johnnyCruise johnnyCruise
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【生肉】2020/05/01此次更新的内容,我懒,请自行翻译! WALKERS - Added the Mollusk Walker. - Added new walker wing type available for Mollusk. Coming soon for other walkers! - Made Tusker better and climbing hills and general movement. - Allowed building on walkers inside trading station protection. - Tuned positions and behaviors of walker cameras. - Improved collisions of various Walkers. - Added visual walker leg attachments for all walkers. - Prevented building under Schmetterling stairs to avoid exploits. - Made walkers automatically logout if inactive for 6 hours. - Increased Buffalo Walker weight limit to the same value as Stiletto. LOCALIZATION - Added Turkish language localization. - Added Korean language localization. STRUCTURES - Added timed packing based on the size of a base. - Added activation delay for Rupu Slings. - Improved target and shooting logic of Rupu Slings. - Adjusted cameras when manning weapons. - Added new animations for Walker Climber. - Moved Stairs from Heavy Wood Base to Light Wood Base. - Made building non-base structures close the building menu automatically. - Increased water container size of the Bed. - Added physical walker barrier gates. - Added continuous damage to structures and walkers inside objects like rocks. SOUNDS - Added a new exploration music system. - Improved and replaced various Nurr and Okkam sounds. - Added new sounds for various ceramic-related hits. - Tweaked various hit sounds when unarmed. - Added new sounds for various loot sites - walker crash sites, etc. - Tweaked and improved various Walker sounds. - Tweaked sounds for hitting wings with melee weapons. **CHARACTER** - Improved tutorial quests - replaced some, tweaked task logic, etc. - Added continuous damage to players inside objects like rocks. - Overhauled wingsuit system. It's better now. INTERFACE - Updated fonts for some of the languages. - Replaced many temporary icons. - Added controls window while using Kite. - Made tutorial panels less invasive. - Improved the look and u****lity of some of the settings menus. - Tweaked u****lity of some of the elements in World Map and Lobby. - Improved some of the building menu u****lity. OASES & EXPLORATION - Added large cactus trees too hard difficulty oases. - Improved collisions and visuals of rupu camps. - Improved spawning positions on medium difficulty oases. - Increased the size of apple trees to improve u****lity. - Improved placement of driftwood in Nomad's Cradle. - Adjusted placements of urns and rupu vines in camps. - Slightly lowered cattail density in swamp areas. - Increased respawn time of loot in some ruins. CREATURES - Added new Nurr behaviors - new attacks, jumps, ambushing etc. - Improved or replaced some of the existing Nurr behaviors. - Added new Okkam behaviors - taunts, new attacks, etc. - Improved logic for selecting attack targets for Okkam. - Improved rupu behavior when taunting a player. - Made Nurrs appear in groups instead of solo. COMBAT - Tweaked the positions of various weapons while holding them. - Disabled using javelins while grappling. VISUALS - Improved textures for old walker wings found at loot sites. - Improved particles and camera shakes caused by Okkam. - Adjusted fog and skylight visuals on all oases. - Improved visuals of water ripples and splashes. - Tweaked cloth visuals of various armors. - Added reactive grass when walking. Basically AAA now. - Improved grass visuals when growing on slopes. - Improved tree falling visuals. - Tweaked visuals of walker construction hologram. - Improved character visuals related to skin shader. - Improved various harvesting visual effects. - Added better visuals for loot sites falling apart. OPTIMIZATION - Improved performance of walker animations. - Optimized LODs of the most frequently used models. - Optimized various special effects - water ripples, particles, etc. - Optimized various logic affecting performance. FIXES - Fixed being able to respawn inside objects like rocks or underground. - Fixed players jiterring when too many are on screen. - Fixed some of the issues with rupu camps spawning inside rocks. - Fixed issues with updating progress of base packing quest. - Fixed various inconsistencies with walker terminology. - Fixed visual issues with listings in trading station screen. - Fixed camera issues when using Kite. - Fixed chanting keybinds not updating in settings. - Fixed some of the structures having wrong sounds on hit. - Fixed visual bug with crafting buttons when it's already in progress. - Fixed various UI issues in languages other than