璐村惂鐢ㄦ埛_00aQtWU馃惥
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[水]把这号拿出来晒晒。。。。 包括MF吧的人还有谁记得这个号呢=。=
\测试下 rt
高三鸟。。。。。 RT
Dota 6.47 Changelog 照例 自己先发布。。。* Added a new hero from the Model-To-Hero contest (see below)* Added a new ability for Animal Courier to change its model.* Fixed Planeswalker's Cloak and Hood of Defiance stacking issues on various heroes' innate magic resistance abilities.* Fixed an old rare bug with Leshrac (and recently Storm) that would cause them to constantly drain mana.* Fixed a bug when killing heroes with Crow* Fixed Flesh Heap to work properly with suicides* Fixed a bug in -dm -nd that causes the hero after Bristleback to have Warpath if Bristleback dies with the buff on, and the player quickly picks a new hero.* Fixed the game mode text to display in proper order* Fixed Starfall doing extra damage on the second hit* Restored Freeze Hero functionality* Added a command -test to enable single player commands to be usable in multiplayer for easier extensive testing* Added new command '-terrain snow'. This transforms the current terrain into a snow terrain. This is a very experimental mechanism and is still very much a WIP in the visuals department.* Fixed Death Pulse to hit properly non-magic-immune Ancients* Improved Alchemist's movement speed a bit* Increased ranged creep's mana pool* Rebalanced Sanity's Eclipse (Less damage, better leveling)* Improved Harbinger's casting animation time* Fixed a visual glitch with Dispersion that would make it look like it did more Dispersions than it actually did* Fixed a bug with Unstable Concoction when used during the transformation of Chemical Rage* Fixed a bug with Greaterbash* Improved Lion's movement speed a little* Fixed Panda's Storm Wind Walk stats* Game now gives an error message when attacking Roshan from a disallowed area* Added -nr(-norepick)* Added -mute as a custom player command to disable kill sounds* Fixed a bug with Weave and Reincarnation
郁闷中。。。。 。。。
咋就没人来。。。 ~~
话说~~~~~
话说某Kua~~~~~ 愿意加偶们Di禽兽群么~35399727~~
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某白路过=。= 顺便贴下自己的灌水场。。。 http://post.baidu.com/f?ct=&tn=&rn=&pn=&lm=&sc=&kw=%B0%D7%C9%AB%BF%A8%B1%CC%C4%E1&rs2=0&myselectvalue=1&word=%B0%D7%C9%AB%BF%A8%B1%CC%C4%E1&tb=on
6.46b这么快就出来了.. 转自OGAME...改动很小。。。。-调整了先知召唤的树人的属性-调整了了在-rd模式里面野怪刷新时间-调整了圣堂武士的PSI blade 的伤害溅射范围-取消了之前增强的熊猫大招分身的CD时间-修正了在-sc模式里的错误-增强了骷髅王的技能释放动画时间-修正了变体精灵在-sh模式里的错误-增强了剑圣的无敌斩-无用挂件卷轴价格从175降到150-暂时停止离开的人冻结这个功能-修正了小鹿自然协助技能的错误-修正了风暴之灵(蓝色熊猫)大招和复活盾的错误-交换英雄现在多了一些文字说明-修正了当牛头吃了双倍攻击后产生的错误英文原文如下:* Fixed Furion's Treant stats * Fixed the neutral creep spawn time in -rd* Fixed how Psi Blades damage spill area is calculated (149031)* Undid some of the