BD_3U_ogq BD_3U_ogq
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【教学】网管老司机带你开巴士(手动斜眼) 开巴士前提条件1,要有C1牌驾照或者科目三考试通过基础 。2,你应该叫我声帅哥表示感谢对吧 正题 1,找到的巴士可能什么配件都没有,你要找4个轮子,一个电池,一个火嘴。轮子怎么样不用我说了吧。火嘴和电池和以前大解放用的都是同一个。不要把小车的电池火嘴跟大解放的混淆就可以了。 2,上车发动引擎 3,由于波西不把档位显示出来。所以我之前经常不知道挂的是什么档,所以我直接给一套方案你们,你们按部就班做就可以了。游戏里面q是降档,e是升档。发动引擎之后不管什么先按q将到倒档位置(游戏档位顺序由低到高是 R档-空挡-1档-2档-3档-4档),所以把档位挂到倒档相当于归零的作用。挂档有“哐当”的声音,所以挂到倒档想再降档是降不到的,所以“哐当”的声音也没有的。 4,好,现在档位在倒档这个位置,我们要开车了,按e“哐当”升档到空挡,再按一次e“哐当”升到1档,按W踩油门,车就向前走了。提醒一下,巴士起步不是一般的慢,不要心急,慢慢开。还有就是,转数表去到2千转就可以升档了。特别特别提醒,每次挂档都要记住你挂的是什么档,波西是不会显示现在你的档位,切记 5,之后怎么开,是你有没有驾照的问题了,本人测试半坡起步,1档转速表轰到红区,巴士还是往后退一点的,而且上坡速度慢的僵尸都能超过你。建议上坡前轰够速度冲上去,在半坡位置不够扭矩依次降档,降到能上坡为止。(不要跟教练说,这是我教你们这样上坡) 最后老司机叮嘱:每次挂档都给我喊出你的档位,波西是不会给你显示档位的,巴士过弯不能踩油门,因为踩着油门根本转不了弯,至少松开油门转,巴士最快只能开到60公里,大解放轻松能超越。这个版本不知道是不是没做巴士的油箱,想给巴士加油一直没找到加油的提示选项,有人弄过这个给我说一声 你们还不叫我帅哥老司机,亏我打这么多字
【跟新】0.45内容生肉 Change log - 0.45.124426发帖人 MattLightfoot @ 11:03PM on June 18, 2014CHANGELOG: Known Issues:Crash caused by the duplication of burnt meat. Camera can clip through walls. Occasionally zombies are spawning at the same spot they died. Extremely rare crash when a player throws item Player's next character will not be saved into database if he disconnects after death. New: Actions: Added cancel current player action on self and on target back to gear configuration Actions: Added cancel current player action on self and on target back to data and character configuration Actions: Added cancel current player action on self, on target and on items back to actions themselves Actions: Added new animations for drinking from pond and well actions Actions: Igniting fireplace depends on wind strength and rain Actions: Salmonellosis is curable with antibiotics Actions: Emptying large magazine will split ammo in adequate amount of smaller piles Actions: You can sharpen a bit badly damaged blades using stone Actions : You can tear few blank pages out of a book Actions : You can go fishing (ponds and lakes for this moment) Actions : You can drink whole bottle at once Animations: Clapping now possible while crouching Animations: Binoculars transitions added for crouch and prone. Content: Garage office building loot spawns added Content: Doors on vehicle wrecks now show name in scroll menu so users are able to know which door or boot they are opening/closing. Crafting : You can craft improvised fishing rod using long ashwood stick and rope Crafting : You craft and break down leather courier bag Crafting : You craft and break down leather backpack Crafting: Splitting long ashwood stick into thirds Crafting: Breaking Courier bag down into materials Crafting: Breaking Improvised backpack down into materials Crafting: Breaking Splint down into materials Gathering : You can collect wood from bushes and trees and also search for kindling in woods Gathering : You can mine stones from some smaller boulders Gathering : You can dig up worms from ground Gathering : You can search for apples Gathering : You can skin and quarter animals Gear: Road flare configuration Gear: Road flare animation Gear: Configuration of fireplace items and crafting recipes for them Gear: Crafting recipes for combine/split firewood and stones Gear: Added flare particle effects synchronization on server Item: AKM attachments (folding buttstock, rail handguard, plastic magazine), AK rail handguard allows the attachment of a flashlight and a bipod Item: Animal pelts added (Wildboar, Rabbit, Cow, Pig, Deer) Item: Improvised Backpack and Courier bag made of fur, recipes added. Items: Road Flare, Fishing hook, High Capacity vest, Longhorn pistol, AKM butt stocks, AKM magazines added to loot spawns Items: Chernarus Police uniform (pants, jacket, cap) added to loot spawns Items: OREL special Police unit uniform added to loot spawns Items: Gorka Military Pants added to loot spawns Items: Various meats configs Item : Improvised fishing rod config Item: Fishing hook config Item: Fishing bait config Item: Worm config Localisation: Door names added to string table. Server: Animals spawning Server: Initial implementation of dynamic server events Fixed: Actions: Added conditions to crafting recipes Actions: Wooden sticks are stackable, crafting recipes with sticks modified to take stacks into account Actions: Catching some rain action, doesn't add water to a stomach Actions: Removed 'isUsingSomething' variable from player's stored variables Actions: Deconstructing improvised backpack produce wooden sticks in actual quantity required to craft it Actions: Fireplace sound effects fixed Actions: Fixed addressee of the messages in ignite fireplace action Action: Changed frying time to 30s Action: Higher probability to light fire in the wind Actions: Splitting ruined ammo won't create a pristine stack Actions: Bow loading action fixed Actions: Firewood splitting action fixed