KRASH42 KRASH42
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【水】ZZZ开服第一天印象 绝区零终于是玩上了,甚至顺利的抢了个107开头的UID,水一下第一天的感受吧 喜欢: 画面表现力相当可以,本来就是因为喜欢美术风格才玩的,这作无论是漫画还是高质量3D动画都是量大管饱。 目前刚推到第一章最后,剧本给我的感觉还不错?御四家就是一德云社68,乐,狡兔屋单推人吃饱了。 剧情可以选用自己的角色好评。 UI风格好看,有点梦回十几年前的老游戏的感觉,整体美工都相当在线。 手柄的支持挺好的,我这个普普通通玩过几个动作游戏的菜鸟能打得很爽快,搓玻璃除了偶尔按错之外也还不错。 音乐好听,传统优势了。 不喜欢: 老生常谈的问题,福利太少,开服给的几乎全在普池,而且大头在不限时的等级奖励上,不氪金真没什么希望能抽多少限定,实质性的开服福利差不多只有30+限定加一个随机常驻,而崩铁现在入坑却可以在一周内肝出一个小保底就...有点难绷,策划扣大分。 UI好看但是交互逻辑不太好,兑换、商店、退出都不好找,ESC菜单有大量可利用的空间但是却只有几个按钮甚至下面还藏了一级菜单,应该优化一下。左上返回键真不好点(不要什么都学iOS啊喂) 走格子其实思路没问题,用这种方式讲故事挺新颖的,美工也是拉满,但是,过关节奏太慢了,经常走到一个格子要等小动画和对话放完才能继续行动,长按加速也不好用,等待行动的时间比实际解谜时间长,走格子时间比战斗长,不如直接增加两倍速按钮和可以手动跳过动画/对话的选项。 总之就这些吧,目前是一个8/10的感觉,基本符合预期。这段时间贴吧的风气不太好,说是牛鬼蛇神群魔乱舞都不为过,每次点开都会沾染负能量。个人认为,一个人对自己不了解的事情,不去尝试了解或者敬而远之,而是盲目跟风,把虚无的概念当做潮流和信仰,对他人施加暴力,在虎豹豺狼中寻找“归属感”,是心智不成熟的行为,我只希望在遇到真正的危机时这些人能有一点独立思考的能力,而不是去帮我们的敌人做祸国殃民的事情吧。OK不瞎扯了,忙完打游戏去。 (角色命座图真的太赞了,米游社百科上可自取)
【更新日志】1.8 Changelog 1.8 - 新车Ferrari FXXK(Tripl3 Pack DLC) (连空格都不要了) - 新车Ferrari 488 GTB(Tripl3 Pack DLC) - 新车Praga R1(Tripl3 Pack DLC) - 新车Audi S1 (A1) - 新赛道布局Monza 66Full Course (sopraelevata) - 新赛道布局New Monza 66Junior Course - 改进反射效果 - 改进反射稳定性 - 优化 - 修复V10轮胎的Dx和Dy值不在Telemetry APP中显示的bug - Nerf一下AI的神救车 - 排行榜现在比赛开始前能正确显示排名了 - 修复“LAPS”app在第一圈时显示第0圈的问题 - 修复低分辨率下的RaceControl界面 - 反向跑现在会增加加时惩罚 - Added float clutch to SPageFilePhysics - 修复涡轮级别显示错误数值的bug - 修复幽灵车的一堆问题 - 修复Lotus EvoraGTC/GX 声音衰减的…错字? - 修复BMW M3 e30GrA/DTM声音限制器的attack值 - 每个赛段开始时不会再清除之前的回放文件了 (多人时不用再赶着保存回放了) - 修复AI车在多人比赛时的头部动作 - 修复LaFerrari主动差速器滑行和small bumpstop stiffness changes的…错字? - V10轮胎改进: 滚动阻力、延展、压力啥的 - 改进MaseratiGranTurismo MC GT4悬挂,现在在ABS关闭时刹车会更稳定 - Hypercar系列现在使用V10轮胎:LaFerrari, McLaren P1, Pagani Huayra - BMW M3 GT2, Ferrari 458 GT2, Corvette C7R更新到V10轮胎 - Ferrari 599XX, Ferrari FXXK, Pagani ZondaR 更新到V10轮胎 - 修复ERS在MGU-H设定为battery,且电池块没电时的动力输出 - 移除McLaren P1的MGU-H的快速设定功能 - 改进碰撞物理计算的效率 - 修复切换赛段时云的鬼畜bug - 在被罚时时用“回pit大法”时会整出一个更大号的罚时 - 修复可能的drivethrough作弊 - 修复速度为负值时动态模糊不起作用的bug - 修复hotlap模式不正确记录有效圈的bug - 取消白旗:领先者开始最后一圈时会显示提示 - MOD相关: extraanimations now binded to three channels NUM 4, 5 and 6 (group animations tomake them play simultaneously, otherwise each clip will be played separately) - MOD相关: rotatingobject support for cooling fans [ROTATING_OBJECT_0] in extra_animations (意思是MOD也可以做出能转啊转的风扇了) - MOD相关: seriesscripts added for digital speed bars [SPEED_SERIE_0] in digital_instruments
【更新日志】1.8 Changelog 1.8 - 新车Ferrari FXXK(Tripl3 Pack DLC) (空格都不要了) - 新车Ferrari 488 GTB(Tripl3 Pack DLC) - 新车Praga R1(Tripl3 Pack DLC) - 新车Audi S1 (A1) - 新赛道布局Monza 66Full Course (sopraelevata) - 新赛道布局New Monza 66Junior Course - 改进反射效果 - 改进反射稳定性 - 优化优化优化 - 修复V10轮胎的Dx和Dy值不在Telemetry APP中显示的bug - Nerf一下AI的神救车 - 排行榜现在比赛开始前能正确显示排名了 - 修复“LAPS”app在第一圈时显示第0圈的问题 - 修复低分辨率下的RaceControl界面 - 反向跑现在会增加加时惩罚 - Added float clutch to SPageFilePhysics - 修复涡轮级别显示错误数值的bug - 修复幽灵车的一堆问题 - 修复Lotus EvoraGTC/GX 声音衰减的…错字? - 修复BMW M3 e30GrA/DTM声音限制器的attack值 - 每个赛段开始时不会再清除之前的回放文件了 (多人时不用再赶着保存回放了) - 修复AI车在多人比赛时的头部动作 - 修复LaFerrari主动差速器滑行和small bumpstop stiffness changes的…错字? - V10轮胎改进: 滚动阻力、延展、压力啥的 - 改进MaseratiGranTurismo MC GT4悬挂,现在在ABS关闭时刹车会更稳定 - Hypercar系列现在使用V10轮胎:LaFerrari, McLaren P1, Pagani Huayra - BMW M3 GT2, Ferrari 458 GT2, Corvette C7R更新到V10轮胎 - Ferrari 599XX, Ferrari FXXK, Pagani ZondaR 更新到V10轮胎 - 修复ERS在MGU-H设定为battery,且电池块没电时的动力输出 - 移除McLaren P1的MGU-H的快速设定功能 - 改进碰撞物理计算的效率 - 修复切换赛段时云的鬼畜bug - 在被罚时时用“回pit大法”时会整出一个更大号的罚时 - 修复可能的drivethrough作弊 - 修复速度为负值时动态模糊不起作用的bug - 修复hotlap模式不正确记录有效圈的bug - 取消白旗:领先者开始最后一圈时会显示提示 - MOD相关: extraanimations now binded to three channels NUM 4, 5 and 6 (group animations tomake them play simultaneously, otherwise each clip will be played separately) - MOD相关: rotatingobject support for cooling fans [ROTATING_OBJECT_0] in extra_animations - MOD相关: seriesscripts added for digital speed bars [SPEED_SERIE_0] in digital_instruments Changelog 1.8 - New Ferrari FXXK (Tripl3 Pack DLC) - New Ferrari 488 GTB (Tripl3 Pack DLC) - New Praga R1 (Tripl3 Pack DLC) - New Audi S1 (A1) - New Monza 66 Full Course (sopraelevata) - New Monza 66 Junior Course - Improved reflection quality - Improved shadow stability - Improved graphics performances - Fixed Tyre Model 10 not updating Dx andDy value in telemetry app - AI improvements on slower reaction afteran impact, for more realistic collisions - Overlay Leaderboard now shows correctpositions on the grid at race start - Fixed Laps app showing 0 as first lap - Fixed Race Control UI for the lowresolution screens - Wrong direction penalty gets also timepenalty - Added float clutch to SPageFilePhysics - Fixed turbolevel digital item showing awrong value - Fixed various problems/timing on ghostcars - Fixed typo on sound distance attenuationfor Lotus Evora GTC/GX - Fixed sample attack for BMW M3 e30GrA/DTM limiters - Replay files will not reset anymore atsession start (no need to rush out of the server anymore to save a replay) - Fixed remote cars head movements inmultiplayer and multiplayer replays - Fixed typo on LaFerrari activedifferential lock in coast and small bumpstop stiffness changes - General improvements on V10 tyres forrolling resistance, flex, pressures and more. - Improved Maserati GranTurismo MC GT4suspension, should improve braking without ABS - V10 tyres for Hypercars LaFerrari,McLaren P1, Pagani Huayra - V10 tyres for GT2 cars BMW M3 GT2,Ferrari 458 GT2, Corvette C7R - V10 tyres for Racing Hypercars Ferrari599XX, Ferrari FXXK, Pagani Zonda R - Fixed ERS power output when battery isclose to 0 and MGU-H is set to battery - Removed ERS cockpit controls for MGU-Hand Recover in McLaren P1 - Improvement in performance for collisiondetection and physic solver - Fixed clouds when switching sessions - Returning to pit during a time penaltyresults in a greater time penalty - Fixed possible drive through cheat - Fixed blurred objects not working ifspeed was negative - Fixed hotlap mode: now valid laps will becorrectly registered - Removed white flag: a new message willappear the moment the race leader starts his last lap - Modding: extra animations now binded tothree channels NUM 4, 5 and 6 (group animations to make them playsimultaneously, otherwise each clip will be played separately) - Modding: rotating object support forcooling fans [ROTATING_OBJECT_0] in extra_animations - Modding: series scripts added for digitalspeed bars [SPEED_SERIE_0] in digital_instruments
【更新日志】1.7.4 1.7.4 - 修复GRAPHICS_PITCH_ROTATION项 - 修复AI最后一圈进站的bug - Heave springs are now using rod length from suspension if not in monoshock mode - 改进AI在比赛开始的表现 - Levante轮圈尺寸更正 - Huracan GT3和ST停站灯修复 - now acServerManager manages drs_zones.ini files - 移除独立的VR模式下的视角位置 - 改正F138和SF15-T减震器设定值范围的错误 - 修复F138和SF15-T在WINGS app中的攻角显示 (空动模拟还和原来一样) - 改进McLaren P1的ERS, 现在有两种模式:比赛和充电 - Nissan GT-R Nismo现在使用自动离合器 - 修复车辆"下线"后轮胎烟雾不消失的bug - 现在在车辆驶出DRS区后DRS会自动关闭 1.7.4 - Fixed GRAPHICS_PITCH_ROTATION - Fixed AI sometimes pitting at the last lap - Heave springs are now using rod length from suspension if not in monoshock mode - Improved AI at race starts - Levante rim size fixed - Huracan GT3 and ST pit light fixed - now acServerManager manages drs_zones.ini files - Removed dedicated VR driver eyes positions - Fixed F138 and SF15-T wrong range of damper values in setup screen - Fixed F138 and SF15-T main body angle of attack viualizzation in WINGS app (no differences in aero performance) - Improved ERS for McLaren P1, now with 2 profiles, race and charging. - Nissan GT-R Nismo now uses automatic clutch - Fixed tyre smoke remaining visible after remote car disconnected - DRS now automatically closes when outside of DRS zone
【更新日志】1.7.2 1.7.2 - 修复滤镜开启时VR下画面模糊的问题.同时修复了光线和亮点特效不显示的问题. - 改善刚体的平滑效果 - 改进SF15-T动力和齿比 - 修复Maserati GranTurismo MC GT4设定中的错误 - 修复SF15-T的Heave dampers的错误值 - 改进McLaren P1的ERS模拟 - 维修间指示器现在只在进了站以后才可见 - 修复"Race Position" APP在多种比赛中的错误 - Shared Memory new members - SPageFileStatic - float trackSPlineLength = 0; - wchar_t trackConfiguration[33]; 1.7.1 - 隐藏APP键改回为CTRL+H - 修复车灯在雾天自动切换的问题 - Levante制动盘,损伤区和安全带修复 - F138后视镜修复 - 修复TIME_TO_LOSE_FOCUS值被定义时聊天APP错乱的bug - 修复一个可能在多人比赛开始引起掉线的错误 - 修复ERS模拟中出现“除以0”的情况 - Maserati Levante轮胎打滑的声音音量和音调 - 改善Ferrari SF15-T高转时声音交叉渐入渐出效果 - Shared Memory new members - SPageFileStatic - int hasDRS = 0; - int hasERS = 0; - int hasKERS = 0; - float kersMaxJ = 0; - int engineBrakeSettingsCount = 0; - int ersPowerControllerCount = 0; - SPageFilePhysics - float performanceMeter = 0; - int engineBrake = 0; - int ersRecoveryLevel = 0; - int ersPowerLevel = 0; - int ersHeatCharging = 0; - int ersIsCharging = 0; - float kersCurrentKJ = 0; - int drsAvailable = 0; - int drsEnabled = 0; - float brakeTemp[4]; - python new functions and members - added new members to getCarState (see acsys.py) - getCarEngineBrakeCount(carid) - getCarPowerControllerCount(carid) - Updated server plugin example to reflect protocol changes in ACSP_LAP_COMPLETED - 修复自动挡车辆在踩下离合时不能启动的问题 1.7.2 - Fixed Oculus VR blurriness with PP on. Also fixed missing glare and godrays effects. - Improved graphics smoothing for rigid bodies - Improved SF15-T engine power delivery and gear ratios - Fixed setup bugs in Maserati GranTurismo MC GT4 - Fixed wrong values in SF15-T Heave dampers - Improved ERS simulation in McLaren P1 - Pit Box Indicator is visible only if player is in the pitline - Fixed Race Position App when used on several game modes - Shared Memory new members - SPageFileStatic - float trackSPlineLength = 0; - wchar_t trackConfiguration[33]; 1.7.1 - Reverted HideApps command key (CTRL+H) - Fixed headlights auto-switch with foggy weather - Levante brake disks, damage zones and seatbelts fixed - F138 mirrors fixed - Fixed ChatApp issue when TIME_TO_LOSE_FOCUS was