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ELDEN RING NIGHTREIGN – 补丁说明版本 1.02.3 New features and adjustments 新增功能和调整 Additions and Changes Related to "The Deep of Night" 与“夜之深渊”相关的更新和变更 • Added a feature to decrease your Deep of Night Depth level by one level. • 新增功能:可降低您的“夜之深渊”深度等级一级。 Note: Your ranking will be adjusted to the midpoint value of the lower level. 注意:您的排名将调整为较低等级的中点值。 • Rank demotion protection: When reaching Depth levels 3, 4 and 5, you will be granted a rank loss demotion protection. This will prevent you from losing a Depth level after a defeat that would trigger this loss. • 排名降级保护:当达到深度等级 3、4 和 5 时,您将获得排名降级保护。这将防止您在遭遇会导致降级的失败后失去深度等级。 o The rank loss protection will be applied for 1 defeat for Depth level 3, and 2 defeats for Depth levels 4 & 5. o 对于深度等级 3,1 次失败将应用等级损失保护,深度等级 4 和 5 则需 2 次失败。 o This protection also applies even after reaching these levels again after a Depth level demotion. o 即使在深度等级降级后再次达到这些等级,此保护措施仍然适用。 • If a Depth level 1 player is matched with higher ranking players during a Depth level 2+ expedition, the level 1 player will not lose points upon defeat. • 如果深度等级 1 的玩家在深度等级 2+的探险中匹配到更高等级的玩家,失败时等级 1 玩家不会失去积分。 • Updated the Expedition menu icon when reaching the Depth 5 maximum rating in the Deep of Night mode. • 更新了在深夜模式达到深度等级 5 最高评级时的探险菜单图标。 Note: Players who had already reached the maximum rating at Depth 5 prior to this update will also receive the updated icon. 注意:在此更新之前已达到深度 5 最高评级的玩家也将获得更新后的图标。 Balance Adjustments 平衡调整 Nightfarers Adjustments 夜行者调整 • Increased the attack power and stagger damage of Dash & Strong attacks for most weapon types. • 提高了大多数武器类型的冲刺和强力攻击的攻击力和击倒伤害。 • Increased the stagger damage for dual-wielding jump attacks for Thrusting Swords . • 增加了刺剑双持跳跃攻击的眩晕伤害。 • Decreased the stagger damage for dual-wielding jump attacks for Curved Greatswords and Heavy Thrusting Swords. • 减少了弯刀和重刺剑双持跳跃攻击的眩晕伤害。 • Increased the potency of the "Improved Skill Attack Power (+1, +2)" Passive Effects. • 增强了"提升技能攻击力(+1, +2)"的被动效果。 • The effects of "Taking Damage Causes XXX Buildup" Relic Effects and the "Taking Damage Boosts Damage Negation" Passive Effect no longer activate when guarding against enemy attacks. • 当防御敌人攻击时,"受到伤害产生 XXX 积累"遗物效果和"受到伤害提升伤害减免"的被动效果不再激活。 • Adjusted the "[Revenant] Expend own HP to fully heal nearby allies when activating Art" Relic Effect to also apply to allies rescued from near-death status. • 调整了"[幽灵]激活时消耗自身 HP 完全治疗附近盟友"遗物效果,使其同样适用于从濒死状态中获救的盟友。 • Adjusted the "Gradual Restoration by Flask" special effect to provide a small instant heal upon use of the Flask, in addition to the existing gradual healing effect. • 调整了" Flask 逐渐恢复"特殊效果,在使用 Flask 时除了现有的逐渐恢复效果外,还会提供少量即时治疗。 • Adjusted the "Guard counters trigger holy bursts" special effect so that the explosion does not cancel the staggered state of enemies hit by the burst. • 调整了"守卫反击触发神圣爆发"特殊效果,使爆炸不会取消被爆发击中的敌人的眩晕状态。 