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低调的奢华
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2018 Escape from Tarkov development plans(人工在线翻译) We know that you have been expecting the 2017 annual report from us, since we promised it. Unfortunately (or maybe fortunately), since the beginning of the year and to this moment, we are exclusively focused on development. Creating an annual video requires the diversion of a large number of developers from their current tasks; therefore, the report was suspended. In the annual report, we usually also talk about our plans for the next year. Therefore, we have decided to present these plans at least in the form of a text so that you could gain an understanding of what shall come to Escape from Tarkov in 2018. First and foremost, we are preparing the launch of the Open Beta Testing. To make sure everything goes smoothly with this launch, we are now polishing the game’s technical aspects above everything else, namely: Fixing all possible errors that break the gameplay or game: Errors that cause drops in performance Errors that make the game crash Errors that prevent you from playing further (all sorts of inventory and weapon-related hang-ups and freezes) Other technical errors that rarely occur but don’t allow playing either. We are optimizing and fixing the network code, striving to eliminate the cases of desync, reduce delays and get rid of disconnects. Part of the works has already been done, significantly reducing delays, but the process is ongoing. We are also working on matchmaker adjustment, increasing its accuracy to ensure the minimum latency for players. Servers get optimized as well in terms of CPU use, memory and traffic, allowing to use the resources of server machines with more efficiency, improving the overall quality of online play. Fixing server-side errors that lead to significant drops in the performance of the server application, resulting in consecutive desyncs and disconnects. Optimizing game performance Investigating and repairing all possible causes of abnormally high CPU load. EFT is putting CPU under quite a stress, and the main causes of low performance are the following: physics, animation system, in-game logic, CPU-based graphics processing. The first two reasons take up more than a half of overall game performance, so we are focused on fixing and optimizing these components. We are refactoring physics, optimizing animation system and simplify the animation events. We have introduced new additional means of optimizing locations. For example, the new Interchange location is done with full employment of the new methods, and after its release we’ll be sure to optimize all the old maps as well. In general, we can say with confidence that there is still considerable potential for optimization. Beside technical preparations for OBT, we are balancing everything there already is in the game, add new content and key features. The Open Beta is to feature the new Interchange location, new quests, weapons, equipment and other items. All this will be uploaded as part of few upcoming patches prior to Open Beta launch for additional testing. It’s also worthwhile to note that we have already started the preliminary preparations for transition to the new version of Unity 2018, and the engine developer company specialists are providing us with prolific support on that matter. And now, a little about the new features, which are planned to be included in the game this year. Most importantly, I want to emphasize that EFT will continue to go down hardcore the road, with ceaseless improvement of realistic component. In other words, the game will be becoming more realistic and hard. The desired degree of immersion and realism will be achieved through introduction of various features to complement the current system. Let’s review just some of the features that are on top of the planned list. 没什么屁用,就是今年要开open beta我们要修复bug和服务器,下面一个一个翻译游戏讲加入的内容
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