吃荤的猫_cry 吃荤的猫_cry
铁甲依然在。
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ue4 工程Windows打包失败求助 请问大神为何我的项目无法打包,日志如下: UATHelper: 打包 (Windows (64位)): Running AutomationTool... UATHelper: 打包 (Windows (64位)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/ue4/4.5/text001/text001.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/ue4/4.5/text001/text001.uproject -cook -stage -archive -archivedirectory=F:/qk -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: 打包 (Windows (64位)): Automation.Process: Setting up command environment. UATHelper: 打包 (Windows (64位)): WindowsPlatform.GetDefaultCompiler: WARNING: Visual Studio 2017 is installed, but is missing the C++ toolchain. Please verify that "Common Tools for Visual C++ 2015" are selected from the Visual Studio 2015 installation options. UATHelper: 打包 (Windows (64位)): CommandEnvironment.SetupBuildEnvironment: WARNING: Couldn't find installation of Visual Studio UATHelper: 打包 (Windows (64位)): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no solution compilation capability. UATHelper: 打包 (Windows (64位)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\ue4\4.5\text001\text001.uproject UATHelper: 打包 (Windows (64位)): Project.Build: ********** BUILD COMMAND STARTED ********** UATHelper: 打包 (Windows (64位)): CommandUtils.Run: Run: E:\ue4\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe text001 Win64 Development -Project=E:\ue4\4.5\text001\text001.uproject E:\ue4\4.5\text001\text001.uproject -remoteini="E:\ue4\4.5\text001" -noxge -generatemanifest -NoHotReload UATHelper: 打包 (Windows (64位)): UnrealBuildTool: Visual Studio 2017 is installed, but is missing the C++ toolchain. Please verify that "Common Tools for Visual C++ 2015" are selected from the Visual Studio 2015 installation options. UATHelper: 打包 (Windows (64位)): CommandUtils.Run: Run: Took 0.6326816s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: 打包 (Windows (64位)): CommandUtils.Run: Run: E:\ue4\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe text001 Win64 Development -Project=E:\ue4\4.5\text001\text001.uproject E:\ue4\4.5\text001\text001.uproject -remoteini="E:\ue4\4.5\text001" -noxge -NoHotReload -ignorejunk UATHelper: 打包 (Windows (64位)): UnrealBuildTool: Visual Studio 2017 is installed, but is missing the C++ toolchain. Please verify that "Common Tools for Visual C++ 2015" are selected from the Visual Studio 2015 installation options. UATHelper: 打包 (Windows (64位)): UnrealBuildTool: Creating makefile for text001 (no existing makefile) UATHelper: 打包 (Windows (64位)): UnrealBuildTool: Performing full C++ include scan (no include cache file) UATHelper: 打包 (Windows (64位)): UnrealBuildTool: ERROR: Visual Studio 2015 must be installed in order to build this target. UATHelper: 打包 (Windows (64位)): CommandUtils.Run: Run: Took 1.79477s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: 打包 (Windows (64位)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): E:\ue4\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe text001 Win64 Development -Project=E:\ue4\4.5\text001\text001.uproject E:\ue4\4.5\text001\text001.uproject -remoteini="E:\ue4\4 .5\text001" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.05.11-17.22.59.txt' UATHelper: 打包 (Windows (64位)): 在 AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: 打包 (Windows (64位)): 在 AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: 打包 (Windows (64位)): 在 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: 打包 (Windows (64位)): 在 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: 打包 (Windows (64位)): 在 AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: 打包 (Windows (64位)): 在 AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTa rgetToManifest) UATHelper: 打包 (Windows (64位)): 在 Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: 打包 (Windows (64位)): 在 BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: 打包 (Windows (64位)): 在 BuildCookRun.ExecuteBuild() UATHelper: 打包 (Windows (64位)): 在 AutomationTool.BuildCommand.Execute() UATHelper: 打包 (Windows (64位)): 在 AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: 打包 (Windows (64位)): 在 AutomationTool.Automation.Process(String[] Arguments) UATHelper: 打包 (Windows (64位)): 在 AutomationTool.Program.MainProc(Object Param) UATHelper: 打包 (Windows (64位)): 在 AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: 打包 (Windows (64位)): 在 AutomationTool.Program.Main() UATHelper: 打包 (Windows (64位)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: 打包 (Windows (64位)): BUILD FAILED LogSlate: Took 0.000111 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
第一次拼电脑~各种迷惘各种晕~长长长~ 配置如下 显示器:华硕(ASUS) VX239H 23英寸LED背光IPS宽屏液晶显示器 主板:华硕(ASUS)B85M-E 主板(Intel B85/LGA 1150) 主板:技嘉(GIGABYTE) B85M-HD3主板 (Intel B85/LGA1150) 主板:技嘉(GIGABYTE) B85M-D3H主板 (Intel B85/LGA 1150) 机箱:恩杰(NZXT)Phantom410 小幻影 中塔游戏机箱 白色 显卡:技嘉(GIGABYTE) GV-N770WF3-2GD 1046-1085MHz/7010MHz 2GB/256bit GDDR5显卡 散热器:九州风神(DEEPCOOL) 玄冰400 多平台 CPU散热器 电源:海韵(Seasonic)额定520W S12II-520 电源 硬盘:希捷(Seagate)1TB ST1000DM003 7200转64M SATA 6Gb/秒 台式机硬盘 建达蓝德 内存:芝奇(G.SKILL) RipjawsX DDR3 1600 8G(4G×2条) 主板:微星(msi) B85-G41 PC Mate主板(Intel B85/LGA 1150) cpu:E3 1230 V3 (以上重复的配件是由于还未定品牌。) 斗胆问前辈: 1、主板的选择究竟选哪个,技嘉那个hd3和d3h究竟有什么区别,网上说技嘉跟芝奇内存条有不兼容的问题是真的吗? 2、这款散热器是否可以装在b85的小板上(或者小板能不能插到散热器上)? 3、关于电源,海韵这款电源是否能带动以上配置,如果不能请推荐更骄傲适合的一款,我想尝试走背线,海韵这款电源的电源线是否够长,机箱是小幻影,主板是b85小板。 4、据说e3v3跟上面这几款主板也有不兼容的问题?蓝屏加重启或者过不了自检? 5、1t机械硬盘究竟用西数还是希捷。
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