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[蓝帖]5月28日 ~嘎~ 蓝帖集合。 问:虫族菌毯看起来应该更满一些,而且要有一种粘液般的光亮才行。答:把画面效果设置到“高”或者“超高”,就会出现一些超华丽纹理,虫族的菌毯将变得异常突出。美工小组一直在完善单位、动画、建筑、地图以及纹理的效果。就算他们为人族建筑添加上了蒙尘的效果,工作依然没有完成。在此之后,他们还得为建筑添加上动画,例如添加上新的个性纹章,以及全新的地堡美工造型等。正如游戏一直在修订,美工也一直在修改当中。虫族估计是三族当中美工完成度最低的,还有一大堆工作等着完成。找到了我一直在找的那个网站:http://home.planet.nl/~aggel005/alphabeta/ 星际争霸进化史这网页很不错,它记录了星际争霸1的开发进程,从ALPHA到BETA,再到正式发行,然后到资料片。当然,我不知道从现在已知道星际争霸2的正式发行之间的时间会有多少改变,但回看过去,就明白转变的力量。我肯定游戏将会添加很多新的改变,哪怕是你早已看过的,也可能被改。问:喂老卡~我已经听说过那些被删的单位依然会存在于地图编辑器里面,但那些被删的模型和和没有删除的单位是否也包括在内?(后省略,大意为如果地图编辑器能有两个人族地堡建筑,估计会好一些。)答:我不敢肯定两个人族地堡是否都会存在于游戏之中,但我会把你的意见转述到开发小组那里。大部分你看过的单位都会存在于地图编辑器之中,例如神族的灵魂猎手(笔者:兽人的灵魂猎手呢?还有我很讨厌灵魂猎手的造型,一点都不神族),当然,人族经典单位亡灵战机(笔者:就是隐飞)。作者:张永@SC2c.com , 转载请注明星际争霸2中文论坛.
5月24日--官方网站更新虫族新单位:毒蛉(毒虫)~嘎 BANELINGType: SapperCore Genus: ZerglingPrimary Attack: Volatile Burst单位介绍:The baneling is a creature so bloated with fluid-filled sacs that it can barely walk; instead, it moves itself by tucking into a tight ball and rolling. However, this ungainly appearance belies the fact that the baneling is an extremely dangerous organism, one of several new zerg specialists recently seen on the battlefield. When a baneling gets close enough to an enemy, the creature triggers a reaction within its volatile chemical payload that causes it to explode with devastating force and shower the immediate surroundings with searing acid. The baneling is destroyed in the explosion, which is very likely to inflict a huge amount of damage.These living bombs are highly effective against both structures and ground forces; in fact, a clutch of them is capable of wiping out a group of vehicles and infantry in the blink of an eye. The banelings' lethality is further enhanced by the zerg predilection for burrowing. An apparently safe area can soon turn into a deathtrap as these monstrosities emerge and roll into the midst of their foes, giving them virtually no time to react.At first the baneling was identified as an unstable zerg mutation of an unspecified genus. Subsequent observations have revealed it to be a morph of the zergling, the most numerous zerg subtype. Zerglings have been seen entering a brief chrysalis phase before emerging in their new form. This alarming development has demonstrated the advanced ability of the zerg queens to manipulate their offspring. Although the baneling is chemically volatile and unstable enough to explode at any time, the queens have engineered a morph that can contain its energies until just the right moment. By creating the baneling out of the most basic of zerg fighters, the queens have also ensured that an inexhaustible supply of raw materials is available for the task.Terran commanders now train their troops to watch for these abominations. In the meantime, scientists are desperately trying to develop chemical rounds that will cause banelings to detonate before they reach terran lines.原文大意类型:可钻地类地面单位原形:蛉虫(Zergling)攻击方式:溅射性爆炸 毒蛉身上有很多充满液体的囊,它们身体膨胀只能勉强爬行;为了更快的移动毒蛉会将身体收缩成球状,以滚动代替爬行.与笨拙外表不符的是毒蛉是一种极其危险的生物.它们是战场上新的虫族异化物种之一.当毒蛉靠近敌人时,会立即触发爆炸,并以有毁灭性伤害的酸灼烧四周.毒蛉的机体在爆炸中被破坏,但是这也会对敌方造成重大损伤. 这些有生命的炸弹可以有效克制地面单位和建筑物.少量毒蛉就可以一瞬间消灭一组步兵或机车.钻地能力可以进一步提高毒蛉的破坏力,一块看起来很安全的场所可能突然变成一个死亡陷阱,当这些异型突然涌现的时候,它的敌人很难有时间反应. 起初毒蛉因过于不稳定而未加分类,随后的观察中发现它们由蛉虫(Zergling)变异而来——虫族中数量最多的子体.有人观察到,蛉虫在变异成毒蛉之前会进入一种类似蝶蛹的阶段.这让人心惊的发现揭示了虫族女王对她的子孙的惊人操控能力.起初毒蛉体液的挥发性和机体的不稳定性使它们在任何时候都可能爆炸,女王设计了能控制毒蛉在正确时间爆炸的能量变体,使毒蛉得以出现在虫族的常规战斗中,女王也保证了制造毒蛉的原材料足够充足. 联盟的指挥官在强化训练部队应对这些令人厌恶的毒蛉的同时,科学家们也正在绝望的设法在毒蛉到达前线之前制造一种可以令毒蛉起爆的生化地带.作者:[email protected] , 转载请注明星际争霸2中文论坛.
