水稻- S573329550
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一拔枪就闪退,有没有大佬能帮我看看错误日志 不仅拔枪闪退,坐椅子也闪退,跳也闪退 Fallout 4 v1.10.163 Buffout 4 v1.31.1 Feb 28 2023 00:32:02 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF797685819 Fallout4.exe+0C25819 movss xmm0, dword ptr [rbx+0xD0] | PipboyMapData::UpdatePlayerMarkerPosition(void)_C25819) [Compatibility] F4EE: true [Debug] Symcache: c:symcache WaitForDebugger: false [Fixes] ActorIsHostileToActor: true CellInit: true CreateD3DAndSwapChain: true EncounterZoneReset: true GreyMovies: true MagicEffectApplyEvent: true MovementPlanner: true PackageAllocateLocation: true PipboyLightInvFix: false SafeExit: true TESObjectREFRGetEncounterZone: true UnalignedLoad: true UtilityShader: true WorkBenchSwap: true [Patches] Achievements: true BSMTAManager: true BSPreCulledObjects: true BSTextureStreamerLocalHeap: true HavokMemorySystem: true INISettingCollection: true InputSwitch: true MaxStdIO: 2048 MemoryManager: false MemoryManagerDebug: false ScaleformAllocator: true SmallBlockAllocator: true WorkshopMenu: true [Warnings] CreateTexture2D: true ImageSpaceAdapter: true SYSTEM SPECS: OS: Microsoft Windows 11 家庭中文版 v10.0.22621 CPU: GenuineIntel 13th Gen Intel(R) Core(TM) i7-13700H GPU #1: Nvidia AD107M [GeForce RTX 4060 Max-Q / Mobile] GPU #2: Intel Raptor Lake-P [Iris Xe Graphics] GPU #3: Microsoft Basic Render Driver PHYSICAL MEMORY: 22.52 GB/63.73 GB PROBABLE CALL STACK: [ 0] 0x7FF797685819 Fallout4.exe+0C25819 movss xmm0, dword ptr [rbx+0xD0] | PipboyMapData::UpdatePlayerMarkerPosition(void)_C25819 -> 9193+0x39 movss xmm0, dword ptr [rbx+0xD0] [ 1] 0x7FF79768476D Fallout4.exe+0C2476D mov rcx, rbx | PipboyMapData::ProcessEvent(PlayerUpdateEvent&,BSTEventSource<PlayerUpdateEvent>*)_C2476D -> 1532432+0x3D mov rcx, rbx [ 2] 0x7FF7977B0E04 Fallout4.exe+0D50E04 test eax, eax | BSTEventSource<PlayerUpdateEvent>::Notify(PlayerUpdateEvent&)_D50E04 -> 1062663+0x1C4 test eax, eax [ 3] 0x7FF79779A029 Fallout4.exe+0D3A029 add rsp, 0x48 | Main::OnIdle_UpdatePlayer(void)_D3A029 -> 1318162+0x1E9 add rsp, 0x48 [ 4] 0x7FF79771E3B5 Fallout4.exe+0CBE3B5 mov rax, [0x00007FF79C504388] | JobListManager::ActorAndCellUpdates(void*)_CBE3B5 -> 556439+0xF5 mov rax, [0x00007FF79C504388] [ 5] 0x7FF79771E5B7 Fallout4.exe+0CBE5B7 mov edx, 0x06 | JobListManager::AllRenderEndJob(void*)_CBE5B7 -> 169721+0x17 mov edx, 0x06 [ 6] 0x7FF79771D20D Fallout4.exe+0CBD20D add rbx, 0x08 | JobListManager::ServingThread::RunJobLists(void)_CBD20D -> 151212+0x7D add rbx, 0x08 [ 7] 0x7FF7977207A7 Fallout4.exe+0CC07A7 mov rcx, [rbx+0x60] | JobListManager::ServingThread::ThreadProc(void)_CC07A7 -> 1166392+0x87 mov rcx, [rbx+0x60] [ 8] 0x7FF79857CFED Fallout4.exe+1B1CFED mov rcx, [0x00007FF79C5BBD38] | BSThread::CallThreadProc(void)_1B1CFED -> 1079791+0x3D mov rcx, [0x00007FF79C5BBD38] [ 9] 0x7FFAD0DF257D KERNEL32.DLL+001257D [10] 0x7FFAD2E8AA58 ntdll.dll+005AA58 REGISTERS: RAX 0x1D287AAED00 (void*) RCX 0x0 (size_t) [0] RDX 0x68857EF658 (void*) RBX 0x0 (size_t) [0] RSP 0x68857EF600 (void*) RBP 0x7FF79C51CF80 (PipboyMapData*) RSI 0x1D31E815CE8 (void*) RDI 0x7FF79C4C97D0 (void* -> Fallout4.exe+5A697D0 sar byte ptr [rsi], 0x01 | aDiveBombChance_5A697D0) R8 0x1D3160F15F0 (ThirdPersonState*) R9 0x42 (size_t) [66] R10 0x1D31C1A1D40 (BSSkin::Instance*) R11 0x68857EF400 (void*) R12 0x0 (size_t) [0] R13 0x0 (size_t) [0] R14 0x7FF79C4CBDC0 (JobListManager::ServingThread*) R15 0x68857EF760 (void*)
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