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s&s八成是因为太优秀了所以没在二代出现 在一代时唯一的弱点就是射速,但射速说起来也比dahl和jakobs tediore强。
最近发布的borderlands新作 s&s 会否回归? 看起来有雅典娜,那么就有atlas的戏份,s&s的消失会否也会做以说明呢?
如果二代有s&s的话,那么会是怎样的厂商特征呢? 会是低后座力和低摇晃度吗?让枪身部分都加上稳定器组件?或者变成全部武器可以蓄力射击?
Tales from the Borderlands Unveil Coming at SXSW by Evan Campbell Telltale Games and Gearbox Software will pull back the curtain on Tales from the Borderlands at SXSW next month and discuss the first details about the upcoming episodic game series. According to the SXSW schedule, the panel will delve into how the two development studios started working together on the downloadable game — slated for release later this year — as well as showcase the "first glimpses of how this story will be told." The group of hosts for the Tales from the Borderlands talk includes Gearbox President Randy Pitchford, Borderlands franchise director Matthew Armstrong, Borderlands 2 writer Anthony Burch, and Kevin Bruner and Harrison Pink, both of Telltale. 07:51Tales from the Borderlands: A Young Handsome Jack? Tales from the Borderlands was announced late last year, with Telltale developing the downloadable title and Gearbox consulting. It follows the story of both existing characters and new wannabe vault hunters in the Borderlands universe. Pitchford recently discussed how Borderlands 3 isn't in development at this time, highlighting Tales from the Borderlands as how the franchise is currently expanding. IGN will cover SXSW next month, so stay tuned for more from the expo and additional details on Tales from the Borderlands.
Next-Gen Gearbox Title to be Announced This Year Or is it from another franchise? by Luke Karmali Editor's Note - This story originally inferred that Pitchford's tweet was in specific reference to the Borderlands franchise, which is not the case. It's now been updated to reflect the ambiguity with which the statement was made. Apologies for any confusion caused. Gearbox is planning to reveal its first proper next-gen title later this year, leading to speculation that a new Borderlands could be on the way. That's according to the CEO of the studio Randy Pitchford, who explained on Twitter that it's looking fairly likely a reveal will happen this year, though he stopped short of specifying what platform or franchise the project would revolve around. @TheFerns15 We're working on next-gen. Platforms TBD. We'll probably announce something later this year. — Randy Pitchford (@DuvalMagic) March 28, 2014 What's interesting is the news that a next-gen project is in the works at Gearbox, as we heard in February that Borderlands 3 wasn't in development at the studio. It seems unlikely that a turnaround has happened so quickly, so does this mean the next entry in the franchise will be a spin-off or prequel of sorts? Or is this a new franchise altogether? The final DLC for Borderlands 2 was recently revealed and, considering that the game is now officially the highest-selling 2K game in history, it's hardly surprising a follow up of some variety is on the cards. As soon as we know more, we'll let you know. In the meantime, we've got the upcoming episodic Tales from the Borderlands and the Vita port of Borderlands 2 to keep us occupied.
[IGN]Tales From The Borderlands Story and Gameplay Details Two versions of the same story. by Luke Karmali Telltale Games has revealed the first details about Tales from the Borderlands, along with some of its gameplay mechanics. Taking place after the events of Borderlands 2, Tales is set to feature two contrasting sides of a story from con-artist Fiona and Hyperion worker Rhys. It'll then be up to players to tell who, if anyone, is being honest. Telltale co-founder Kevin Bruner explained during an SXSW panel (via Polygon) that, "You never really play what actually happened, you're playing this Big Fish version of what happened." As you'd expect from an affair set in Pandora, there'll once again be an emphasis on humour, and shooting will be a key part of the gameplay. While familiar characters will make an appearance, apparently they won't be the focus, which does sort of pour cold water on our theory that we'd explore the tale of a young Handsome Jack. This is a side-story set in the same universe. Tales from the Borderlands was announced late last year, with Telltale developing the downloadable title and Gearbox consulting. It's actually pretty interesting how it came about. It follows the story of both existing characters and new wannabe vault hunters in the Borderlands universe. Pitchford recently discussed how Borderlands 3 isn't in development at this time, highlighting Tales from the Borderlands as how the franchise is currently expanding.
