skyarcASD
skyarcASD
http://tieba.baidu.com/p/1618935210?pid=20241203398&cid=0#20241203398
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为什么你们都不玩ADC了,我觉得ADC挺好赢的啊 这游戏除了自己,根本就没人拆塔好吗,只要用拿刀ADC拿剑ADC拿斧ADC把对面塔拆完不就赢了以后谁还敢说我不是ADC?
玄石与紫竹是啥 好久木有玩,更新完MOD进来就是这个奇怪的任务,里面是啥?剑冢还没全通,过去会不会被揍
不负责任渡劫测试 为了论证聚灵阵是否有用,本次测试将会测试逆聚灵阵和常用渡劫阵的渡劫灵气 首先声明 1:本人从来没有说过什么逆属性没用的屁话,我说的是聚灵,谁在我帖子里污蔑直接删帖,我没兴趣和别人废话反驳我没说过的东西 2:变量控制的不是很精确,有地形因素和周边建筑因素,因为雷劫的实际影响区域其实很大所以很可能覆盖了周围不同属性的地形,还有渡劫阵材料导致的属性强度问题,为了尽可能缩小误差,常规渡劫阵将会一律使用5阶木属性材料,而聚灵阵则使用5阶的灵木料(和少量灵木) 3:测试者为水属性二劫仙人
造镇物的功法是哪一系的? 没找到啊
玩了500小时第一次渡劫的萌新 看来我是担心过头了工具人劫50W都没有甚至破了盾 反手丢了一个BUFF一个攻击技能40多W劫云直接没了 还好没吃真罡丹
话说这个调心掉落符咒的强度调整怎么没用 Stories><List> <Story Name="HotStory_Fun_LingWu_DuShu" Parent="BaseFillingStory"> <DisplayName>发现</DisplayName> <Desc>[NAME]在翻阅古书时,突然发现了一丝异常。</Desc> <Selections> <li> <Display>有所发现</Display> <OKResult><![CDATA[ local sN = me:ParseNpcStory("[rand_lable=desc_time,desc_place,desc_weather],[name]在翻阅古书时,突然发现封页厚度有些不正常。[name]挑开封页,竟然从中找到一张古朴的符咒。"); me:AddMsg(sN);me:AddMemery(sN);me:DropSpell(1, "", me:RandomFloat(0.6,1)) ]]> </OKResult> </li> </Selections> </Story> </List></Stories> 我那个改成(2, "", me:RandomFloat(0.95,1))好像也没用,但是怎么看都是这俩,再改高一点不掉落符咒对话框直接消失了
拿头入定呢?
问题出在哪里?雕像还是什么?连个提示都没有
话说本源真法无法学习的BUG修改哪个文件改回去 找不到之前的攻略贴了
求大佬弄个一键幽淬MOD 新版本太肝了,符还要重画,累的一比,有没有大佬方便一下
在?请自己告诉我哪里不满足行么? 什么破烂玩意 无论是贴墙还是放角落还是变成灵石区域都没用,还说至少两个鼎,我两种鼎各造了两个X用都没有 双人床都4个了 你丫条件这么高倒是说说啊,叫我猜谜?
