下船的大主教
下船的大主教
关注数: 7
粉丝数: 4
发帖数: 778
关注贴吧数: 20
Hello, dear Patrons! Here is the most powerful one! M1A2 SEP 3 See you on Friday, guys! Have a good productive week!
Hello, dear Patrons! Continuing the Abrams topic - M1A2 from the Armoured and the M1A1 FEP from the USMC.
Hello, dear Patrons! And today we got M1A2 SEP and SEP 2!
标题5个字 有的人网上嘴怎么这么贱,不开地图炮会死吗,人家用什么头像关你什么事,显得你很高贵吗
Hello, dear Patrons! I apologise for the absence, I hope you had enough videos about the game to satisfy your hunger. The team is at the finish line and our life looks like a sleep - work - sleep. The project is taking its final form and we're having a lot of pleasure, because we've been waiting for this for so long - since 2019! After 6 years, we get to see how the game embodies everything we dreamed of back then, planning in the evenings what the dream wargame RTS should look like and what kind of gaming experience it should bring us. So thoughts are material, friends! And now I am pleased to show you an updated, and very toothy Russian guntruck, capable of being quite deadly in skilful hands. No matter what somebody says, but the 57mm calibre allows you to penetrate a Striker, and the ZSU-23, especially in the version with MANPADS allows you to close your flanks from pesky flies in the form of Comanches or "killer eggs", as long as you use recon. I'm also happy to answer the popular question - what will happen to Patreon after the release? As I have said many times before, the release of Broken Arrow is not the end point of our project. It is a necessary and long-awaited stage, ‘unleashing’ our hands and allowing us to balance the game more accurately, based on mass statistics, not only personal experience, as well as expanding the available set of countries, maps, regions, armies, camouflages, single and multiplayer scenarios, modes, campaigns, skirmishes, and most interestingly, gameplay mechanics and features such as replay mode, mission saves, clan trees and cyber sports events, as well as a long list of optional mechanics depending on the success and preferences of our game's audience. And Patreon remains the most convenient tool for working with the interested and active part of the audience. I think we will have a lot to share and consult with you after the release. And I am glad to say that our project would not be possible without your support and interest, especially in the first 2 years, which are so called ‘valley of death’. Have a productive week everyone and see you all on Friday!
标题5个字 终于搞定了
Hello, dear Patrons! Here are your 10 tons for fixing and charging your tanks! See you next week, you'll be surprised)
Hello, dear Patrons! Why wait for Friday, if we want to demonstrate the MCV right now. A mortar on the same platform as the AMPV, capable of staying in close proximity to the enemy thanks to its excellent defense and additional armament. Thank you for your support and see you on Friday, where we will show you the long awaited supply unit in the russian tank deck.
Hello, dear Patrons! Let's welcome the updated “Bereg”! One of the earliest models in our game has finally gotten a “release” look. See you on Friday!
Hello, dear Patrons! While the press build demonstration lasted, our military plant continued working on the production and modernization of military equipment, accumulated a lot of products for demonstration. Here is the new-generation IFV, devoid of almost all the shortcomings of its predecessor - Bradley. Relocated combat module with ammunition outside allowed to increase the transportable troops up to 12 people! Have a good weekend and see you on Monday!
Hello, dear Patrons! Let's sart the traditional warm up with screenshots from today's video. See you soon!
Hello, dear Patrons! In order to warm up before today's event on Twitch, we would like to demonstrate you some screenshots from the upcoming video. See you at 4 pm GMT! http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.twitch.tv%2FSlitherineTV&urlrefer=8c1e8ba5433265b0e1da6dc2213d0fbb
Hello, dear Patrons! We have an update in our hangar - the new and impertinent Su-27SM, customizable to two extremes - a great fighter and a loaded front-line bomber. Everyone have a great weekend!
今朝此日,英仙座大成 235刀的英仙座
关于吧主竞选 本来不想提这事的,既然你天天我群我群的,把这事重新拉出来聊聊清楚比较好,在上次封测即8月的时候,你们群的贵物管理整了俩逆天事,一个是乱禁言,一个是大群里直接问封测的事,首先这个贵物是怎么当上管理的,然后这个贵物最后怎么处理的,相关贴子底下对你们群不管是群主管理什么的意见都不小,我希望贴吧里应该只聊游戏相关的,而不是些别的什么乱七八糟的东西,吧主管理选上来是维护社区的,不是给你们当皇帝的,附相关图
Hello, dear Patrons! Today we have got an updated UAV Orion. See you tomorrow!