[borderlands]行刑者速狗斯拉 视频来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fv.youku.com%2Fv_show%2Fid_XMjgyNDQzMDY4.html&urlrefer=ee88b41ff02bbb070c5bf4c397504d2c
[borderlands]大锤霰弹的用法 视频来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fv.youku.com%2Fv_show%2Fid_XMjIyNTU2ODc2.html&urlrefer=6b1452d4bf7424741816b1eb9d5c19ce
[borderlands 2]很卡的联机视频 视频来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fv.youku.com%2Fv_show%2Fid_XNTk3Nzk0NDMy.html&urlrefer=fd3303d6524dc1d87025c0185a932f8d
[Borderlands]Fury! 视频来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fv.youku.com%2Fv_show%2Fid_XNjUxMTUyMDcy.html&urlrefer=e9ef56c10a789058726c0466dfe8634f
REAL ZERO
[CLASS MOD讨论贴](Maya/Siren)女妖 & Banshee 女妖基础MOD形态:
朋友们留下steam id
(吧主留情 亲人走失 寻人启示) 朋友家里老人失踪 姓名 董洪万 年龄 58 出门穿黑裤子 黑衣服 精神异常人士。 有线索者请联系15941736337 杨先生 有重谢。
黑暗领域II,联机的请留下Steam ID 我的ID UN07
伊朗Shahed 278轻型直升机 The Shahed 278 (also known as the OH-78) is a locally designed Iranian light helicopter with a combination of components of several helicopter-types, visibly similar to the Bell 206. Reported to have made its maiden flight between 1997 and 1998, and accumulated 200 flight hours by March 2001, the Shahed 278 was publically displayed for the first time in 2002.
伊朗“使者”灵巧炸弹 “使者”灵巧炸弹由伊朗国防部的武器专家研制,可使用现服役于伊朗伊斯兰共和国空军的F-4“幻影Ⅱ”战斗机和F-5E“虎Ⅱ”式直升机投放。 伊朗第一代空射型精确制导弹药“使者”是由伊朗国防部的一些导弹制造公司研制的。首种精确制导弹药是GBU-67/9A“力量”炸弹,一种无动力光电制导滑翔炸弹,采用2000磅级Mk84炸弹的壳体。同一时期,伊朗还研制出一种名为Zoobin的动力防区外炸弹。
伊朗直升机Shahed 274\285 Development of the Shahed 274 helicopter is reported to have been undertaken by the Pasdaran, or Revolutionary Guards. The organisation may also be responsible for a new transport helicopter. IRGC SHAHED 274 TYPE: light utility helicopter. PROGRAMME: Sponsored (as X-5) by the Institute ol Industrial Research and Development of the IRGC; reportedly due to have made its first flight in 1997. First aircraft (71-832) handed over to IRGC 16 September 1999. International public debut, in Tehran, 30 December 2000. At least two more (74-001 and -002) in service by end of 2001. Further public appearance in air show on Kish Island, October/ November 2002. Current status uncertain. CUSTOMERS: Total of 20 (other sources suggest 30) were reportedly planned to be built by end of 2004. DESIGN FEATURES: Two-blade main and tail rotors; fully enclosed cabin and tailboom; upper and lower vertical fins. Intended applications include observation, rescue and light cargo-carrying. LANDING GEAR: Twin-skid type. POWER PLANT: One 313kW Roils-Royce 250-C20B turboshaft. ACCOMMODATION: Seats for five persons including pilot. Forward-opening crew door and passenger door each side; baggage door aft of latter on port side.