[sc2蓝帖]Q&A38后续 引用:That´s a very interesting mechanic. It wasn´t very clear to me if sunken or spore colonies planted outside of creep will start extending their own creep?这设计很有趣哦(指虫族防御可以爬出菌毯)。我还是不太清楚这两个防御建筑爬出菌毯之后固定会不会延伸出自己的菌毯呢?引用:Sunkens and Spore Colonies will not expand the creep. Zerg players will be able to use both Overseers with their new special ability and Creep Tumors, which will expand Zerg creep significantly. Terran and Protoss buildings will not be able to be built on Zerg Creep. Existing buildings will be able to be surrounded by Creep though.两种防御建筑不能延伸出菌毯。虫族玩家可以利用督察者的新技能和Creep Tumors(是否应该译作其他的可以扩大菌毯的建筑物?)来扩大虫族菌毯的范围。人族和神族的建筑不能建筑在虫族的菌毯上,然而建筑可以被菌毯彻底包围。引用:Agreed, how is Blizzard going to try and prevent backstabbing in ladder games? Will teams be locked just like in warcraft 3? Or is there going to be some other unique way to try and prevent backstabbing.在晋级赛中暴雪如何防止玩家利用切换组队作弊呢?队伍将像war3中一样被锁定么?或者有其他的方式来解决?引用:Teams will be locked in ladder games. 队伍将在晋级赛中被锁定。引用:As additional clarification to question 2, StarCraft II Heroes will only be available in the Single Player Campaign and in user created maps. They will not be available in the default multiplayer version of the game. 澄清一下第二问的内容,星际2中的英雄只会用于单人战役和玩家自定义地图中。英雄不会出现在默认的多人游戏中。引用:Psi Storm hits both ground and air. Also, I wanted to add to question 1 that Roaches seem very strong with their regeneration, but with even a little bit of micro management, they are pretty easy to kill. In theory crafting, they seem much stronger than they actually are, though you must counter them with either very specific units or spend additional micromanagement time on them. Siege Tanks, Stim Packed Marines, Stalkers, Immortals, Dark Templars, Hydras, and any air to ground unit, are all effective at killing Roaches with a little micromanagement.心灵风暴对空对地。我想在第一问中说小强现在因为他们的再生能力貌似有点太强了,但是只需要一点点微操作(译者:我恨这个词),他们能被轻易干掉。理论上他们似乎比实际上强大的多,尽管你必须得用一些特殊的单位或者微操作的时间来对付他们。攻城坦克,打了针的机枪兵,不朽者,黑暗圣堂武士,刺蛇海或者任何的空对地单位,都能通过一点点的微操有效的干掉蟑螂群。作者:[email protected] , 转载请注明星际争霸2中文论坛.
暴雪宣布Blizzon 2008 十月举办~嘎 BLIZZCON 2008 ANNOUNCED Blizzard Entertainment® gaming convention returns to Anaheim Convention Center October 10–11 IRVINE, Calif. – May 12, 2008 – – Blizzard Entertainment, Inc. today announced plans for its third BlizzCon™ gaming convention, to be held at the Anaheim Convention Center in Anaheim, California on October 10 and 11. BlizzCon is a celebration of the global player communities surrounding Blizzard Entertainment®'s Warcraft®, StarCraft®, and Diablo® franchises. In response to the demand to accommodate more attendees, this year's event has expanded from two convention halls to three. "Whenever we've been able to meet and interact with Blizzard gamers from around the world, it's been a great experience for us," stated Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We're looking forward to seeing even more of our players at this year's BlizzCon and delivering another entertaining and informative event for them." BlizzCon will offer a wide variety of activities to help all attendees get the most out of the two-day event. In addition to serving as a gathering place for the different Blizzard Entertainment gaming communities, attendees will be able to enjoy: Hands-on play time with upcoming Blizzard Entertainment releases Discussion panels with Blizzard Entertainment developers Competitive and casual tournaments for players to showcase their talents Areas and activities devoted to licensed products such as the World of Warcraft® Trading Card Game Costume, machinima, and character sound-alike contests with great prizes Commemorative merchandise based on the Blizzard Entertainment franchises A silent auction More exciting activities to be announced Tickets for BlizzCon will go on sale in the next few weeks at a price of $100 USD per person. As the event draws closer, further details will be announced on the official BlizzCon website: www.blizzcon.com. About Blizzard Entertainment, Inc. Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Vivendi Games, is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. Blizzard's track record includes ten #1-selling games and multiple Game of the Year awards. The company's online-gaming service, Battle.net®, is one of the largest in the world, with millions of active users.
