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进度条 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LoadingSceneCtrl : MonoBehaviour { public LoadingSceneUICtrl loadingsceneUICtrl; public AsyncOperation async; private float progress; // Use this for initialization void Start () { GetSceneTypeName(); } public void GetSceneTypeName() { string name = ""; switch (SceneMgr.Instance.currentType) { case EnumSceneType.Login: name = "Scene_Login"; break; case EnumSceneType.MainCity: name = "Scene_MainCity"; break; } async = SceneManager.LoadSceneAsync(name); async.allowSceneActivation = false; } // Update is called once per frame void Update () { progress++; loadingsceneUICtrl.SetSilderValue(progress/100); if(async.progress>=0.9||progress>=100) { async.allowSceneActivation = true; } } }
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