o Note: We reapplied this fix due to an incorrect implementation of the fix being applied in patch 1.02.2. o 注意:由于 1.02.2 补丁中对该修复的不正确实现,我们重新应用了此修复。 • Increased the amount of Blood Loss inflicted by the “[Wylder] Character Skill inflicts Blood Loss” Depth Relic effect. • 增加了“[Wylder] 角色技能造成流血”深度遗物效果所施加的流血量。 • Extended the damage weakening duration of the “[Raider] Hit with Character Skill to Reduce Enemy Attack Power” Depth Relic effect. • 延长了“[Raider] 角色技能击中敌人以降低敌人攻击力”深度遗物效果所造成的伤害削弱持续时间。 • Decreased the Poison amount applied by the “[Ironeye] Character Skill Inflicts Heavy Poison Damage on Poisoned Enemies” Depth Relic effect. • 减少了“[Ironeye] 角色技能对中毒敌人造成剧毒伤害”深度遗物效果所施加的毒素量。 o The damage dealt to poisoned enemies when hit by the skill is now based on their remaining HP. o 技能击中中毒敌人时造成的伤害现在基于他们剩余的 HP。 • Adjusted the balance of the effect amount for Depths Relics effect “[Revenant] Increased Max FP upon Ability Activation”. • 调整了深渊遗物效果“[幽灵]能力激活时增加最大 FP”的效果数值平衡。 Combat & Enemies balance adjustments 战斗与敌人平衡调整 • Reduced the HP of the night boss version of Ancient Dragon, The Duke's Dear Freja, Tibia Mariner, and Great Wyrm. • 减少了古代龙、公爵的挚爱弗雷雅、提比亚水手和伟大龙夜 Boss 版本的 HP。 • Made “Valiant Gargoyle” easier to stagger and reduced its HP. • 使“勇敢石像鬼”更容易被击倒,并降低了其 HP。 • Reduced the resistance to poison, rot, and blood loss Status Ailments of “Fallingstar Beast” and “Full-Grown Fallingstar Beast.” • 降低“流星兽”和“成熟流星兽”对中毒、腐烂和失血状态 A 的抵抗。 • Reduced the HP and attack power of “Maris, Fathom of Night” during an Everdark Sovereign “Augur” Expedition in "the Deep of Night mode. • 降低“夜之深渊的玛里斯”在“夜之深渊模式”下的“占卜者”任务中 HP 和攻击力。 Bug Fixes and Improvements Bug 修复和改进 • Fixed a bug where the follow-up wind vortex attack of the "Siluria's Woe" Skill would not hit enemies after the weapon part did. • 修复了“西尔维拉的诅咒”技能的后续风涡攻击在武器部分击中敌人后无法击中敌人的问题。 • Fixed a bug where the effect of the "Crimsonwhorl Bubbletear" item could reactivate after expiring under some conditions. • 修复了在某些条件下,“Crimsonwhorl Bubbletear”物品的效果在失效后可能重新激活的 bug。 • Fixed a bug where allies healed by the "Flask Also Heals Allies" effect would not be properly be healed if the player had "Gradual Restoration by Flask" the Special Effect. • 修复了在玩家拥有“Flask Also Heals Allies”效果时,如果同时拥有“Gradual Restoration by Flask”特殊效果,盟友可能无法被正确治疗的问题。 • Fixed a bug where FP would be not recovered when using the Flask under some conditions if the player had the "Unifying Fate" Special effect. • 修复了在玩家拥有“Unifying Fate”特殊效果时,在某些条件下使用“Flask”可能无法恢复 FP 的 bug。 • Fixed a bug where the mist from the "Sleep Produces a Mist of Sleep" Passive effect could continuously be generated under some conditions. • 修复了在某些条件下,“Sleep Produces a Mist of Sleep”被动效果产生的雾气可能持续生成的问题。 • Fixed a bug where the "Slowly restore HP for self and nearby allies when HP is low" Relic effect would also apply to "Maris, Fathom of Night" when the player character fell asleep from its attacks. • 修复了一个 BUG,当玩家角色被"Maris, Fathom of Night"的攻击打睡时,"Slowly restore HP for self and nearby allies when HP is low"圣遗物效果也会对其生效。 • Fixed a bug where some attacks from "Gladius, Beast of Night" would not hit the player character under specific conditions during the Everdark Sovereign Tricephalos fight. • 修复了一个 BUG,在对抗永恒黑暗君主三头兽的战斗中,"Gladius, Beast of Night"的某些攻击在特定条件下不会击中玩家角色。 • Fixed a bug in where the summoned sinners by "Libra, Creature of Night" may not be rendered during the Everdark Sovereign Equilibrious Beast fight. • 修复了一个 BUG,在对抗永恒黑暗君主均衡野兽的战斗中,"Libra, Creature of Night"召唤的罪人可能不会被渲染。 • Fixed a bug where the near-death gauge would be pre-filled during the battle against the final Nightlord. • 修复了一个 BUG,在对抗最终夜之领主时,濒死量表会被预先填满。 • Fixed a bug in the Deep of Night mode where the latent power dropped by defeating the "Night Assassin" would add an unintended Skill to Wylder's Greatsword. • 修复了 Deep of Night 模式中的一个错误,即击败"夜刺客"后,潜藏力量降低会给 Wylder 的巨剑添加一个意外的技能。 • Fixed a bug in the Relic Rites menu where Deep Relics equipped by allied Nightfarers could be sold. • 修复了遗物仪式菜单中的一个错误,即盟友 Nightfarers 装备的深奥遗物可以被出售。 Fixes and Improvements Related to the Deep of Night 与深夜相关的修复和改进 • Rate Reflection Fixes for "the Deep of Night • "深夜之渊"反射修正率 We have identified the following issues with the Deep of Night rankings calculations: 我们发现了以下关于"深夜之渊"排名计算的问题: o Ranking changes not being correctly applied after the end of an Expedition. o 探索任务结束后排名变化未能正确应用。 o Ranking changes being applied cumulatively with the ranking changes of a subsequent Expedition. o 探索任务结束后排名变化与后续任务的排名变化累积应用。 A provisional fix has been applied in Patch 1.02.3, but we will continue to investigate and plan to address these issues in future updates. 在 1.02.3 补丁中已应用临时修复,但我们将继续调查,并计划在未来更新中解决这些问题。 • Added a sound effect when the "Attacks Impaired on Occasion" passive effect is triggered. • 添加了当"偶尔攻击受损"的被动效果被触发时的音效。 • Fixed a bug where the effect timer activation for the "Guarding Ups Sorceries & Incantations" and "Shielding Creates Holy Ground" effects would reset when guarding against an enemy attack. • 修复了一个 bug,即当防御敌人攻击时,"守护上乘魔咒与咒语"和"盾牌创造神圣之地"效果的效果计时器激活会重置。 • Fixed a bug where the icon displayed in the log when marking enemies in Evergaols d with pins incorrectly showed the icon for regular tough enemies instead of Deep of Night variants. • 修复了一个 bug,即在 Evergaols d 中用图钉标记敌人时,日志中显示的图标错误地显示了普通强力敌人的图标,而不是深夜变体的图标。 • Fixed a bug where the color of icons indicating the increase / decrease amount caused by detrimental Passive Effects was incorrect. • 修复了一个 bug,即表示有害被动效果导致增加/减少数量的图标的颜色不正确。 • Fixed a bug where unique armaments did not appear in the Sorcerer's Rise Untold Power. • 修复了独特武器在巫师崛起:未知的权力中未出现的 bug。 • Fixed a bug where the number of scarabs appearing as variants in Shifting Earth: Noklateo, the Shrouded City exceeded expectations. • 修复了在变换之地:诺克拉提奥,被遮蔽之城,变异甲虫出现数量超出预期的 bug。 • Fixed a bug in Shifting Earth: Rotted Woods where some graces were not displayed on the map when missing the map information. • 修复了变换之地:腐烂的森林中,当缺少地图信息时,部分恩典在地图上未显示的 bug。 • Fixed a bug where skill attacks enhanced by the "[Raider] Hit with Character Skill to Reduce Enemy Attack Power" Depth relic effect that would make enemies flinch when hitting them would fail to do so. • 修复了技能攻击被“[强盗]使用角色技能降低敌人攻击力”深度遗物效果增强后,击中敌人时敌人会抽搐但实际并未抽搐的 bug。 The version number of this update shown at the lower right corner of the Title Screen will be as follows: 本次更新在标题屏幕右下角显示的版本号将如下所示: App Ver. 1.02.3 Regulation Ver. 1.02.3 版本 1.02.3
1.02.2更新补丁机翻 Patch content 补丁内容 Balance Changes and Feature Updates 平衡性调整和功能更新Nightfarers Adjustments 夜行者调整Wylder 维尔德 Increased Poise while casting Claw Shot. 施放爪击时增加稳定度。 Increased Stamina damage dealt by Claw Shot to blocking enemies. 增加爪击对格挡敌人的耐力伤害。 Guardian 守护者 Increased Strength and Dexterity gain when leveling up. 升级时增加力量和敏捷的获得量。 Increased the Steel Guard passive ability angle range. 增加了钢铁守卫被动能力的角度范围。 Increased the range of the Wings of Salvation Ultimate Art’s weapon portion. 增加了救赎之翼终极艺术的武器部分的范围。 Increased the attack power of Halberd guard counters. 增加了长矛守卫反击的攻击力。 Duchess 公爵 Increased Dexterity gain when leveling up. 升级时增加敏捷度获得量。 Increased the attack power of some Dagger attacks. 提升了部分匕首攻击的攻击力。 Decreased the two-handed Dagger’s second heavy attack damage. 降低了两手匕首第二重攻击的伤害。 This change does not affect charged attacks. 此变更不影响蓄力攻击。 Increased the duration of the Finale Ultimate Art. 延长了终焉终极技的持续时间。 Raider 猎人 Increased the Greataxe’s and Great Hammer’s ability to stagger enemies with attacks. 增加了战斧和战锤攻击使敌人眩晕的能力。 Increased the attack range of the Retaliation skill. 增加了报复技能的攻击范围。 Revenant 幽灵骑士 Adjusted the transparency of Revenant’s summoned spirits. 调整了幽灵骑士召唤的灵体的透明度。 Players can now pass through Revenant’s spirits Helen and Frederick. 玩家现在可以穿过幽灵骑士的灵体海伦和弗雷德里克。 Recluse 隐士 Increased the offensive spells attack power of Magic Cocktail. 增加了魔法鸡尾酒施放攻击法术的攻击力。 Decreased the time required to cast spells using Magic Cocktail. 减少了使用魔法鸡尾酒施放法术所需的时间。 Executor 执行官 Increased attack power while Cursed Sword is in use. 使用诅咒之剑时增加攻击力。 Increased the attack power of the Cursed Sword weapon skill when the skill is in use and the blade is in its unleashed state. 使用诅咒之剑技能时,当技能处于释放状态,增加攻击力。 Increased the attack power of some attacks while Aspects of the Crucible: Beast is active. 激活熔炉之影:野兽时,增加部分攻击的攻击力。 Weapons, Passive Effects, and Special Effects Adjustments 武器、被动效果、特殊效果调整 Increased the stagger damage with dual-wielded jump attacks for some small and medium weapons.. 对部分小型和中型武器,增加了双持跳跃攻击的眩晕伤害。 Decreased the stagger damage with dual-wielded jump attacks for some large weapons. 对部分大型武器,减少了双持跳跃攻击的眩晕伤害。 Increased the potency of the death status ailment applied by the weapon skill Death Flare of Eclipse Shotel. 增加了月蚀之枪埃克索特尔的武器技能“死亡之焰”施加的死亡状态效果的强度。 Set a cap on the cumulative effects of the Power of Vengeance and Power of House Marais passive effects and adjusted their potency accordingly. 