痔疮又大了
痔疮又大了
关注数: 43
粉丝数: 53
发帖数: 2,426
关注贴吧数: 4
萌新请问,没怎么玩过王朝,商店刷出这个传奇鹿角。在卡牌收集里面怎么看不到啊,和什么是一套的? 再还有如何能把5张变成一张,价格低点儿,太贵了买不起
碰到这货就是一刀
试问法官套衣服搭配回血,岂不是基本等于无敌?
请问,这个腿法有用吗 王朝衣服的
欧气
求教。暗影回量,需要买吗?我现在18级 ,1万1战力 求教。暗影回量,需要买吗? 我现在18级 ,1万1战力
有没有人进来说下南洋杯的船票,到底是什么 抽奖送的那个,好像价值1W那个
元素区2W巨物。 好想侵犯他的菊花
看属性猜职业(第二集) 看属性 猜评分
看属性猜职业,答对有奖
走近科学第五期,带你探索未知的世界。 珠宝加工绿色小人的具体出处,到底是哪里? 下面请2楼回答
元素混沌收 珠宝加工师 ,蓝绿都可以 就这个
请教一下做过珠宝生产的大神 这个游戏,抛光工具和放大镜是不是连绿的都没有啊? 作紫单孔首饰是不是最高只能主工具放白抛光,加3口紫锅,出孔几率最高顶到28% 对吗,? 请做过的朋友答疑一下
元素收3个紫坩埚 人在线,有卖的回复下 谢谢
游戏可以进了!!! 2015年8月13日9:30:04
谁能确切告知我,疫焰的减防效果到底会不会叠加3层? 大疫焰基础15%减防,打3下就是45%减防, 对吗?
为什么一到周末,蠢B黑店这么多? 菜的狗一样,还谈笑风生。 一晚上被打哭了
问一下昨晚OB打Lilith,第三场谁赢了? 昨晚睡的早,没看完,求告知
真是捉鸡。。啊 楼主敌法。最后互拆基地,差点翻盘。
大家好,我是新一代国服天梯第一人,有图 P图司马,不吹不黑。 无常收徒
有没有吧友遇到过同样的问题,在先等,急!! 匹配完成以后,进入读取游戏界面的时候,电脑会自动重启! 已经两天了。。 切换个别的帐号就不会出现这样的情况,玩的好好的,单单就这一个号。 试过起码20次了,电脑一直会自动重启。急死我了 求机智的吧友帮忙解决。在线等!
这个版本的SPE,真的是上分利器 有队友保无解发育最好,不过楼主还是喜欢抗压,只要队友不一直乱送,着实很稳
又崩了吗
爽!
最近我一直解释自己的把戏,对一个姑娘 今天她对我说,再见,可爱的小伙子 我就这样陷入颓丧,她很深的进入我的无知
哈哈哈,这个豆子 好叼 198W:4W8
我弟弟高考分数528,来问问吧友意见 陕西考生,理科一类本科分数线503, 528分志愿填报哪个学校好一些。 吧里有没有陕西在校的大学生或者已毕业的, 想听听大家意见。谢谢 可以送装备。
楼主奉劝手选TK,FUR的朋友们一句 在中后期双方均势的情况下,兵线及资源分配,你们有过过脑子吗 在己方有大哥的情况下,安全的线不留给大哥,你直接飞过去批里啪吧一顿技能清掉潇洒飞走?刷一身然后团战站不到3秒? 如果你是TK有跳,FUR有隐刀,为何不去压较远的较危险的那条线给对方压力,对方回去收线露头,你们便可集结去打ROshan或者让己方大哥安全伐木或者去放眼? 真的是,4000+的局80%还都是这种选手,服了
换点东西,我书读得不多不要骗我 换的留ID
没事送了很多卡,又不是水经验或交易贴,被叭务删帖了。 。。。真是,没法说
早上有个更新:“Three Lane Highway” Three Lane Highway is Chris' sometimes serious, sometimes silly column about Dota 2. Later this month I'll be attending ESL One Frankfurt to cover the tournament for PC Gamer. It's one of the last high profile Dota 2 competitions before The International, and the best chance most European fans are going to get to watch some of these teams play before they win eleventy million dollars at TI4, buy private islands, and vanish. If you're considering attending then you probably play Dota 2. You know something about the meta, drafting, laning, teamfights, whatever. You're capable of replicating many of the things that you watch professional teams do albeit imperfectly on your own time, and doing so constitutes a big part of your hobby. You watch Dota because you play Dota. That might seem like an obvious point to make but it is the single most glaring distinction between electronic sport and physical sport, traditional sport, meat sport, whatever you want to call it. Dota 2 spectators are also players because it's easy to be a player, even if it's difficult to play well; the distinction between a professional and the rest of us isn't quite as pronounced as it is in other forms of sport. Spectators learn to look for the innumerable infintessimally small ways in which professional players express their talent over the course of a match: the things they don't do, the space that a small action creates, the late-game impact of an early-game twist of the knife. It's for this reason that professional Dota 2 is incredibly hard to watch if you don't play the game. The same is true for StarCraft, to an extent, but StarCraft benefits from the fact that is a contest between armies, a unit of competition that most people will understand. Dota 2 is about ghosts and fish people and bears who