伊朗基洛级潜艇
伊朗各式地图搜集帖
【申请合并】申请将borderlands2吧合并至无主之地2吧 提交申请将borderlands2吧合并至无主之地2吧。 合并后贴吧吧主: chenwenliang22 卖油馍头叻 T611AM 是否已与各吧吧主协商达成一致意见:是 是否已经转移需要保留的内容:是 申请贴吧合并的原因:无主之地2和borderlands2是同一款游戏的中英文译法,目前无主之地2吧有大量用户群和丰富资源,而borderlands2吧基本都是水贴,且主要的非水贴都已经转移至无主之地2吧。
你认为杰克最适合跟谁配对? SARA? 珍妮? 安吉利斯?
你给《黑暗领域2》几分? 加入满分10分的话?
[讨论]团队战龙虾构想自由讨论 一楼是神么?
[新闻]官方网站开通BL2专设信息资讯页面
官方释出概念设计图两张
[八卦]这一刀位置正好
【新视频】IGN噩梦日视频 1L留白
预售海报【国际版9-22发售】
《黑暗领域II》PC豪华开盒照 台版~
[新闻]官方的问答Vol4 1L
[参与]你认为无主之地2的首发游戏容量应该是多少?
[失望]官方推的抽奖没中 中奖者: @Erbsdawordb @Ikorai @cave_bo @TechGamer64 @zaktar!
[求助]无主之地2新访谈出炉,求翻译人士 1l
嗯,申请吧主中,请大家支持 雪走求支援~ @snowalk2
[周边]桌面汇总贴
[周边]来看看Gearbox的公司年会(圣诞聚会)吧!
[News]开发组成员受访侃谈小吵闹 Interview: The "Borderlands 2" Team Talks Claptrap, Plus an Exclusive Image! Everybody loves Claptrap, despite his small stature, the fast-talking robot assistant played a big part in shaping the Borderlands universe that we all know and love. With Borderlands 2 on the horizon, we wanted to know a little more about how the wise-cracking robot's role in the sequel. Then THAT got us wondering, where did Claptrap even come from? We asked some of the guys at Gearbox — CEO Randy Pitchford, CCO Brian Martel, producer Matt Charles, and writer Anthony Burch — to tell us a little bit more about what goes into designing a character like Claptrap, its humble beginnings, and find out a little more about his role in Borderlands 2. Complex: This is a broad question: What was the original idea behind the Claptrap? Brian Martel: Claptrap originated from a joke. One of our concept artists, Lorin Wood, ended up posting a quick sketch of a robot as a joke. He was joking around on another project we were working on and posted the sketch in one of the projects tasks. We all instantly imagined it in the world of Borderlands and had him do a few more riffs on the original concept and that was how Claptrap was born. Complex: Can you describe some of the earlier versions of Claptrap? How did it evolve Complex: from your original concept into the final version. Martel: He was originally drawn in a much more sci-fi art style but in regards to shape and form, he has stayed very similar to the original sketches. Complex: Can you talk about how you worked with voice actor David Eddings to create Claptrap's voice? Was he always supposed to be so chipper, or did that evolve over time? Martel: Well David actually works here at Gearbox as our VP of Business Development and Licensing. He has always had an eccentric persona and a lot of that carried over with the direction he was given for the voice. Those features can be seen and heard by the player as it resonates so well in the game. Complex: It see***ike the team was confident that the Claptrap was going to become a popular character - It was used to promote the original Borderlands before it was even released - at what point did you realize that you had made something that was going to stick? Martel: We honestly had no idea. He has quite the personality in the game but we decided to have some fun and make some Claptrap shorts internally. We fell in love with them and wanted to share them with the world and has evolved into something that people truly love watching which we greatly appreciate! Complex: The Claptrap seems to have become the unofficial mascot of the Borderlands franchise: How do you think the Claptrap has helped to shape the identity of the original? Martel: Claptrap is huge to the world and the story and we think he is just one part that has helped create a unique identity for Borderlands. We still feel the other cast, the gameplay, the art style, etc all play a huge role in creating this franchise and an amazing world for Claptrap to reside in. Complex: What kind of role do the Claptraps play in Borderlands 2? Is there pressure to use them more or pur them in a more prominent role since they've become a popular part of the franchise. Anthony Burch: Remember the Claptrap unit you first met upon arriving in Fyrestone? Well, he’s the only CL4P-TP in existence anymore. The Hyperion Corporation destroyed