defined - Fixed a possible desync at multiplayer start - Fixed potential divide by zero in ERS - Tweaked skid sound pitch and volume for Maserati Levante - Finetuned crossfade at high rpms for Ferrari SF15-T - Shared Memory new members - SPageFileStatic - int hasDRS = 0; - int hasERS = 0; - int hasKERS = 0; - float kersMaxJ = 0; - int engineBrakeSettingsCount = 0; - int ersPowerControllerCount = 0; - SPageFilePhysics - float performanceMeter = 0; - int engineBrake = 0; - int ersRecoveryLevel = 0; - int ersPowerLevel = 0; - int ersHeatCharging = 0; - int ersIsCharging = 0; - float kersCurrentKJ = 0; - int drsAvailable = 0; - int drsEnabled = 0; - float brakeTemp[4]; - python new functions and members - added new members to getCarState (see acsys.py) - getCarEngineBrakeCount(carid) - getCarPowerControllerCount(carid) - Updated server plugin example to reflect protocol changes in ACSP_LAP_COMPLETED - Fixed autoclutch cars not starting if clutch pedal is pressed down
【更新日志】1.7 1.7 - 新赛道Bull Ring(Red Pack DLC) - 新车Ferrari SF15-T (Red Pack DLC) - 新车Ferrari F138 (Red Pack DLC) - 新车Ferrari 488 GT3 (Red Pack DLC) - 新车Lamborghini Aventador SV (Red Pack DLC) - 新车Maserati GranTurismo MC GT4 (Red Pack DLC) - 新车Maserati 250F 6 cylinder (Red Pack DLC) - 新车Maserati 250F 12 cylinder (Red Pack DLC) - 新车Maserati Levante S - "Performance Delta" APP: 新增实时速度差显示 - "Realtime" App: 新增 赛道/气温 温度显示和抓地力显示 - 修复 ABS 和 TC不可用时的显示的系统信息 - 新增赛段设定的保存/读取功能 - "Audio" APP现在可选音频设备. 设备不存在时会使用默认值 - 新增volume ramp功能以避免使用罗技耳机驱动时的bug - 照相模式新增滑块调节 - 补上回放模式缺失的图标 - 新增QUANTITY_MULT值(system/cfg/skidmarks.ini)(用来调节胎印的深浅) - 修复RX-7 Tuned涡轮声音 - 修复Alfa 155车外声音的错误 - 修复Ferrari F40声音的低通滤波器和一些声音错误 - 所有车辆的车外声音调整 - Bmw M3 e92新的车外声音 - 新增刹车温度模拟(现在仅限Ferrari 488 GT3, Maserati GranTurismo MC GT4,Maserati Levante) - BMW M3 e92 drift和S1新增"Drivemotive Drifting School"涂装 - 胎压现在影响轮胎温度分布和升温 - 新增EBB动态控制功能 (电控刹车平衡). 使用ctrl_ebb.ini编辑. - "lights" 模组新增日间行车灯功能 - Added multiple turbo analogue instruments management - Added server hints on RaceControl screen - 新增TC, ABS, Turbo按键编辑 (加减都有) - TC 和 ABS 控制可以使用CTRL + SHIFT键切换 - 新增闪灯功能 - 展示间: 新增镜头控制 - 展示间: Added car lights trigger as script "SHOWROOM""LOAD_LIGHTS" (previews are made without car lights) - 展示间: 支持一组更多的动画(extra_animations.ini). 使用Numkey_6键 - 新增闪硕灯光系统 - 修复Volume App不保存保险杠视角声音设置的bug - AC现在也可以抢跑啦! - 3种不同的抢跑惩罚可选 - 新增使用"ESC to pits"时的惩罚 - 修复Hotlap模式在维修区起跑的bug - 修复AI车过路肩的控制 - 有ABS的车的AI不会再锁死轮胎 - 新增AI调整功能. 使用AI_default文件名保存,AI就会使用该设定 - 支持多级引擎制动调整的车辆现在可以使用此功能(Ctrl+E) - 新增刚性体物理效果的平滑处理 - 车辆的刹车平衡现在不会超过setup.ini里的FRONT_BIAS值 - 红线换挡指示现在会考虑到车辆的损伤和引擎限制器的设定 - 比赛时显示的“已完成圈数”现在为领先者完成的圈数而不是玩家已完成圈数 - "Performance Delta" APP算法改变,虽然现实中不使用该算法,但俺们的算法更准确(using spline position for calculation instead of distance calculated from car speed) - 比赛开始前的画面改变为能看到车的视角 - AI表现的新算法 - AI的圈速现在不那么“机器人”了 - "Lights on/off" is now a status of a car instead of a switch and gets replicated over the network properly - 轮胎角速度计算现在也考虑到轮胎半径 - 修复轮胎回正力过早进入负值的问题 - 新增ERS模拟:MGU-K, MGU-H,电池, 能量回收和系统可使用动力限制 - 新增动态控制后刹车力模拟,也是MGU-K模拟的一部分 - 多级引擎制动力支持 - 新增ERS调整按键 - 一些车现在使用V10版轮胎 - 一些车辆画质调整和优化以及所有车辆的LOD调整 - Nissan R34 Skyline的3D改进 - Nissan 370Z Nismo的3D改进 - Ferrari LaFerrari的3D改进 - 修复一些赛道的小bug - 新的云效果 - 改进内置滤镜 - 改进天气 - 修复抗锯齿和滤镜开启时,Oculus下GUI不显示的bug - 新增可直接启动比赛的动能. 在race.ini中增加下面这项再启动游戏即可 [AUTOSPAWN] ACTIVE=1 1.7 - Added Red Bull Ring track (Red Pack DLC) - Added Ferrari SF15-T (Red Pack DLC) - Added Ferrari F138 (Red Pack DLC) - Added Ferrari 488 GT3 (Red Pack DLC) - Added Lamborghini Aventador SV (Red Pack DLC) - Added Maserati GranTurismo MC GT4 (Red Pack DLC) - Added Maserati 250F 6 cylinder (Red Pack DLC) - Added Maserati 250F 12 cylinder (Red Pack DLC) - Added Maserati Levante S - Performance Delta App: Added instant velocity difference bar - Realtime App: Added road/ambient temperatures and grip - Fixed system messages when ABS and TC are not available - Added loading/saving system for fixed setup sessions - Added audio device selector on Audio App. If saved device is not there, main device will be used - Added volume ramp function to overcome issues with logitech headphone drivers - Added Precision slider in Photo App - Added missing icons on replay interface - Added QUANTITY_MULT in system/cfg/skidmarks.ini - Fixed RX-7 Tuned turbo sound behavior - Fixed Alfa 155 mixing route for external sounds - Fixed Ferrari F40 low-pass filter and some events volume - Balanced exterior volume for all the cars - New Bmw M3 e92 external sounds - Added brake disc temperature simulation to (Ferrari 488 GT3, Maserati GranTurismo MC GT4,Maserati Levante) - New Drivemotive Drifting School livery for BMW M3 e92 drift and S1 variants - Tyre pressure now influences temperature spread and build up - Added dynamic controller for EBB (electronic brake balance). Use file ctrl_ebb.ini for the controller. - Added daylight function on "lights" script - Added multiple turbo analogue instruments management - Added server hints on RaceControl screen - Added TC, ABS, Turbo keys to controller interface (both up and down) - now TC and ABS can be cycled back through CTRL + SHIFT - Added Flashing lights - Showroom: Added video editing camera controls - Showroom: Added car lights trigger as script "SHOWROOM""LOAD_LIGHTS" (previews are made without car lights) - Showroom: Added support for extra animations (extra_animations.ini). Numkey_6 - Added blinking light system - Fixed Volume App not saving bumper audio - Added jump start - Added 3 different selectable penalties configurations for jump starts - Added penalty for "ESC to pits" during race - Fixed some car/track combination resetting to pits at the start of HotLap sessions - Improved remote cars movements over curbs - AI is not making brake mistakes for cars that have ABS available - Added AI setup functionality. Save any setup with name AI_default and the AI will use this setup for the circuit. - Different level of engine brake are now selectable by the users on cars that offer the option (Ctrl+E) - Added graphics smoothing for rigid bodies coming from physics - Onboard brake bias now follows same limits in the FRONT_BIAS section in setup.ini - Red lines and indications for gear change in the GUI are now considering damage rpms as well as limiters - Laps completed indications in the GUI during races now refer to "leader completed laps" and not player completed laps - Performance Delta app is now using spline position for calculation instead of distance calculated from car speed (less realistic but much more precise) - New camera view at start, showing car instead of track - New AI algorithms for race craft - AI drivers are now much more variable in performance during a single lap and during a session - "Lights on/off" is now a status of a car instead of a switch and gets replicated over the network properly - Tyre radius is now also a function of tyre angular velocity - Fixed self align torque going to negative values too early - Added ERS simulation with MGU-K, MGU-H, Batteries, energy recovery and deployment limits - Added active variable rear brake torque. Works in addition to the MGU-K recovery - Added variable engine brake - Added key/button commands for above ERS functions and profiles. - New Tyre Model V10 for selected cars - Additional general bugfixing on car graphics and some improvements to lods across the entire vehicle content - 3D improvements on the Nissan R34 Skyline - 3D improvements on the Nissan 370Z Nismo - 3D improvements on the Ferrari LaFerrari - General bugfixes in several tracks - New clouds textures - Improved PPeffects - Improved Weathers - Fixed GUI not showing on Oculus with PP off and AA on - Added the possibility to launch sim directly. Add section [AUTOSPAWN] ACTIVE=1 To race.ini then start AssettoCorsa.exe
【更新日志】1.6.3 1.6.3 - Lamborghini Huracán尾灯更新至和最新版赛车相同 - 修复比赛结尾时弹出一个错误信息的bug - 修复维修区限速器 "离合器作弊法" - Supra mkIV Tuned新增涂装 - 新增localAngularVelocity和finalFF到共享内存中 (物理相关的) - acServer : 修复同步信息刷屏的bug - 修正了Traction_Control.lut文件的错误. 初始值现在必须为0. 牵引力控制设置现在正常了. - Nissan R34 Skyline GTR模型更新 - Shelby Cobra模型更新 - Mazda RX-7 Tuned新的声音 1.6.2 - Chat(聊天)app : 修复位置锁定时乱闪的bug - Chat app : 新增粗体和斜体的支持 (设置BOLD=1, ITALIC=1) - 更换了Black Cat County广告牌的背景 - MX5 Cup后悬架bump steer(起伏转向)、 电子系统和刹车比微调 - 改进MX5 Cup轮胎升温. - 调整RX7标准版外倾角的设置范围 - 改进Supra Drift转向几何 - 改进AE86转向几何 - 修正Supra前动态导流板. 现在会在60mph/98kmh时启动 (以前设置的是错误值60kmh) - GT3 和GT2的默认最高挡传动比调整以以让AI能适应有长直道的赛道 - GT3组别性能平衡 - 修复Toyota AE86 Tuned回火的bug - 修复Japanese Pack的镜头声音 - 修复Nissan GT3的LED指示灯 - 改进UI中的涂装选择 - Full window mirror texture for Oculus - Oculus pixel per display is now available as setting in Documents/Assetto Corsa/cfg/oculus.ini [SETTINGS] PIXEL_PER_DISPLAY - 修复Mazda MX-5 Cup的声音 1.6.3 - Lamborghini Huracán rear ligths updated to latest racing specs - Fixed random bug causing a wrong position in the system message at the end of a race - Fixed pit limiter "clutch cheat" - Added new skins for Supra mkIV Tuned - Added localAngularVelocity and finalFF to shared memory (physics rate) - acServer : fixed sync message spam - Corrected Traction_Control.lut files. Initial value must start with 0. Traction control levels are functional again. - Additional model updates on the Nissan R34 Skyline GTR - Shelby Cobra model updates - New Mazda RX-7 Tuned sounds 1.6.2 - Chat app : fixed flicker when receiving message and app is locked - Chat app : added bold and italic font style support (BOLD=1, ITALIC=1) - Changed advertising billboards backgrounds from Black Cat County - Small changes in the MX5 Cup rear suspension bump steer, electronics and brake bias. - Improved MX5 Cup car tyre heating. - Modified RX7 stock camber setup range - Improved Supra Drift steering geometry - Improved AE86 steering geometry - Corrected Supra front splitter active aero. Now it activates after 60mph/98kmh (it was wrongly set at 60kmh) - GT3 and GT2 cars have now a default setup with longer 6th or final gear ratio to aid AI with higher top speeds on circuits with long straights - Some fine tuning on GT3 Balance of Performance - Fixed backfire issue on Toyota AE86 Tuned - Fixed cameracar sounds for cars of Japanese Pack - Fixed Nissan GT3 leds timing - Improved livery selection previews in the UI - Full window mirror texture for Oculus - Oculus pixel per display is now available as setting in Documents/Assetto Corsa/cfg/oculus.ini [SETTINGS] PIXEL_PER_DISPLAY - Fixed sound samples for the Mazda MX-5 Cup
