🌊云山玉海
Hunter_Hu
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【2017-03-25】THMPR Animations! Here we go! We just got the first batch of animations in for the THMPR needed for the art demo. These were done by hand in Maya by our new talented team members: Homonz!and Mihu. “Myles” worked on Gears of War 4, and did all the animations you see here. Mihuis our rigger, and has worked on games such as the PS4 version of Shadow of the Beast. This completes the basic animation set of the THMPR. We’ll do some final tweaks and add an animation for the dropping of the THMPR that backers will be able to trigger in the art demo exe. Next up is our test terrain and skybox, then importing the animations into Unreal and wiring everything together.
【2017-03-17】Steps to Art Demo: Update Just a small update this week as we’re still in the middle of some fairly large tasks. We are in the THIRD ROUND of the “nickname the Tsi-Hu” contest. Ronyn has posted voting details here. THMPR animations have started. We’re doing a walk cycle, idle, emote and drilling. For the curious, we use Maya to rig and animate everything before importing it into Unreal and hooking it up to an animation blend graph. The blend graph determines how animations shift and transition between each other. We’ve also printed around 10 THMPR busts, so these will be shipped out to regular backers late next week after assembly. We will ship in waves of 10. Max Kahuna backers will take longer because of the hand painting. I’ve also outlined the remaining sections of the vision book, which will provide a high level view of gameplay systems. We will post the first part of this draft next week and also host a Chief Chat the following Saturday. You can ask your gameplay questions there, based on what we post. Joe has the roughout for the Omniframe in its first revision pass. When it’s farther along, he will start streaming his modeling again for everyone to watch. The final steps for the playable THMPR art exe are: 1) Sculpt sample terrain in Unreal using the texture we made. 2) Create the art and build the skybox. 3) Finish all animations. 4) Import the THMPR animations and create an animation blend graph. 5) Script a simple keyboard, button-press UI to trigger the THMPR animations individually. 6) Wire up the default 3rd person Unreal temporary character and give it a way to control the THMPR movement. 7) A little polish. After that, backers can expect the THMPR art demo exe in their hands. Omniframe basic movement demo to follow after that! Thanks for all the support and see you soon!
【2017-03-11】概念设计,使用亚马逊云服务进行服务器技术测试 一楼有kaiju
【2017-03-11】概念设计,使用亚马逊云服务进行服务器技术测试
3D Printing and THMPR update 一楼kaiju
Welcome to Em-8ER Humanity had colonized the nearby stars for hundreds of years, but it wasn't until the invention of Gates that they could travel farther. Gates were one-way trips to random destinations, often taking one far across the galaxy. No-one knew a new gate's ultimate destination until it was finished and the first journey undertaken. Gatestriders, a nomadic colony of humanity, took pride in gate travel and the discovery of new areas of space. When resource rich planets were discovered, they would send Reaper teams to terraform the planet and mine its wealth for fortune and glory. One day they discovered the planet designated Em-8ER. This is where we encountered the Tsi-Hu: shapeshifting sentient aliens who command huge creatures, known as Kaiju, into battle. This is how the war started.
红5还没关门简直奇迹
抢占第一帖,水楼
新版本还算不错 装备系统简化,特别机库UI部分是历来版本最好。 有人研究过升级模块没有,插槽是必须与物品等级对应,还是任意等级?
各种闪退,有没有遇到同样情况的 闪退之后再运行就跳“今日推荐”,必须检查更新或者修复游戏才能再进。 肯定不止我一个人
#我的贴吧10年足迹,共同成长,深藏功与名 贴吧十年,时光匆匆,再回首,白驹过隙一分钟。 那些褪色的青春梦,普通得不能再普通,玩贴吧的都懂。 贾君鹏,追贴,抢楼,往事如风,足迹不留空。 http://tieba.baidu.com/home/zuji
喜闻乐见已断签 入firefall坑已一年多,年底忙成狗,游戏也都没上,终于手机签到也断了
新人求讨论群 有没有讨论群什么的,看大家都喜欢在广场上吼
霍比特人-孤山之歌 视频来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fv.youku.com%2Fv_show%2Fid_XNTM2ODA4MDA0.html&urlrefer=8b09cdb8fd7f772be0a825abf9f48f6e
关于装备维修 装备有durability,在机库维修的时候会消耗repairability 每个装备的repairability值各自计算,难道消耗完了就不能修了?还是完了后需要花cy来修?