对复仇之力与马赖斯家族之力被动效果的累积效果设置了上限,并相应调整了它们的强度。 Adjusted the stagger effect of the "Guard counters trigger holy bursts" passive’s explosion to ensure that it doesn’t reset the enemy's posture break state. 调整了"守卫反击触发神圣爆发"被动技能爆炸的眩晕效果,确保其不会重置敌人的姿态打断状态。 Relic Effects Adjustments 遗物效果调整 Adjusted the effect "[Wylder] Standard attacks enhanced with fiery follow-ups when using Character Skill (greatsword only)" to consume stamina when performing follow-up attacks. 调整了效果"[Wylder] 使用角色技能(仅巨剑)时,标准攻击带有火焰追加攻击"在执行追加攻击时消耗体力。 Increased the attack power of the "[Wylder] Art activation spreads fire in area" burn effect. 增加了"[Wylder] Art 激活在区域中蔓延火焰"灼烧效果的攻击力。 Adjusted the effect "[Wylder] Art activation spreads fire in area" so that the burn effect's attack power does not vary between one-handed and two-handed weapon wielding. Increased the duration extension of the "[Ironeye] Extends duration of weak point" effect. 调整了"[Wylder] Art 激活在区域中蔓延火焰"效果,使灼烧效果的攻击力在单手和双手武器使用时保持一致。 增加了"[Ironeye] 延长弱点持续时间"效果的持续时间延长。 Increased the potency of the "Continuous HP Recovery" effect. 增强了"持续 HP 恢复"效果的效力。 Increased the potency of the "HP restored when using medicinal boluses, etc" effect. 增强了"使用药丸等时恢复 HP"效果的效力。 Increased the potency of the "[Recluse] Activating Ultimate Art raises Max HP" effect. 增强了"[隐士]激活终极艺术提升最大 HP"效果的强度。 Changed the "[Recluse] Activating Ultimate Art raises Max HP" effect so that the HP increase persists until an attack is received, even after the art's duration ends. 改变了"[隐士]激活终极艺术提升最大 HP"效果,使其在艺术持续时间结束后,HP 提升效果仍会持续直到受到攻击为止。 Increased the amount of Runes obtained through the "Critical Hits Earn Runes" effect. 增加了通过"暴击获得符文"效果获得的符文数量。 Increased the potency of the "HP Restoration upon (specific weapon type) attacks" effect. 增强了"(特定武器类型)攻击后恢复 HP"效果的强度。 Increased the potency of the effect "FP Restoration upon (specific weapon type) attacks" effect. 增强了"(特定武器类型)攻击时恢复 FP"效果的效果强度。 Reduced the duration of the "Improved Poise & Damage Negation When Knocked Back by Damage" effect. 缩短了"被伤害击倒时提升的耐力与伤害减免"效果持续时间。 Other Nightfarers Adjustments 其他夜行者调整 Adjusted the visibility of the "Rykard's Rancor" sorcery. 调整了"Rykard's Rancor"魔法的可见性。 Everdark Sovereign adjustments Everdark Sovereign 调整Everdark Sovereign Sentient Pest Everdark Sovereign 有感知的害虫 Increased attack and stamina attack power against guarding Nightfarers while possessed by Animus, Ascendant Light. 拥有 Animus、Ascendant Light 时,对守护的 Nightfarers 的攻击和耐力攻击力提升。 Adjusted and modified the attack actions of Animus, Ascendant Light, Gnoster, Wisdom of Night, and Faurtis Stoneshield. 调整并修改了 Animus、Ascendant Light、Gnoster、Wisdom of Night 和 Faurtis Stoneshield 的攻击动作。 Reduced the stagger duration when Nightfarers is hit by some attacks of Animus, Ascendant Light. 减少了 Nightfarers 受到 Animus、Ascendant Light 部分攻击时的眩晕持续时间。 