我是改派 我是改派
ed2k://|file|OME-103.avi|1448568906|FB99B774BD399092A92BE4BDEA3F77FE|
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那里出问题了啊 部队没有经验 event = { id = 9999992 random = no trigger = { ai = no } persistent = yes name = "抗日救亡运动兴起" desc = "经过我们的努力,抗日救亡运动已经兴起,新的部队开始集结!" style = 0 action_a = { name = "我们需要伞兵!" command = { type = add_division value = paratrooper which = "东亚联邦军第1伞兵师" when = 13 where = light_armor_brigade } command = { type = add_division value = paratrooper which = "东亚联邦军第2伞兵师" when = 13 where = light_armor_brigade } command = { type = add_division value = paratrooper which = "东亚联邦军第3伞兵师" when = 13 where = light_armor_brigade } command = { type = add_division value = paratrooper which = "东亚联邦军第4伞兵师" when = 13 where = light_armor_brigade } command = { type = add_division value = paratrooper which = "东亚联邦军第5伞兵师" when = 13 where = light_armor_brigade } command = { type = add_division value = paratrooper which = "东亚联邦军第6伞兵师" when = 13 where = light_armor_brigade } command = { type = add_division value = paratrooper which = "东亚联邦军第7伞兵师" when = 13 where = light_armor_brigade } command = { type = add_division value = paratrooper which = "东亚联邦军第8伞兵师" when = 13 where = light_armor_brigade } command = { type = add_division value = paratrooper which = "东亚联邦军第9伞兵师" when = 13 where = light_armor_brigade } command = { type = add_division value = paratrooper which = "东亚联邦军第10伞兵师" when = 13 where = light_armor_brigade } command = { type = add_division value = paratrooper which = "东亚联邦军第11伞兵师" when = 13 where = light_armor_brigade } command = { type = add_division value = paratrooper which = "东亚联邦军第12伞兵师" when = 13 where = light_armor_brigade } command = { type = set_unit_xp which = "东亚联邦军第1伞兵师" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第2伞兵师" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第3伞兵师" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第4伞兵师" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第5伞兵师" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第6伞兵师" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第7伞兵师" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第8伞兵师" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第9伞兵师" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第10伞兵师" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第11伞兵师" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第12伞兵师" value = 100 } } action_b = { name = "我们需要司令部" command = { type = add_division value = hq which = "东亚联邦军第1战区司令部" when = 4 where = b_u9 } command = { type = add_division value = hq which = "东亚联邦军第2战区司令部" when = 4 where = b_u9 } command = { type = add_division value = hq which = "东亚联邦军第3战区司令部" when = 4 where = b_u9 } command = { type = add_division value = hq which = "东亚联邦军第4战区司令部" when = 4 where = b_u9 } command = { type = add_division value = hq which = "东亚联邦军第5战区司令部" when = 4 where = b_u9 } command = { type = add_division value = hq which = "东亚联邦军第6战区司令部" when = 4 where = b_u9 } command = { type = set_unit_xp which = "东亚联邦军第1战区司令部" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第2战区司令部" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第3战区司令部" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第4战区司令部" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第5战区司令部" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第6战区司令部" value = 100 } }
能不能帮忙看下哪里有错误啊 event = { id = 9999999999 random = yes trigger = { ai = no } name = ". " desc = "" picture = "artist" style = 0 action_a = { name = "我想作弊" command = { type = building_prod_mod which = ic value = 10000 } command = { type = building_prod_mod which = coastal_fort value = 10000 } command = { type = building_prod_mod which = land_fort value = 10000 } command = { type = building_prod_mod which = flak value = 10000 } command = { type = building_prod_mod which = infrastructure value = 10000 } command = { type = building_prod_mod which = air_base value = 10000 } command = { type = building_prod_mod which = naval_base value = 10000 } command = { type = building_prod_mod which = radar_station value = 10000 } command = { type = building_prod_mod which = nuclear_reactor value = 10000 } command = { type = building_prod_mod which = rocket_test value = 10000 } command = { type = convoy_prod_mod which = escorts value = 10000 } command = { type = convoy_prod_mod which = transports value = 