酒已醉人未醉 酒已醉人未醉
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我是想不明白为什么有人会喜欢无驱逐舰的对局 说这话的八成都是些没怎么打过无驱逐舰的bbaby。驱逐舰是这游戏唯一能提供稳定视野的好么。 不妨假设以下情形: 第一,一个有航母的对局,这下好了,得益于新航母的nt机制,你要航母放水战就没有护猴宝,航母也很难持续提供两路的视野,同时走位也别想,但凡走位激进一点就是被航母盯防,然后被集火暴毙——最终整场对局就是演变为一群人拖刀互抛,还不见得能抛地尽兴。 第二,无航母的对局,这时候指望巡洋舰为你做视野吗? 显然是不现实的,假设双方有一方有高隐蔽巡洋,另一方没有,那这局的视野压制恐怕还不如驱逐暴毙的局。假设双方都有高隐蔽巡洋,你就会发现巡洋更不敢上去点亮了,为什么?因为本身10km左右的隐蔽互相撞亮以后生存率远小于驱逐舰互相撞亮,尤其是这时候双方战列舰由于都没目标打,手里都有炮,而巡洋舰不仅船大,还不像驱逐舰那样有核心……最终结果就是双方互蹲,直到某人沉不住气上来送了,或者因为没有视野预警被一波冲死。 第三,你当然可以指望其他能提供视野的船,比如潜艇,或者航战和航巡……问题是前者你不更是深恶痛绝,尤其是有某4501的局,后者吗,一方面没有稳定持续视野,另一方面也很好地通过正对落单者,把对局导向对蹲。
求助,更新以后小人贴图无法显示 开发者显示如下,而且在一直刷 Exception drawing AEXP_CatMaineCoon10194: System.MissingMethodException: Verse.Rot4 Verse.Rot4.get_East() at yayoAni.yayo.checkAni (Verse.Pawn pawn, UnityEngine.Vector3& pos, Verse.Rot4 rot) [0x0001b] in <5668d3fae6ea4ad6a6290de121cbd8b2>:0 at yayoAni.Patch_PawnRenderer_RenderPawnAt.Prefix (Verse.PawnRenderer __instance, Verse.Pawn ___pawn, UnityEngine.Vector3& drawLoc, System.Nullable`1[T] rotOverride, System.Boolean neverAimWeapon) [0x00028] in <5668d3fae6ea4ad6a6290de121cbd8b2>:0 at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch5(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool) at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <8c412d4a16f94d4cb337e846f2dee469>:0 at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.DrawAt_Patch1(Verse.Pawn,UnityEngine.Vector3,bool) at Verse.Thing.Draw () [0x00015] in <8c412d4a16f94d4cb337e846f2dee469>:0 at Verse.ThingWithComps.Draw () [0x0000e] in <8c412d4a16f94d4cb337e846f2dee469>:0 at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <8c412d4a16f94d4cb337e846f2dee469>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string) Verse.DynamicDrawManager:DrawDynamicThings () 然后和人物相关的按钮都点不了,一些ve的家具也点不了 (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch2 (Verse.Map) (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game) (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
有没有大佬知道这是啥情况 进游戏之后疯狂弹这个红字,但是有的比较早的存档就不会 Exception in UIRootUpdate: System.NullReferenceException: Object reference not set to an instance of an object at RimWorld.SkillRecord.CalculateTotallyDisabled () [0x00000] in <81af9f8a18324e17b286924a43555a7c>:0 at RimWorld.SkillRecord.get_TotallyDisabled () [0x00009] in <81af9f8a18324e17b286924a43555a7c>:0 at RimWorld.SkillRecord.get_Level () [0x00000] in <81af9f8a18324e17b286924a43555a7c>:0 at RimWorld.PriceUtility+<>c.<PawnQualityPriceFactor>b__5_0 (RimWorld.SkillRecord sk) [0x00000] in <81af9f8a18324e17b286924a43555a7c>:0 at System.Linq.Enumerable.Average[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) [0x00038] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at RimWorld.PriceUtility.PawnQualityPriceFactor (Verse.Pawn pawn, System.Text.StringBuilder explanation) [0x00097] in <81af9f8a18324e17b286924a43555a7c>:0 at (wrapper dynamic-method) RimWorld.StatWorker_MarketValue.RimWorld.StatWorker_MarketValue.GetValueUnfinalized_Patch1(RimWorld.StatWorker_MarketValue,RimWorld.StatRequest,bool) at (wrapper dynamic-method) RimWorld.StatWorker.RimWorld.StatWorker.GetValue_Patch0(RimWorld.StatWorker,RimWorld.StatRequest,bool) at RimWorld.StatWorker.GetValue (Verse.Thing thing, System.Boolean applyPostProcess) [0x00007] in <81af9f8a18324e17b286924a43555a7c>:0 at (wrapper dynamic-method) RimWorld.StatExtension.RimWorld.StatExtension.GetStatValue_Patch1(Verse.Thing,RimWorld.StatDef,bool) at Verse.Thing.get_MarketValue () [0x00000] in <81af9f8a18324e17b286924a43555a7c>:0 at RimWorld.WealthWatcher.ForceRecount (System.Boolean allowDuringInit) [0x0010c] in <81af9f8a18324e17b286924a43555a7c>:0 at RimWorld.WealthWatcher.RecountIfNeeded () [0x00019] in <81af9f8a18324e17b286924a43555a7c>:0 at RimWorld.WealthWatcher.get_WealthTotal () [0x00000] in <81af9f8a18324e17b286924a43555a7c>:0 at RimWorld.ExpectationsUtility.CurrentExpectationFor (Verse.Map m) [0x00000] in <81af9f8a18324e17b286924a43555a7c>:0 at RimWorld.IdeoBuildingPresenceDemand.AppliesTo (Verse.Map map) [0x0003c] in <81af9f8a18324e17b286924a43555a7c>:0 at RimWorld.Precept_Building+<GetAlerts>d__13.MoveNext () [0x00032] in <81af9f8a18324e17b286924a43555a7c>:0 at (wrapper dynamic-method) RimWorld.AlertsReadout.RimWorld.AlertsReadout.AlertsReadoutUpdate_Patch0(RimWorld.AlertsReadout) at RimWorld.UIRoot_Play.UIRootUpdate () [0x00020] in <81af9f8a18324e17b286924a43555a7c>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string) RimWorld.UIRoot_Play:UIRootUpdate () (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
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