏法行,都是自己点资质分配,人物对应的资质效果不同。特技:每个人能学到的技能,曹操传都是设计好的,有转职但不会转成其他职业,已有技能不会随着战斗增加等级;立志传没有转职,但是技能每个人都可以学天地法,学习能力不同决定发展方向不同。剧情:曹操传走正反两条线,比较接近多数历史事件;立志传走历史事件恶搞路线,事件发生/描述恶搞。严肃,忠实于历史这可能是曹操传的一个优点。画面:游戏发行时间差6年,不比了。难度:曹操传95%的敌人都是天生的残疾,敌方武将越到后期越弱,更别说电脑弱智的后期法术使用了;立志传敌方的技能(注意是技能)要比玩家高3到5级,无法看到敌方行动的可能路线和技能,经常会阴沟翻船。 曹操传有战场sl大法,保证了不出现所谓的小概率时间,立志传在战场无法sl,输了就只有从上次进入战斗开始。最后,装备系统,学习系统,锦囊系统,资质分配系统,这几个都是曹操传没有的,曹操传除了根据电脑设计好的路线走完剧情,还剩下什么给玩家自由发挥的??还有想了解的可以提问,我尽力回答。曹操传我玩了4年,立志传才刚玩,已经觉得两个游戏的自由度天差地别了。可能是因为暗黑玩太久,所以觉得立志传更适合我。。。
关于SLG 游戏的分类,并不是策略战棋这么简单 Sports simulation games like the Football Manager, Front Office Football, FIFA Manager, Championship Manager and Out of the Park Baseball series. Online games that must be played online or through a browser window. A good example of this type of program is the popular web site, Second Life and Football Manager Live. Vehicular simulators generally attempt a realistic representation of how to drive a certain vehicle. Flight simulators and racing games are typical examples. Combat simulators capture the experience of being in combat. They may simulate the experience of driving a combat vehicle in battle, such as a tank. Or they may simulate being a soldier in battle. Or they may provide a comprehensive experience, in which the player can choose to drive a vehicle, or fight as an individual soldier, using a variety of weapons and roles. Role-playing games and skirmish war games are played on an individual scale; each player controls one or a few characters. Tactical war games and operational war games simulate small-scale battles, typically involving a few hundred or at most a few thousand soldiers, and are commonly real-time tactics or turn-based tactics games. Strategic war games simulate large-scale battles, campaigns, and entire wars. Grand strategy war games and nation-simulation games allow the players to control nations. Due to their scale they are commonly of the turn-based strategy type. In god games, players represent an entity with supernatural powers. In life simulator games, which sometimes overlap god games, a virtual life, career, etc. is simulated. Dating simulations, a subset, are meant to simulate a relationship or friendship. The Sims is an excellent example that falls under this category. Economic simulation games present players with aspects or the entirety of an economy or a business. Examples are Capitalism II(a capitalism/economics/business simulator), Sim City (reach sustainable economy), Informatist (build a business empire) and RollerCoaster Tycoon 3. A specialised sub-type is the city-building game genre. Real-time strategy games combine stylized aspects of wargaming with economic simulation games. Pet-raising simulations include games like Nintendogs, Nakayoshi Pet Advance Tamagotchi, , NeoPets, and many more. Hacking simulation games are set either in a GUI- (Uplink) or a command console-based (Dark Signs) environment, which provides the player with methods to access locally (in-game) simulated servers in a way similar to techniques used by hackers to gain unauthorized access to computer systems and networks.' Forum Based games, in which countries role play through a forum. There are also forum-based role-playing games of government simulationhttp://itake.se/spclassic/index.php?showtopic=7812 and nation simulationhttp://itake.se/spclassic/index.php?showtopic=7811. Medical simulation, in which you take the role of a surgeon. Both Atlus' series and Dreamcatcher Interactive's fit this sub-genre. Dating sims are another sub-genre of the simulation game genre in which focuses on Dating as the theme. In RPG games such as the Harvest Moon (series) and Thousand Arms, the dating aspect, not as a whole, is part of the gameplay.
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