scs2023 scs2023
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最指fa修改,武器爆炸效果 比如战术导弹爆炸(普通爆炸效果)换成战略轰炸机(小当量核弹头爆炸效果),要改哪里? unit.bp文件里吗? Weapon = { { AboveWaterTargetsOnly = true, Audio = { Fire = Sound { Bank = 'UELWeapon', Cue = 'UEL0111_Missile_Cruise', LodCutoff = 'Weapon_LodCutoff', }, }, BallisticArc = 'RULEUBA_None', CollideFriendly = false, CountedProjectile = false, Damage = 300, DamageFriendly = false, DamageRadius = 0.5, DamageType = 'Normal', DisplayName = 'Long Range Cruise Missile',这只是显示名称改了没效果 FireTargetLayerCapsTable = { Land = 'Land|Water|Seabed', Water = 'Land|Water|Seabed', }, FiringTolerance = 5, Label = 'MissileWeapon', MaxRadius = 60, MinRadius = 5, MuzzleChargeDelay = 0.5, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 3, ProjectileId = '/projectiles/TIFMissileCruise03/TIFMissileCruise03_proj.bp', ProjectileLifetime = 20, ProjectilesPerOnFire = 1, RackBones = { { HideMuzzle = true, MuzzleBones = { 'Missile', }, RackBone = 'Missile', }, }, RackRecoilDistance = 0, RackReloadTimeout = 10, RackSalvoChargeTime = 0, RackSalvoReloadTime = 0, RackSalvoSize = 1, RackSlavedToTurret = false, RangeCategory = 'UWRC_IndirectFire', RateOfFire = 0.2, RenderFireClock = true, SlavedToBody = true, TargetCheckInterval = 2, TargetPriorities = { 'SPECIALHIGHPRI', 'STRUCTURE DEFENSE', 'TECH3 MOBILE', 'TECH2 MOBILE', 'TECH1 MOBILE', 'SPECIALLOWPRI', 'ALLUNITS', }, TargetRestrictDisallow = 'UNTARGETABLE', TrackingRadius = 1.15, TurretPitch = 0, TurretPitchRange = 0, TurretPitchSpeed = 0, TurretYaw = 0, TurretYawRange = 0, TurretYawSpeed = 0, Turreted = false, WeaponCategory = 'Missile', WeaponRepackTimeout = 1, WeaponUnpackAnimation = '/units/uel0111/uel0111_aopen01.sca',这只是发射动画不是爆炸效果! WeaponUnpackAnimationRate = 1, WeaponUnpacks = true, }, },
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