我秦钱😜 fanglei00100
关注数: 20 粉丝数: 73 发帖数: 2,105 关注贴吧数: 80
这个访谈不知道有没有发过 信息量很大。。都到2015年了。。。 Over the next month there will be an increase in performance and optimization of the server Expanded crafting system to be able to combine multiple items at once using tools GSPs are limited because of the rapidly changing nature of Early Access Civilian Air control Station and hangar, as well as other unique objects coming to NEAF New functionality such as blocking will be added to melee system New bandaging to each limb separately Renderer is a large task and the programmer in charge of it, works on it everyday. ETA Q1 2015 New tent model will be bigger and have more options Construction will include smaller makeshift shelters V3S will be the test vehicle for the vehicle attachment system (much like the M4 and the weapon attachments) Base V3S model is nearly done; All the various parts need to be finished in the next month. Animations, sounds and configuration will occur after all parts are modeled Some parts will be necessary while others will be visual changes and optional Tents now spawn in a different building class in current .49 version Sounds will be released in large groups Phantom sounds are being investigated and they have a good idea on where they might be coming from Improvised camouflage on tents will be possible in the future New renderer will allow for spray painting on the fly by allowing materials to act as a module and applying shaders to the item based on the color of paint (Procedural color change) Balota military camp was relocated to Myshkino, other buildings in balota airfield will become destroyed models due to it being a primary evacuation point DayZ will never have a full lore story, the devs are setting up the canvas but our lore is whatever we want it to be Loot economy will be constantly changing Player spawns will change more as the map changes (goal is to minimize suiciding) Features are a priority for the development team, currently vehicles are the focus Dragging will be both dead bodies and injured players (similar to the ‘rescue pull’ from the mod) Ammo crafting such as shell reloading isn’t planned but could be easily possible after 1.0 Non-perishable goods should be much more rare in the future Improvised grenades and I.E.D are awaiting for a more robust crafting system World containers are waiting for a polished world economy, as well as more stable persistence Ghillie suit was created by taking the grass model and pasting it over a green shirt. There will be a burlap hood to be headwear. Will not be able to wear a backpack with the ghillie suit. Items inside wet clothes can get wet themselves (waterproof backpack already modeled) Current design is one gun on back and any item in your hand (“If you choose to carry a second gun than good for you.” – Peter Nespesny) Steam workshop modding is a commitment from the DayZ team and BI 0.50 will likely be a hotfix for server crashing, map design, and adding in some extra items that have been finished Survivor GameZ will make a return to DayZ standalone in the future Brian is looking forward to server performance and increased player count Chris is looking forward to teamwork features, repairing vehicles and base building Peter wants to see the vehicles in game soon and barricading/locking doors New zombie AI is currently being worked on but is several months away (new sensing of player, stealthing from zombies, audio changes etc.) Growing a crop once horticulture is implemented will be based on average playtime and the amount of time before a server resets Missions and quests will not be added… never ever (unless modders do it) Events will be dynamic meaning that they will not require a server reset The next month or two will see an increased focus on security BE Anti-cheat detection will be far improved Stable hive purge destroyed ALL unlimited magazines Private shards on route to be deployed Next week should have a great status report (vehicle images hint hint)
首页 1 2 下一页