和泉紗布🎏
LDN_cLuxer
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Project Backup 20130603 上传做完了.. 该死该活的IO文件系统 明天开始修bug
adminMain && adminLeft main <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Frameset//EN" "http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.w3.org%2FTR%2Fxhtml1%2FDTD%2Fxhtml1-&urlrefer=2bda8499a36de4d51362a82b690e9591 frameset.dtd"><html xmlns="http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.w3.org%2F1999%2Fxhtml&urlrefer=d0f4243b5ce5e5fa54fdafc10831c319"><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8" /><title>后台管理首页</title></head><frameset rows="*" cols="162,941"> <frame src="adminLeft.html" /> <frame src="UntitledFrame-3.html" name="rf" /></frameset><noframes><body></body></noframes></html>
吃了金坷垃的月火不能更萌了! ahahhahahahhaha ! http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.bilibili.tv%2Fvideo%2Fav536013%2Findex.html&urlrefer=14c10a1664cb7488326b1f3ae83ff1db
天天被编译器的感叹号提示刷屏真蛋疼 验证html5.. xxxxxxxxx不是xxxxxxxx的有效特性.. 法克
Next.. Cookies Operation Image Uploading 做完了我就能毕业了次凹
zTip 5.3 5.3 修正了装备升级之后会显示变低的巨大bug
DBM_5.3_Independent_5.22_cv:夏一可 好像台妹的语音也打包了才会那么大
记得找宿管阿姨拿礼物 (呵呵)生日快乐
一个艹蛋的旅游网站 asp+access+iis5环境 这个不是我做的.. 64位win7跑iis什么的最讨厌了
Project Backup 20130524 (* ̄▽ ̄)y 度娘姨妈结束 悠长假期到来
Visual Studio 2012好带感!! 我重新爱上了ASP.net!
晚上开荒h6 咕星人来请教一些细节问题 本咕在5组 负责5下 8上 12...等等一大串台子 昨天打了一晚陪2个t灭了很久 有几个问题 1.看视频里某些台子打完的时候是否要延迟起飞方便吃饲料? 如果5组需要延迟的话这个时间量大概是多少 2.作为一个dps绿水要吃么 (据说打到最后满场绿水没地方走 3.团队dps水平给个参考:大约h1打出三摊浸电水就结束了 没出第四摊 正常节奏打几个台子可以进入rush阶段 (这个主要是给指挥参考
Focus Macro /cast [@focus,exist,harm,nodead][]SkillName
Project Backup 20130508 (心照不宣)程序打着搞基的标题被老师看到了很不爽....
CLoadLicList private void CLoadLicList() { int i = 0; Cn.Open(); SqlCommand cmd = new SqlCommand("select PName, LicID from T_Lic", Cn); SqlDataReader dr = cmd.ExecuteReader(); while (dr.Read()) { lvLic.Items.Add(dr[0].ToString()); lvLic.Items[i].SubItems.Add(dr[1].ToString()); i++; } dr.Close(); Cn.Close(); }
[关于自增长主键] 如何取得下一个标识规范的主键值 主键名id 类型Int 标识规范True 标识增量1 标识种子1 现已存在id 1-10 10条数据 那么可以预见下一次添加id为11 请问有没有相关查询语句能够直接返回这个11 如果有的话怎么写 先谢了
度娘又狂暴了 (为什么)不就一个签到机 无限返回验证码又是什么情况 难道是增加了useragent判定..?
unknown runtime error 自动签到器出bug断签了 今天才发现
还有2周.. 5.3 完成ui设计 5.4-5.5 补完逻辑架构 5.6 开始写论文! 一周搞定.. 5.17杀头日
怒删IIS! 开着IIS服务器我的破本子连饥荒都跑不动了 谁它阿姨的规定一定要用IIS跑ASP.net的啊啊啊!!! 这设定太不科学了!!! (钻角落研究Apache去..