really hate each other's rock gardens. You can make comparisons to basketball and chess all you like, but nobody has ever included a sapient ball of beep-booping light on a basketball team and Gary Kasparov never won a match from the back of a prowling jungle panther, much to everybody's great loss. I don't think that this necessarily needs to be the case. The difficulty of watching professional Dota, I mean, not the thing about Gary Kasparov and a panther. That's not going to happen. But it's not impossible for newcomers to get something out of watching ESL One or The International. They just need to be told where to look, and what to look for. In a game that overwhelms with detail, the easiest way to access the good stuff is to refine and simplify. When heroes fight, look at positioning not abilties. Teamfights are the single most difficult thing for a new spectator to parse. They're an expression of the game's churning background algorithms. Economics and skills smash into one another and create a new variable that is woven back into the match itself. Eventually, you're going to need to understand all of it the abilities being used, the items, the heroes, the phase of the game, all of it. At first, though, look at where people are standing. Pay attention to the relative positions of opposing heroes. Who's alone or unprotected? Who is moving aggressively forward? Who is being forced to move, either by threat of danger or a particular spell? Much of Dota 2 is forcing the other guy to make a sub-optimal play, and you can detect inefficiency by figuring out which team is leading and which team is reacting. Strip away the map and the characters and the casters for a bit and see the heroes as pieces on a board. If you're familiar with other team sports or strategy games then thinking of Dota in terms of movement makes it much easier to parse. Don't worry about skillshots or stun-stacking or whatever: think about flanking movements, feints, counter-attacks and the rest will follow. If somebody is bellowing "BLACK HOOOLE!", accept that it is exciting and concentrate on the important fact: a whole bunch of characters are now squashed together where they don't want to be. At the beginning of the game, watch how teams arrange themselves on the map and how they change it up after a few minutes. A lot of arcane thinking goes into the laning phase. Support characters will spend this time doing unfathomable things in the jungle to prepare their teams for the midgame. Carries will wave their weapons in little statacco 'no-no-no-yes' motions before smacking creeps so that money falls out. Midlaners will periodically rush off up or down the river to gather up a magic rune (?) that is actually a glowing coloured rock (?) with magic properties including the ability to refill a bottle with water (?) You're probably not going to understand any of this on day one, so look at the minimap instead. Treat the early game as one very large, very slow teamfight, and figure out who is moving to get the jump on the other team and who is moving to react. That'll give you a sense of who is leading the game, and their success or failure will almost certainly