推荐玩一个无敌的英雄,拳打214脚踢达克尼斯
读档失败了,不知道是哪个MOD的问题 显示说不兼容游戏的存档,或加载的MOD不同 com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source) at com.fs.starfarer.ui.OoO0.processInputImpl(Unknown Source) at com.fs.starfarer.ui.Q.processInput(Unknown Source) at com.fs.starfarer.ui.whilesuper$Oo.processInputImpl(Unknown Source) at com.fs.starfarer.ui.Q.processInput(Unknown Source) at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source) at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source) at com.fs.starfarer.ui.whilesuper.processInputImpl(Unknown Source) at com.fs.starfarer.ui.Q.processInput(Unknown Source) at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source) at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source) at com.fs.starfarer.ui.Q.processInput(Unknown Source) at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source) at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source) at com.fs.starfarer.ui.Q.processInput(Unknown Source) at com.fs.starfarer.D.oooO.processInputImpl(Unknown Source) at com.fs.starfarer.ui.Q.processInput(Unknown Source) at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source) at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source) at com.fs.starfarer.ui.while.processInputImpl(Unknown Source) at com.fs.starfarer.ui.Q.processInput(Unknown Source) at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source) at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source) at com.fs.starfarer.ui.Q.processInput(Unknown Source) at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source) at com.fs.starfarer.BaseGameState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: com.thoughtworks.xstream.io.StreamException: at com.thoughtworks.xstream.io.xml.StaxReader.pullNextEvent(StaxReader.java:73) at com.thoughtworks.xstream.io.xml.AbstractPullReader.readRealEvent(AbstractPullReader.java:148) at com.thoughtworks.xstream.io.xml.AbstractPullReader.readEvent(AbstractPullReader.java:135) at com.thoughtworks.xstream.io.xml.AbstractPullReader.hasMoreChildren(AbstractPullReader.java:87) at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUnmarshal(AbstractReflectionConverter.java:333) at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unmarshal(AbstractReflectionConverter.java:281) at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72) ... 90 more Caused by: javax.xml.stream.XMLStreamException: ParseError at [row,col]:[310787,89] Message: 在 "{1}" 属性值中找到无效的 XML 字符 (Unicode: 0x{2}), 并且元素为 "13"。 at com.sun.org.apache.xerces.internal.impl.XMLStreamReaderImpl.next(Unknown Source) at com.thoughtworks.xstream.io.xml.StaxReader.pullNextEvent(StaxReader.java:58) ... 