饥荒14版 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fpan.baidu.com%2Fshare%2Flink%3Fshareid%3D436891%26uk%3D4213943399&urlrefer=d589c87e076e51b187abde62a03ea2d8
我等你 不管发生什么
不得不浮夸! 业务逻辑层做再好能吃么 还不如美化UI忽悠忽悠老师 啐您阿姨的
进了冒险模式是不是地图就不遵循最初的自定义世界设置了 rt.. 感觉瞬间全lots的资源变少了
tuning.lua
[Mod]InfiniteClothes \InfiniteClothes\scripts\prefabs\hats.lua function MakeHat(name) local fname = "hat_"..name local symname = name.."hat" local texture = "data/inventoryimages/"..symname..".tex" local prefabname = symname local assets= { Asset("ANIM", "data/anim/"..fname..".zip"), Asset("IMAGE", texture), } local function onequip(inst, owner) owner.AnimState:OverrideSymbol("swap_hat", fname, "swap_hat") owner.AnimState:Show("HAT") owner.AnimState:Show("HAT_HAIR") owner.AnimState:Hide("HAIR_NOHAT") owner.AnimState:Hide("HAIR") if inst.components.fueled then --inst.components.fueled:StartConsuming() end end local function onunequip(inst, owner) owner.AnimState:Hide("HAT") owner.AnimState:Hide("HAT_HAIR") owner.AnimState:Show("HAIR_NOHAT") owner.AnimState:Show("HAIR") if inst.components.fueled then --inst.components.fueled:StopConsuming() end end local function opentop_onequip(inst, owner) owner.AnimState:OverrideSymbol("swap_hat", fname, "swap_hat") owner.AnimState:Show("HAT") owner.AnimState:Hide("HAT_HAIR") owner.AnimState:Show("HAIR_NOHAT") owner.AnimState:Show("HAIR") if inst.components.fueled then --inst.components.fueled:StartConsuming() end end local function simple() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() MakeInventoryPhysics(inst) inst.AnimState:SetBank(symname) inst.AnimState:SetBuild(fname) inst.AnimState:PlayAnimation("anim") inst:AddTag("hat") inst:AddComponent("inspectable") inst:AddComponent("inventoryitem") inst:AddComponent("tradable") inst:AddComponent("equippable") inst.components.equippable.equipslot = EQUIPSLOTS.HEAD inst.components.equippable:SetOnEquip( onequip ) inst.components.equippable:SetOnUnequip( onunequip ) return inst end local function bee() local inst = simple() inst:AddComponent("armor") inst.components.armor:InitCondition(TUNING.ARMOR_BEEHAT, TUNING.ARMOR_BEEHAT_ABSORPTION) inst.components.armor:SetTags({"bee"}) return inst end local function generic_perish(inst) --inst:Remove() end local function earmuffs() local inst = simple() inst:AddComponent("insulator") inst.components.insulator.insulation = TUNING.INSULATION_SMALL inst.components.equippable:SetOnEquip( opentop_onequip ) --inst:AddComponent("fueled") --inst.components.fueled.fueltype = "USAGE" --inst.components.fueled:InitializeFuelLevel(TUNING.EARMUFF_PERISHTIME) --inst.components.fueled:SetDepletedFn(generic_perish) return inst end local function winter() local inst = simple() inst:AddComponent("dapperness") inst.components.dapperness.dapperness = TUNING.DAPPERNESS_TINY inst:AddComponent("insulator") inst.components.insulator.insulation = TUNING.INSULATION_MED --inst:AddComponent("fueled") --inst.components.fueled.fueltype = "USAGE" --inst.components.fueled:InitializeFuelLevel(TUNING.WINTERHAT_PERISHTIME) --inst.components.fueled:SetDepletedFn(generic_perish) return inst end local function football() local inst = simple() inst:AddComponent("armor") inst.components.armor:InitCondition(TUNING.ARMOR_FOOTBALLHAT, TUNING.ARMOR_FOOTBALLHAT_ABSORPTION) return inst end local function feather_equip(inst, owner) onequip(inst, owner) local ground = GetWorld() if ground and ground.components.birdspawner then ground.components.birdspawner:SetSpawnTimes(TUNING.BIRD_SPAWN_DELAY_FEATHERHAT) ground.components.birdspawner:SetMaxBirds(TUNING.BIRD_SPAWN_MAX_FEATHERHAT) end end local function feather_unequip(inst, owner) onunequip(inst, owner) local ground = GetWorld() if ground and ground.components.birdspawner then ground.components.birdspawner:SetSpawnTimes(TUNING.BIRD_SPAWN_DELAY) ground.components.birdspawner:SetMaxBirds(TUNING.BIRD_SPAWN_MAX) end