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1.5了,求个机翻 This update focuses on quality-of-life improvements and bug fixes. With this update, additional content can be added to a campaign in progress through the "Enable DLC" option on any Load Game panel, and we intend to continue to support this option for all future DLC, with the exception of the Campaign pack, as noted in the last Development Update. Deserting minions can now be captured and allowed to reconsider whether betraying you is really a mistake they can afford to make, with the result that their Morale will gradually restore during captivity, and with the new "Release Prisoner" button on all flavours of Holding Cell, said minions can be released and allowed to return to work once you determine they've learned their lesson. We've also taken a good long look at Decor Items, as though the effects of these were always intended to be subtle, they were clearly not having a sufficiently measurable impact on your Evil Lairs, and as a result have had their effects significantly boosted. The strength of Force of Justice Agents against Lair defences continues to be a focus area for the Design team, but as a first step with this update you should find Agents are less effective at Sabotaging Traps at all but the highest levels. Please note: We continue to investigate reports that a number of players have been unable to play Evil Genius 2 since updating to a previous version, and will be releasing a fix for this as soon as we are able to do so. Thank you all for your continued support of Evil Genius 2: we'll continue to listen to your feedback through the Community team. The Evil Genius 2 Development Team
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