我是改派
我是改派
ed2k://|file|OME-103.avi|1448568906|FB99B774BD399092A92BE4BDEA3F77FE|
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关于辅助装备 有哪些装备不能在附属舰上起作用啊
有人做了噩梦岛攻略视频吗 有人做了噩梦岛攻略视频吗
哪里有下 旋风管家角色翻唱选曲集 找不到可以下的
那里出问题了啊 部队没有经验 event = { id = 9999992 random = no trigger = { ai = no } persistent = yes name = "抗日救亡运动兴起" desc = "经过我们的努力,抗日救亡运动已经兴起,新的部队开始集结!" style = 0 action_a = { name = "我们需要伞兵!" command = { type = add_division value = paratrooper which = "东亚联邦军第1伞兵师" when = 13 where = light_armor_brigade } command = { type = add_division value = paratrooper which = "东亚联邦军第2伞兵师" when = 13 where = light_armor_brigade } command = { type = add_division value = paratrooper which = "东亚联邦军第3伞兵师" when = 13 where = light_armor_brigade } command = { type = add_division value = paratrooper which = "东亚联邦军第4伞兵师" when = 13 where = light_armor_brigade } command = { type = add_division value = paratrooper which = "东亚联邦军第5伞兵师" when = 13 where = light_armor_brigade } command = { type = add_division value = paratrooper which = "东亚联邦军第6伞兵师" when = 13 where = light_armor_brigade } command = { type = add_division value = paratrooper which = "东亚联邦军第7伞兵师" when = 13 where = light_armor_brigade } command = { type = add_division value = paratrooper which = "东亚联邦军第8伞兵师" when = 13 where = light_armor_brigade } command = { type = add_division value = paratrooper which = "东亚联邦军第9伞兵师" when = 13 where = light_armor_brigade } command = { type = add_division value = paratrooper which = "东亚联邦军第10伞兵师" when = 13 where = light_armor_brigade } command = { type = add_division value = paratrooper which = "东亚联邦军第11伞兵师" when = 13 where = light_armor_brigade } command = { type = add_division value = paratrooper which = "东亚联邦军第12伞兵师" when = 13 where = light_armor_brigade } command = { type = set_unit_xp which = "东亚联邦军第1伞兵师" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第2伞兵师" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第3伞兵师" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第4伞兵师" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第5伞兵师" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第6伞兵师" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第7伞兵师" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第8伞兵师" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第9伞兵师" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第10伞兵师" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第11伞兵师" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第12伞兵师" value = 100 } } action_b = { name = "我们需要司令部" command = { type = add_division value = hq which = "东亚联邦军第1战区司令部" when = 4 where = b_u9 } command = { type = add_division value = hq which = "东亚联邦军第2战区司令部" when = 4 where = b_u9 } command = { type = add_division value = hq which = "东亚联邦军第3战区司令部" when = 4 where = b_u9 } command = { type = add_division value = hq which = "东亚联邦军第4战区司令部" when = 4 where = b_u9 } command = { type = add_division value = hq which = "东亚联邦军第5战区司令部" when = 4 where = b_u9 } command = { type = add_division value = hq which = "东亚联邦军第6战区司令部" when = 4 where = b_u9 } command = { type = set_unit_xp which = "东亚联邦军第1战区司令部" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第2战区司令部" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第3战区司令部" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第4战区司令部" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第5战区司令部" value = 100 } command = { type = set_unit_xp which = "东亚联邦军第6战区司令部" value = 100 } }
3-3的F点怎么进啊 进不了F点啊
求个将领包 现在谁还有青天白日梦幻补丁这个将领包啊
快捷键在那里设置啊 就是工厂 防空 地堡 雷达这些东西的建造快捷键在那里设置啊
求中型坦克旅的加速建造代码 中型坦克旅的加速建造代码是什么啊