his entire product line, and so Claptrap is on his own, personal quest to destroy Hyperion and get revenge for all his fallen brethren. Since he’s Claptrap, however, his “vengeance” usually takes the form of petty vandalism and poorly thought out insults. Given Claptrap’s popularity, he just sort of naturally fell into a position of quasi-importance in Borderlands 2’s story – there was no external pressure to give him more stuff than we’d already planned for him, or anything. Complex: Do you approach making characters for a franchise like Borderlands differ from working with something darker like Aliens: Colonial Marines? You're designing robots in both cases but obviously they need to evoke very different feelings from players. Burch: Robots in the Aliens universe are not allowed to hump air conditioning units. This is the only difference. Complex: Last question: Do you think that, maybe somewhere down the line, we'll ever get a chance to play as a Claptrap? Matt Charles: Hah! That would be bizarre, but perhaps it’s too early for me to rule anything out…
[周边]2代主角打印张贴用大脸图
Gearbox的各种动作采集以及选秀图片
[News]官方商店的海报新品 貌似是第一张塞壬海报
[News]1月28日的新访谈 Exclusive: Robots, revamping, and rearming; a Q&A with the developers of Borderlands 2 Developers from Gearbox Software, the developers of the Borderlands games, talk robots, Borderlands 2, and the health of the industry.For those familiar with the original Borderlands, arguably the one character that has the most iconic and lasting appeal is that of Claptrap, the robot—or robots—that populate the landscape of Pandora (Search your feelings Lilith fans, you know it to be true). They were there to offer quests, lead you to hidden items, and offer a bit of comic relief–before they decide to eliminate all of us puny human meat sacks in the DLC “Claptrap’s New Robot Revolution,” of course, but even then they tended to entertain while they ate organic justice and exploded with a satisfying “boom.” When the original Borderlands was released in 2009, many had high hopes for it, but few expected it to explode the way it did. Within the first two months of its release, the game had sold 2 million copies–a number that would classify it as a success. Two months later, it had sold another million, cementing it as a true hit. At last count, the game had recorded 4.5 million in sales, making it somewhat elite. So a sequel was not only welcome, but expected. And while the original game snuck up and surprised almost everyone (except maybe the developers Gearbox Software and publisher 2K Games), the sequel has some high expectations when it does NOT come out on July 20 (more on that later). When it does hit shelves, the game will feature several new upgrades, improvements, and a much bigger role for the sole remaining Claptrap. We talked with Gearbox President & CEO Randy Pitchford, Executive VP & Chief Creative Officer Brian Martel, Borderlands 2 Writer Anthony Burch, and Producer Matt Charles about what to expect from Claptrap, how the development between the original and sequel has changed, and how the industry as a whole is looking from Gearbox’s side of the fence.What can we expect from the Claptraps in Borderlands 2? [Anthony Birch, writer] You can expect all but one of them to be dead, for starters. The game opens with Claptrap – the very first one you met in BL1 – in the unenviable position of being the last of his kind. The Hyperion Corporation ordered the extermination of the entire CL4P-TP product line, and our Claptrap is hungry for revenge against his creators. He’s kind of like Rutger Hauer’s in Blade Runner, only minus the bleached blonde hair, moral ambiguity, and sex appeal. How will the events of the “Robot Revolution” DLC shade the story of Borderlands 2? [AB] You won’t need to have played the Robot Revolution DLC to understand Claptrap’s place in Borderlands 2, but it certainly doesn’t hurt. Hyperion ordered the extermination of the CL4P-TP line as an answer to the events of the robot revolution.
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