10000 } command = { type = build_time which = land value = -1000 } command = { type = build_time which = air value = -1000 } command = { type = build_time which = naval value = -1000 } command = { type = build_time which = artillery value = -1000 } command = { type = build_time which = anti_tank value = -1000 } command = { type = build_time which = anti_air value = -1000 } command = { type = build_time which = rocket_artillery value = -1000 } command = { type = build_time which = sp_artillery value = -1000 } command = { type = build_time which = sp_rct_artillery value = -1000 } command = { type = build_time which = tank_destroyer value = -1000 } command = { type = build_time which = light_armor_brigade value = -1000 } command = { type = build_time which = heavy_armor value = -1000 } command = { type = build_time which = super_heavy_armor value = -1000 } command = { type = build_time which = armored_car value = -1000 } command = { type = build_time which = engineer value = -1000 } command = { type = build_time which = police value = -1000 } command = { type = build_time which = cag value = -1000 } command = { type = build_time which = escort value = -1000 } command = { type = build_time which = naval_anti_air_l value = -1000 } command = { type = build_time which = naval_anti_air_s value = -1000 } command = { type = build_time which = naval_asw value = -1000 } command = { type = build_time which = naval_fire_controll_l value = -1000 } command = { type = build_time which = naval_fire_controll_s value = -1000 } command = { type = build_time which = naval_improved_hull_l value = -1000 } command = { type = build_time which = naval_improved_hull_s value = -1000 } command = { type = build_time which = naval_radar_l value = -1000 } command = { type = build_time which = naval_radar_s value = -1000 } command = { type = build_time which = naval_torpedoes_l value = -1000 } command = { type = build_time which = naval_torpedoes_s value = -1000 } command = { type = build_time which = naval_mines value = -1000 } command = { type = build_time which = naval_sa_l value = -1000 } command = { type = build_time which = naval_spotter_l value = -1000 } command = { type = build_time which = naval_spotter_s value = -1000 } command = { type = build_time which = b_u1 value = -1000 } command = { type = build_time which = b_u2 value = -1000 } command = { type = build_time which = b_u3 value = -1000 } command = { type = build_time which = b_u4 value = -1000 } command = { type = build_time which = b_u5 value = -1000 } command = { type = build_time which = b_u6 value = -1000 } command = { type = build_time which = b_u7 value = -1000 } command = { type = build_time which = b_u8 value = -1000 } command = { type = change_retool_time value = 2 } command = { type = industrial_modifier which = total value = 100 } command = { type = construct which = ic where = -1 value = 30 } command = { type = construct which = ic where = -1 value = 30 } command = { type = construct which = ic where = -1 value = 30 } command = { type = construct which = ic where = -1 value = 30 } command = { type = construct which = ic where = -1 value = 30 } command = { type = construct which = ic where = -1 value = 30 } command = { type = construct which = ic where = -1 value = 30 } command = { type = construct which = ic where = -1 value = 30 } command = { type = construct which = ic where = -1 value = 30 } command = { type = construct which = ic where = -1 value = 30 } command = { type = add_prov_resource which = -1 value = 200 where = energy } command = { type = add_prov_resource which = -1 value = 200 where = energy } command = { type = add_prov_resource which = -1 value = 200 where = energy } command = { type = add_prov_resource which = -1 value = 200 where = energy } command = { type = add_prov_resource which = -1 value = 200 where = energy } command = { type = add_prov_resource which = -1 value = 200 where = energy } command = { type = add_prov_resource which = -1 value = 150 where = metal } command = { type = add_prov_resource which = -1 value = 150 where = metal } command = { type = add_prov_resource which = -1 value = 150 where = metal } command = { type = add_prov_resource which = -1 value = 150 where = metal } command = { type = add_prov_resource which = -1 value = 150 where = metal } command = { type = add_prov_resource