Hello, dear Patrons! Answering a couple questions: What about the new mechanics? - The main focus of development right now is on stabilizing everything and getting to release, so optional mechanics will be introduced into the game after. What about the other modes? 10x10, 1x1? - The development team is giving the highest priority to perfect matchmaking and the least time to find the game. As soon as online stabilizes - we will make decisions about splitting matchmaking into other modes. Right now, players have the option to create a custom lobby outside of matchmaking from 1x1 to 5x5. Why not early access? - Even at the start of the project we prioritized a high quality product from the very beginning of the game. That's why we chose the classic release model after several open beta tests to calibrate the game and test our code, which was created as you understand not 10 years ago, but over the past 3 years. In order not to leave you alone, waiting for December 10 - we show you the updated UAV Forpost. See you tomorrow!
Hello, dear Patrons! Thanks everyone who participated in the OBT! It is thanks to your feedback that the game will get better and better, so we ask you to fill in the form, because it's really important for us! http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fforms.gle%2FkJSxnkkGbZdziudX6&urlrefer=b08b51796270e515f8eb8533bbf88cf8 Of course, the team continues to work on the points that our players found painful: - further optimization (although this problem does not apply to everyone, many players experienced serious FPS problems due to the single-threaded engine, which we did not catch in closed testing) - netcode quality (we passed the test of high online, the problems of the first days were eliminated, but there are some problems (as an example the interception of anti-radar missiles). - Eliminating cheaters (not physically, of course). The potential problem of cheating was not paid attention to, due to the fact that the project is made from scratch and there were more important aspects. Well, this will now be fixed. - producing a single player campaign for our release. We are well aware of how important the single-player and cooperative component is for our game, and that most of the audience is concentrated there. Thank you for your support and assistance, and in the best traditions we are happy to show you the updated BTR-D!
断箭公开测试 这游戏关服还能出bug,虽然服务器是关了,但是还能进游戏,我估计别的有内测资格应该也能进
偶遇无马挂狗,拼尽全力无法战胜 挂狗献祭双亲换来了全图视野,无限弹药,无限射程,怎么暴力怎么来,伊斯坦布尔8连发接无限核弹tu160
断箭公开测试 今天怎么感觉没多少人还这么卡
断箭公开测试 想不到我也遇见挂狗了,最后一阶段跟疯了一样,坦克一轮接着一轮冲
断箭公开测试 4打5,队友压力给到,直接炸爽了
断箭公开测试 发一套我自己常用的野排卡组,大家可以参考一下
断箭公开测试 这elo是真抽象,累死累活一把就加7分
断箭公开测试 这个b elo怎么算分的,我现在赢一把加8分,输一把掉8分
断箭公开测试 彻底没法打了,炸服已经进化到开加速器进不去游戏和进不了房间了
断箭公开测试 大家洗洗睡吧,这炸服感觉今天晚上应该好不了了
断箭公开测试 炸服了吗,怎么晚上这么卡
以个人感觉简评一下俄军新专精海步 就是一坨,不是开黑不推荐去打,分数分配不合理,打这游戏有两条腿,一条是装甲,决定了你正面冲阵地的能力,一条是直升机,决定你快速机动支援的能力,海步自带装甲不够硬,冲阵地容易全送了,直升机分数也不多,选装甲专精缺直升机,难以处理突发情况,选空军没装甲,阵地冲不动,高低得断条腿,伊斯坎布尔很强,但给海步就是废物,开黑队友可以找补,野排队友是些什么牛鬼蛇神可不好说,打起来会非常坐牢
Hello, dear Patrons Previous multiplayer beta proposed 6 maps so we have decided to ramp up things a bit and propose 8 brand new maps this time. We have selected a panel of very different layouts to let you experiment various gameplay situations and see what you prefer. All these maps are large enough to host an intense 5v5 multiplayer match and still have room on the sides to let planes maneuver and to give room for infiltrations and flanking attacks. They are also full of details and contain unique visual elements, lighting, weather… Compared to previous beta we have managed to optimize the game and you can now benefit from the best graphics with a smaller configuration. We have introduced the support of AMD FidelityFX Super Resolution 3 (FSR 3) which is compatible with a large quantity of GPUs and increases the performance a lot with minimal visual degradation. We have also optimized the lowest graphic settings to let people play with configurations that were previously impossible. This beta will be the occasion for us to get statistical information about players’ performance and continue the optimization wherever it is needed. We have also improved the drawing speed of the line of sight tool by a factor 6. Press Alt to display this tool which will help you to understand where the line of sight is blocked. If you have a unit selected the detection distance will be automatically adjusted to the optics value of this unit. The tool also snaps to buildings now. We are also working on another tool to display the elevation curves on the map to help you verify the reliefs if you have a doubt. Finally you can now see which command your units are following by selecting them and pressing Shift key. A line will be displayed between the unit and the position of the current command with a color code depending on the type of command. That's it for today, we hope you enjoyed it. See you tomorrow, new units are coming!
