铬丁基◆ qiujunhao505
不定期失踪人口
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求教超即死的一个问题 代码如下 [StateDef -2] [State -2] type = Helper triggerall = !ishelper trigger1 = numhelper(2222) = 0 name = " " helpertype = player ID = 2222 stateno = 2222 pos = 0,0 postype = p1 keyctrl = 0 ownpal = 0 ignorehitpause = 1 SuperMoveTime = 9999 PauseMoveTime = 9999 ;------------------------------------------------------------------------------- [Statedef 2222] type = S movetype= A physics = S anim = 2222 ctrl = 0 velset = 0,0 sprpriority = 9 poweradd = 0 [State 0, ScreenBound] type = ScreenBound trigger1 = 1 movecamera = 0,0 [State 1] type = AssertSpecial trigger1 = 1 flag = NoShadow flag2 = Invisible ignorehitpause = 1 [State 1] type = ReversalDef trigger1 = 1 reversal.attr = SCA,AA,AP,AT pausetime = 0,10 numhits = 0 sparkno = -1 sparkxy = 0,0 hitsound = -1 P2stateno = 38000 ignorehitpause = 1 [State 0, TargetLifeAdd] type = TargetLifeAdd trigger1 = 1 value = -999999 kill = 1 absolute = 1 [State 0, TargetState] type = TargetState trigger1 = NumTarget != 0 ;trigger1 = enemynear,stateno != 38000 trigger1 = !(Target,ishelper) value = 38000 ignorehitpause = 1 persistent = 0 [State 0, PosSet] type = PosSet trigger1 = 1;Time = 0 x = 0 y = -120 ;------------------------------------------------------- [Statedef 38000] type = A movetype = H physics = N velset = 0,0 [State 900001] type=null trigger1=name != "XXX" ignorehitpause=1 ………… …………总共556个null [State a] type = SelfState trigger1 = Name = "XXX" value = 52 IgnoreHitPause = 1 [State a] type = Lifeset trigger1 = !IsHelper trigger1 = name != "XXX" value = 0 ignorehitpause = 1 [State a] type = ChangeState trigger1 = !alive trigger1 = Name != "XXX" value = 5150 IgnoreHitPause = 1 我在超即死状态中加了个alive归零时转入5150的changestate 然后过程当身成功,根据debug显示,敌人进入5150这个状态 但是敌人并没有被K.O 既然转入这个状态号,说明敌人alive值应归零,那么?? 确认不是training mode
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