火舞魔男 火舞魔男
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要不要转odin z 本来还是挺热情的现在觉得有点不值得,理一下原因 首先是4围(atk def matk mdef) lv90 odin job3:409/330/256/293 lv90 odin z: 418/372/300/300 最重要的属性物攻居然只涨了9点,物理防御倒是涨了很多,但是我觉得330就够用,理由是330已经超过绝大多数角色了,如果这种防御+高hp都顶不住那么ab级角色会直接被秒,我觉得小胡子不会这么做。只要不被秒就可以靠群补补回来所以不太怕。 至于魔攻,odin z 根本没有魔法招..... 再说技能 odin z的4招是: 纵向一列的战役丧失+mega级物理伤害 即死防御+50% (不是免疫,废招无误) 2000固定伤害 斩铁剑 (area2范围减血50% 发动率30% 成功率60%) 乍看下还不错,但是仔细想想,我不认为斩铁剑能对boss起作用(参考即死技能);另外高等级下2000伤害效果可能不如一个giga;第一招战役丧失不错,但是除了发动率成功率(80%)以外,怪还有一个抗性的设定,所以实际效果可能会很坑。 反观odin job3 有两个实用技能giga cross 和tera 全是实打实的伤害,外加装备一个def+10%,实际防御为363 考虑技能槽配置的话,odin z可能都要装直接伤害技能tera giga giga-cross mega(或者攻击+10% 需要取舍) odin j3 却可以上 giga mega mega-column attack+10% 5招对5招+2000固定伤害+斩铁看脸/boss无效,但后者不带+10%攻击(450对418),这多出来的攻击分到5招上能打出多余2000的伤害么?我看行。打boss时前者可能更强一点 练级所需的精力,这个不用比了,单是重新把z升到90就要1kw经验 综上我觉得odin job3是略微胜出的,当然这要看斩铁剑的实际效果。如果不缺角色的可以转,如果很依赖odin的可以先观望一下
Lamia对解状态的要求很高啊 英文论坛里有了具体的情报 The monsters in Lamia coop (sorry for the bad formatting, I will try to make it prettier later, or maybe @jnalyz will have time to put the data in his usual format). Note on the "100% Sleep" and other skills percentage: this value is the base success rate of the skill once it have been launched: it does not mean that it will be launched each turn. The visual hint refers to the pictures tant can be seen here: http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fapp.famitsu.com%2F20150306_500305%2F&urlrefer=07f19bcd946e1abb5f3ef09f23169a30 Hypnotoad (the yellow toad) Remedy, Wild Beast ATK 212 / DEF 251 / MATK 378 / MDEF 437 Drop: Terra Staffwood 5%, Green Ring 5% Noticeable vunerability: 400% vulnerable to poison Takes 50% of Fire damage, 30% of Ice, Thunder, Dark Poison does x10 damage, and can kill it Skills: - Resilience (equip): Evades physical attacks +70% - 100% Sleep on area(1) - 100% Paralyze on area(1) Kydoimos (the purple thing) Remedy, Wild Beast ATK 211 / DEF 250 / MATK 376 / MDEF 440 Drop: Terra Staffwood 5%, Green Ring 5% Noticeable vunerability: 400% vulnerable to poison Takes 50% of Ice damage, 30% of Fire, Thunder, Dark Poison does x10 damage, and can kill it Skills: - Resilience (equip): Evades physical attacks +70% - 100% Demoralize on area(1) - 100% Confuse on area(1) Basilisk (the grey thing) Remedy, Wild Beast ATK 213 / DEF 251 / MATK 379 / MDEF 442 Drop: Terra Staffwood 5%, Green Ring 5%, Coin boost 2% Noticeable vunerability: 400% vulnerable to poison Takes 50% of Thunder damage, 30% of Fire, Ice, Dark Poison does x10 damage, and can kill it Skills: - Resilience (equip): Evades physical attacks +70% - 100% Petrify on area(1) - 100% Death on area(1) Perentie (the green lizard thing) NOT remedy, no weapon, no element, Wild Beast ATK 215 / DEF 31 / MATK 301 / MDEF 423 Drop: Terra Staffwood 5%, Green Ring 5%, Coin boost 2% Noticeable vunerability: 60% vulnerable, immune to everything else, immune to poison too Takes 50% of Dark damage, 30% of Fire, Ice, Thunder Skills: - Toxic Ooze: "Trails toxic slime in its wake" - Breath Attack, area(1): "Knock foes back and inflict physical damage." Lamia (the boss ) Remedy, Eidolon ATK 229 / DEF 373 / MATK 412 / MDEF 598 Capture: Summon (50%) Drop: The Hierophant 30%, Knight of Pentacles or Harpe 50% (random between the twp), Random Ore 10% Noticeable vunerability: 400% vulnerable to poison Takes 60% of Fire, Ice, Dark and Thunder damage Poison does x21 damage, and can kill it Skills: - Resilience (equip): Evades physical attacks +70% - Breath Attack, area(1): "Knock foes back." - Ram, area(1): x3 attack - Nullify Healing, area(1) - Panacea, all - 75% Paralyze on area(1) - 75% Confuse on area(1) - 75% Petrify on area(1)
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