become the narrative of the match as a whole. Worry about objectives, not graphs or battles. An objective is anything that a team can claim or destroy to get themselves closer to the enemy ancient. This is normally a tower, and sometimes Roshan. Even in the professional scene you'll sometimes see teams focus on winning fights to the exclusion of the objectives that actually win the game. If it's not obvious who is coming out on top of teamfights, look at who is managing to claim objectives afterwards. You can tell the difference by the way the commentators respond. Teamfights are exciting. People yell. People talk very quickly. Afterwards, though, somebody will say something slowly and clearly about towers lost or space created or Roshan attempts uncontested, and this is the main thing you should be paying attention to at this point. Concentrate on a caster's tone, not what they're saying. Knowledge is important, and imparting it is a crucial part of a caster's job, but it's not the part that a newcomer is going to find especially useful. Or, to put a finer point on it, game knowledge is best absorbed slowly. If you try to understand everything that gets said you'll be turned off the game. Somebody will say something about someone called "Lunar Russian, Herman the Dominator" and you will have no idea that he's talking about a panther-riding moon lady opting for lifesteal over magic immunity. You don't need to. That's fine. Their tone tells you that this might be a risky thing to have happened, whatever it is: Herman the Dominator might be in trouble. That's all you need to know. Let casters steer the mood of the game and accept that you'll figure out the details slowly. This is more or less the only way to do it. Besides: it's as easy as it gets. The amount of worthy action occurring on screen is directly proportional to the number of people who are currently screaming. Unless you are in the Korean casting booth during The International 2013. In that case, well, disregard everything I just said. To read more Three Lane Highway, click here
楼主的SK外号小潮汐~ 不一定要大跳,SK玩的好不好重点在于团战时跳插几个人。 楼主的SK 人送外号小潮汐
这个是什么情况
幽鬼不出狂战斧,不如回家卖红薯 刚才一个队友告诉我的
更新完,游戏启动不了,怎么回事,? 刚才7点半的事 有没有情况一样的?
这个是不是BUG? 观战好友可以看到比赛中的所有东西。 那我如果开个台式,开个本儿,自己在台式上面打,本儿上挂个自己的小号观战自己,不就是全图挂加对面的正反补统计、经验什么的都能看到吗? 那冲天梯岂不是太简单了? 有人解惑吗
新人请教。为什么我排不了天梯? 显示是锁着的。是不是因为我战斗等级太低? 求解答
路人单排。猜我多少分?
小号怒曹5人黑,被破2路翻盘,身上随时保持3000存款并保持飞鞋cd 酣畅淋漓!
11是不是维护了?刚打着打着掉了 知情的说下
头一回抽到100,庆祝一下
天梯分数卡住上不去的同学可以看看这期视频。 虽然玩得是LOA和MED,但其中穿插讲的英雄在团战中的定位思路以及这个版本天梯的加分技巧,还是比较不错的。 顺便鄙视一下无脑REPICK大后期的菜J,wqnmlgb
天才少年SOLO赛八强第二比赛日HAOvsSTICK,小乖vs你咬我呀 09解说:第二天的solo赛中出现了喜闻乐见的SF对BAT,不得不说有神符的局BAT会更有优势一些,那么到底是BAT被3炮带走还是SF被叠13层油呢?包括有趣的蜘蛛打巨魔,小鹿打恶魔巫师,一起来先睹为快吧
天才少年SOLO赛八强第二比赛日HAOvsSTICK,小乖vs你咬我呀 09解说:
看完昨晚的天才少年,一大早起来我儿子要和我父子局,火枪VS宙斯 他火枪,我宙斯, 请问我有没有可能喊他爹。 求大神推荐出装
1500以下的局就是拼哪边萨比少,至理名言!! 顶!
刚才打完一把,点开分享战绩,吓尿了。
喜闻乐见的猜MVP又来了。
午夜基,来队友,留ID我查看你战绩。电信,狗狗狗
帮鉴定一下,这号多少把能上1800,纯路人匹配的
午夜有人和楼主一起来殴打小朋友吗,电信留ID
11你这是肿么了,大概一天24小时你有1个小时不在维护? ,你骂了隔壁
下午练新号来人组队,1500+水平就可以,能手高分,留ID 电信。
天梯组队,1650+留ID,8点10分准时开始,电信。 1L
电信冲分,还有2个坑,来敢手高分的。留ID
晨练电信冲分来腿,1500+的留ID,不要讲水平多虎,只要1500+ 留ID
你们拿过几个完美数据?
卡尔上个QQQ,谜团6小弟编6队,卡攻击间隔依次A,对面就原地不动 真得是碉堡了
谁来安慰安慰楼主,各种被针对
有人来一起冲1800吗,路人,新号。 1L
1
下一页