JOYGAO JOYGAO
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新版本要来了.强荐poeNullEffects优化软件及简单用法 随着版本不断更新.我的老爷机经过多次提升.还是跟不上版本的POE的要求. 目前我的CPU是速龙245双核心.N年前的U了.无奈换了4核965.4核955.三核710均失败.只能一直用!内存主板什么的要换就要全换掉!3.6勉强玩.3.7打各种补丁再勉强玩.3.8就开始玩的很苦了.3.9更是被卡死的经验不知道有多少.而且3.9还特意加了内存到15G.上了固态.依然玩的越来越卡 各种方法都试过.屏掉所有技能.泥人.FreePoeSmoother都不太理想.直到找到了poeNullEffects. poeNullEffects适用于任何POE版本.但是我搜了几天除了老腊肉的视频说了一下.没找到任何关于这软件的用法.. 经过几天研究测试.(我这只有初一的E文真的苦啊)把用法和大家说一下.希望老爷机的各位因各种原来.不能整机更换配置的,能跟的上POE的脚步. 首先优点: 不用屏掉技能.不用降画质.我这破电脑对FPS提升很大.而且优化的过程非常快. (PS:其实容易出问题的就是屏蔽补丁和泥人等修改,我是常年要用的.遇到过各种问题都出在这两样补丁上.) 缺点: 打T19看不到黑风暴和迷宫墙. 打T19看不到黑风暴和迷宫墙 打T19看不到黑风暴和迷宫墙 重要的事说三遍..别的都没问题.但黑风暴看不到.我试了种办法.都没有解决...也希望有朋友知道怎么解决的.麻烦提供下方案 下面说下用法: 打开后.Casual Mode这一页. 左边选择你的GGPK位置.OPEN打开.这一页很简单.点击Make Good.即可完成提升FPS.滑块最左是最大化提升FPS.点击一下很快就完成了.第二页Partides 这里是去除粒子特效的.打开后左边是备份.右边是去除方案.打开右边后我觉得看不到T19黑风暴问题可能出在这里. 第一个选项是删除所有粒子特效. 第二个是除了列表以外的全删除 第三个是只删除列表以内的特效 第二列这里我看到有把BOSS迷雾除外的.但是昨晚测试了19还是看不到黑风暴. 选好了.点击OK执行即可.我目前用的第二个方案 第三页Effet 打开后依次是备份.删除阴影.屏掉shiti.这个我没有去用.原作者的帖子里看到好像去阴影有问题.去阴影可以用FreePoeSmoother 第四页MISC 此页是导入导出POE音乐文件的.不用管. 这里简单两步后.接下来用FreePoeSmoother.去阴影.屏shiti再进一步优化.如果你成功打的上泥人补丁也可以.反正我是打泥人什么的各种游戏崩溃问题. 最后再用ggpk_defragment这个软件.把GGPK拖到这软件里.压缩下没必要的东西就好了.这一步要10几分钟吧. 用这方法玩了有10多天了.除了19黑风暴看不到.要找人打.或是找人带着路瞎眼打..别的还没遇到过问题. 不降画质.不用关技能.都能看的到.舒服了.. 大家有什么问题可以补充.软件网上都找的到.很小.在此就不传了. @banpencil @獨自承受寂寞 老水.老BAN.这个能申精吗.可以的给个吧 希望能帮到更多人.
GGG吃枣药丸.是时候来个流路心路总结了 (现在坐标版本3.9)断断续续玩了有6-7年了吧.有太多不舍.也有太多失望. 重点吐槽3.9! 开服一月吧.激情已经没了.这版是最没方向感的一版了.3.8以前有几个乐趣.主要是下矿.没油了打个T18.存满了再下矿.啥也不想打了就做装备.不一定要用.只是看词辍表玩.觉得有意思的做出来放着.各种欢乐还是蛮多的.3.9砍了化石,下矿无聊了.重新洗牌了与图战.又臭又长的前置任务.以我的速度要三天才能打一次T19.然后一共打了27次.一个觉醒燃烧.一个玉.两个守望.剩下全是头和手.手无一例外全黄.头全换点金.打19连个底子也弄不到..瞬间感觉真的无聊啊.然后无聊吧做装.又发现没有大师来补救,补足要神脸才能做了.存的几W改造动都不想动他...三大乐趣.下矿.做装.打18全部被强行无聊了. 3.9已经更新了硬件备战为的是好好体验新与图战.换了固态加了内存.但是不知道是因为什么还是这么卡.哪怕两次更新WIN7内存问题.还是一样.3.8至少我玩召唤和COC还可以正常升级下矿.这版这两个BD.根本下不了矿.打不了图.各种卡死.最搞笑的是龙卷弓号速刷的也各种卡死.唯一能升级的就只有地印套刀阵了.因为有药.不是很怕卡. 之前没改19难度.还有个目标.在用了10几次找人带过后.自己终于能1门过了.然后就在想要用哪些号去挑战着过.结果又削了难度..那么这版的方向在哪.?想升级的号升不动.下矿收益低很多也更卡.打图又神它么烦的前置.做装也没了动力.好吧.. 以下梦回0.XX版..跟关回忆梦回各种BD各种版本..
