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修改的問題 照教學在ship_sizes加了這 @destroyer_combat_speed = 1.0 # picket ships, should stay with the battleships @destroyer_combat_rotation = 0.05 @destroyer_collision_radius = 2.5 Heavy_Corvette = { max_speed = 4.5 acceleration = 0.3 rotation_speed = 0.2 combat_max_speed = @destroyer_combat_speed combat_rotation_speed = @destroyer_combat_rotation collision_radius = @destroyer_collision_radius modifier = { ship_evasion_add = 25 ship_armor_add = 25 ship_weapon_range_mult = 0.1 ship_weapon_damage = 0.1 ship_sensor_range_mult = 0.1 ship_auto_repair_add = 0.1 # Regenerates 1% ship-health per month ship_shield_hp_add = 1000 ship_shield_hp_mult = 0.1 ship_shield_regen_add = 100 ship_shield_regen_mult = 0.1 } max_hitpoints = 1000 size_multiplier = 2 fleet_slot_size = 2 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 icon_frame = 3 base_buildtime = 120 required_spaceport_level = 2 can_have_federation_design = no enable_default_design = yes #if yes, countries will have an auto-generated design at start class = shipclass_military required_component_set = "ftl_components" required_component_set = "combat_computers" required_component_set = "ai_behaviour" required_component_set = "special_ship_slot" required_component_set = "thruster_components" required_component_set = "thruster_components" required_component_set = "ship_sensor_components" required_component_set = "powerstation_components" required_component_set = "powerstation_components" } 在section_templates增加這段 ship_section_template = { key = "Heavy_Corvette" ship_size = Heavy_Corvette fits_on_slot = mid entity = "pirates_destroyer01_1l_2s_entity" icon = "GFX_ship_part_core_mid" component_slot = { name = "LARGE_GUN_01" slot_size = large slot_type = weapon locatorname = "large_gun_01" } component_slot = { name = "SMALL_GUN_01" slot_size = small slot_type = weapon locatorname = "small_gun_01" } component_slot = { name = "SMALL_GUN_02" slot_size = small slot_type = weapon locatorname = "small_gun_02" } small_utility_slots = 4 medium_utility_slots = 4 aux_utility_slots = 1 } ship_section_template = { key = "Heavy_Corvette" ship_size = Heavy_Corvette fits_on_slot = mid entity = "pirates_destroyer01_1m_2s_1m_entity" icon = "GFX_ship_part_core_mid" component_slot = { name = "MEDIUM_GUN_01" slot_size = medium slot_type = weapon locatorname = "medium_gun_01" } component_slot = { name = "MEDIUM_GUN_02" slot_size = medium slot_type = weapon locatorname = "medium_gun_02" } component_slot = { name = "SMALL_GUN_01" slot_size = small slot_type = weapon locatorname = "small_gun_01" } component_slot = { name = "PD_01" slot_size = point_defence slot_type = weapon locatorname = "small_gun_02" } small_utility_slots = 4 medium_utility_slots = 4 aux_utility_slots = 1 } 改出來的船會少AI並且沒辦法換船體
1代修改的問題 如何讓外部掛架能提高武器威力 想同時節省空間並提高武器威力 System: SuperExternalMount Name: #SS_EXTERNALMOUNT2_NAME Description: #SS_EXTERNALMOUNT2_DESC Appearance: MultiRack Explosion: small_explosion lasting 0.5 Tags: NegatesSpace, IgnoresScale, Link Tied To: ShipConstruction 4 Available: Techs.ShipConstruction.Level >= 4 || Traits.start_SuperExternalMount Level: 1 Size: Object.Scale Mass: 40 * Size HPLevel: Techs.Materials.Level-1 As Level Durability: 50 * Size * pow(HEALTH_CURVE,HPLevel) * HEALTH_MULT Costs: Metals[Size * 300 * pow(SUBS_COST_CRV, Level)] Complexity: 5.0 Alters: subSysAlterations::dummyAlter PreDamageOrder: -8 Provides: DamageRedirection Provides: DestroyLinked //Tick Rate: 1 vDamageUp: 1 + (0.5 * (Scale/Object.Scale)) vDelayFactor: 1 + (0.20 * (Scale/Object.Scale)) vRangeUp: 1 + (0.5 * (Scale/Object.Scale)) vBonusHP: Size * (1 + (0.25 * (Scale/Object.Scale))) * pow(LEVEL_GAIN_CURVE, Level) vAmmoUseUp: 1 + (0.5 * (Scale/Object.Scale)) vPowCostUp: 1 + (0.5 * (Scale/Object.Scale)) vWasteHeatUp: 1 + (0.5 * (Scale/Object.Scale)) Alters: GASubSysAlterations::improveAll[Scale][vRangeUp][vDelayFactor][vBonusHP][vDamageUp][vAmmoUseUp][vPowCostUp][vWasteHeatUp] Consumes: To Run: Power[Size * 50 * (Scale / Object.Scale) * (0.5 + decay(pow(LEVEL_GAIN_CURVE,Level), 10))] Requires: To Run: Control[Size * 50 * (sqrt(Scale / Object.Scale))] Requires: To Run: ExternalMounts[1] Hints: ExternalMounts[1] Hints: Local/FireSpeedUp[1 / vDelayFactor], Local/RangeUp[vRangeUp], Local/DamageMultiplier[vDamageUp], Local/BonusHP[vBonusHP], Local/AmmoUseMultiplier[vAmmoUseUp], Local/PowCostMultiplier[vPowCostUp], Local/HeatFactor[vWasteHeatUp] 個人修改成這樣但失敗了.... 用的是ChinaX MOD
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