previous Primal Split duration buff* Fixed a bug in -sc* Improved Leoric cast animation time* Fixed a bug with morphling in -sh* Improved some issues with Omnislash* Lowered Null Talisman recipe cost from 175 to 150* Temporarily disabled the leaver freeze functionality until next version (too many issues, not enough time while its being abused)* Fixed a bug with Nature's Attendants * Fixed a bug with Grapple and Aegis* Improved text presentation a little with swaphero* Fixed a bug with Earthshaker and picking up DD rune
Dota 6.46正式版 ChangeLog IF来真格的了。。第一时间翻译6.46 Changelog===============* Reduced overall bandwidth used in games* Fixed a big exploit* Improved Waaagh!TV compatibility* Fixed a potential issue in -dmar and respawning * Fixed a bug with the recent recoding of Death Pulse that causes it to hit invisible units* Lots of internal coding improvements to get it to a stable state* Reduced Greater Hawk's movement speed* Added a timer in -rd/-xl/-lm to show you how much time you have left to pick your hero* Fixed various fatal error potential issues* Fixed Land Mines doing a little less damage than advertised* Fixed a bug with Battle Hunger that caused it to sometimes fail to detect the hero killing with a couple abilities * You can now disassemble Helm of the Dominator (157261)* Rewrote how swaphero works, all old glitches with swaphero are now fixed (You can use -swap instead of -swaphero as well). You can now also select more than one hero to swap with.* Fixed a bug that changed Bloodseeker's model scale up* Fixed Suicide Squad, Attack! from killing wards* Improved Medusa's Intelligence Growth* Lots of misc glitches fixed* Added new icons for Reincarnation, Berserker's Blood, Life Break, Remote Mines and Conjure Image (142075, snork, eva00r)* Fixed a workaround that still allowed flying courier to steal base items* Fixed some buff stacking issues with Malefice* Changed Rabid icon* Improved some lag problems that happened with nature's attendants* Fixed a bug with Enchant that sometimes caused it to slow the converted unit* Fixed Wall of Replica from working on Meepo's clones* Added overhead text to show how much damage Test of Faith does* Lowered Replicate mana cost* Adjusted Tree Respawn code to not respawn if a hero is standing near it, as to not accidentally trap it.* Fixed a bug with BKB that caused heroes with full ability card (like nevermore) to lose access to one ability during Avatar if done in a certain order.