【更新日志】1.6 1.6.1 - 修复Oculus Rift渲染 1.6.0 - 新增Oculus Rift SDK 1.3 (半成品,施工中...) - 修复轮胎阴影 - 修复日志错误 - 新增涡轮动态控制 - Added RPMS input to dynamic controllers - 新增APP大小调整功能 - 修复回放界面 - 修复车辆设定页面 - 修复玩家不动时比赛进程停止的bug - 改进多人模式的碰撞 - 改进AI的燃油策略 - 修复计时赛中抄近道也能解锁成就的bug - 修复renderAudio的deltaT - 车身和喇叭音量与引擎音量绑定 - 车体光滑度使用单独的alpha值 - Added analogic placeholder for car modellers - 新增可单独显示某车手名的功能 (设置在system\cfg\name_displayer.ini -> DRAW_FOCUSEDCAR) - Fixed CameraCar bad nearplane when forcing camera mode change (see exiting from replay) - 新的Chat(聊天)APP (system\cfg\chat_app.ini) - SharedMemory: AirTemp/RoadTemp项被从Static移入到了Physics部分, 之前在Static中的值被弃用 - 计时器使用小时/分钟的显示格式 - 屏蔽了使用GoToPits作弊法从维修站发车的做法 - 新增4轮转向系统模拟 (Nissan Skyline , Mazda RX7) - acServerManager : storing Driver data also save the current model/skin, so through drag&drop the saved skin can be used on a new slot) - 排行榜中现在会显示已完成的比赛的出旗状况 - F9键的排名显示现在不适用红色以避免与附近车辆方位指示器冲突 - [ASSETTO_CORSA] 新增SIMULATION_VALUE值.提高此数据可增加“模拟度",闲的无聊得话改成0试试(这是啥黑科技...) - 现在空气密度和温度会对引擎输出有影响 - 新的全轮驱动变速箱模拟,依旧施工中 (Nissan Skyline & Alfa 155) - 修复一些AI退赛后进站通知不显示的bug - 实验性的半光头胎胎温特性:Lotus 2-11, Exige Scura, Exige 240 and S3, Lotus Elise SC, KTM X-Bow, Mazda MX5 ND, Toyota AE86 Tuned and Drift - GT3组别BOP(啥?) - 改进过的Mercedes AMG GT3数据 1.5.9 - 恢复老版Realtime APP - 修复:撞击和剐蹭声音与表面音量绑定 1.5.8 - 改进赛道回响 - 改进Corvette C7 Stingray静止和车外声音 - 改进Ferrari 458 GT2车外音量 - 改进P4/5 Competizione限制器声音 - 修复Steam成就问题 - 由于AI的改动,一些特殊比赛重新平衡 1.6.1 - Fixed Oculus Rift rendering 1.6.0 - Oculus Rift SDK 1.3 (WIP Pre Alpha) - Fixed self shadowing on tyres - Fixed wrong log output - Dynamic controllers for turbo boost - Added RPMS input to dynamic controllers - Implementation of Scalable Apps - Fixed replay Interface - Fixed setup info screen - Fixed race non progression when player is not moving - Improved MP collision system - Improved AI fuel handling - Fixed Hotlap Mode unlocking achievement through not valid laps - Fixed deltaT for renderAudio - Bodywork and horn volumes uses engineVolume - Bodywork's smoothvalue use a different alpha - Added analogic placeholder for car modellers - Added option to draw driver's label on focused car (system\cfg\name_displayer.ini -> DRAW_FOCUSEDCAR) - Fixed CameraCar bad nearplane when forcing camera mode change (see exiting from replay) - Implementation of Chat App (system\cfg\chat_app.ini) - SharedMemory: Moved AirTemp/RoadTemp from Static to Physics, old values in static are deprecated - Timing use also the hour/minutes format - Fixed GoToPits Cheat to start from the pits. - Added 4 Wheel Steer systems (Nissan Skyline , Mazda RX7) - acServerManager : storing Driver data also save the current model/skin, so through drag&drop the saved skin can be used on a new slot) - Added flags indications for completed session in leaderboards - F9 overlay leaderboard is now avoiding red colours for better differentiation of opponent proximity indicators - Added new [ASSETTO_CORSA] SIMULATION_VALUE parameter. Increase the number to increase simulation value. Defaults to 0 for obvious reasons - Engine performance is now dependent on air density/temperature - New AWD transmission code, still WIP (Nissan Skyline & Alfa 155) - Fixed pitstop window not appearing when AI retired some car - Experimental heating corrections on semislick tyres for Lotus 2-11, Exige Scura, Exige 240 and S3, Lotus Elise SC, KTM X- Bow, Mazda MX5 ND, Toyota AE86 Tuned and Drift - BOP for GT3 cars - Improved Mercedes AMG GT3 data 1.5.9 - reverted Realtime app - Audio : hit and scrape sounds use surface volume 1.5.8 - Tweaked tracks reverb levels - Tweaked Corvette C7 Stingray idle and exterior volumes - Tweaked Ferrari 458 GT2 exterior volume - Tweaked P4/5 Competizione limiter sound - Fixed Steam achievements limit - Several special events (quick race mode) have been rebalanced because of AI improvements