Everdark Sovereign Equilibrious Beast 暗夜君王 平衡野兽 Adjusted the effect granted to summoned condemned Nightfarers so that it can be dispelled by Law of Regression. 调整了召唤的受诅咒夜行者所赋予的效果,使其可以通过回归法则被驱散。 Increased the enhancement granted by the light dropped by defeated condemned Nightfarers. 增加了击败受诅咒夜行者后掉落的微光所赋予的强化效果。 Reduced the attack power of the condemned Guardian. 减少了受诅咒守卫者的攻击力。 Removed the effect that increased damage negation upon re-summoning condemned. 移除了在重新召唤时增加对被诅咒者伤害减免的效果。 Reduced the death status effect resistance of condemned Nightfarers. 降低了对被诅咒者夜行者死亡状态效果的抗性。 Adjusted the reaction of condemned Nightfarers to player character's ranged attacks. 调整了被诅咒者夜行者对玩家角色远程攻击的反应。 Adjusted the targeting priority of condemned Nightfarers under specific combat rules. 调整了在特定战斗规则下被诅咒者夜行者的目标选择优先级。 Note: We have confirmed an issue where condemned Nightfarers summoned during this fight may not be rendered under specific conditions. This will be addressed in a future update. 注意:我们确认在特定条件下,在此战中召唤的受诅咒的夜行者可能无法被渲染。这个问题将在未来的更新中解决。 Everdark Sovereign Darkdrift Knight 永恒黑暗主君 暗流骑士 Increased the HP and stamina attack power against guarding Nightfarers for Fulghor, Champion of Nightglow. 增加了 Fulghor,夜光之主的守护夜行者所受的 HP 和耐力攻击力。 Increased the attack power of some attacks from Fulghor, Champion of Nightglow. 增加了 Fulghor,夜光之主的部分攻击力。 Other Enemies 其他敌人 Adjusted the reaction to player character's ranged attacks of condemned Nightfarers that appear during events. 调整了在事件中出现的受诅咒的夜行者对玩家角色远程攻击的反应。 Added a stagger reaction when strong attacks, such as Ultimate Arts, hit the Red Wolf of the King Consort boss. 当强攻击(如终极艺术)击中王后 Boss 的狼时,添加了眩晕反应。 Fixed a bug where some attacks of the Marionette Soldiers were less likely to hit player characters. 修复了木偶士兵的一些攻击较难击中玩家角色的 bug。 Limveld Adjustments 林瓦尔德调整 Increased the Night’s Tide damage after defeating the second night boss. 提升了击败第二个夜间 Boss 后的夜潮伤害。 Adjusted the spawn locations of Sentient Pest incursions so they are less likely to occur far from player characters. 调整了有知觉害虫入侵的生成位置,使其不太可能远离玩家角色。 Menu Adjustments 菜单调整 Adjusted the design of the Holy attribute icon. 调整了神圣属性图标的样式。 Regarding Penalties for Disconnecting from Online Sessions 关于断开在线会话的处罚 Adjusted the penalties rate for session disconnection. 调整了会话断开的处罚率。 Disconnecting from a session due to network issues or quitting the game during a session in progress will result in penalties, which may limit multiplayer capabilities. Rejoining the session you left will remove the penalty imposed upon disconnection. 由于网络问题断开会话或中途退出正在进行的会话将导致处罚,可能会限制多人游戏功能。重新加入你离开的会话将解除断开连接时的处罚。 Bug fixes 错误修复 Fixed a bug where the post-attack delay for right-handed Greatswords when handled by Wylder was shorter than expected when using Sorceries or Incantations with a left-hand weapon right after attacking. 修复了一个问题:当使用左手武器在攻击后立即使用咒语或法术时,Wylder 操控的右手持大剑的攻击后延迟比预期短。 Fixed a bug where Guardian’s Wings of Salvation Ultimate Art could be interrupted by enemy attacks or other factors during its activation. 