English. - Fixed broken character leg animations on slopes. - Fixed glitches in two-handed weapon animations when in combat. - Fixed visual issues with two-handed weapon block transitions. - Fixed issues with Stiletto container interactables. - Fixed sawblades rotating while placing them. - Fixed checkbox responsiveness in settings menu. - Fixed Phemkes and Nurrs not blocking structures when building. - Fixed gunpod ballista and sawblades being packable separately. - Fixed visual issues with Firefly pedals model. - Fixed incorrect or missing descriptions of various items. - Fixed rupus sometimes visually turning away from their target. - Fixed music events related to rupus taunting and attacking. - Fixed interaction highlight not appearing in first person. - Fixed being able to move the camera inside windows on walkers. - Fixed building keybinds window not showing rebinded keys. - Fixed issues with harvesting resources from Nurrs. - Fixed issues with music and voice volumes. - Fixed visual and u****lity issues with Net Thrower. - Fixed Spider Ballista shooting incompatible ammo. - Fixed names of some incorrect interactables. - Fixed various landscape bugs on medium difficulty oases. - Fixed being able to net defensive towers. - Fixed guard rails blocking camera. - Fixed bone harpoons not being allowed in ammo chests. - Fixed cotton not being allowed in pouches. - Fixed issues with placement of some Medium Wooden base structures. - Fixed incorrect water requirement text for respawning in beds. - Fixed being able to hit retracted wings. - Fixed high tier harpoons not dealing damage to some armor types. - Fixed being able to build multiple construction sites inside each other. - Fixed visual issues producing artifacts in character shadows. - Fixed issues with repairing upgraded walkers. - Fixed rupus not attacking before finishing taunts even with player close. - Fixed sound issues related to crafting stations and manned weapons. - Fixed Nurr sometimes getting underground when attacking walker legs. - Fixed being able to build a catapult while arm overlaps. - Fixed interrupting safe logout in trade station protection area. - Fixed items not dropping correctly with bottles on the ground. - Fixed not being able to hit some wing engines. - Fixed issues with some walker upgrading sounds playing twice. - Fixed rupus spawning in large numbers in camps. - Fixed muting another player not muting his VOIP. - Fixed some u****lity and visual issues with repeater. - Fixed streaming anonymization not applying to all messages. - Fixed issues with walker climber stability. - Fixed mobility bonus applying incorrectl when tethered. - Fixed being able to start combat actions while crouching. - Fixed getting stuck while being hit during grappling. - Fixed all known ways to abuse undermeshing. - Fixed grappling hook not detaching after climbing. - Fixed various issues with glitchy movement. - Fixed something spawning below terrain. - Fixed character rotating while standing on moving walkers. - Fixed all chests playing small chest animation when opened. - Fixed incorrect stack numbers showing when dropping items next to containers. - Fixed modules that increase container sizes working without container upgrades. - Fixed issues with some structures being difficult to place on foundations. - Fixed incorrect or broken behaviors of some modules. - Fixed walker supports giving resources when disassembled manually. - Fixed incorrect weight of containers when picking them up. - Fixed accidental destruction of modules with right click. - Fixed some issues with walker climber moving players. - Fixed sand production failing in Soil Excavator when 30 torque is used. - Fixed incorrect XP values being too high or too low on some harvesting.
晚安TGA! 跟南共已经僵持快1个多月了吧!现在TGA也是内忧外患啊!北方失利,导致新八部的军团投靠了伟大的太虚帝,节哀顺变(喜闻乐见),TGA损失了一群超旗驾驶员,但是换个思维,TGA的联盟管理层已经没有工作室官僚了,也就是说,索隆可以组建一个不是为了五保一金战斗的联盟! 在此我请索隆拿定决心,此次变革制定与太虚帝一样的政策,工作室给我老实的听话!(当然这个是后话)索隆你是临危受命,也背着前面联盟管理税收缺口的黑锅,大家都知道,从书记把联盟的300无畏随他一起消失在游戏中之后,FBP的矛盾开始显现,到后来北方失守进攻乏力,矛盾日益激化! 现在还跟着联盟坚持的,都是一帮坚定的战士,他们对联盟的忠诚度是绝对的!随着我们的地域的缩小,敌人也懒得来我们联盟弄马甲了!这也是好事,浩劫之后,方知人心! 索隆你现在不光要盯着战事,更多的经历要往后勤方向倾斜,你这次捐款,我可以保证会得到一帮忠诚的战士的拥护,同时你也要公布每一分钱的去处,TGA最大的矛盾结合点就是联盟税收去向不明!没有清晰的财务报表!这要辛苦豆豆了!相信豆豆能把联盟的明细做的很清楚! 再有,归拢已经失去地盘的军团,方法有两个:1.将现有多个空间站的军团进行调剂,保证每个军团拥有一个空间站,大难当头,如果还继续盘算着自己的小九九的,那这个军团不要也罢,不能再给敌人创造前方吃紧,后方紧吃的条件! 2.将联盟税收全部用于购买空间站,来安置失去地盘的军团,给予其休整的时间!同时进一步实现空间站联盟所有计划,将联盟税收用于购买军团空间站,联盟对空间站拥有绝对的所有权,军团拥有使用权!这也是根治军团之间私自交易空间站,导致联盟无法实行强制回收的方法之一! 最后,我不是一个坚定的FBP战士,但是我有我的做人原则,仕只为知己者死!游戏,玩的坦荡一点,起码在生活中还能找到一个平衡点!累了,2点了,该说的都说了,不该说的也说了!(看官们请喷,鄙人愚见,难登大雅之堂!)
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