断箭公测。 公测前还有一个封测,大家可以去试试运气
Hello, dear Patrons! The Russian Coastal Troops are not really an equivalent of the US Marines. Conducting amphibious and air assaults is also part of their operations but is not their main focus, as they are also a defensive unit responsible for defending coastal installations and repelling amphibious and air-assaults coming from the sea. They are represented in the game as a mix between a light motorized/mechanized group lacking modern equipment and relying on old soviet armored vehicles, working alongside top of the art cruise and ballistic missile systems and equipment dedicated to arctic warfare. Choosing a specialization grants access to a unique roster of units but also determines the amount of points you can assign in each category. Coastal troops specialization is very versatile, you have a bit of everything which is nice but also means that the points repartition is spread thin. As a result this specialization will either be used to compensate for the shortcomings of the other specialization you have selected. For instance VDV offers few support points but many helicopter points. So it can be interesting to focus the support points on anti-aircraft and equip the Ka-52K with Kh-35 cruise missiles and use them as makeshift artillery pieces. Or this versatility will be used to reinforce an existing strength: for instance, Coastal troops + VDV offers the most aircraft points, allowing you to select the T-160 with its nuclear missile and still have some points left to add other planes. It is also possible to use the points of the other specialization to reinforce one of the multiple facets of the Coastal troops. For instance the Guard Tank Brigade specialization can bring the support points required to play with multiple Iskander cruise/ballistic missiles. This is a foretaste of the numerous possibilities that the army building system of Broken Arrow offers. The beta will grant you access to 3 specializations per side and the game will contain 5 per sides at release, which makes a total of 20 very unique combinations, each of which are playable in a number of ways. With such diversity, we aim to offer an exciting multiplayer ecosystem in constant evolution, full of experimentation and crazy combinations between players. Thank you for your attention and see you on monday!
Hello, dear Patrons! Last week we reviewed the evolution of the already revealed army specializations. It’s time to present something brand new : The AIRBORNE http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fstore.steampowered.com%2Fnews%2Fapp%2F1604270%2Fview%2F4513261623769801522&urlrefer=7551b051d82ce5c60033dce6c0e9c51e This specialization is fully based on mobility at the price of resilience. You will airdrop infantry, light tanks and support from cargo planes or lift them with helicopters or simply use the fast road speed of your vehicles to always beat your opponents to the punch. Spreading your small but heavy hitting fire support teams will force the enemy to over invest to deal with them, costing them precious time and resources. Have a nice weekend and see you on monday!