修复了一个问题:Guardian’s Wings of Salvation 终极技能在激活过程中可能被敌人攻击或其他因素打断。 Fixed a bug where Guardian’s Wings of Salvation Ultimate Art could be deflected and interrupted. 修复了一个问题:Guardian’s Wings of Salvation 终极技能可能被弹开并中断。 Fixed a bug where backstepping as Duchess did not accept pre-inputs for skill commands. 修复了作为公爵夫人后退时,技能指令的预输入无法被接受的问题。 Fixed a bug where spells cast through using the Magic Cocktail skill could be casted again under certain conditions. 修复了在使用魔法鸡尾酒技能施法后,在特定条件下可以再次施法的问题。 Fixed a bug where allied player characters could clip through tombstones when Totem Stella was used. 修复了在使用 Totem Stella 时,盟友角色可能会穿过墓碑的问题。 Fixed a bug where spirits summoned by Revenant did not revive if their HPs were depleted. 修复了被亡灵召唤的灵魂在生命值耗尽时无法复生的問題。 Fixed a bug where special effects applied to spirits summoned by Revenant would appear above Revenant. 修复了一个特殊效果应用于亡灵召唤的灵体时,效果会出现在亡灵上方的 bug。 Fixed a bug where Executor could not perform critical hits using the Cursed Sword while holding a weapon in the right hand that cannot land critical hits. 修复了一个执行者在使用诅咒之剑时,若右手持有无法造成暴击的武器,则无法进行暴击的 bug。 Fixed a bug where the Relic Effect “HP Restoration upon Thrusting Counterattack” did not apply to the attacks of Executor’s Cursed Sword. 修复了一个遗物效果“突刺反击恢复生命值”不适用于执行者的诅咒之剑攻击的 bug。 Fixed a bug where Executor could not use pre-inputs for actions after deflecting an enemy attack with the Cursed Sword under certain circumstances. 修复了一个执行者在特定情况下使用诅咒之剑格挡敌人攻击后,无法使用预输入动作的 bug。 Fixed a bug where accumulated effects of Power of Vengeance and Power of House Marais Passive Effects would disappear when opening the large door and moving to the final battle area by using the “Open the door” action prompt in the Spirit Shelter. 修复了一个 bug,当在灵舍中使用“开门”操作提示打开大门并移动到最终战斗区域时,复仇之力与马赖家族被动效果的累积效果会消失。 Fixed a bug where the rarity of weapons placed directly on the field from Dormant Power might not be displayed correctly. 修复了一个 bug,从沉睡之力直接放置在战场上的武器稀有度可能无法正确显示。 Fixed an issue where Passive Effects triggered by walking did not activate during horizontal movement with precision-aimed shots using “Bow” and “Crossbow”. 修复了一个问题,在水平移动时使用“弓”和“弩”进行精准瞄准射击时,行走触发的被动效果不会激活。 Fixed an issue where the player character could become unresponsive for several seconds after performing an attack from a stance with certain Skills. 修复了一个问题,在执行某些技能的攻击后,玩家角色可能会在几秒钟内变得无响应。 Fixed an issue where the passive effect "Improved Charged Sorceries" was not applied to the sorcery “Shattering Crystal”. 修复了被动效果“增强充能法术”未应用于法术“碎裂水晶”的问题。 Fixed an issue where the status ailment "Frostbite" could be inflicted on the player character due to the accumulation of the frostbite status ailment from some enemy attacks while using an Ultimate Art. 修复了在使用终极技时,由于某些敌人攻击积累的“冻疮”状态效果可能导致玩家角色受到“冻疮”状态效果影响的 bug。 Fixed an issue in the battle with the Everdark Sovereign “Equilibrious Beast” where “Libra, Creature of Night” could move below the ground under certain conditions. 