来了,你们慢慢翻 Path of Exile: War for the Atlas Major Features A mysterious entity, known only as The Elder, haunts the Atlas of Worlds, spreading decay and battling The Shaper for control. For more information about the War for the Atlas, check out http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.pathofexile.com%2Fwar&urlrefer=654beecb1d353c2830f8327024eaa89c Added 32 new maps including two new Unique maps. Added new boss fights with The Elder and his four Guardians. Introduced Shaped and Elder items. These items can only be obtained in areas where the Shaper or the Elder holds influence, or by defeating the Shaper or Elder themselves. Shaped and Elder items can obtain mods not found elsewhere, as well as higher-tier versions of some existing mods. Added a new quest: The Queen of the Sands. This quest can be obtained by talking to Petarus and Vanja in Act 9 after completing the prerequisite quest The Storm Blade. The Book of Skill quest reward for completing The Storm Blade has been moved to the Queen of the Sands. The Storm Blade now rewards players with their choice of several rare weapons. Added 48 new Unique items. Added 6 new Divination Cards designed by our supporters. Added a new Dexterity/Intelligence Skill Gem - Unearth: Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands. Added a new Dexterity Skill Gem - Cremation: A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. Added a new Intelligence/Dexterity Skill Gem - Bodyswap: Your body explodes, dealing spell damage in an area around you, and a targeted corpse also explodes, dealing damage around it. Your body is recreated at the location of the corpse. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated. Added a new Dexterity/Intelligence Skill Gem - Volatile Dead: Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. Vulnerability has been split into two skill gems - Vulnerability and Despair. Vulnerability, a Strength Skill Gem, curses all targets in an area, causing them to take increased physical damage and increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim. Despair, an Intelligence Skill Gem, curses all targets in an area, making them less resistant to chaos damage and causing them to take increased damage over time. Cursed enemies also take additional chaos damage when hit. Existing Vulnerability skill gems have become Despair. Added a new Intelligence Support Gem - Storm Barrier Support: Creates a barrier around you while you channel a supported skill. The barrier reduces the physical and lightning damage you take from hits, and grants you a chance to gain a power charge when hit. Added a new Dexterity Support Gem - Volley Support: Adds two projectiles to supported skills, and causes them to be fired from points to either side of you, in parallel. Projectiles Nova (found on Sire of Shards) will currently override the projectile source part of this support, however, this will change in a future patch. Added a new Intelligence Support Gem - Spell Cascade Support: Supported area-targeting skills will also target an area in front of and behind your initial target. Added a new Strength Support Gem - Ancestral Call Support: Supported single-target melee skills targets two additional nearby enemies. Added a new Dexterity Support Gem - Mirage Archer Support: Hitting an enemy with a supported bow skill creates a Mirage Archer who continues to use that skill for a duration. Added 3D art for: Malachai's Mark, Dialla's Malefaction, Dendrobate, Hiltless, Void Battery, Redblade Tramplers and Lightning Coil. Added a new unique Strongbox designed by one of our supporters. Added a new Rogue Exile based on the winner of the Best Dressed Exile competition. The Abyss Challenge League Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile! With 3.1.0, there are Standard and Hardcore variations of the Abyss challenge league available, as well as solo self-found variants of both. They have the same core mechanics and items. In the Abyss League, players will encounter cracks in the ground. Get too close, and these cracks widen and spread, allowing the terrible monsters to climb from their inky depths. Pursue these cracks, and you may discover a massive chasm from which dangerous packs of monsters emerge. Once you defeat these monsters, the Abyss continues to propagate, creating more chasms. Take too long, and the Abyss will seal shut, but if you're quick and deadly enough, a chest filled with valuable rewards will emerge from below. As players progress through the Abyss League, some pits may offer access to the Abyssal Depths below. These Abyssal Depths are packed with monstrous creatures and valuable rewards, and culminate in an exciting boss encounter. Exploring the Abyssal Depths in high-level areas might result in an encounter with a Lich boss. These difficult boss fights