Flag_ging Flag_ging
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转一个n网的mod,可以解决场景卡顿掉帧问题 就是更改了游戏引擎的设置,亲测能解决咋没人转 原贴http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.nexusmods.com%2Flordsofthefallen2023%2Fmods%2F6&urlrefer=09aa93f83de577702d671edbfc22251a 打开C:\Users\%username%\AppData\Local\LOTF2\Saved\Config\Windows\Engine.ini 把下面的设置加到到最底部 [/Script/Engine.RendererSettings] r.CreateShaderOnLoad=1 niagara.CreateShadersOnLoad=1 D3D12.AsyncDeferredDeletion=1 D3D11.AdjustTexturePoolSizeBasedOnBudget=1 D3D11.AsyncDeferredDeletion=1 D3D11.ResidencyManagement=1 FX.AllowAsyncTick=1 FX.BatchAsync=1 FX.AllowGPUParticles=1 FX.EarlyScheduleAsync=1 FX.FXAllowParticleMeshLODs=1 FX.NiagaraComponentPool.Enable=1 AllowAsyncRenderThreadUpdates=1 AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1 AllowAsyncRenderThreadUpdatesEditor=1 AudioThread.UseBackgroundThreadPool=1 AudioThread.EnableBatchProcessing=1 GeometryCache.OffloadUpdate=1 r.UniformBufferPooling=1 r.UseClusteredDeferredShading=1 r.ShaderPipelineCache.PreOptimizeEnabled=1 r.XGEShaderCompile=1 r.ForceAllCoresForShaderCompiling=1 r.AsyncCompute=1 r.AsyncPipelineCompile=1 r.UseVolumetricFogLDS=1 r.Emitter.FastPoolEnable=1 r.MultithreadedLightmapEncode=1 r.GTSyncType=1 r.HZB.BuildUseCompute=1 r.DontLimitOnBattery=1 r.AmbientOcclusion.AsyncComputeBudget=1 r.AOAsyncBuildQueue=1 r.ParallelRendering=1 r.ParallelShadows=1 r.ParallelTranslucency=1 r.ParallelVelocity=1 r.EnableAsyncComputeVolumetricFog=1 r.AllowDownsampledStandardTranslucency=1 r.Tonemapper.Sharpen=0 r.TemporalAASharpen=0 r.Shaders.Optimize=1 r.ShaderPipelineCache.ReportPSO=0 r.ShaderPipelineCache.LogPSO=0 r.ShaderPipelineCache.SaveBoundPSOLog=1 r.ShaderComplexity.CacheShaders=1 r.ShaderPipelineCache.SaveUserCache=1 r.ShaderPipelineCache.Enabled=1 r.Streaming.UseBackgroundThreadPool=1 r.Streaming.UseAsyncRequestsForDDC=1 r.Streaming.AmortizeCPUToGPUCopy=1 r.Streaming.UseNewMetrics=1 r.Streaming.DefragDynamicBounds=1 r.Streaming.LimitPoolSizeToVRAM=1 r.OneFrameThreadLag=1 r.UseFastIntersect=1 r.HairStrands.Cluster.Culling=1 [/Script/Engine.CollisionProfile] bRunAsyncTraceOnWorkerThread=True [/Script/Engine.StreamingSettings] s.AsyncLoadingThreadEnabled=True s.MinBulkDataSizeForAsyncLoading=0 s.ProcessPrestreamingRequests=1 [/Script/Engine.GarbageCollectionSettings] gc.CreateGCClusters=1 gc.MultithreadedDestructionEnabled=1 gc.ActorClusteringEnabled=1 gc.AllowParallelGC=1 gc.AssetClustreringEnabled=1 gc.BlueprintClusteringEnabled=1 [Slate] Slate.CacheRenderData=1 Slate.EnableWidgetCaching=1 [/Script/Engine.Engine] bAllowMultiThreadedShaderCompile=True tick.AllowAsyncComponentTicks=1 tick.AllowAsyncTickCleanup=1 tick.AllowAsyncTickDispatch=1 tick.AllowConcurrentTickQueue=1 tick.DoAsyncEndOfFrameTasks=1 [/Script/AkAudio.AkSettings] bEnableMultiCoreRendering=True [/Script/Engine.InputSettings] bEnableMouseSmoothing=False [CrashReportClient] bAgreeToCrashUpload=False bImplicitSend=False [Engine.ErrorHandling] bPromptForRemoteDebugging=False bPromptForRemoteDebugOnEnsure=False [Core.System] +Suppress=ScriptWarning +Suppress=Error +Suppress=ScriptLog +Suppress=Warning [Core.Log] LogPluginManager=all off LogMemory=all off LogAnalytics=all off LogPakFile=all off LogTemp=all off LogLinker=all off Global=all off 还有搞不清楚掉帧的就别洗了,开局是要加载没错,一会就发现很多场景动起来能从120掉到30帧,要不是看到这个差点弃了
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