96 more 75050 [Thread-4] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading stage 11 75051 [Thread-4] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading stage 12 75051 [Thread-4] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading stage 13 75051 [Thread-4] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading stage 14 75055 [Thread-11] INFO com.fs.starfarer.campaign.save.CampaignGameManager - 加载进度: 0.77967376 75055 [Thread-11] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Releasing context 75055 [Thread-11] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Released context 75055 [Thread-4] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading stage 15 75055 [Thread-4] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading stage 16 75078 [Thread-4] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading stage 17 75078 [Thread-4] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading stage 18 75079 [Thread-4] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading stage 19 75079 [Thread-4] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading stage 20
为什么更新以后打开游戏没反应 RTRTRTRTRT
胜率突破天际的珂朵帝削弱建议(平衡版) 由于鬼索加强,复活时间大幅度提高,被野怪打死后默认送对面一个人头等等史诗级的BUFF加强,珂朵帝3月份的全局胜率已经达到了143名的恐怖高度,而3000分更是达到了173名的史诗级强度,所以特列举一下珂朵帝无敌的理由和削弱建议 首先珂朵帝是你游最最尊贵的无敌贴脸砍王英雄,又名近战A爹C,这类英雄有一个特点,那就是同时需要攻速,移速,攻击,暴击,穿透,血抗,作为尊贵的帝王英雄,在世真仙,对装备的要求极为苛刻,缺乏其中任意一个属性都不能轻易与凡人交战,否则要么战斗迅速结束,要么是凡人以极快的速度远遁而去不战而逃 其二,帝王英雄不屑与高灵活高位移的猴子英雄交战,特别是那种出血族的刺(tan)客,比如什么赤瞳瘤子之类的猴戏英雄,作为一方君王必须身正影直,迎敌则必为正面,像三弟这种飞来飞去摸你后脑勺的英雄帝王是不屑去追击的,但作为一个刚毅而又勇武的君主则必须能够承受的住这样的攻击,只有站着挨打然后用平平无奇的普通攻击还手方能显示出蔑视猴子的王者之姿。 除了三弟,且如黑弟一护,弟犽,宇宙弟一刺客,缠弟子之类的猴戏弟弟,胆敢在君王面前乱飞不时摸你个100下,作为君王亦必须面不改色,而又因为这些是猴戏英雄,如果宇宙帝王珂朵帝因为被猴子摸了就还手打猴子明显不妥,有失君王之威,且猴子纵跳来去飞快,若是去抓还抓不着,所以被打的时候是万万不许还手的。 又比如弟莫笑,夜刀鬼十弟这类愚蠢的、妄图挑战君王威严的弟弟,竟然如此卑鄙的不肯与高贵的砍帝贴身拼刀,只能站着让这些弟弟把你从日出打到日落,这种弟弟行为是为人所不耻!而伊卡弟弟,白妹妹,阿尔泰弟就是明白人,大家都是ADC,哪怕站着和珂朵帝对砍也不吃亏毕竟珂朵帝都是轻装上阵,而这些A弟C则都身披一身戎装,什么护盾减伤都来了,帝王既然穿了布衣让你,你们站着对砍要是还砍不过那就投胎去吧 再如弟弟子,弟裂等弟弟,出了狡猾的半肉装而放弃了骑士精神,不肯与高贵的帝王布衣对刀,怕是自认为剑术不如帝王而走的邪道,虽那弟裂言之凿凿,言她大招能躲千万剑击,又能无视击飞,魔法伤害,但比剑的时候开挂就是开挂,不但放了技能还丢魔法,换若是卢氏某人早就被婊上了天,然此类歹徒,一身铠甲还扛着魔枪魔炮,威力之大可攻城略地还能汲血延命,作为帝王的珂朵帝却要恪守骑士之道用刀剑对之,实乃滑天下之大稽 再看看堕落圣弟黑色村妇,一身布衣不着重甲甚是使人欣慰,然则其自言手短却拿了把两米龙枪见人就捅,捅则去世,非但呼叫龙友还丢核武器污染战场,作为一个帝王,珂朵帝可不屑于用核武器破坏生态环境,所以技能伤害是万万不能高的,只有躲避了无数的技能,跑到对手脸上让对手见识一下普通攻击的威能,方能分出个成王败寇,而黑色村妇的被动竟强悍如斯,以君王之E不能制之,实乃让人唏嘘不已,农妇毕竟是农妇,八块腹肌的农妇哪有娇生惯养锦衣玉食的女帝身纤体柔? 好了现在说改动方向 W改成W飞行途中可以使用Q,不然这个技能老卡手非常难过还要浪费一半击飞的时间 E增加一个主动,重置普通攻击,下一次攻击必定触发E的暴击 大招10%移速改成15%或者大招期间增加30韧性
万灵散多少灵力不会死 我有个想法。。
不愧是木功法 也没经脉残缺也没残废也没经脉残缺也没残废啥的
真是用修改器都救不了 有个人收到内伤残废了我没管(是已经有几个非重要部位残废了不会再恶化了,不是正在掉血),结果有次朱果烧家读档发现他突然弥留了,然后我再读更早的档,这人还是弥留,无论怎么办只要读档她都是弥留的,只能用修改器搞了个玄牝转生珠,结果吃了以后,人是活了,但是这个人学的避世仙方和俗世仙方都没了我也弄不到我也是服了
是不是相枢也救不了你了 大佬你可真是开天辟地之初就诞生的上古长者啊
这个json是怎么回事 那个鬼的基础UI有一个ZIP和JSON文件,只用ZIP文件会变红 奇怪了
过月红字啊 Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 9966. Total: 45.213805 ms (FindLiveObjects: 1.045119 ms CreateObjectMapping: 0.664246 ms MarkObjects: 43.447422 ms DeleteObjects: 0.055877 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.061806 ms [UseStorageBook] load [UseStorageBook] awake [UseStorageBook] start System memory in use before: 175.6 MB. System memory in use after: 184.5 MB. Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 177964. Total: 1031.427126 ms (FindLiveObjects: 33.595478 ms CreateObjectMapping: 7.651663 ms MarkObjects: 989.595562 ms DeleteObjects: 0.582712 ms) 血缘:26898|18580|22801 血缘:26872|22333|17296 血缘:26872|22333|17296 血缘:26872|22333|17296 血缘:26872|22333|17296 ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.List`1[System.Int32]].Add (Int32 key, System.Collections.Generic.List`1 value) [0x00171] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:432 at DateFile.SetActorSamsara (Int32 actorId, Int32 toPartId) [0x00056] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\HomeSystem.cs:3793 at DateFile.MakeLevel9People (Int32 gongId) [0x0002c] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\HomeSystem.cs:509 at PeopleLifeAI+<DoPeopleTrunChange>c__Iterator0.MoveNext () [0x0000c] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\WindowManage.cs:4228 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs Line: 432) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 9966.Total: 45.213805 ms (FindLiveObjects: 1.045119 ms CreateObjectMapping: 0.664246 ms MarkObjects: 43.447422 ms DeleteObjects: 0.055877 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0)UnloadTime: 3.061806 ms[UseStorageBook] load[UseStorageBook] awake[UseStorageBook] startSystem memory in use before: 175.6 MB.System memory in use after: 184.5 MB. Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 177964.Total: 1031.427126 ms (FindLiveObjects: 33.595478 ms CreateObjectMapping: 7.651663 ms MarkObjects: 989.595562 ms DeleteObjects: 0.582712 ms) 血缘:26898|18580|22801血缘:26872|22333|17296血缘:26872|22333|17296血缘:26872|22333|17296血缘:26872|22333|17296ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.List`1[System.Int32]].Add (Int32 key, System.Collections.Generic.List`1 value) [0x00171] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:432 at DateFile.SetActorSamsara (Int32 actorId, Int32 toPartId) [0x00056] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\HomeSystem.cs:3793 at DateFile.MakeLevel9People (Int32 gongId) [0x0002c] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\HomeSystem.cs:509 at PeopleLifeAI+<DoPeopleTrunChange>c__Iterator0.MoveNext () [0x0000c] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\WindowManage.cs:4228 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs Line: 432)
我觉得还是让茄子睡觉比较好。。 凌晨五六点的让他更新万一茄子更没了那游戏不就再也不会更新了吗
一点修习就红字 到底是哪个MOD出问题了
这苟东西真是蹬鼻子上眼了啊 什么苟广告,光明正大的发到太吾吧来了
十年前一代太吾给了城里一个小乞丐两本书... 这个来村子里做客的一看名字麻雀成凤凰是真的
萌新刚入坑。。为啥匹配到的一半是人机 能不能不打人机啊
0.8十万赏金遇到歌利亚 玩毛线啊这
石化怎么对付啊? 敌对国家有一个蜥蜴人领主有石化魔法,我多少人围上去都是死,分批上第二批还是被石化,一旦被石化就一直控到战斗结束就只能看见别人一个个把我的人给戳死
轨道贸易商出红字的原因 @handsomehshe 你看看是不是奴隶主派系或者某些特殊派系存在至少两个基地,我是开局的时候保证只有一个奴隶主派系或者干掉一个派系来解决的
runtimeGC的清理(调试模式)是啥 我用了一次发现留下的好多红字都没了。。但是怕之后出事所以回档了,求问这个清理会清理掉啥?安全么?
话说环魔法的游侠不能用失落武器里的爆炸弓啊 其他武器还没试,原版弓太弱了就找了一个强化的MOD,结果游侠拿这个弓无法用弓箭技能
有啥MOD是主基地也能像分基地一样让小人捡物品的? 那个医药MOD虽然也能这样但是实在太卡了,有没有单一这种功能的MOD?
买了3000多个螃蟹蛋。。
原来猫娘有两种衣服? 之前一直以为猫娘的衣服是右边那种的,今天家里刷了虫,一顿惨烈的巷战后突然有个好消息一群猫娘加入,回头发现这几只新猫娘的衣服是红色的,第一次看见难道是我火星了?
淡淡的果香*1500 嗝~
有2个问题 ST自动解剖机的前置科技是啥 还有闪耀里面 自动迫击炮和集/束自动迫击炮 哪个用的是燃烧弹?
