Unicorn_De Unicorn_De
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玩了一个礼拜,来谈谈感想,这个游戏还有很多不足的地方 玩了30个小时,不算太久,但是也有一定的发言权。本来不想发这贴的,但是还是忍不住。想到哪里说哪里,可能会有点乱,如果需要的话可能之后会再整理一下。 另外,我没怎么打过轮抽,一个是因为我不喜欢玩这种模式,我觉得构筑更有意思,更能够发挥打牌游戏的魅力——构筑一个卡组,发挥自己的奇思妙想,以前玩炉石,sv什么的也不怎么打竞技场。另一个是我轮抽打得比较菜。可能有人会说轮抽才是这个游戏的核心玩法,不玩轮抽没有资格评论。但是我要说有些东西构筑和轮抽是有很多共同点的,比如小兵和英雄的走位,以及英雄的强度问题,单卡的强度问题。其次,世界上最著名的卡牌游戏,万智牌和游戏王,哪怕炉石,竞技场模式从来也都不是作为最主要的玩法的。 第一点我要说的就是蓝色英雄就是个弟弟,没有例外。先看身材,平均三点的攻击力,六七点的血量,通常出门就被秒了。虽然看似解场很厉害,但是那基本都是六费以后的事情,在六费以前你已经被红色的肉核冲脸冲死了,场面完全挽救不回来。最多也只能保住一路,面对黑色的快攻甚至是绿色的铺场,buff都是很难受的。红蓝的阵容可能可以打一打,但是主力仍然是肉核,你会发现你的英雄在前两回合都是给对面送钱的。因为这个游戏不存在什么前排保后排的说法,少数的几个嘲讽都是要手动加的。法师真的很容易死,而且自身的进攻性很低,多数都是解场牌,所以在总共12个蓝色英雄里面,只有卡娜还是不错的。这个游戏终归还是个比拼场面的游戏,想要靠法术来获得胜利很难。为什么这么说呢,因为能给塔加血的手段寥寥无几,游戏王,炉石都是可以给自己回血的,苟住打后期便更可行一些。在没有治疗手段的情况下,还没等你发力就被快攻T死了,蓝色的low比套牌还没等到发力期就没了。就和这个版本的dota一样,10分钟过了对线期就开始抱团疯狂逼塔(5-6费左右),由于你的英雄一直死,给对面送钱,对面经济还好,装备起来了法术根本打不动,只能清清兵,对面还可以看情况鸽一路,因为你场功太低,需要好几个回合才能推一座塔,你想要快速推掉这座塔就要耗费更多的非蓝色资源,那么其他两路的压力就更大了。真的是鸽一路更好打。并且,带了影魔的卡组和一些黑色的牌,比如工程梯,誓言甚至可以在推了塔以后直接基地,一回合能打60,70点爆发,别说你能解场,因为通常来说这一路你已经鸽了,对面优势太大根本守不住早已把重心放到另外两路上。
有没有人翻译7.01更新啊。。英语渣看不懂 * Fixed the following panels not appearing: The Hall of Fame, Effigies and PA Arcana gravestones * Fixed bugs with Coaching * Added some new API calls for Bot Scripting * Fixed guides you've published not appearing in your guides list * The browse items tab now slides out as a modal panel instead of taking the place of the shop UI * Restored Shop purchase hotkeys * The pinned TP Scroll now shows a visual cooldown on it to indicate what the current TP cooldown is * Fixed various crashes * Minor 7.01 gameplay update 7.01 ==== * Added Necrophos to CM * XP Requirement to go from level 6 to 12 increased by 140 (615/630/645/660/675/775 to 640/660/680/700/720/740) * XP Requirement to go from level 12 to 20 increased by 140 (1175/1200/1225/1250/1275/1375/1400/1425 to 1200/1225/1250/1275/1300/1325/1400/1490) * XP Requirement to go from level 24 to 25 reduced by 280 (same overall XP required to reach level 25) * Fixed Jingu Mastery ignoring armor for its lifesteal calculation * Jingu Mastery counter duration reduced from 15 to 10 seconds * Boundless Strike critical strike rescaled from 200% to 140/160/180/200% * Howl cooldown increased from 50/45/40/35 to 55/50/45/40 * Howl manacost increased from 15/20/25/30 to 30 * Lycan Level 10 Talent reduced from +20 Damage to +15 Damage * Lycan agility gain reduced from 1.9 to 1.5 * Familiars HP reduced from 500/750/1000 to 300/500/700 * Visage base damage reduced by 3 * Windranger Level 15 Talent increased from +13 Intelligence to +16 Intelligence * Windranger Level 15 Talent increased from +150 Health to +200 Health * Windrun cooldown from 14 to 13 * Slark strength reduced from 21 + 1.8 to 20 + 1.6 * Purification manacost rescaled from 70/90/110/130 to 85/100/115/130 * Guardian Angel cooldown increased from 150 to 160 * Invoker Level 15 Talent increased from 20% XP to 25% XP * Quas HP regen rescaled from 1.5/3/4.5/6/.. to 1/3/5/7/.. * Invoker strength gain increased from 1.7 to 1.9 * Centaur agility gain reduced from 2.0 to 1.6 * Pit of Malice interval increased from 3.5 to 3.6 seconds * Pit of Malice cooldown increased from 30/26/22/18 to 32/28/24/20 * Nature's Guise bash rescaled from 1/1.4/1.8/2.2 to 0.7/1.2/1.7/2.2 * Treant Level 25 Talent changed from +20% 2s Bash to -50s Respawn Time * Treant Protector movement speed reduced from 300 to 295 * Stifling Dagger base damage reduced from 70 to 65 * Luna base armor reduced by 1 * Reality Rift armor debuff rescaled from -3/4/5/6 to -1/3/5/7 * Fixed Chaos Strike lifesteal ignoring armor reductions * Chaos Strike lifesteal increased from 50% to 65% * Nature's Prophet Level 15 Talent increased from +10 Intelligence to +15 * Nature's Prophet Level 15 Talent increased from +15 Movement Speed to +20 * Nature's Prophet Level 25 Talent increased from -35s Respawn Time to -40 * Nature's Prophet Level 25 Talent changed from +6 Treants to 2x Treants HP/Damage * Meepo Clones are now allowed to pickup runes * Witch Doctor Level 25 Talent increased from +150 Death Ward Attack Range to +175 * Sven Level 15 Talent increased from +6 all stats to +8 * Sven Level 15 Talent increased from +15 MS to +20 * Incapacitating Bite slow increased from 10/20/30/40 to 14/24/34/44% * Zeus Level 20 Talent increased from -35s Respawn Time to -40 * Zeus Level 20 Talent increased from +30 Movement Speed to +35 * Tusk turn rate improved from 0.5 to 0.7 * Enchantress base intelligence increased by 3 * Enchantress Level 10 Talent increased from +15 Movement Speed to +20 * Enchantress Level 20 Talent increased from -25s Respawn Time to -30s * Geminate Attack cooldown from 6/5/4/3 to 7/6/5/3 * Dream Coil cooldown reduced from 75 to 70/65/60 * Lina Level 15 Talent increased from +100 Cast Range to +125 * Lina Level 15 Talent increased from -25s Respawn to -30s * Lina Level 20 Talent increased from +5% Spell Amp to 6% * Death Prophet level 10 Talent increased from +6 Strength to 7 * Doom Level 20 Talent increased from +50 Damage to +65 * Doom Level 20 Talent increased from +20 Health Regen to +25 * Smokescreen slow from 13/17/21/25% to 10/15/20/25% * Ogre Magi movement speed reduced from 295 to 290
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