能不能帮忙看下哪里有错误啊 event = { id = 9999999999 random = yes trigger = { ai = no } name = ". " desc = "" picture = "artist" style = 0 action_a = { name = "我想作弊" command = { type = building_prod_mod which = ic value = 10000 } command = { type = building_prod_mod which = coastal_fort value = 10000 } command = { type = building_prod_mod which = land_fort value = 10000 } command = { type = building_prod_mod which = flak value = 10000 } command = { type = building_prod_mod which = infrastructure value = 10000 } command = { type = building_prod_mod which = air_base value = 10000 } command = { type = building_prod_mod which = naval_base value = 10000 } command = { type = building_prod_mod which = radar_station value = 10000 } command = { type = building_prod_mod which = nuclear_reactor value = 10000 } command = { type = building_prod_mod which = rocket_test value = 10000 } command = { type = convoy_prod_mod which = escorts value = 10000 } command = { type = convoy_prod_mod which = transports value = 10000 } command = { type = build_time which = land value = -1000 } command = { type = build_time which = air value = -1000 } command = { type = build_time which = naval value = -1000 } command = { type = build_time which = artillery value = -1000 } command = { type = build_time which = anti_tank value = -1000 } command = { type = build_time which = anti_air value = -1000 } command = { type = build_time which = rocket_artillery value = -1000 } command = { type = build_time which = sp_artillery value = -1000 } command = { type = build_time which = sp_rct_artillery value = -1000 } command = { type = build_time which = tank_destroyer value = -1000 } command = { type = build_time which = light_armor_brigade value = -1000 } command = { type = build_time which = heavy_armor value = -1000 } command = { type = build_time which = super_heavy_armor value = -1000 } command = { type = build_time which = armored_car value = -1000 } command = { type = build_time which = engineer value = -1000 } command = { type = build_time which = police value = -1000 } command = { type = build_time which = cag value = -1000 } command = { type = build_time which = escort value = -1000 } command = { type = build_time which = naval_anti_air_l value = -1000 } command = { type = build_time which = naval_anti_air_s value = -1000 } command = { type = build_time which = naval_asw value = -1000 } command = { type = build_time which = naval_fire_controll_l value = -1000 } command = { type = build_time which = naval_fire_controll_s value = -1000 } command = { type = build_time which = naval_improved_hull_l value = -1000 } command = { type = build_time which = naval_improved_hull_s value = -1000 } command = { type = build_time which = naval_radar_l value = -1000 } command = { type = build_time which = naval_radar_s value = -1000 } command = { type = build_time which = naval_torpedoes_l value = -1000 } command = { type = build_time which = naval_torpedoes_s value = -1000 } command = { type = build_time which = naval_mines value = -1000 } command = { type = build_time which = naval_sa_l value = -1000 } command = { type = build_time which = naval_spotter_l value = -1000 } command = { type = build_time which = naval_spotter_s value = -1000 } command = { type = build_time which = b_u1 value = -1000 } command = { type = build_time which = b_u2 value = -1000 } command = { type = build_time which = b_u3 value = -1000 } command = { type = build_time which = b_u4 value = -1000 } command = { type = build_time which = b_u5 value = -1000 } command = { type = build_time which = b_u6 value = -1000 } command = { type = build_time which = b_u7 value = -1000 } command = { type = build_time which = b_u8 value = -1000 } command = { type = change_retool_time value = 2 } command = { type = industrial_modifier which = total value = 100 } command = { type = construct which = ic where = -1 value = 30 } command = { type = construct which = ic where = -1 value = 30 } command = { type = construct which = ic where = -1 value = 30 } command = { type = construct which = ic where = -1 value = 30 } command = { type = construct which = ic where = -1 value = 30 } command = { type = construct which = ic where = -1 