狙击手Ricky 狙击手Ricky
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【手雷教学】盘点各种类型的扔雷技巧 [手雷] 1.常规清点雷 如dust2小道的pizza nade(对着pizza那个牌子扔,弹到包点) overpass从工地炸油桶的雷 2.烟雾雷 把手雷当烟雾使用,dust2过中门扔的 3.反rush雷 对着dust2B洞,inferno香蕉道扔,对着墙壁扔,使折线能覆盖整个区域,确保能碰到敌人 被手雷碰到会有粘滞,堵住后面的敌人并且使他们都受到伤害 [闪光] 1.高抛闪/空爆闪 最常规最容易的闪,高过建筑物,覆盖范围广.比如dust2A小道楼梯位置对着建筑物上方丢闪,能白到A区从死角到A车位置的所有敌人(如果他们没躲的话) 2.弹地闪 跳起来对地面砸一颗闪,使得轨迹呈V字形,适合在不想干拉探出拐角但又没有合适的墙壁辅助回弹时.这比右键丢的好处是:1.飞行速度快 2.可以跑着丢直接拉出去,控制得当不会白自己 3.进攻闪 合格的进攻闪能有效影响到较多的点位,敌人要么被白,要么躲避,失去架枪优势 4.反闪 打乱进攻方节奏,给自己赢得重新架枪防守的时间 5.辅助闪/背身,侧身闪 闪光爆在与视线60°以外只会造成半白.因此扔一颗在自己身侧或身后的闪光,会让你在敌人致盲时就能直接与其对枪.自己扔辅助闪会受到地理条件的限制,你需要用回弹来缩短飞行距离.但帮队友扔闪就比较容易.只要往他身后一抛并告知他即可(前提是得有配合) 6.逃跑闪 影响追击你的敌人的闪,给你保命的机会. 比如你在dust2警中逃往B时对墙丢一颗闪,躲进B门,这时鲁莽的敌人正冲出来,躲闪不及,你再从门后拉出来打,可能就转败为胜了 这种闪要诀是快,能影响敌人,即使轨迹不好,让他有意识躲避,也能为你争取时间 7.混烟闪 爆在烟雾里的闪,因为烟雾不会影响闪光的效果,所以扔在烟雾里敌人不会发觉.通过这个闪可以从烟雾里更安全地混过去奇袭 8.瞬爆闪 将大部分飞行轨迹隐藏起来,一出现在敌人视线内马上就爆,这种闪光效果最好,但是需要你算准时机.过分沉溺于瞬爆闪会让你错失自己对枪的机会,错误地慢慢扔一个瞬爆效果甚至不如随意扔一个高抛闪.记住,白敌人不是目的,杀敌才是目的 [烟雾] 1.进攻烟 封住点位的视野,使你能更安全地前进.对付开阔的大道, (1)分段烟:可以像闸门一样,先扔一个较进的烟,推进到烟雾前面,再扔一个较远的烟雾,这样就能安全地分段推进 (2)一线烟:几个烟雾连成一条线,像一堵墙一样将包点切割开 2.防守烟 封住进口,使敌人难以进入或减轻你防守多个位置时的压力 3.透视烟 有些烟的扔法可以使你在烟雾里的特定位置看到敌人,但敌人看不见你.让你像透视外挂一样打敌人.然而由于点位固定,自封烟雾又很可疑,所以有常识的敌人会穿射那个位置.你可以故布疑兵,扔一个透视烟,但不进去,自己在另一个点位,等敌人先开枪穿射,暴露自己位置和射击准度时,你拉出来打他个措手不及. 4.欺骗烟,超远距离烟 准备打A而在A点外扔一个封B的烟雾.使得敌人认为你就在B点附近,从而造成局势的误判.残局时使用也相当有效,由于地图天空结构,这种烟雾只有特定的几个扔法 5.灭火烟 对燃烧弹扔烟可以灭火. [燃烧弹] 1.清点火 将敌人从点位,角落逼走,使你减少清一个点的压力. 2.火封 封住入口反rush,或者减少你顾及多个位置时的压力 [诱饵弹] 1.常规干扰 给敌人造成声音的干扰,但只能影响一时,由于节奏过于规律,敌人很快就会发现是诱饵 2.诡雷 在身边扔一个诱饵,敌人发现是诱饵以为附近没人,放松警惕而被击杀 3.假闪光 和瞬爆闪不同,扔一个轨迹让敌人能看到的雷,敌人会躲避,而在这时你就探出身来打,使之措手不及 [废话] 1.弱智雷 捏着雷冲向敌人,敌人打死你后手雷爆炸炸伤敌人,然而手雷不是大规模杀伤性武器,这种做法真是弱智 2.运气雷 闪光/烟雾/诱饵碰到敌人会-2血,所以敌人只有一丝血时被砸到就会被砸死,这种击杀应该只能靠运气了,但是把运气消耗在这种事情而不是开箱上,实在太亏了吧 3.molly trick Throw a molly to ur teammate and quickly disconnect, then reconnect. This wont count as teamkill, so you can use it while deranking/ trolling. Not a good thing, so I speak in english for fear of misleading the kids.
[翻译]5E涉外处罚决定的英文版,请大家帮忙勘误 我认为这样一个国内打平台处理涉外的封禁行为,对外公告应该是没毛病的 如果你不对外说明,更会招致非议 偷换概念的zz就不要进来秀智商了,逻辑混乱的人我怎么跟您交流? 5Eplay Official(unofficial translator): About the Punishment on Korean players for their hostile behavor During the matchmaking at 2017/2/11 08:52:40. A Technical issue caused the offense between the two team. The 5Eplay Official immediately toke responce and banned any behavior that harms the dignity of the nation. The course of events: At the first few rounds, when CN team failed clutch round, the KR team sneered at them. When the score reached 9-11, some KR players lost connection.The rest voted for pause. After a while CN player voted for unpause, which caused KR players' dissatisfaction. When the KR players were back,they voted for unpause but been voted canceled by CN players because they felt offended. Then the quarrel started... According to the demo, KR player "ceros" and "faith_kr" used hostile words during the quarrel, which extremely destroyed the international relation between CN and KR. The 5Eplay Official immediately toke responce, banned "ceros" and "faith_kr" for 100 years as punishment. After the investigation, "dksghrud62","XigN","jotbab" didn't use hostile words. They were just warned not to be offensive. Welcome your report of hostile behavior in game, 5Eplay Official will dispose seriously, and bring a friendly atmosphere for players. Ceros:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.5ewin.com%2Fdata%2Fplayer%2Fceros&urlrefer=8e71da729271ec05eb481f8d697c1957 Faith_kr:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.5ewin.com%2Fdata%2Fplayer%2Fhyeri&urlrefer=65f9ac64b4f90f4af80d0072f9147401 Detail link of the match: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.5ewin.com%2Fdata%2Fmatch%2F20170211085233229207&urlrefer=2d47674b807b3cf4e521408259cdf65f
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