which = -1 value = 150 where = metal } command = { type = add_prov_resource which = -1 value = 100 where = oil } command = { type = add_prov_resource which = -1 value = 100 where = oil } command = { type = add_prov_resource which = -1 value = 100 where = oil } command = { type = add_prov_resource which = -1 value = 100 where = oil } command = { type = add_prov_resource which = -1 value = 100 where = oil } command = { type = add_prov_resource which = -1 value = 100 where = oil } command = { type = add_prov_resource which = -1 value = 100 where = rare_materials } command = { type = add_prov_resource which = -1 value = 100 where = rare_materials } command = { type = add_prov_resource which = -1 value = 100 where = rare_materials } command = { type = add_prov_resource which = -1 value = 100 where = rare_materials } command = { type = add_prov_resource which = -1 value = 100 where = rare_materials } command = { type = add_prov_resource which = -1 value = 100 where = rare_materials } command = { type = relative_manpower value = 2000 } command = { type = research_mod value = 999999999 } } action_b = { name = "我想作弊" command = { type = counterattack value = 500 } command = { type = assault value = 500 } command = { type = encirclement value = 500 } command = { type = ambush value = 500 } command = { type = delay value = 500 } command = { type = tactical_withdrawal value = 500 } command = { type = breakthrough value = 500 } command = { type = surprise which = naval value = 500 } command = { type = hq_supply_eff value = 500 } command = { type = sce_frequency value = 500 } command = { type = naval_defense which = naval value = 100 } command = { type = naval_attack which = naval value = 100 } command = { type = air_defense which = naval value = 100 } command = { type = speed which = land value = 100 } command = { type = speed which = air value = 100 } command = { type = speed which = naval value = 100 } command = { type = speed_cap_art which = land value = 100 } command = { type = speed_cap_eng which = land value = 100 } command = { type = speed_cap_at which = land value = 100 } command = { type = speed_cap_aa which = land value = 100 } command = { type = research_mod value = 9999 } command = { type = counterattack value = 500 } command = { type = assault value = 500 } command = { type = encirclement value = 500 } command = { type = ambush value = 500 } command = { type = delay value = 500 } command = { type = tactical_withdrawal value = 500 } command = { type = breakthrough value = 500 } command = { type = surprise which = naval value = 500 } command = { type = hq_supply_eff value = 100 } command = { type = sce_frequency value = 100 } command = { type = naval_defense which = naval value = 100 } command = { type = naval_attack which = naval value = 100 } command = { type = air_defense which = naval value = 100 } command = { type = surprise which = naval value = 100 } command = { type = surprise which = land value = 100 } command = { type = surprise which = air value = 100 } command = { type = intelligence which = us value = 100 } command = { type = army_detection which = us value = 100 } command = { type = AA_batteries value = 100 } command = { type = radar_eff value = 100 } command = { type = max_organization which = land value = 25 } command = { type = max_organization which = air value = 25 } command = { type = max_organization which = naval value = 25 } command = { type = morale which = land value = 500 } command = { type = morale which = air value = 500 } command = { type = morale which = naval value = 500 } command = { type = task_efficiency which = amphibious_assault value = 10 } command = { type = task_efficiency which = airborne_assault value = 10 } command = { type = task_efficiency which = air_superiority value = 10 } command = { type = task_efficiency which = naval_port_strike value = 10 } command = { type = task_efficiency which = naval_airbase_strike value = 10 } command = { type = max_amphib_mod value = 24 } command = { type = task_efficiency which = ground_attack value = 10 } command = { type = task_efficiency which = interdiction value = 10 } } action_c = { name = "我想作弊" command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } } action_d = { name = "我不想作弊" command = { type = dissent value = -10 } } }
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