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更新说明求翻译 Tenno Reinforcement! - The KOGAKE are coverings for your hands and feet which will allow you to engage in hand-to-hand combat. Get up close and personal with these combat wraps and strike down your enemies! - Love the Kogake? Join our Kogake Kills contest! The 5 Best Kogake Kills win 1000 Platinum: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fforums.warfr...-kills-contest%2F&urlrefer=08e3c8deb616c68b4a2fd94ec78759b1 - Want to walk like an Infested? Check out the latest Infested Color Palette! - Green with envy over the Grineer? Curious about your nemesis’ arsenal? Try out some Grineer weapons as an alternative to your Tenno starting gear! - Added a “recruitment” channel to Global Chat! Changes: - Changes to Streamline Mod: cost reduction is now liner. - Changes to Scythe hit detection: adjusted timing of first swing, and added appropriate damage once swing is over (people were being murdered long after the Scythe was no longer swinging). - Lato now has queued fire, and is set up like other semi-auto weapons. - Fusion Moa hitbox has been adjusted to be larger. - Changes to IRC commands to be case insensitive and reject unknown commands to avoid embarrassing chat attempts. Fixes: - Fix for Team Heal not healing the team. - Fixing Warframe abilities not notifying in-mission challenges for clients. - Several Fixes for “In Air” bug when trying to cast certain powers. - Fix for Trinity’s Well of Life and Energy Vampire being considered “in use” even on dead targets. - Fix for Vauban’s abilities not working if thrown on Orokin ice trap. - Fixed Fusion Moa’s from launching themselves into low-earth orbit. - Fix for Vauban’s Tesla not activating if tossed onto a Grineer Shield Lancer’s shield. - Fixed Torid gas clouds not receiving damage buffs from mods. - Fixed shockwave orbs not hitting the player at certain angles. - Fixed Acrid’s DOT not always working on client. - Fixed ammo not being consumed on some weapons when shooting Nyx’s absorb. - Fixed UI issues when resizing window when mod screen is open. - Fixes for Infested “arm” attacks behaving poorly after death. - Fix for Wyrm’s crowd dispersion not being able to stun certain enemy types. - Fix for Wyrm’s crowd dispersion not stunning certain enemies during attack sequences. - Fixed range damage issues with Wyrm’s crowd dispersion. - Adjusted crowd dispersion FX to better match damage radius. - Fix for bosses not dropping resources on clients if they’re killed by the host with a projectile weapon. - Fix for melee weapon not being usable after host migration. - Fix for jump attack now setting velocity
210M更新,哦耶 Changes: - Removed Slide Cooldown - Updated Sound FX for reloading a Sicarus - Added visual indicator to Ogris and Lanka when they are ready to fire - Added Sound FX for Wyrm Sentinel’s Crowd Control ability - Reworked some of the pit traps in the Loot Rooms found in Orokin Void levels - Updated Visual FX on Ember’s Overheat ability - Updated Visual FX on Trinity’s Link and Energy Vampire abilities - Updated Visual FX on Ash’s Smoke Screen ability - Tuned difficulty for Mastery Challenges for Ranks 4+ to be more balanced for a wider range of weapons - Sentinels will now be revived at the end of a dueling round Fixes: - Fixed an issue causing players to not acquire Pickups when rolling, sliding or using a power through them - Fixed crash that could occur when using Vortex - Fixed shields not replenishing if damaged while using Nyx's Absorb - Fixed missing Charge-up Sound FX on various swords - Fixed dead ends appearing in Dojo at the point where two rooms perfectly connect - Fixed some collision and AI navigation issues in Corpus Defense missions - Fixed an issue causing enemies to continue spawning in an Extermination mission, after the count had reached zero - Fixed an issue with Saryn’s Poison ability, so that the globes now replicate correctly for clients - Fixed Hornet Strike not affecting DOT from the Acrid - Fixed an issue causing some traps in the Orokin Void levels to not take any damage from certain weapons - Fixed an issue causing players to be left in an unresponsive, black screen state when a duel round completes
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