Animations: Fixed an issue where some animations were not interrupted with a death animation, when the player died Animations: Eating, drinking, crafting animations states are now correctly connected to death states Animations: More animations are now able to be cancelled(crafting, pills, injection) Animations: Some basic movement with binoculars is now possible in raised pose Config: Binoculars ability to be placed into holster Crafting: Splint recipe fix Gear: Changed firewood model Gear: Road flares to last 15 minutes Gear: Adding parameter to geometry lod to resolve alpha sorting Gear: Road flare cannot be lit after it's has already been used Gear: Road flare quantity is not showing in inventory for now (removed till they able to be stacked) Gear: Added cooking subclass to other meat configs Gear: Model filename changed for burned fillet Items: Shoes become damaged after falling from height Item : Long ashwood stick inventory size increased, can be placed on back Item: Improvised short bow inventory size Item: Binocular inventory size changed Item: Closed tuna can, lack of inventory image fixed Item: Closed sardines can, lack of inventory image fixed SFX: Fixed configuration for fireplace flame sound effect Spawns : Bugged crossbow bolt VFX: Helicopter crash site smoke particle effect initialization
0.44更新内容 Change Log - 0.44.123800发帖人 Hicks_206 @ 06:38PM on April 23, 2014CHANGELOG: Note: Pending final notes from programming team. Known Issues: Binoculars not functioning properly in crouch and prone states. Thrown objects moving at a slow frame rate during peak server load Crossbow damage higher than desired Ongoing melee balancing has zombies more resilient to body impacts. (Aim for the head) Accelerated Time falls out of sync after extended uptime (disabled for this update) New: Actions: Melee attacks added to frying pan and cooking pot Actions: Recipe for bow crafting added Items: Dexterity of shotguns, pistols and rifles configured Items: Tracksuit Jackets and Russian Officer Hat configured and added to loot spawns Items: Binoculars configured and added to loot spawns (known issues above with this item) Items: Implemented Crossbow + bolts. Server: Basic item bullet physics enabled (known issues tied to server performance) Server: New guaranteed messaging system for network traffic Server: New player spawn locations near Klen, Chernaya Polana, Orlovets Server: Accelerated Time implemented for gameservers World: New Ash Tree model World: New village "Karmanovka" has been added Fixed: Actions: Crafting with medical items - splints, blood bags, blood testing Actions: Removed force feed and force drink from epinephrine and morphine Actions: You can no longer turn on flashlight or defibrillator laying on the ground without battery being attached to it Actions: You can no longer empty magazines or ammunition boxes laying on the ground (and loose ammo) Actions: Burlap sack removes from head properly Actions: Apply defibrillator action messages Actions: You can catch rain holding bottle in hand only Actions: moved quantity manipulation and item removal directly into action on self Actions: added config entries to actions for single use food and drinks Actions: Single use food and drink items now adding to player water and energy levels Actions: Injection vial cannot be consumed Actions: Medical items related actions on other player (proper quantity handling) Animations: Player now can wave (F1) when unarmed or holding one-handed item with raised hands. Animations: playing correct footstep sounds for 2handed melee raised run, aimed rifle run Animations: Removed the jerky motion when sometimes equipping a weapon/item, usually at the start of eating/drinking/bandaging Animations: sitting with 2 handed melee should now work properly Animations: Fixed an issue where you would first stand up when pressing crouch in unarmed sitting pose Animations: Fixed an issue where you couldn't sit from unarmed prone directly. Animations: fixed missing rotation animation for unarmed crouched player Animations: Iron sights now use all 3 parameters for min, max and init zoom. Values of these params tweaked. Animations: Player's "naked eye" max zoom level lowered. It allows for the same max zoom as iron sights. Gear: Improvised courier bag and taloon backpack shows their damage state in inspect window Gear: Green bandage stops bleeding Gear: Fruits no longer show 100% label Gear: FNX45 red dot sight optics renamed and now requires 9V battery in order to work Gear: Resolved chambering issue with 22 related to stack quantity Gear: Tablets amount in inventory slot changed from % to pills World: Rocks at Ship Wreck location reworked Zombies: Melee attack bleed chance nerfed Zombies: Damage is dealt to head while kneeling
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