* Fixed some lag problems with various abilities* Added an ability to the Circle of Power to allow you to freeze an allied hero that has left the game (to prevent him from being killed due to things like Thundergod's Wrath)* Fixed a bug with Spirit Bear in -dm with -nd on that caused the bear to not restore the bear's items (this is only a bug with -nd)* Lightning Grapple no longer pulls creeps (temporary solution for some creep abuse, better ai will be attached in the future so they can resume their path properly)* Fixed an exploit that is possible with Surge* Fixed Arcane Orb from dealing bonus damage to Warlock's Infernal* Fixed a bug with stun chance on level 1-3 Chaos Bolt* Fixed Vacuum from working on BKB'd units
话说。。。那个机战R MSL版真正存在么。。。。。 rt
西希大婶来偶这灌灌水吧=。=
Dota 6.45测试版 Changelog非官方汉化版 1楼喂熊。。
继续水之。。。 ...
暑假了。。。。吧里是不是该组织下什么了。。。 rt
偶Di网络收藏夹~~~~~~~~~ 一楼喂熊。。
真无聊。。。。 。。。。
[转]组队基础和战术分析 前言:队伍组成是PM对战的基础,我们看到的每一场精彩的比赛都是由6只PM组成的队伍演绎出来的。那么,该如何选择这6只PM呢?这就需要看玩家的战术趋向。如果粗略地给战术趋向分个类的话,可以分成快攻和消耗。此外战术方面辅助也是重要的环节。合理发挥每一个PM在相应队伍中的战术效果,才能使对战水平更优秀。快攻篇快攻这个词很容易被联想到高速高攻的PM,但这里的快指的不是速度快,而是对战节奏的快。就比如诅咒强化需要经过多个强化--睡觉的周期,而且速度又被降到非常低,但该战术依然算是快攻领域的战术。能以最短的回合来攻破对手的战术思路称为快攻。快攻的效率取决与打击力度和打击面问题,快攻的派生战术比较多,比如速攻、专爱、强化、双刀等一些战术。提外话一句,绝大多数口袋玩家刚开始时都是以四个攻击招为主的,所以快攻战术也是最原始的战术。但在战术方面,快攻更是考验一个玩家的先读能力和操作熟练程度,所以快攻并不简单,而是战术中较复杂的一类。物攻PM常见的有NO.308逾珈猴、NO.260大水怪、NO.142化石翼龙等,而特攻PM常见的有NO.065胡地、NO.080呆河马、NO.094耿鬼等。举几个例子来分析:大水怪是典型的强化攻击类型。它有强化招式诅咒强化自身本来已经很不错的物攻,更使自身的防御更加牢不可破,由于本身速度较低,诅咒下降速度的副作用对它的影响不是很大。由于特殊弱点只有一个草,又能抵抗火和电,努力偏特耐的话强化成功率很高。呆河马也比较类似,它的物理耐久很不错,特殊耐久稍为逊色,但冥想强化后既能提升特攻又能提升特防,很好地弥补了它特殊耐久稍低的缺点并使它本来就不错的特攻更是锦上添花。胡地跟上面两只PM不同:它的特攻和速度本身就非常高,冥想强化后更是势不可当,属于典型的强化速攻型PM。
搞到自己的个人帖吧鸟~~~西瓜大婶来恭喜下~~ http://post.baidu.com/f?ct=&tn=&rn=&pn=&lm=&sc=&kw=%B0%D7%C9%AB%BF%A8%B1%CC%C4%E1&rs2=0&myselectvalue=1&word=%B0%D7%C9%AB%BF%A8%B1%CC%C4%E1&tb=on
■■■继续灌水~~~~~~~~~~~~~■■■
■继续灌水~~~~~~~~~~~~~■
■■继续灌水~~~~~~~~~~~~~■■
有关ZZ高达小说版的问题。。。 里面提到阿姆罗的座机是SCHUTZRUM-DIAS,难道就是Rick Dias II么?
继续灌~~~~~~~ ~~~~~~~~~
继续水~~~ ~~~~~
继续灌~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
占领这里~~~ ~~~
Viper中期到底怎么配装备。。。。 2-3护腕吧。。。。。法球+ULT Mana消耗太大系带或挂件的话。。。又太脆了。。。到底怎么办。。
& # 9829
明天就化学竞赛了~~~~~ RT
继续征求MID版HC2-1的背景音乐。。。 RT
求伴奏。。。。。。。。。。。 高达0083 星尘的回忆 OP2 Men of Destiny完整的MID版或者消音版都可以。。。
还是SD高达G世纪F的问题 F91里的宇宙妖花怎么开发。。。。。。。
测试&1'y}3 &1'y}3
顺手把这暴了。。。VJ f VJf
老外的HardCore2-1录像。。。。。。 http://www.youtube.com/watch?v=hr0gOnVn4IQ全程用小人。。。。。
HardCore2-1,吐血ing....... 不解释。。。。。。
HappyLee................ 还是那两个问题。。。1。如何制作横着走的下水道。。。2。探照灯的旋转速度怎么改。。。
HappyLee_12在么 MarioWorker教程的图看不见- -!
能做一个Mario Worker的视频教程么。。 文字版的还是看不太懂。。。。。。
有价值么?
KUSO~~~KUSO~~IMPK又挂了~~~~~
这个~~~有价值么~~~~
[转]改编后的《让我们荡起双桨》 让我们荡起玻璃棒 氢气泡推开波浪 水面倒映着美丽的火光 四周环绕着烧杯烧瓶 锂钠钾轻轻飘荡在水中 迎面吹来了凉爽的氢 红矾钾迎着太阳 阳光洒在煤油上 油中铷铯望着我们 悄悄地看我们愉快实验 氧化锰轻轻沉在盐酸中 迎面吹来了凉爽的氯 做完了一天的实验 我们来尽情记录 我问你亲爱的伙伴 谁给我们安排下有趣的反应 固态氟轻轻飘荡在水中 迎面吹来了凉爽的氧
偶玩98柔情版每玩上一会就莫名其妙自动关机 如何解决?我操作系统 RT
ETH的烧火棍和普通的眼球值多少? RT
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