are quite rare, but very rewarding. Defeating a Lich is the only way to earn an exclusive Abyss Unique item. Monsters and chests from the Abyss can drop Abyss Jewels. Like other Jewels, these can be placed in sockets in your passive tree to grant powerful bonuses. Unlike other Jewels, they have a set of exclusive new properties and can also be placed in Abyssal Sockets on your items! These sockets can be found on the new Abyss Uniques and a new base type of Abyss-socketed belt: the Stygian Vise. The Abyss League includes a set of 40 new challenges. When you complete 12 challenges, you receive the Abyss Helmet skin. At 24, you receive the Abyss Wings. When you complete your 36th challenge, you receive the Abyss Portal effect. These microtransactions are exclusively available in the Abyss League. From the 19th challenge onwards and for every third challenge after that, you receive pieces of an Abyss Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Abyss challenges you completed during this league. Minor Features: The targeting behaviour of many skills has been improved, especially against large targets such as Kitava and Arakaali. Updated the item frames to fit the current user interface. Updated the Stash chest model. So new! So shiny! The tutorial has been slightly adjusted to better direct players who are having trouble very early on. Added a tutorial element for using Portal scrolls, and improved the Waypoint tutorial. Added a visible Tutorial barrier to the entry of Lioneye's Watch, which vanishes after a passive skill point is applied. You can now open the Help Panel by pressing ';'. This can be changed in the Options menu. You can now dismiss Help Panel notifications by right-clicking them. They will disappear by themselves after 6 seconds. You can now turn Divination Cards in at Navali in the Epilogue town or in your hideout. The description of the Divination Card achievement "Soothsaying" has been updated to reflect this. The Forsaken Masters have moved back to Oriath, and can now be found in the Epilogue town. An effect is now played on corpses which disappear due to hitting the corpse-creation limit for skills like Desecrate and Unearth. Values for ailments, such as Shock and Chill effectiveness, can now be viewed in the Character panel. Added a system for scaling the visual effects of ailments based on the size of the monster. Added voice acting for many NPCs and story glyphs which were missing them when they were added in The Fall of Oriath. Added images to the map pin hovers for areas added in The Fall of Oriath. Added an option to leave your current party to the character portrait drop-down menu. The league selected on the drop-down menu on the Character Selection screen is now saved, and will be the selected league whenever you open your client. Improved the quest reward selection user interface. Added a timer below each flask icon which, while the flask is active, displays the remaining duration for that flask. Debuffs are now displayed on a separate line to buffs, flask effects and charges. Auras you have activated that are affecting you are no longer displayed in the buff bar as the skill icon shows which auras are active. Auras from other sources will still appear in your buff bar. Skills with modified cooldowns now show their final cooldown rather than the cooldown modifier. Monsters will now show their rarity as they're emerging. The Challenges tab now displays the number of challenges you have completed at the top. The default minimum for Dynamic Resolution Scaling is now set to 30 frames per second. You can change this in the Options menu. Improved the effects for monster rarities and ailments. Added support for subsurface scattering. Check out the ice and candles! Optimised a lot of skills, areas, monsters and effects. Continued to incrementally improve the sound, art, effects and environments. Character Balance Intimidate now causes enemies to take 10% increased Attack Damage (rather than 10% increased Damage). Skill Balance Existing Vulnerability Skill gems are now Despair gems. Despair curses all targets in an area, making them less resistant to chaos damage, and causing them to take increased damage over time. Cursed enemies also take additional chaos damage when hit. There is a new red skill gem called Vulnerability. Your minions (and their minions) will no longer deal or take damage while you are dead. Dark Pact no longer gains bonus radius when using your life. The damage bonus from using your life grows less quickly as the gem levels up, dealing 76% more damage at level 20 (down from 95%). Detonate Dead now deals spell damage based on the level of the skill gem, in addition to damage based on the corpse's maximum life. The base fire damage dealt by the spell part of the explosion has been significantly increased. The