和轨道商人贸易也出红字了 是黑市商人,不知道什么鬼 JobDriver threw exception in initAction. Pawn=白狼王 松木, Job=UseCommsConsole (Job_5278682) A=Thing_CommsConsole525847, Exception: System.NullReferenceException: Object reference not set to an instance of an object at RimWorld.TransferableUtility.TransferAsOne (Verse.Thing a, Verse.Thing b) [0x00000] in <filename unknown>:0 at RimWorld.TransferableUtility.TransferableMatching[Tradeable] (Verse.Thing thing, System.Collections.Generic.List`1 transferables) [0x00000] in <filename unknown>:0 at RimWorld.TradeDeal.AddToTradeables (Verse.Thing t, Transactor trans) [0x00000] in <filename unknown>:0 at RimWorld.TradeDeal.AddAllTradeables () [0x00000] in <filename unknown>:0 at RimWorld.TradeDeal.Reset () [0x00000] in <filename unknown>:0 at RimWorld.TradeDeal..ctor () [0x00000] in <filename unknown>:0 at RimWorld.TradeSession.SetupWith (ITrader newTrader, Verse.Pawn newPlayerNegotiator) [0x00000] in <filename unknown>:0 at RimWorld.Dialog_Trade..ctor (Verse.Pawn playerNegotiator, ITrader trader) [0x00000] in <filename unknown>:0 at RimWorld.TradeShip.TryOpenComms (Verse.Pawn negotiator) [0x00000] in <filename unknown>:0 at RimWorld.JobDriver_UseCommsConsole+<MakeNewToils>c__Iterator0+<MakeNewToils>c__AnonStorey1.<>m__0 () [0x00000] in <filename unknown>:0 at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0 lastJobGiver=Verse.AI.ThinkNode_QueuedJob, curJob.def=UseCommsConsole, curDriver=RimWorld.JobDriver_UseCommsConsole Verse.Log:Error(String) Verse.AI.Pawn_JobTracker:StartErrorRecoverJob(String) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:Notify_PatherArrived() Verse.AI.Pawn_PathFollower:PatherArrived() Verse.AI.Pawn_PathFollower:TryEnterNextPathCell() Verse.AI.Pawn_PathFollower:PatherTick() Verse.Pawn:Tick_Patch1(Object) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update()
战偶内置的特战刀一直跳循环红字啊,到底和什么冲突了 Exception ticking 金色: System.NullReferenceException: Object reference not set to an instance of an object at Verse.HediffComp_LingOnlyOne.get_ExtraHediffs () <0x0000c> at Verse.HediffComp_LingOnlyOne.CompPostTick (single&) <0x00038> at Verse.HediffWithComps.PostTick () <0x00049> at Verse.Pawn_HealthTracker.HealthTick () <0x00086> at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x001a9> at Verse.TickList.Tick () <0x002c6> Verse.Log:Error(String) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update() 下面是SAVE文件里面的对应 <TheProps>Verse.HediffCompProperties_LingOnlyOne</TheProps> <verbTracker> <verbs> <li Class="Verb_MeleeAttack"> <loadID>Hediff_56271_特战刀_Slash</loadID> </li> <li Class="Verb_MeleeAttack"> <loadID>Hediff_56271_特战刀_Stab</loadID> </li> </verbs> </verbTracker> 还有一段 Filth
没有脑子都比别人厉害.jpg
萌新硬怼拆了遇到的第二个堡垒 一开始已经准备血战一场了,结果堡垒一炮未发就躺下了
读取存档失败,想问下有大佬没 目前还有两条错误 看不懂这两条在存档的什么地方。。求问肿么改 第一条 StatRequest for null thing. Verse.Log:Error(String) RimWorld.StatRequest:For(Thing) RimWorld.StatWorker:GetValue(Thing, Boolean) RimWorld.StatExtension:GetStatValue_Patch1(Thing, StatDef, Boolean) RimWorld.StatWorker:GetValue(StatRequest, Boolean) RimWorld.StatWorker:GetValue(Thing, Boolean) RimWorld.StatExtension:GetStatValue_Patch1(Thing, StatDef, Boolean) Verse.Thing:get_MarketValue() RimWorld.WealthWatcher:ForceRecount(Boolean) Verse.Map:FinalizeInit_Patch1(Object) Verse.Map:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoader:LoadGameFromSaveFile(String) Verse.Root_Play:<Start>m__0() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() 第二条 Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object at RimWorld.StatWorker_MarketValue.GetValueUnfinalized (RimWorld.StatRequest,bool) <0x000d4> at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x000be> at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00042> at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00034> at RimWorld.StatWorker.GetValue (RimWorld.StatRequest,bool) <0x0006f> at RimWorld.StatWorker.GetValue (Verse.Thing,bool) <0x00042> at (wrapper dynamic-method) RimWorld.StatExtension.GetStatValue_Patch1 (Verse.Thing,RimWorld.StatDef,bool) <0x00034> at Verse.Thing.get_MarketValue () <0x00019> at RimWorld.WealthWatcher.ForceRecount (bool) <0x0014a> at (wrapper dynamic-method) Verse.Map.FinalizeInit_Patch1 (object) <0x00160> at Verse.Map.FinalizeLoading () <0x006d2> at Verse.Game.LoadGame () <0x002ec> at Verse.SavedGameLoader.LoadGameFromSaveFile (string) <0x00178> at Verse.Root_Play.<Start>m__0 () <0x00016> at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action) <0x00028> Verse.Log:Error(String) Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() 这些是已加载的MOD Loading game from file 乌咯塔斯荒原35 with mods Core, HugsLib, JecsTools-master, PolarisblocCoreLAB, 数据标签, Xeva FB pack, RuntimeGC, B18ModSwitch, More Pack Animals, Predator Hunt Alert捕食者捕食警报, 零子科技-仿生体与植入物, Polarisbloc - GhostArmy, Polarisbloc - Security Force, Polarisbloc - Mechenemy, Polarisbloc - Storyteller incidents pack, Rimatomics, [B18]修补Mending, Animal shield, Living Battery 生物质电池, 更多的炮塔合辑, 动物仿生A Dog Said, Griffins for Rimworld, Griffins for Rimworld + A Dog Said, VanyaShield, 喵娘升级版(圣诞), 喵娘手术补丁, 潮汐能, [sd] medicaddons, FireExtinguishingWeapons, 外科, More Practical Traits, StackXXL, [B18]Rim of Madness - Vampires 吸血鬼(2.5), [B18]Rim of Madness - Werewolves狼族盟约, B18闪耀科技, [B18] 移动攻击_By 临时の工作服, EdBPrepareCarefully[zh], [B18]Giddy-up! Core 骑乘-核心, [B18]Giddy-up! Battle Mounts 骑乘-战斗坐骑, 和 [B18]Giddy-up! Caravan 骑乘-远行队 Verse.Log:Message(String) Verse.SavedGameLoader:LoadGameFromSaveFile(String) Verse.Root_Play:<Start>m__0() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
** 天轴集团坠落,碉堡了
求救,远征队设置了目标以后不行动 远征队选定了目标出发以后隔了好几天才发现一动不动,是不是这个红字的问题System.NullReferenceException: Object reference not set to an instance of an object at Verse.HediffComp_LingOnlyOne.get_ExtraHediffs () <0x0000c> at Verse.HediffComp_LingOnlyOne.CompPostTick (single&) <0x00038> at Verse.HediffWithComps.PostTick () <0x00049> at Verse.Pawn_HealthTracker.HealthTick () <0x00086> at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x001a9> at RimWorld.Planet.WorldPawns.WorldPawnsTick () <0x00088> at RimWorld.Planet.World.WorldTick () <0x00017> at Verse.TickManager.DoSingleTick () <0x0024c> Verse.Log:Error(String) Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update()
到底哪个才是启用状态? 是不是分割线上方的启用状态为标准?
这是啥?
关于宠物信仰的问题。。 话说最近打算一轮神信过来,正好可以顺便给宠物洗信仰,那问题来了,宠物信仰的被动有效果么?要不要近战都信大地神远程信玛尼法爷信猫神?还有信猫神提升幸运的效果对宠物有用嘛?
话说携带追加射击的武器拿手上能给远程武器触发嘛? RTRTRT
QAQ救命啊 少女学了店主的魅惑技废了 没备份存档,绝望啊一刀能砍死的怪往死里魅惑 打BOSS的时候也一个劲的魅惑,攻击已经等于没了,我把技能封印了结果影步和鼓舞也都没了,有没有大佬告诉我怎么删了这个技能
话说恶魔女仆无血那个召唤同伴是什么技能 上面说恶魔女仆无血在呼唤同伴,然后下一句是“恶魔女仆无血是孤身一人的..." 是不是带其他恶魔怪会有BUFF什么的?
放射威力上升是啥 活武器升级的时候看到的
话说。。叛教后信仰清零吗? 一直信仰的朱亚不舍得叛教,但是觉得还是全信一轮的比较好,是不是如果叛教的话信仰都清零了?
Ex对战的F8没用了 想测试一下在铁处女带武器和不带武器对打,结果发现Ex对战按F8没办法保存队伍了,求救
现在什么卷轴可以出红宝石材质啊 出不了啊,只能出精金,我不要精金啊
话说。。活武器升级SL还能出魔法伤害嘛? 用强退SL的话
在ZOD发帖需要验证码,验证码是谷歌的看不到 有什么办法绕过去啊,**,我是去放档的
审美疲劳了打算问一问看法 这三张哪个更好看一些?
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