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[冰霜巨人月常]九月讨论话题:Social Features Social features are an important part of any game, and RTS is no exception. Features like chat channels and clans are common requests, especially from a community that experienced the absence of many of these features early on in StarCraft II. But what do these features look like today? What other social features excite the community? 社交功能是任何游戏的重要组成部分,RTS也不例外。像聊天频道和工会之类的功能是很常见的需求,特别是那些在星际2早期就缺少这些功能的社区。但是这些功能在今天是什么样子的呢?还有哪些社交功能让社区兴奋不已? Companies like Twitch, Discord, Reddit, and many others around the world have changed the landscape for the way players socialize around games. How does that changing landscape affect the way we should approach social features in a new modern RTS game? What do users expect out of a chat system today, and how can it not only check the boxes to meet those expectations but excel in this new environment? What is the right way to build a clan system that not only manages to co-exist among so many fantastic third-party community-building tools but also capitalizes on all of these new innovations? What is the right approach to supporting voice chat with so many players defaulting to Discord for their comms? 像Twitch、Discord、Reddit等公司已经改变了玩家围绕游戏进行社交的方式。这种变化将如何影响我们在新RTS游戏中处理社交功能的方式?如今,用户对聊天系统的期望是什么?它如何不仅选中复选框以满足这些期望,而且在这个新环境中表现出色?构建一个不仅能够在众多优秀的第三方社区构建工具中共存,而且能够利用所有这些新创新的工会系统的正确方法是什么?在这么多玩家默认使用Discord的情况下,支持语音聊天的正确方法是什么? Even if we isolate in-game features from modern third-party innovations, the expectations around them have changed dramatically over the years. In what ways have in-game systems like chat and clans evolved that we need to capture? 即使我们将游戏内功能与现代第三方创新隔离开来,多年来人们对它们的期望也发生了巨大的变化。像聊天和工会这样的游戏系统是如何发展的? With these thoughts in mind, it’s once again your turn to tell us how you would like to be social: 带着这些想法,又轮到你告诉我们你想如何社交了: Tell us about how you have made friends in gaming throughout the years. What role did social features play in those relationships? 告诉我们这些年来你是如何在游戏中结交朋友的。社会特征在这些关系中扮演了什么角色? Where you are from, how do you generally interact with the wider gaming community? 你们来自哪里?你们通常如何与更广泛的游戏社区进行互动? What social features do you think would or would not work today from your favorite games in the past? If you don’t think some feature that you loved in the past would be as likely to succeed today, how would you try to capture the same feeling or sense of community you got from that feature in a modern environment? 你认为过去你最喜欢的游戏中有哪些社交功能在今天行得通或行不通?如果你认为你过去喜欢的某些功能在今天不可能获得成功,你将如何尝试在现代环境中捕捉你从该功能获得的相同感觉或社区感? Can you name some modern games that you think particularly handle social features well? Why do you think these features work so well? How would you translate those features for a modern RTS? 你能举出一些你认为能够很好地处理社交功能的现代游戏吗?为什么你认为这些功能如此有效?你会如何将这些功能转化为现代RTS游戏?
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