节操之角 四字真言
为毛签到没了 度娘抽了这些天把签到弄没了?
谁来说说这两的区别 如图 = =
论坛看到一个插件 PPA 好吧,其实这个插件作者还在做测试,具体的就是追踪/查看制造机和解锁装甲所需材料。 直接在论坛搜PPA就看到 现在的物品制作实在太繁琐,还有那个糟糕的界面,惨不忍睹,希望红五赶快更新掉 另外哪位达人把现在的资源和分支种类做个列表呗
更新搞定 新的教学模式……
更新中……
PAX East即将开幕 PAX(Penny Arcade Expo)是由Penny Arcade Webcomic两位作家杰瑞·霍金斯(Jerry Holkins)和麦克·克拉哈里克(Mike Krahulik)于2004年联合创办的一个半年期玩家盛会,展会初期主要针对美式漫画爱好者和桌面游戏玩家,后来创办者希望给主机游戏、电脑游戏和街机游戏同样的关注,而发展成为今天包含各类型游戏内容的全面的游戏展。 恩……以上是PAX的介绍……然后……看到什么了,没错,矿机一枚。上图是凯恩之角的血脸杀手发的现场图片,吼吼,会有很多现场报道,期待。
机库槽位不再受限 UPDATE: We have announced what’s going to happen with garage slots with the new battleframe changes. Any Red Beans a player has spent on garage slots will be credited back to players. Garage slots are “going away”. When you unlock a battleframe, you will automatically get a garage slot to go with that battleframe. There are two ways to acquire new battleframes: purchase the battleframe with Red Beans, OR unlock them by using tokens you earn as you progress battleframes you already own. 如上,不用再纠结删装甲的问题,只不过红五也有了新的赚钱方式:要花钱还是花时间,自己决定。 不过这样的改动,依旧不会影响PVP的平衡。
如此神器,少年不来一发么 $149的价格真心可以有啊
求贺电
如图:画面中的生化,应该是T2蜘蛛,然后那条火焰是他的武器弹道 攻击效果和榴弹类似,炸开后地上会留下一团火,持续时间较短 谁知道这是啥武器
寻求MU骑士加点方案 400级,无转生,正常点数。求解答怎么加
台服召集令重开,警惕召集令陷阱 台服召集令规则是,被召集人充值月卡之后,召集人便可以得到等值的游戏时间。也就是说,等于是被召集人白送了一张月卡给对方。 一些人许诺的所谓启动资金以及其他的资助,都是无用的,等你充值后便会不管不顾。而你的充值,会给他免费的游戏时间。不要轻信那些伪善的帮助!
艾泽拉斯地理百度知道团队,欢迎你的加入 艾泽拉斯地理百度知道团队,欢迎你的加入 百度HI群号:1298854
台服不完全攻略 一楼百度
玩WM2个人感受 使命召唤系列目前只玩过WM1和WM2,虽然不是追捧者,但对现代战争系列是非常喜爱。 WM2给我的感觉是系统灵活性比WM1强了许多。比如任务的完成路线、进攻的节奏,相比一代更加完善。对特定目标的破坏,如直升机、装甲车,也不是死板的系统提示用某某武器摧毁某某目标,你可以选择不去摧毁,也可以使用敌人遗弃的武器来进行打击。这点感觉很棒,灵活使用武器快速达成目标,有实战的真实感。
隆山人 哈哈~~发现新大陆踩第一脚先隆山人都来吼吼
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