1.4.1更新日志瞎翻 1.4.1 - 新的算法以计算倾角为正时的横向抓地力 - 修复Lotus 72d最高转数指示 - 修复Lotus 72d模型缺少引擎零件的bug - 修复GTA错误的驾驶室视角风挡透明度 - 修复GTA轮圈模糊效果 - 修复Lamborghini Gallardo空力 - 改进Lamborghini Gallardo和S3版中央差速器逻辑 - 修复Lamborghini Huracan GT3, Mercedes GT GT3, McLaren 650S GT3后轮硬胎的错误名称 - Huracan ST内饰模型更新 - Lotus 72D模型更新 - BMW 235i模型更新 - 修复Lotus 25悬架动画 - 修复Mercedes AMG GT3的一些3D问题 - 为一些车辆增加车内大灯指示灯 - 为一些车辆增加车内油量指示灯 - Abarth Racing车灯修复 - Lotus Evora GTC/GX头灯材质修复 - 修复一些旧车的LOD问题 - 车灯改进 - UI的一些修复 - 修复一些涂装问题 1.4.1 - New formula to correctly deal with lateral grip at positive cambers - Fixed Lotus 72d max rpm indicator - Fixed Lotus 72d Engine parts missing - Fixed GTA wrong transparency interaction between windshield and driver visor - Fixed GTA blurred rims - Fixed Lamborghini Gallardo aero - Improved Lamborghini Gallardo and S3 central differential logic - Fixed wrong rear hard tyres names on Lamborghini Huracan GT3, Mercedes GT GT3, McLaren 650S GT3 - model updates to the Huracan ST interior - model updates on the Lotus 72D - model updates to the BMW 235i - fixed suspension animation on the Lotus 25 - fixed minor 3D bugs on Mercedes AMG GT3 - added interior light indicator on several cars - added fuel indicators for some cars - Abarth Racing "stiching" light fixed - Lotus Evora GTC/GX headlight texture fix - various LODs issues fixed on several older models - tweaks to lights - various fixes in the UI - fixed several skin-related issues
1.3.4更新日志瞎翻 1.3.4 - 64位下回放文件最大体积由500mb增加到1Gb - 为form gears修复涡轮 - 少于4核的电脑会自动关闭物理多线程处理 - 修复Lamborghini Countach回火动画 - acServerManager: 强制使用管理员密码 - acServerManager: 修复上传器不保存有多布局的赛道的surfaces.ini的bug - 修复没有DLC2的玩家的Lamborghini Countach S1的UI - 修复Alfa Romeo 4c street胎后轮的slip angle峰值 - GT2和GT3车辆轮胎升温效果小改进. 轮胎核心温度可能需要2圈才能完全热起来 核心温度现在更加稳定,降温速度也更慢 - GT2和GT3引擎使用新的动力损失算法 - 改正GT2和GT3轮胎滚动阻力计算 - BMW M3 E30 Drift和M3 E92 drift使用和GT2/GT3相似的轮胎升温效果(实验性的) - GT3组速度平衡. 虽然不同车辆速度仍有差距,不过比之前要好 联赛增加车辆配重以进一步缩小差距 - 修复Ferrari 458 Italia上的尘土材质和大灯 - 修复BMW Z4 GT3大灯指示灯 - 修复Ruf Yellowbird的透明度问题 - Mercedes SLS GT3新增LED - 修复x64下的TrackIR支持 - 新增力反馈控制APP - 修复acServer缓冲器错误导致的丢包 - 新增benchmark模式 - Realtime app现在使用洋红色 - 新的"童鞋们快看镜头!"观众现在会使用"world detail"设定值以提升古董机下的帧数 - AI小改进 (变线更迅速更利落) - 重新定义了数字键 "+""-"键的功能: +/- : 调整力反馈 (回放下不管用) Ctrl +/- : 调整车内视角FOV Ctrl Shift +/- : 调整饱和度 1.3.4 - Replay in x64 are now capped at 1Gb instead of 500mb - Fixed turbo in form gears - Physics multithread is now disable with less than 4 cores - Fixed backfire animation on Lamborghini Countach - acServerManager: admin password is mandatory - acServerManager: fixed uploader not saving surfaces.ini of multi-layout tracks - Fixed Lamborghini Countach S1 UI for customers who do not own DLC2 - Fixed Alfa Romeo 4c peak slip angle value on rear street tyres. - Fine tuning of tyre heating model for GT2 and GT3 cars. Tyres now might need 2 laps to heat up the core temperatures. Core temperatures are now much more stable during a lap and cool down slower. - New power loss calculation for GT2 GT3 cars engines - Corrected rolling resistance calculations for GT2 and GT3 cars tyres - BMW M3 E30 Drift and M3 E92 drift has new tyre heat calculation following the GT2/GT3 logic. Experimental. - Balancing of GT3 car performances. The balance does not make all cars equal, but just brings their performances closer. Leagues can now add a small amount of ballast to equalize the cars performances even more. - Fixed dirt texture and headights in Ferrari 458 Italia - Fixed headlights indicator on BMW Z4 GT3 - Fixed transparency issue on Ruf Yellowbird - Added leds to Mercedes SLS GT3 - Fixed TrackIR support for x64 - Added Force Feedback Controller app - Fixed acServer corruption of internal buffers leading to packet losses - Added benchmark mode - Realtime app now uses magenta to signal fastest lap in the session - New "camera facing" spectators are now controlled by the "world detail" settings. Allowing users with older machines to achieve better FPS - Minor AI race craft tweaks (a bit faster to change lane but bit less "punchybumpy") - Remapped some functions associated with numpad "+" and "-" +/- = Change Force Feedback (disabled in replays) Ctrl +/- = Change onboard FOV Ctrl Shift +/- = Change saturation
1.3.3更新日志瞎翻 1.3.3 - 修正红碟效果出现的时间不对 - 改进了AI在Spa的某动作(不知道spline是指啥) - AI spline sides now accept CSV with both "," or " " as delimiters - 修复胎压过低时轮圈不参与轮胎碰撞的bug - drivetrain.ini新增降档保护设定值,允许对车辆进行单独设定 - 为以下车辆使用实验性的加强版降档保护: BMW Z4 GT3 Audi R8 LMS Ultra GT3 Glickenhaus SCG003 Lamborghini Huracan GT3 Nissan GT-R GT3 McLaren MP4 12C GT3 Mercedes SLS GT3 BMW M3 GT2 Ferrari 458 GT2 Corvette C7R - assetto_corsa.ini中力反馈频率现在由一个更精准的值控制 (用FF_SKIP_STEPS取代了MAX_FF_RATE_HZ) - Direct Input devices are not initialized with a BACKGROUND flag instead of FOREGROUND - audio.ini中声音频道值由64改为128 - 共享内存中增加涡轮压力值 - 修复轮胎垂直硬度错误的使用理想胎压值而不是当前值做参考 - 修复了没有升档声音的bug - 修复了Ruf RT12R限制器声音中的杂音 - 小小的EQ调整 - 改进了胎温分布(该值是外倾角的函数) - 为BMW M3 E30 Drift, BMW M3 E92 Drift, BMW Z4 Drift使用新的实验性的胎温/抓地力比值 - Ford GT40 增加介绍文字 - Ford GT40 设置中的数值改正 - Ford GT40 增加引擎限制器调整 - 修复Audi Quattro仪表盘材质错误 - Huracán GT3灯的动作修复 - Huracán GT3灯修复 - Ford GT40雨刮器mesh修复 - BMW M4轮胎模型修复 - Nismo GTR车窗透明度问题修复 - 修复Nismo GTR电子仪器不显示的bug - 修复BMW M4仪表盘灯弄反了的bug - Audi R8车窗透明度问题修复 1.3.3 - Fixed wrong timing in brake disc glow effect - Improved AI spline road sides at Spa - AI spline sides now accept CSV with both "," or " " as delimiters - Fixed tyre collision not using rims at super low tyre pressure - Added downshift protection parameters to drivetrain.ini to allow individual car tune up - Tuned up downshift protection (experimental) for the following cars BMW Z4 GT3 Audi R8 LMS Ultra GT3 Glickenhaus SCG003 Lamborghini Huracan GT3 Nissan GT-R GT3 McLaren MP4 12C GT3 Mercedes SLS GT3 BMW M3 GT2 Ferrari 458 GT2 Corvette C7R - Force Feedback frequency is now controlled using a more precise setting in assetto_corsa.ini (FF_SKIP_STEPS instead of the old MAX_FF_RATE_HZ) - Direct Input devices are not initialized with a BACKGROUND flag instead of FOREGROUND - Set audio channels to 128 instead of 64 in audio.ini - Added turbo boost information to shared memory - Fixed tyre vertical stiffness pressure dependency wrongly using ideal pressure instead of reference pressure - Fixed upshift audio sample not correctly triggered - Fixed Ruf RT12R limiter audio clicks - Minor EQ tweaks - Rebalanced heat distribution as function of camber - Experimental heat/grip ratio for BMW M3 E30 Drift, BMW M3 E92 Drift, BMW Z4 Drift - Ford GT40 ui description added - Ford GT40 corrected setup screen with proper values - Ford GT40 adjustable engine limiter added - Audi Quattro dash texture bug fixed - Huracán GT3 light script fixed - Huracán GT3 LEDs fixed - Ford GT40 windscreen frame mesh bug fixed - BMW M4 tyre 3D model fixed - Nismo GTR glass transparency issue fixed - Nismo GTR digital instruments not being visible fixed - BMW M4 dash lights being inverted fixed - Audi R8 window transparency issue fixed
1.3.2更新日志瞎翻 1.3.2 - Ferrari F40 (s3), BMW M4(包括Akrapovic版), Zonda R图形修复 - 更正SCG003油耗 - 修复因计时器线程启动不正常导致的双核CPU的游戏奔溃 - 修复回放模式下物理引擎计算不正常导致回放速度错误的bug - 修复自定义的FFB在在载入时跳到100%的bug - 修复一些车辆外部声音 - 之前的DX10.1修复暂未应用到ksEditor - 修复潜在的新的人脸渲染方式导致的观众们颜色不对 - 改进在反射开启时画面中有观众盆友们时的性能 - 修复Lotus 98T的AI的轮胎策略(不会在长距离比赛中傻乎乎地选排位赛用的轮胎了) - 改进AI在牛北的走线 - 改进AI的机智程度 - 更改Huracan GT3的LED灯 - 修复DP2里的车在“快速比赛”模式中的圈数限制 - Lamborghini换了个新标 1.3.2 - Graphical fixes for Ferrari F40 (s3), BMW M4 and Akrapovic, Zonda R - Corrected SCG003 Fuel consumption - Fixed Dual Core CPU crashing due to non properly initialized threading using "Timer Process" - Fixed replay framerate wrong multiple of physic engine rate producing wrong speeds in replays - Fixed user force feedback capping the value to 100% on load - Fixed volume balance (exterior) for some cars - DX10.1 fixes are not also active for the ksEditor - Possible fix for colored spectators using new camera facing rendering - Performance improvement for camera facing spectators when reflections are active - Fixed Lotus 98T AI tyre strategy (choosing qualify tyres even for tracks that are too long for those) - Added DRS zones to Nordschleife - Improved AI lines at Nordschleife - Slight improvement in AI race craft - Changed Led on Huracan GT3 - Fixed DLC2 cars lap limit on quick races - replaced Lamborghini Logos
1.3-1.3.1更新日志瞎翻 然而要玩到DP2还得等到寒假 1.3.1 - 修复可能的DX 10.1显卡崩溃 - DLC2 - 改进Audi R8 LMS Ultra车外声音的LP滤波器 - DLC2 - Lamborghini Huracan和Ford GT-40滑行声音改进 - G27的LED指示灯现在在退出游戏后会熄灭 - 游戏现在包含Linux acServer - 修复Nissan GT-R NISMO前悬挂以纠正锁死时的损伤. - 修复Audi R8 LMS Ultra ABS值里的错误 - 修复GT40设定中后轮外倾角值错误 - 修复GT40阻尼设定值错误 - 修复车辆后部车高鉴定只使用一边胎压值的bug - 之前Ferrari 458 S3的trofeo轮胎断货了.这两天才补上 - 修复Tatuus F.Abarth尾翼CL和CD值错别字 - "User Gain"力反馈信息中加入车辆型号 1.3 - 64位版本! - 车辆物理现在会在多线程中计算 - 修复KERS在pit中被禁用的bug - 增加soft locks(貌似和方向盘有关) (在system/cfg/assetto_corsa.ini中设定[SOFT_LOCK]ENABLED=1即可) - 增加DRS允许使用区设定 - acServer is now stressing much less Go' GC and should offer more stable performances - assetto_corsa.ini中新增FORCE_TGT低分辨率计时器选项 - acServer is now using Go 1.5, faster GC - 新增服务器欢迎信息 - 修复了设定档位齿比中出现两个"/"符号的bug - 修复acServer不能读取ini文件中带"="号的bug - 修复联机时车手名标签不随服务器设定改变的bug - 修复acServer不自动新建"results"文件夹的bug - 更新胎响计算方法,现在为整个游戏共用 - setup info中新增轮胎颗粒化和起泡数值显示 - 新增降档保护 - Lap count is now reported using 16bit unsigned integer to server plugins - 当垂直同步启用时会自动开启三重缓冲以降低延迟 - 曝光值现在会自动保存 - 修复了表面声音的小bug - 轮胎平斑现在会影响轮胎软硬度 - 风挡新增阴影效果 - ksEditor: 现在使用和主游戏一样的引擎 - ksEditor: 增加项目管理功能 - ksEditor: 新增自定义 - ksEditor: 增加悬浮窗系统 - ksEditor: 新增天气和PPfilter载入 - ksEditor: 新增最近文件管理 - ksEditor: scene panel新增节点过滤器 - ksEditor: Materials panel新增Material by Texture功能 - ksEditor: 新增一堆图标 - ksEditor: (一堆和编辑器有关和游戏没关的东西) - ksEditor: (一堆和编辑器有关和游戏没关的东西) - ksEditor: (一堆和编辑器有关和游戏没关的东西) - ksEditor: (也是一堆和编辑器有关和游戏没关的东西) - ksEditor: (依然是一堆和编辑器有关和游戏没关的东西) - ksEditor: (同上) - acServerManager: 移除了一些值的上限设定 - acServerManager: 预设文件名更加明了 - acServerManager: 新增欢迎信息 - acServerManager: 增加排位赛限制 - acServerManager: 新增固定设置管理 - acServerManager: 修复ftp上传.