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说到CK3的寿命异常问题,参考一下CK2真实寿命mod CK2创意工坊 Realistic Longevity,现实中的长寿 这个mod通过增加自然死亡将使你的人物的寿命比中世纪时期更符合现实。 -婴幼儿死亡率大大增加(儿童死亡率是原来的500倍) -所有人物的预期寿命都会降低10岁左右 具体细节: 年龄在0-9岁之间的角色每十年有 2500/10000死亡率。默认值为5。 年龄在10-19岁之间的角色每十年有1000/10000死亡率。默认值为1。 年龄在20-29岁之间的角色每十年有 20/10000死亡率。默认值为15。 年龄在30-39岁之间的角色每十年有 51/10000死亡率。默认值为20。 年龄在40-49岁之间的角色每十年有 100/10000死亡率。默认值为51。 年龄在50-59岁之间的角色每十年有 400/10000死亡率。默认值为100。 年龄在60-69岁之间的角色每十年有1400/10000死亡率。默认值为400。 年龄在70-79岁之间的角色每十年有3500/10000死亡率。默认值为1400。 年龄在80-89岁之间的角色每十年有7000/10000死亡率。默认值为3500。 年龄在90-99岁之间的角色每十年有9000/10000死亡率。默认值为7000。 年龄在100岁以上的角色每十年有 9999/10000死亡率。默认值为9000。 普通角色游戏默认健康4.5-5.5,基础寿命默认45-55,军事教育背景+0.5健康,打猎重心+1健康,宠物+1健康,强壮/健壮等特质+1健康,就变成70-80了----但2代加健康特质很少,减健康特质很多,疾病等 10000人最大存活计算:0岁活到70岁,原版9416人,mod是5478人;80岁,原版8099人,mod是3561人;90岁,原版5265人,mod是1069人
求助熟悉风花雪月游戏的,如何翻译游戏中相关的法术 求助熟悉风花雪月游戏的,如何翻译游戏中相关的法术, ; 与 ;;;;;;;;;;;;;x 之间的内容 PS:本人无游戏 EVTDESC.MAG.2;Tier 1 Reason Spells Fire: Mages will advance with fire spells. It results in small offensive damage and is more effective in plains. Blizzard: Mages will harrass the enemy with blizzard spells. It results in small offensive damage and is more effective in arctic terrain and severe winter. Thunder: Mages will attack over long distance with thunder. It results in small offensive damage and is more effective in mountains. Wind: Mages will skirmish with wind spells. It results in small offensive damage and more effective against flying enemies. Purge: Mages will charge blinding the enemy with light spells. It results in small offensivw damage.;;;;;;;;;;;;;x EVTDESC.MAG.3;Tier 1 Dark Spells Mire: Mages will harrass the enemy with mire spells. It results in lowering the enemies defence. Swarm: Mages will swarm the enemy with swarm spells. It results in minor offensive damage. Miasma: Mages will harrass the enemy with miasma spells. It results in small offensive damage. Tier 1 Faith Spells Ward: Mages will stand fast with ward spells. It results in a medium increase in defence. Heal: A mage can heal minor wounds with this spell. Nosferatu: Mages will get a small increase in defence by using nosferatu spells. The enemy will still get hurt.;;;;;;;;;;;;;x EVTDESC.MAG.4;Tier 2 Reason Spells Bolganone: Mages will advance with Bolganone spells. It results in medium offensive damage and is more effective in plains. Freeze: Mages will freeze the attacking enemy in place. It results in higher defence for preparing troops. Sagittae: Mages will skirmish with sagittae spells. It results in medium offensive damage. Cutting Gale: Mages will skirmish with wind spells. It results in medium offensive damage and more damage against flying enemies. Thoron: Mages will attack over long distance with thoron spells. It results in medium offensive damage and is more effective in mountains.;;;;;;;;;;;;;x EVTDESC.MAG.5;Tier 2 Dark Spells Luna: Mages cast luna which causes the enemies defence to drop drastically for a short period of time. This causes our forces to charge. Banshee: Mages swarm the enemy with banshee spells making them unable to intercept thanks to slower movement speeds. Death: Mages charge with death spells, which deals large damage but also lowers or own defences. Tier 2 Faith Spells Silence: When a mage with silence is present on the battlefield enemy mages will find it much harder to cast spells. Physic: A mage can heal normal wounds with this spell. Seraphim: Mages cast seraphim spells over long distances. It results in large offensive damage. Invoke: A mage can summon a small amount of phantasmal troops.;;;;;;;;;;;;;x EVTDESC.MAG.6;Tier 3 Reason spells Meteor: Mages use meteor spells from long distance. It results in large offensive damage. Bolting: Mages can attack over very long distances with thoron spells. resulting in large damage and safe distance for casters. Plasma: Mages skirmish with fast firing plasma bullets. It results in large skirmish damage. Glacier: Mages will freeze the attacking enemy in place. It results in large defence for preparing troops. Fimbulventr: Mages advance with fimbulventr spells. It results in large offensive damage. And increases the chance that Ragnarok spells get casted. Creiddylad: Mages swarm the enemy with creiddylad spells. It results in large offensive damage. Tornado: Mages harrass the enemy with tornado spell. Causing them to lose their defensive power.;;;;;;;;;;;;;x EVTDESC.MAG.7;Tier 3 Reason spells Excalibur: Mages skirmish with excalibur spells. It results in large offensive damage and is more effective against flying units. Brynhildr: Mages stand fast with brynhildr spells. Summoning trees to defend themselves. Tier 3 Dark Spells Dark Spikes: Mages charge hurling dark spike spells. It results in large offensive damage and heavy damage against cavalry units. Bohr: Mages harrass the enemy with Bohr spells. It results in harshly lowering enemy morale.;;;;;;;;;;;;;x EVTDESC.MAG.8;Tier 3 Faith Spells Conjure: A mage can summon a medium amount of phantasmal troops. Aura: Mages defend our forces with aura spells. It results in a small increase in attack and a large increase in defence. Stride: A mage can use stride to increase movement speed of armies he leads. Abraxas: Mages throw abraxas spells over long distance. It results in a small increase in attack and a large increase in defence. Fortify: Mages will stand fast with fortify spells. It results in a major increase in defence. EVTDESC.MAG.9;Tier 4 Reason Spells Forblaze: Mages use forblaze spells from long distance. It results in major offensive damage. Ragnarok: Mages Advance with ragnarok spells. It results in major offensive damage. Forseti: Mages charge with forseti spells. It results in major offensive damage and is more effective against flying units. Valaskjalf: Mages harrass the enemy with valaskjalf spells. it results in major offensive damage. Agnea's Arrow: Mages fire agnea's arrow spells over long distances. It results in major offensive damage. Ivaldi: Mages throw Ivaldi spells at the enemy over long distance. It results in increased defense and major offensive damage. Mjolnir: Mages summon an electrical barrier with mjolnir spells arround themselves. It results in major defensive increase.;;;;;;;;;;;;;x EVTDESC.MAG.10;Tier 4 Dark Spells Hades: Mages hurl Hades spells at the enemy. It results in massive offensive damage. Quake: Mages harrass the enemy with Quake spells. It does major morale damage. Lemegeton: A mage can summon a large amount of phantasmal troops. Recover: A mage can heal large wounds with this spell. Warp: A mage can use warp to largly increase movement speed of armies he leads. Rescue: A mage can save a character from dire surcomstances.;;;;;;;;;;;;;x
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