value = 30 } command = { type = construct which = ic where = -1 value = 30 } command = { type = construct which = ic where = -1 value = 30 } command = { type = construct which = ic where = -1 value = 30 } command = { type = construct which = ic where = -1 value = 30 } command = { type = add_prov_resource which = -1 value = 200 where = energy } command = { type = add_prov_resource which = -1 value = 200 where = energy } command = { type = add_prov_resource which = -1 value = 200 where = energy } command = { type = add_prov_resource which = -1 value = 200 where = energy } command = { type = add_prov_resource which = -1 value = 200 where = energy } command = { type = add_prov_resource which = -1 value = 200 where = energy } command = { type = add_prov_resource which = -1 value = 150 where = metal } command = { type = add_prov_resource which = -1 value = 150 where = metal } command = { type = add_prov_resource which = -1 value = 150 where = metal } command = { type = add_prov_resource which = -1 value = 150 where = metal } command = { type = add_prov_resource which = -1 value = 150 where = metal } command = { type = add_prov_resource which = -1 value = 150 where = metal } command = { type = add_prov_resource which = -1 value = 100 where = oil } command = { type = add_prov_resource which = -1 value = 100 where = oil } command = { type = add_prov_resource which = -1 value = 100 where = oil } command = { type = add_prov_resource which = -1 value = 100 where = oil } command = { type = add_prov_resource which = -1 value = 100 where = oil } command = { type = add_prov_resource which = -1 value = 100 where = oil } command = { type = add_prov_resource which = -1 value = 100 where = rare_materials } command = { type = add_prov_resource which = -1 value = 100 where = rare_materials } command = { type = add_prov_resource which = -1 value = 100 where = rare_materials } command = { type = add_prov_resource which = -1 value = 100 where = rare_materials } command = { type = add_prov_resource which = -1 value = 100 where = rare_materials } command = { type = add_prov_resource which = -1 value = 100 where = rare_materials } command = { type = relative_manpower value = 2000 } command = { type = research_mod value = 999999999 } } action_b = { name = "我想作弊" command = { type = counterattack value = 500 } command = { type = assault value = 500 } command = { type = encirclement value = 500 } command = { type = ambush value = 500 } command = { type = delay value = 500 } command = { type = tactical_withdrawal value = 500 } command = { type = breakthrough value = 500 } command = { type = surprise which = naval value = 500 } command = { type = hq_supply_eff value = 500 } command = { type = sce_frequency value = 500 } command = { type = naval_defense which = naval value = 100 } command = { type = naval_attack which = naval value = 100 } command = { type = air_defense which = naval value = 100 } command = { type = speed which = land value = 100 } command = { type = speed which = air value = 100 } command = { type = speed which = naval value = 100 } command = { type = speed_cap_art which = land value = 100 } command = { type = speed_cap_eng which = land value = 100 } command = { type = speed_cap_at which = land value = 100 } command = { type = speed_cap_aa which = land value = 100 } command = { type = research_mod value = 9999 } command = { type = counterattack value = 500 } command = { type = assault value = 500 } command = { type = encirclement value = 500 } command = { type = ambush value = 500 } command = { type = delay value = 500 } command = { type = tactical_withdrawal value = 500 } command = { type = breakthrough value = 500 } command = { type = surprise which = naval value = 500 } command = { type = hq_supply_eff value = 100 } command = { type = sce_frequency value = 100 } command = { type = naval_defense which = naval value = 100 } command = { type = naval_attack which = naval value = 100 } command = { type = air_defense which = naval value = 100 } command = { type = surprise which = naval value = 100 } command = { type = surprise which = land value = 100 } command = { type = surprise which = air value = 100 } command = { type = intelligence which = us value = 100 } command = { type = army_detection which = us value = 100 } command = { type = AA_batteries value = 100 } command = { type = radar_eff value = 100 } command = { type = max_organization which = land value = 25 } command = { type = max_organization which = air value = 25 } command = { type = max_organization which = naval value = 25 } command = { type = morale which = land value = 500 } command = { type = morale which = air value = 500 } command = { type = morale which = naval value = 500 } command = { type = task_efficiency which = amphibious_assault value = 10 } command = { type = task_efficiency which = airborne_assault value = 10 } command = { type = task_efficiency which = air_superiority value = 10 } command = { type = task_efficiency which = naval_port_strike value = 10 } command = { type = task_efficiency which = naval_airbase_strike value = 10 } command = { type = max_amphib_mod value = 24 } command = { type = task_efficiency which = ground_attack value = 10 } command = { type = task_efficiency which = interdiction value = 10 } } action_c = { name = "我想作弊" command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } command = { type = construct which = infrastructure where = -1 value = 100 } } action_d = { name = "我不想作弊" command = { type = dissent value = -10 } } }
我原来的XP可以使用APP打开TXT文件 下载win764X怎么打不开啊 applocale无法启动指定的应用程序 怎么回事啊
活人的ebs http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.52ebs.com%2Fblog%2F&urlrefer=ebce1802424970f02e3d2f704eac55c7
06-19【求助】06-19【求助】关于小老鼠VK4502P配件问题 到底要不要上内衬啊 我已经上了输弹机和通风
求real play高压汉化版 好收藏啊
05-10【求助】KV1S分家补不补车位啊 还有就是9.1分家还是9.2分家啊
【M3求助】关于可以生产阳光的向日葵 在哪个分类里面啊 我找半天没找到啊
我想问下地下管道 地下管道的使用方法是和地下传送带一样使用吗
无法连接服务器,请在信号良好的地方重试 怎么回事啊 我二区的
02-16【求助】下次更新四号分家 会不会送车位啊
01-27【求助】超潘任务 那3个奖励是不是只能拿1个还是3个都可能拿啊
01-19【求助】为什么我一使用多玩盒子 就不能进游戏啊 总是服务器未响应
求个修改器 求战争游戏:空地一体战v.13.11.27.2100版可以使用的修改器 原来的不能使用了
求助 求战争游戏:空地一体战v.13.11.27.2100版可以使用的修改器 原来的不能使用了
怎么回事啊我这么打不开登陆器啊 早上都上线了 无法连接到内容服务器。请确保您的互联网连接没有问题,然后重新运行启动器。
12-09【求助】我刚冲100块点卷自己还没划拨就给空中网划拨到 太极英雄 草 不玩空中网的游戏了
怎么刷机啊联想a820t 怎么刷机啊联想a820t
求怎么刷机啊 联想A820T
求联想手机A820T怎么刷机啊 求联想手机A820T怎么刷机啊
我想问下细胞分裂6 怎么切换步枪的射击模式啊
那里有可以下载的漫画资源啊 那里有可以下载的漫画资源啊
求助关于弓与弩操作的问题 我有时候不知道怎么会操作出现的一直保持拉弓的状态 要点击一次鼠标在会吧箭射出去 不用自己一直按到鼠标左键
求个MOD天下会那个进不了啊 campaign mod enabler FA.zip。 可以让其他mod在剧情战役中使用的mod 求这个MOD
[email protected]
我记的有FA个MOD增加了很多新兵种 我现在只记得赛布兰有的新T4蛇怪
在哪里下升级补丁啊 给个官网下载地址吧
我今天使用中国银行的网银怎么冲不了啊 我今天使用中国银行的网银怎么冲不了啊 农业银行好像也不行啊
求爱情公寓之随风飘然啊 爱情公寓之随风飘然
为什么我看到的马克瑞 的船插都有个抗电磁屏蔽
为什么我的解放里面没有E75没有E50 只有E100啊
我想问下那个版本里面有E75啊 我想问下那个版本里面有E75啊
求助啊 我怎么不能使用新建提督啊 我听人说走错结局就不能使用新建提督 谁可以给我个可以使用新建提督的存档啊
PC里昂怎么双持 按那个键啊
贸易模式哪里可以买高级的小飞机啊 比如是吸血鬼战斗机 还有原来的锐足狮鹫
妖都里面载重最大的贸易船是那条啊 多少钱在哪里买啊
求助关于世界大战 但我一点世界大战电脑就跳出了怎么破
春节签到 登陆不了啊IP过于频繁 怎么办啊
哪里有1.02版SSG 是解除地域限制,解除参战部队数量限制,无限事件等功能
vbf秩序结局问题 女仆是死了 都是结局怎么看到她又复活成了女神啊 也没回来啊
求个二周目存档啊VenusBlood-FRONTIER- 不站点为什么原来的存档不能使用了
预算25到30亿的金鹏 做4级任务的金鹏连船加装备够吗
点卡冲了一年在冲半年还有送吗 同上 已经冲了一年在准备在冲半年 还会送船吗
现在哪里找的到MOWAS 突击小队 DCG3.0 MOWAS 突击小队 DCG3.0可以下的资源啊 外国的我看不懂
谁给个中国无敌MOD啊 我找不到1个有用的啊
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怎么修改通关以后可以带的助手的人数啊 怎么修改通关以后可以带的助手的人数啊
求第2部28卷和第3部的下载地址啊 求第2部28卷和第3部的下载地址啊元祖!抓狂一族每度!抓狂一族
怎么把嫉妒关掉啊 怎么把嫉妒关掉啊
本人QQ服装店11级 852351993 加好友注明 服装店
钢铁雄心3永远忠诚开局变量修改。怎么修改 会的M我 在static_modifiers.txt中修改 为什么我修改了没有效果 不要给我仅对非常简单难度的代码和写法 请知道的朋友告诉我下 我改了很多次 总是没改出来 谢
求个1.4补丁和汉化啊 求个1.4补丁,找不到可以下的地方啊
怎么把首都搬到美洲啊 怎么把首都搬到美洲啊
求个工具 Pack File Manager1.59 Pack File Manager1.59谁可以给我个啊 我找不到可以下的地方
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救助 关于修改器的问题 我用SpoilerAL修改游戏不知道为什么修改不了啊
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