Hello, dear Patrons! We start today a series of weekly developer diaries, in which we will talk about all the innovations contained in the new build. The full text is available on the Steam page ( http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fstore.steampowered.com%2Fnews%2Fapp%2F1604270%2Fview%2F6824733589142807659+&urlrefer=264e80522c6e18f9b45384a8462a9c7f) , and we will focus on the most important: - In this beta there will be 3 specializations per country, which means that for the first time it will be possible to choose a specialization when creating an army. Two of them will be new. - Things have changed since the last beta was released. Specializations have been reorganized, and we've taken your feedback into account. So some units have been added, some replaced, some transformed, and of course many prices and characteristics have been tweaked. - Units automatically use their defense smoke when there is a threat to their life. This only works if the missile is in flight long enough, so it won't protect you from ambushes or fast flying planes, so you need to stay cautious. This feature can be disabled and re-enabled by right-clicking on the smoke button. - Artillery now moves into target range if you order it to fire beyond its maximum range. You can press T (the Fire mission shortcut) several times to switch between projectile types, allowing artillery to strike more quickly. - The effectiveness of surface-to-air missiles has been improved with the addition of a new mechanic called “near miss”, which allows a missile that would normally miss to explode near an enemy aircraft and cause partial damage. - Some anti-aircraft missiles have also been given a new type of guidance called “Thermal guidence”. By default, these missiles are guided by the launcher, but they have the option to go homing and activate their own homing head in the final stretch to become autonomous if communication with the launcher is lost or if the launcher has lost its target. - The drones also performed poorly in the last beta, so there are two major changes with them: The smallest drones now fly at low altitudes, making them impossible to hit with long-range surface-to-air missiles. The largest drones, such as the Orion or the American *will be revealed in the next diary*, which fly at high altitudes, have had their optics doubled, allowing them to operate from a much greater distance and, if used carefully, can force the enemy to send a fighter jet in your direction to shoot them down. One of the most common criticisms was that infantry felt weak and light anti-tank missiles were ineffective against vehicles. We solved this problem in several ways: - Infantry stability was increased by 25%. - The damage of light anti-tank weapons has been increased slightly, from 10% to 25% depending on the case. - Anti-tank missiles now cause a critical effect on vehicles every time. - When a building collapses, instead of instantly killing everyone inside, there is a chance that the unit will survive. - The Sprint ability has been added to all infantry units. The result: - Infantry have become less micro-costly, as they are 25% slower to be killed by vehicle fire. - They do more damage to light vehicles, so they are not as easy to defeat. - They still don't do much damage to a tank's frontal armor, but they can immobilize it much faster than before. And an immobilized tank surrounded by enemy infantry is pretty much a dead tank. - Large numbers of infantry can no longer be instantly destroyed by the collapse of a building. Infantry combat also seemed very slow, so we made some changes: - The damage of infantry rifles and machine guns has been increased. - Suppressed weapons do more damage, but their range and penetration have been reduced, so they are most effective at short ranges compared to regular rifles. - Sniper rifles ignore the cover of buildings. - Shotgun rifles (Marksmen) ignore 50% building cover. - Shotgun range has been reduced, but damage has been significantly increased. Thank you for your interest, look forward to the sequel and have a good weekend!
幽默老广60星 只能说万圣广还是有实力的,一天拿下60星
代狗的逆天概率学 我sp全被代狗吃了
标题五个字 代狗初具人形,送的卡还行
第五批资格
断箭测试资格 第四轮已发,估计还有
断箭测试资格 他们已经在发了,发没发完我就不知道了
传家宝到手 终于给我印出来了
逆天千奈爬塔 设计师脑子被驴踢了还是吸嗨了,真觉毒盾混池很优秀
盾皮卡丘打穿全塔,最后一层44万看起来吓人,实际上一张炸盾能炸22万,到后面还有复动,可以补一部分,重点还是刷张免dbuff出来
我的回合,印卡 虽然没印到炸盾不过也能当传加宝 个人感觉再印很明显要比第一次印的好的多 还有代狗新出个礼包是付费石还是免费石
我们学马任也是出息了,都有自己的hy了
断箭测试资格 我上discord上看了一下,他们好像昨天已经开始发资格了,注意看邮箱
有大佬支援挂这两张吗,实在打不上去了
出号,希望大佬帮忙估价 出号跑路,希望大佬帮忙估价
8月单机测试 这都30号了,有人收到测试资格了吗
超速协议5/5 有亚服5/5吗,带朋友实在刷不到任务
事实证明,只要会反防空,海马斯就能炸的很爽
招个回收者 招个回收者,一个人也行,最好晚上8点到11点在线,能随叫随到,帮忙把克拉克拆了,克拉克里的货可以分你几箱,也可以跟在我们后面,赏金打爆以后直接拆船,拆出来的材料归你
新人入坑,求哪个服氪金便宜 如题,刚入坑,发现国际服氪金把人当猪宰,想找个便宜的服
求助,赏金船能骗到太空吗 如题,每次打完赏金船都掉地上,打捞都不好捞,能骗到太空就好很多,但我没成功过,飞到15000m就不向上飞了
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