skill now gains additional area of effect radius as it levels, and its base critical chance has been increased from 5% to 6%. The cast time has been lowered to 0.6 seconds (from 0.8). Raise Spectre now grants additional accuracy to Spectres based on the level of the gem. Bear Trap and Vaal Rain of Arrows now remove all movement speed, as opposed to reducing it by 300%. Raging Spirits now have a 15% less Added Damage multiplier, up from 30%. Summoned Skeletons now have a 50% more added damage multiplier, up from 30% less added damage. Raging Spirits, Spiders created from Arakaali's Fang, and the spirit skulls from the Essence of Insanity can no longer taunt their enemies. The amount of burning damage dealt by the burning ground created by a Burning Arrow on a character with the Pitch Darkness threshold jewel is now determined by the level of the Burning Arrow skill gem. Orb of Storms can now trigger lightning strikes from channelled skills. Desecrate: Now creates 5 corpses (up from 3). The cooldown has been reduced to 3 seconds per stack (down from 5), and the cast time has been reduced to 0.8 seconds (down from 1). Desecrate's maximum corpse level now grows more steadily as the skill gem levels up. It can now create higher level corpses at most levels, except level 19 of the gem, in which the maximum corpse level has been lowered from 100 to 81. Lightning Tendrils has been reworked. It is now a channelled skill, and deals more damage on every 4th pulse. It has also received a visual overhaul. The new version hits slightly less frequently than previously, but has higher sustained damage overall. Minion Life Support now affects Minion Life multiplicatively (it now provides 30% MORE Minion Life rather than 30% increased Minion Life) at level 1 of the gem (up to 49% more life at level 20). Dark Pact now counts as being a Minion skill gem, and will thus interact with effects such as the one found on Cloak of Tawm'r Isley. Ruthless Support can no longer support Channelled skills. Cyclone can no longer be supported by Ruthless Support. Iron Will can now support Summon Skeleton and will affect the damage dealt by Skeleton Mages if you are using the Dead Reckoning threshold jewel. Arctic Armour's chilling effect now slows enemies by 30% when you are hit (up from 10%). Melee attacks supported by Multistrike now more accurately take attack range (including area of effect modifiers) into account when checking for targets for subsequent attacks. This has negatively impacted some skills and positively impacted others, but in general melee skills supported by Multistrike will target monsters that better fit the behaviour of the attack. Bladefall's area of effect was wider than intended close to the caster. The area of effect now better matches the area the blades visually land. The total width of Bladefall's area of effect has been increased slightly to compensate for the now-narrower early stages. Storm Burst is now correctly modified by factors based on the state of the projectile (such as Powerful Precision's "Projectiles have 100% increase Critical Strike Chance against Targets they Pierce"). Charged Dash is now limited to a maximum of 15 strikes per skill use, as well as limited by distance travelled. Static Strike's radius has been increased from 19 to 20, bringing its total radius to 24 at gem level 20. Static Strike's explosion now correctly applies ailments with 40% less effect. It was previously applying ailments without taking the less-damage modifier into account. Ice Crash's radius has been increased from 8 to 9 for the first stage, from 16 to 18 for the second stage, and from 24 to 26 for the third stage. Earthquake's radius has been increased from 25 to 28 for the second stage. Reave's radius has been increased from 17 to 20, bringing it up to 24 at gem level 20. Wither now increases Chaos damage taken by 6% (down from 7%), and stacks up to 15 times (down from 20). Vaal Power Siphon's radius has been reduced to 70 units (down from 120). Item Balance Divination Cards: The locations, drop rates and requirements for many Divination Cards have been reworked, in part due to the changes to the Atlas in this patch, and in part to better integrate Divination Cards into areas introduced in The Fall of Oriath. Life regeneration mods have been slightly renamed and reordered as two higher tiers have been added. Life regeneration mods on rare items have been buffed across the board, with the existing highest tier mod now granting up to 20 life per second. Existing items can be updated to these new values using Divine orbs. When used on a belt, Essence of Insanity now grants 10% increased Movement Speed during any Flask effect, up from 5%. Atlas-only item basetypes can no longer be found in Vaal Side Areas.
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