end local function feather() local inst = simple() inst:AddComponent("dapperness") inst.components.dapperness.dapperness = TUNING.DAPPERNESS_SMALL inst.components.equippable:SetOnEquip( feather_equip ) inst.components.equippable:SetOnUnequip( feather_unequip ) --inst:AddComponent("fueled") --inst.components.fueled.fueltype = "USAGE" --inst.components.fueled:InitializeFuelLevel(TUNING.FEATHERHAT_PERISHTIME) --inst.components.fueled:SetDepletedFn(generic_perish) return inst end local function beefalo_equip(inst, owner) onequip(inst, owner) owner:AddTag("beefalo") end local function beefalo_unequip(inst, owner) onunequip(inst, owner) owner:RemoveTag("beefalo") end local function beefalo() local inst = simple() inst.components.equippable:SetOnEquip( beefalo_equip ) inst.components.equippable:SetOnUnequip( beefalo_unequip ) inst:AddComponent("insulator") inst.components.insulator.insulation = TUNING.INSULATION_LARGE --inst:AddComponent("fueled") --inst.components.fueled.fueltype = "USAGE" --inst.components.fueled:InitializeFuelLevel(TUNING.BEEFALOHAT_PERISHTIME) --inst.components.fueled:SetDepletedFn(generic_perish) return inst end local function walrus() local inst = simple() inst:AddComponent("dapperness") inst.components.dapperness.dapperness = TUNING.DAPPERNESS_LARGE inst:AddComponent("insulator") inst.components.insulator.insulation = TUNING.INSULATION_MED --inst:AddComponent("fueled") --inst.components.fueled.fueltype = "USAGE" --inst.components.fueled:InitializeFuelLevel(TUNING.WALRUSHAT_PERISHTIME) --inst.components.fueled:SetDepletedFn(generic_perish) return inst end local function miner_equip(inst, owner) onequip(inst, owner) inst.Light:Enable(true) owner.SoundEmitter:PlaySound("dontstarve/common/switch_toggle") end local function miner_unequip(inst, owner) onunequip(inst, owner) owner.SoundEmitter:PlaySound("dontstarve/common/switch_toggle") inst.Light:Enable(false) end local function miner_perish(inst) local owner = inst.components.inventoryitem and inst.components.inventoryitem.owner if owner then --owner:PushEvent("torchranout", {torch = inst}) end --inst:Remove() if owner and owner.components.inventory then local strawhat = SpawnPrefab("strawhat") --owner.components.inventory:GiveItem(strawhat) end end local function miner_drop(inst) inst.Light:Enable(false) end local function miner() local inst = simple() local light = inst.entity:AddLight() light:SetFalloff(0.4) light:SetIntensity(.7) light:SetRadius(2.5) light:SetColour(180/255, 195/255, 150/255) light:Enable(false) inst.components.inventoryitem:SetOnDroppedFn( miner_drop ) inst.components.equippable:SetOnEquip( miner_equip ) inst.components.equippable:SetOnUnequip( miner_unequip ) --inst:AddComponent("fueled") --inst.components.fueled.fueltype = "MINERHAT" --inst.components.fueled:InitializeFuelLevel(TUNING.MINERHAT_LIGHTTIME) --inst.components.fueled:SetDepletedFn(miner_perish) return inst end local function spider_disable(inst) if inst.updatetask then inst.updatetask:Cancel() inst.updatetask = nil end local owner = inst.components.inventoryitem and inst.components.inventoryitem.owner if owner and owner.components.leader then owner:RemoveTag("monster") for k,v in pairs(owner.components.leader.followers) do if k:HasTag("spider") and k.components.combat then k.components.combat:SuggestTarget(owner) end end owner.components.leader:RemoveFollowersByTag("spider") end end local function spider_update(inst) local owner = inst.components.inventoryitem and inst.components.inventoryitem.owner if owner and owner.components.leader then owner.components.leader:RemoveFollowersByTag("pig") local x,y,z = owner.