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Dota 6.47 Changelog 照例 自己先发布。。。* Added a new hero from the Model-To-Hero contest (see below)* Added a new ability for Animal Courier to change its model.* Fixed Planeswalker's Cloak and Hood of Defiance stacking issues on various heroes' innate magic resistance abilities.* Fixed an old rare bug with Leshrac (and recently Storm) that would cause them to constantly drain mana.* Fixed a bug when killing heroes with Crow* Fixed Flesh Heap to work properly with suicides* Fixed a bug in -dm -nd that causes the hero after Bristleback to have Warpath if Bristleback dies with the buff on, and the player quickly picks a new hero.* Fixed the game mode text to display in proper order* Fixed Starfall doing extra damage on the second hit* Restored Freeze Hero functionality* Added a command -test to enable single player commands to be usable in multiplayer for easier extensive testing* Added new command '-terrain snow'. This transforms the current terrain into a snow terrain. This is a very experimental mechanism and is still very much a WIP in the visuals department.* Fixed Death Pulse to hit properly non-magic-immune Ancients* Improved Alchemist's movement speed a bit* Increased ranged creep's mana pool* Rebalanced Sanity's Eclipse (Less damage, better leveling)* Improved Harbinger's casting animation time* Fixed a visual glitch with Dispersion that would make it look like it did more Dispersions than it actually did* Fixed a bug with Unstable Concoction when used during the transformation of Chemical Rage* Fixed a bug with Greaterbash* Improved Lion's movement speed a little* Fixed Panda's Storm Wind Walk stats* Game now gives an error message when attacking Roshan from a disallowed area* Added -nr(-norepick)* Added -mute as a custom player command to disable kill sounds* Fixed a bug with Weave and Reincarnation
Dota 6.46正式版 ChangeLog IF来真格的了。。第一时间翻译6.46 Changelog===============* Reduced overall bandwidth used in games* Fixed a big exploit* Improved Waaagh!TV compatibility* Fixed a potential issue in -dmar and respawning * Fixed a bug with the recent recoding of Death Pulse that causes it to hit invisible units* Lots of internal coding improvements to get it to a stable state* Reduced Greater Hawk's movement speed* Added a timer in -rd/-xl/-lm to show you how much time you have left to pick your hero* Fixed various fatal error potential issues* Fixed Land Mines doing a little less damage than advertised* Fixed a bug with Battle Hunger that caused it to sometimes fail to detect the hero killing with a couple abilities * You can now disassemble Helm of the Dominator (157261)* Rewrote how swaphero works, all old glitches with swaphero are now fixed (You can use -swap instead of -swaphero as well). You can now also select more than one hero to swap with.* Fixed a bug that changed Bloodseeker's model scale up* Fixed Suicide Squad, Attack! from killing wards* Improved Medusa's Intelligence Growth* Lots of misc glitches fixed* Added new icons for Reincarnation, Berserker's Blood, Life Break, Remote Mines and Conjure Image (142075, snork, eva00r)* Fixed a workaround that still allowed flying courier to steal base items* Fixed some buff stacking issues with Malefice* Changed Rabid icon* Improved some lag problems that happened with nature's attendants* Fixed a bug with Enchant that sometimes caused it to slow the converted unit* Fixed Wall of Replica from working on Meepo's clones* Added overhead text to show how much damage Test of Faith does* Lowered Replicate mana cost* Adjusted Tree Respawn code to not respawn if a hero is standing near it, as to not accidentally trap it.* Fixed a bug with BKB that caused heroes with full ability card (like nevermore) to lose access to one ability during Avatar if done in a certain order.* Fixed some lag problems with various abilities* Added an ability to the Circle of Power to allow you to freeze an allied hero that has left the game (to prevent him from being killed due to things like Thundergod's Wrath)* Fixed a bug with Spirit Bear in -dm with -nd on that caused the bear to not restore the bear's items (this is only a bug with -nd)* Lightning Grapple no longer pulls creeps (temporary solution for some creep abuse, better ai will be attached in the future so they can resume their path properly)* Fixed an exploit that is possible with Surge* Fixed Arcane Orb from dealing bonus damage to Warlock's Infernal* Fixed a bug with stun chance on level 1-3 Chaos Bolt* Fixed Vacuum from working on BKB'd units
[转]组队基础和战术分析 前言:队伍组成是PM对战的基础,我们看到的每一场精彩的比赛都是由6只PM组成的队伍演绎出来的。那么,该如何选择这6只PM呢?这就需要看玩家的战术趋向。如果粗略地给战术趋向分个类的话,可以分成快攻和消耗。此外战术方面辅助也是重要的环节。合理发挥每一个PM在相应队伍中的战术效果,才能使对战水平更优秀。快攻篇快攻这个词很容易被联想到高速高攻的PM,但这里的快指的不是速度快,而是对战节奏的快。就比如诅咒强化需要经过多个强化--睡觉的周期,而且速度又被降到非常低,但该战术依然算是快攻领域的战术。能以最短的回合来攻破对手的战术思路称为快攻。快攻的效率取决与打击力度和打击面问题,快攻的派生战术比较多,比如速攻、专爱、强化、双刀等一些战术。提外话一句,绝大多数口袋玩家刚开始时都是以四个攻击招为主的,所以快攻战术也是最原始的战术。但在战术方面,快攻更是考验一个玩家的先读能力和操作熟练程度,所以快攻并不简单,而是战术中较复杂的一类。物攻PM常见的有NO.308逾珈猴、NO.260大水怪、NO.142化石翼龙等,而特攻PM常见的有NO.065胡地、NO.080呆河马、NO.094耿鬼等。举几个例子来分析:大水怪是典型的强化攻击类型。它有强化招式诅咒强化自身本来已经很不错的物攻,更使自身的防御更加牢不可破,由于本身速度较低,诅咒下降速度的副作用对它的影响不是很大。由于特殊弱点只有一个草,又能抵抗火和电,努力偏特耐的话强化成功率很高。呆河马也比较类似,它的物理耐久很不错,特殊耐久稍为逊色,但冥想强化后既能提升特攻又能提升特防,很好地弥补了它特殊耐久稍低的缺点并使它本来就不错的特攻更是锦上添花。胡地跟上面两只PM不同:它的特攻和速度本身就非常高,冥想强化后更是势不可当,属于典型的强化速攻型PM。
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