[转载·嘎·蓝帖]KARUNE回答关于反重力技能的问题+后续 笔者张永的话:今天早上突发其想问了两个关于反重力技能的问题,没想到放学回来发现变成蓝帖了……哇好高兴 ……虽然在短短的两个问题里,我把FEET打成了FEEL,把A SPACE UNIT的A去掉,以及无数其他错误。不过没想到KARUNE还是看懂了……对的,young3119701就是我嗯~本人经常登陆欧洲BN,胜率25%的菜鸟,欢迎来虐。——张永帖子相关链接:http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1105829&p=1&#post11058291, what'll happen if we use Anti-Gravity ability to a colossus? its feel become an air unit and its head become space unit? ===〉The Colossus would become lifted into the air and become entirely an air unit for the duration of the Anti-Gravity ability. While suspended in the air, it will not be able to attack any units, and will be vulnerable to attack from any units that can hit air.问:如果对着巨像使用反重力技能会出现什么情况?巨像的脚变成空中单位而它的头会变成太空单位?答:当巨像被反重力时,它会整个飞起来,变成一个纯空中单位,直到反重力技能作用时间过去为止。当巨像悬浮在空中的时候,它将不能攻击任何单位,并且在可对空单位面前显得相当脆弱。2,if we use Anti-Gravity ability to a sensor tower, can the sensor tower detect the clocking unit like in the normal time ===〉All buildings that are affected by Anti-Gravity will be 'stunned' and lose any special building abilities. For instance, Pylons will also lose the ability to power buildings when they are lifted and buildings researching tech will also be paused when they are lifted. 问:如果对着感应塔释放反重力技能,那感应塔是否还可以跟平时一样进行反隐工作?答:所有中了反重力技能的建筑都会“晕掉”并失去所有特殊建筑功能。例如,神族的水晶塔中了反重力之后,也会失去对附近建筑的能量支持,而正在研究技术、升级技能当中的建筑也会在飞起来的时候暂停升级。笔者注:·对建筑释放反重力的解释似乎已经无比明确,这样说来,日后更改的可能性应该比较小了。·水晶塔似乎真的变成了众矢之的了,暴雪应该是有意鼓励大家多去攻击水晶塔。还好神族有相位棱镜可以补救一下。·文中提到的“晕掉”应该另有所指,估计是说建筑在飞起来之后,会有一直有规则或无规则自转的动画(跟魔兽吹风似的?),以区分开人族建筑自己的升降和被别人吹起来。·很难想象这么高的巨像变得更高会是什么样子……=====================================后续===========================KARUNE再次回复,回应了一位玩家觉得反重力稍有IMBA的观点。Yup, a strategy can be to use Anti-Gravity to unpower Protoss defenses, although the time a unit/building is lifted is relatively short right now. Furthermore, that number will always be subject to balance. 对的,确实可以做到以反重力技能瘫痪神族防线的战术,现在反重力效果对单位和建筑的维持时间变短了。当然,一切还得根据平衡性而决定。作者:张永@SC2c.com , 转载请注明星际争霸2中文论坛.
【蓝帖】廉价的小强 Seeing how the Roach regenerates 15 HP per second, it seems to me that it'll take awhile to take out a group of Roaches. I like the Roaches and the idea that they regenerte HP quicker than other Zerg units, but I think that the 15 HP regeneration is the problem. 了解到小强每秒恢复15 HP之后,对我而言可能将会花些时间来干掉一堆小强。我喜欢小强比虫族其他单位生命恢复更快的设定,但是我觉得每秒恢复15 HP是个问题。My solution is to have the Roach regenerate their HP continously. Maybe like 10 HP per second or so.我的意见是让小强持续恢复HP,比如每秒恢复10 HP这样。Karune:The Roach at 90 hit points and 15 hp/sec regeneration excels at small number skirmishes, but at large encounters, they are not extremely hard to fight. Karune:具有90点生命以及每秒15 HP恢复速度的小强适合小规模的战斗,但是在大规模战斗中,他们就不是那么难以消灭了。1vs1 a Roach will beat a Stalker. 5vs5 a Stalker group which focus fires and a little micromanagement can beat the Roaches with little to no losses. 单挑的话一个小强可以搞定一个Stalker。但是5V5的话,Stalker可以通过集火攻击和一点微操来歼灭小强,并且可能没有上网。Roaches are the best at countering units that attack a bit slower and do not do huge amounts of damage with a single attack, such as the Zealot.小强适合用于攻击慢速并且没有对于单体有高伤害输出的单位,比如狂热者。————[sc2c|cnhw]来源:http://www.battle.net/forums/thread.aspx?FN=sc2-general&T=1059767&P=1
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