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, TUNING.SPIDERHAT_RANGE, {"spider"}) for k,v in pairs(ents) do if v.components.follower and not v.components.follower.leader and not owner.components.leader:IsFollower(v) and owner.components.leader.numfollowers < 10 then owner.components.leader:AddFollower(v) end end end end local function spider_enable(inst) local owner = inst.components.inventoryitem and inst.components.inventoryitem.owner if owner and owner.components.leader then owner.components.leader:RemoveFollowersByTag("pig") owner:AddTag("monster") end inst.updatetask = inst:DoPeriodicTask(0.5, spider_update, 1) end local function spider_equip(inst, owner) onequip(inst, owner) spider_enable(inst) end local function spider_unequip(inst, owner) onunequip(inst, owner) spider_disable(inst) end local function spider_perish(inst) --spider_disable(inst) --inst:Remove() end local function top() local inst = simple() inst:AddComponent("dapperness") inst.components.dapperness.dapperness = TUNING.DAPPERNESS_MED --inst:AddComponent("fueled") --inst.components.fueled.fueltype = "USAGE" --inst.components.fueled:InitializeFuelLevel(TUNING.TOPHAT_PERISHTIME) --inst.components.fueled:SetDepletedFn(spider_perish) return inst end local function spider() local inst = simple() inst:AddComponent("dapperness") inst.components.dapperness.dapperness = -TUNING.DAPPERNESS_SMALL inst.components.inventoryitem:SetOnDroppedFn( spider_disable ) inst.components.equippable:SetOnEquip( spider_equip ) inst.components.equippable:SetOnUnequip( spider_unequip ) --inst:AddComponent("fueled") --inst.components.fueled.fueltype = "SPIDERHAT" --inst.components.fueled:InitializeFuelLevel(TUNING.SPIDERHAT_PERISHTIME) --inst.components.fueled:SetDepletedFn(spider_perish) return inst end local function bush() local inst = simple() inst:AddTag("hide") inst.components.inventoryitem.foleysound = "dontstarve/movement/foley/bushhat" return inst end local function flower() local inst = simple() inst:AddComponent("dapperness") inst.components.dapperness.dapperness = TUNING.DAPPERNESS_TINY inst:AddComponent("edible") inst.components.edible.healthvalue = TUNING.HEALING_SMALL inst.components.edible.hungervalue = 0 inst.components.edible.sanityvalue = TUNING.SANITY_SMALL inst.components.edible.foodtype = "VEGGIE" inst:AddComponent("perishable") inst.components.perishable:SetPerishTime(TUNING.PERISH_FAST) inst.components.perishable:StartPerishing() inst.components.perishable:SetOnPerishFn(generic_perish) inst.components.equippable:SetOnEquip( opentop_onequip ) return inst end local fn = nil local prefabs = nil if name == "bee" then fn = bee elseif name == "top" then fn = top elseif name == "feather" then fn = feather elseif name == "football" then fn = football elseif name == "flower" then fn = flower elseif name == "spider" then fn = spider elseif name == "miner" then fn = miner prefabs = { "strawhat", } elseif name == "earmuffs" then fn = earmuffs elseif name == "winter" then fn = winter elseif name == "beefalo" then fn = beefalo elseif name == "bush" then fn = bush elseif name == "walrus" then fn = walrus end return Prefab( "common/inventory/"..prefabname, fn or simple, assets, prefabs) end return MakeHat("straw"), MakeHat("top"), MakeHat("beefalo"), MakeHat("feather"), MakeHat("bee"), MakeHat("miner"), MakeHat("spider"), MakeHat("football"), MakeHat("earmuffs"), MakeHat("winter"), MakeHat("bush"), MakeHat("flower"), MakeHat("walrus")
九院一如既往的坑爹 啐
main.lua --小地图全开 TheInput:AddKeyUpHandler(KEY_M, function() local MainCharacter = TheSim:FindFirstEntityWithTag("player") local map = TheSim:FindFirstEntityWithTag("minimap") if MainCharacter and map then local x, y, z = MainCharacter.Transform:GetWorldPosition() map.MiniMap:ShowArea(x, y, z, 10000) end end )
催眠笛子好用么 看了很多帖子都说这玩意是神器 可是玩了50多days一个曼德拉都没见过 (也许是我不喜欢跑地图跑太远 顺便问下这玩意有耐久度么 还是永久存在的道具
3.41和3.5德鲁伊的闪电链有区别么 我怎么觉得3.5的闪电链多了一两跳的感觉
3.5的大树忧伤了 加了个110的拉链子巫医结果漏成shi了.. 速科技岂不是废了
话说. 这版本dot机制改了什么 无意中发现鼠标移到dot上看提示 那个每1.xx秒造成***点伤害 1.xx这个dot周期会随加速等级变化 比如说75月能挂月火 显示1.7秒 一发愤怒进月食 原本的月火伤害周期就变成了1.4x秒 如果再触发惊怖精华之类的加速sp之后 伤害周期会变成1.2x 是插件的错觉还是加速等级实时作用于dot了..
