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请求翻译大神 帮翻译 - New cast of characters with customized move sets. - New and customized events. - A whole new musical soundtrack. - New WoB and WoR overworld maps - Dialog script is over ten times as large as the original game. - Major original bugs fixed, many of the lesser ones as well. - WoB Colosseum added. - Soul Shrine boss medly event. - FFVI Advance menu and dialog text. - Longer Esper & Spell names. - Natural stat growth. - Stat raising items, ala Chrono Trigger & FFIV. - Character class names. - More Rare items, with uses. - Increased game difficulty. - Removed Level Averaging. - Removed Magicite level-up bonuses. - Different skills like Magic, Tools, Item etc. all take different time before initiating. - New Game + event. - New and customized maps. - A hundred or so added treasures. - Music plays uninterrupted (no battle music) in most non-overworld areas. - The 7 dragons replaced with Lord Envoy*s FFVI Advance Monsters Den counterparts. - Super bosses. - Imported BRR*s (instrument samples) from other games. - New monsters and bosses. (Sprites, battle scripts, stats) - Unique NPC sprites, and some very interesting characters. - New spells and spell animations, as well as weapon animations and graphics. - Hold "B" to sprint. - High MP costing Spells, and a fixed MP digit in the menu to compensate. - Near Fatal Status is changed to 1/4 HP from 1/8, to encourage more Desperation Attacks; Desperation Attacks is not limited to just once per battle per character. - New equipment and Relics. - All items have descriptions. - Well written dialog.
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