修复了在与永恒黑暗君主“均衡野兽”战斗中,“夜之天平,夜之造物”在某些条件下可以移动到地下的 bug。 Fixed a bug where levels would decrease without healing from flasks when False Blessing occured during the battle against Everdark Sovereign Equilibrious Beast. 修复了在与永恒黑暗君主均衡野兽战斗中,当出现“伪祝福”时,即使使用药水治疗,等级也会降低的 bug。 Fixed a bug where the player would level down if the False Blessing effect was activated during the battle against Everdark Sovereign: Equilibrious Beast, even if the action was interrupted by an enemy attack before the HP recovery effect occurred. 修复了一个 bug,即在对抗 Everdark Sovereign: Equilibrious Beast 的战斗中,如果 False Blessing 效果被激活,即使该行动在 HP 恢复效果发生前被敌人攻击打断,玩家也会等级下降。 Fixed a bug where blessings would become usable again after defeating the second night boss. 修复了一个 bug,即在击败第二个夜间 Boss 后,祝福会再次变得可用。 Fixed a bug where the player character could perform unintentional moves when using the Spectral Hawk. 修复了一个 bug,即在使用 Spectral Hawk 时,玩家角色可能会执行非预期的动作。 This addresses issues that were not fully resolved in App Ver. 1.02. 这解决了 App Ver. 1.02 中未完全解决的问题。 Fixed a bug where the player might not be correctly transported to the battle area if they died from falling during the cutscene while moving to the final battle area in the Spirit Shelter. 修复了一个 bug,即玩家在进入最终战斗区域时,如果在场景切换过程中因坠落而死亡,可能无法正确传送至战斗区域。 Fixed a bug where Dormant Power might not appear upon defeating an enemy under unstable network conditions. 修复了一个 bug,即在网络不稳定的情况下击败敌人时,可能不会出现沉睡之力。 Fixed a bug where the effect of an used Wending Grace could activate when rejoining a session after a disconnection. 修复了一个 bug,即在断线后重新加入会话时,已使用的终末恩典效果可能会激活。 Reduced rendering load for some attacks of the Everdark Sovereign Tricephalos on PS4 and Xbox One. 在 PS4 和 Xbox One 上降低了永恒黑暗三头蛇特里塞弗洛斯某些攻击的渲染负载。 PC-Only Adjustments 仅限 PC 的调整 Fixed a bug where it was difficult to switch targets with a diagonal input. 修复了一个使用斜向输入切换目标时难以操作的 bug。 Improved game stability in some environments. 提高了在某些环境下的游戏稳定性。 The version number of this update shown at the lower right corner of the Title Screen will be as follows: 本次更新在标题屏幕右下角显示的版本号将如下所示: App Ver. 1.02.2 应用版本 1.02.2 Regulation Ver 1.02.2 法规版本 1.02.2 In PS4, PS5, Xbox One and Xbox Series X|S versions, Regulation files can be downloaded by logging in to the server. 在 PS4、PS5、Xbox One 和 Xbox Series X|S 版本中,可以通过登录服务器下载法规文件。 If the Regulation Ver. listed in the lower right corner of the title screen is not 1.02.2, please select LOGIN and apply the latest regulation before enjoying the game. 如果标题屏幕右下角列出的法规版本不是 1.02.2,请在享受游戏前选择登录并应用最新法规。 Online play requires the player to apply this update. 在线游戏需要玩家应用此更新。 After downloading the update file, please restart the game and apply the update. 下载更新文件后,请重新启动游戏并应用更新。 Further updates will be distributed in the future for you to continue to enjoy ELDEN RING NIGHTREIGN more comfortably. 未来将发布更多更新,以便您更舒适地继续享受《ELDEN RING NIGHTREIGN》。
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