挖槽天亮了 对着c#过了一晚上!?>
求助: 每次用Streamwriter类都会发生这样的状况.. 程序第一次运行没问题 什么都不做(没有调用到声明streamwriter的函数) 关闭之后 下一次运行就会提示文件被占用 声明的sw实例使用之后都用了close(); 把相关streamwriter语句注释掉之后问题就消失了 系统是64位win7 试过unlocker解锁文件也没用 文件被占用一段时间之后恢复正常 另外用任务管理器强行关掉相关进程也没用 有时候进程列表里没有 就是会出现一些文件被莫名占用的情况 求解决方案
节日快乐 今天 还有明天
我记得有人说金刚狼暴击不吸血.. 今天测试了一下 1L
简直就是个小型数据库..增删改查
求助:炒饭爆发宏绑月火坑爹了 #showtooltip 超凡之盟 /cast 超凡之盟 /cast 生命之血 /cast 月火术 很久以前这个宏一直用的好好的 从wy上周修了空调开始就经常会发生炒饭开启之后只挂上月火挂不上阳炎的情况(命中已满 插件无miss提示 不知道是不是加了生命之血的关系 (理论上草药急速不占***不会影响 现在一定要在上一个***转完之后再停滞个大约1秒钟才能保证按此宏挂上双dot 稍一手快就只有月火 这是为什么..
藏点东西 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fvga.zol.com.cn%2F176%2F1769287_all.html&urlrefer=ed671eaed77f218a8dedb068bb9f0491
萌货寻一圣骑搭子长期远征 要求: 学过挑衅 其余无 2L自爆
老头子给力!! 今年不用纠结绩点了
那啥.. 曾经的绝版泳装马上开团了 就是11年炼金出了之后就绝版的那套 来自@DN本源计划
一团黄色的东西飞出去了! 自从有了新版蛋壳圣骑 麻麻再也不担心一团黄色的东西飞出去了
张辉光芒照耀世界
小道消息明天更新158 报复社会的速度 最后几个小时了.. 应该
快来陪窝虐天梯! 壮哉我大尤里卡 (心照不宣)底裤打我头上100一下 火球扔我头上2000 老娘14w血你们慢慢打
编译还没考完就更新了 泥煤.. 还我yo子套
屁股痛就给我出去走!! 走了一天居然不疼了
2013.2.14 拍个爪子!
下模拟器玩gba去 我自己玩小学生游戏去 哼
点我死一个小学生 死死死 都特码去死
[弱弱的问下] 只进角色选择画面能知道有木有回归者奖励么 因为考试周加上实习荒废了将近一个月.. 掐手指加上脚趾算了算一个月的日子差不多快到了 这图是会长刚截的估计不上线的天数介于28和29之间.. 求解回归者奖励到底是28天还是30天还是31天 现在上去看一下会不会怀孕
话说质子这货的特点是什么.. 求全方位解析 偶尔见到个路人7波一过开始堆质子海 1级兵 不便宜 升级之后100点混乱伤害 攻速略忧伤 混乱伤害是不错 作为后排脆皮那点射程稳妥么
今天绝对是我史上智商最低的一天!!!!!!!!!!! 出门找贼船 半小时 上贼船 再浪费半小时 下了贼船走了15分钟才找到 楼下等媳妇 呆错门牌 差点被媳妇她妈逮到 必胜客 吃饭 点了个煞笔牛排 油死爹 结账 刷卡 没钱 换张卡 还没钱 hll付俩毛老头走人 HappyLemon对着出货的大姐点单 被鄙视 喝完带冰柠檬弹珠肚子恶疼半小时至少!!! 大众书局折腾招财猫被店员威胁弄坏赔两百 尼玛塑料做的招财猫要两百? 国产品质迪拜价钱? 世纪大道看到一老弱病残孕电梯怒上 结果发现尼玛不是地铁站是银行商务楼 下楼做了个电梯美其名曰费做功省力 真尼玛好玩
夏天再见. 走..领证去
大学四年最后一战 编译原理go
down your aunt's snow!
不开除小学生程序员不充钱!!! 玛德刚对沙漠龙有那么点曙光了又给我来玩报错
小学生程序员你要弱智成什么鸟样!!! 玛德! 切个输入法都报错! 我的票子!! 尼玛.. 有完没完 又跟搜狗搞不清楚了!
买瓶可乐都被噱.. 抽那阿姨额奖
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