现在cfg文件夹不会自动删除 - 修复一些车辆驾驶员的材质 - 修复赛道选择中一些赛道的轮廓 - Camera Dev App现在会保存F1健相机的曝光值和角度,F6相机的曝光值、fov、位置、角度 - 去掉了Performance Delta App的背景 - 登陆时间缩短 - 大部分车辆轮胎模组更新V5版本,除了有7辆车还在V4版本 (V4版本仍可兼容) - Fixed EDL wrong calculation order - 更新了所有带EDL系统(电子差速器)的车辆 - 四驱车的前差速锁现在也可使用EDL - 于是俺们给NISSAN GT-R NISMO更新了这玩意 - GT3和GT2车辆前导流板和扩散器失速效果更新 - GT3组别小小地平衡了一下 - 新的ABS阈值 - suspensions.ini新增Wheel Offset模拟 - 更新 后动态差速器 - McLaren MP4 12C和McLaren P1更新了刹车转向辅助系统 - 新的胎温系统,可将轮胎内外温度分开计算 - 轮胎降温现在也和速度关联 - 修复当有多个值可选时TC值显示0的bug - 设定中新增冷/热胎胎压显示 - 设定不改变时IMO值显示"NA" - 新增赛道动态物体支持 - 现在可以使用管理员密码来获得服务器管理员权限 - 用管理员密码加入服务器时会改变服务器的"closed"状态 - 新增"ban_id"管理员命令以便更加方便快捷地把别人送进小黑屋 - Remote cars(不知道是表示远处的还是电脑控制的)也会产生胎印了 - 启动器新增胎响设定 - 目前仍在使用V4轮胎模组的车(以后会更新): Ferrari 312T Lamborghini Miura SV Lotus 49 Lotus 98T Lotus EXOS 125 (and S1) Shelby Cobra 427. 1.3.1 - Possible fix for DX 10.1 video cards crashing - DLC2 - Improved lowpass filter for Audi R8 LMS Ultra exterior sound - DLC2 - Fine tuned some coast crossfades for Lamborghini Huracan and Ford GT-40 - G27 leds now turn off when exiting the simulation - Now includes correct Linux acServer - Fixed Nissan GT-R NISMO front suspension to correct damage under full lock. - Fixed Audi R8 LMS Ultra ABS level 7 value typo. - Fixed GT40 rear camber setup value range mismatch. - Fixed GT40 dampers setting numbering - Fixed rear ride height evaluation only using left tyre pressure instead of both - There was a problem with the shipment of the Ferrari 458 S3 trofeo tyres. We have now put them back in your pitbox setup choices. - Fixed Tatuus F.Abarth rear wing CL and CD typos - Added car model name to the "User Gain" Force Feedback message 1.3 - 64bit build - Car physics is now calculated in separate threads - Fixed KERS disabled in pitlane - Added soft locks (use [SOFT_LOCK] ENABLED=1 in system/cfg/assetto_corsa.ini) - Added support for DRS zones - acServer is now stressing much less Go' GC and should offer more stable performances - Added FORCE_TGT to force low res timer in assetto_corsa.ini - acServer is now using Go 1.5, faster GC - Added server welcome message - Fixed gear ratio appearing with a double "/" in setup screen - Fixed acServer unable to read ini values with a "=" character (ex AUTH) - Fixed driver name displayer not obeying to saved settings in MP - Fixed acServer not creating "results" folder automatically - New algorithms to calculate skid volumes and pitch, now working globally in the entire simulation - Added grain and blister readings in the setup info screen - Added downshift protection to gearboxes - Lap count is now reported using 16bit unsigned integer to server plugins - Now using triple buffer when vsync is on to reduce latency - Exposure settings are now persistent - Fixed audio clicks on surface events - Tyre flat spots are now taking into account tyre softness - Windscreens now receive shadows - ksEditor: now it uses the same ingame engine. - ksEditor: added project menagement - ksEditor: added user personalizations - ksEditor: added floating windows and layout system - ksEditor: added Weather and PPfilter loader - ksEditor: added recent files/project management - ksEditor: added node filter in scene panel - ksEditor: added Material by Texture in Materials panel - ksEditor: added scene icons and side function buttons - ksEditor: added texture detail on Material panel - ksEditor: added Texture Review windows in Utilities - ksEditor: fixed reload texture function - ksEditor: now the default CultureInfo is en-US (number format, ect) - ksEditor: added FOV, Near Plane Slider, Mouse sensitivity, camera angle and position under Viewport - ksEditor: added Dashboard tab - acServerManager: removed some upper limits on parameters - acServerManager: preset name/description is more clear - acServerManager: added welcome message - acServerManager: added qualify limit - acServerManager: added fixed setup management - acServerManager: fixed upload on ftp. Now cfg folder is not deleted. - Fixed driver textures on serveral cars - Fixed circuit outline on track selection UI - Camera Dev App now save F1 cameras' exposure and pitch, F6 cameras' exposure, fov and position and angle - Removed background from Performance Delta App - Redesigned and faster code for logging - Tyre model V5 updated for all cars, except 7 still on V4 (backwards compatible) - Fixed EDL wrong calculation order - Updated values for cars with EDL systems - EDL now available on front axis of AWD cars - Updated NISSAN GT-R NISMO with front EDL system - GT3 and GT2 cars updated aero stalling for front splitter and diffuser - GT3 slight performance balancing - New ABS thresholds for all cars - New Wheel Offset simulation in suspensions.ini - New rear active differentials - New brake steer system for McLaren MP4 12C and McLaren P1 - New tyre heating modelling with separated surface and core temperatures - New cool factor for tyre cooling relative to air speed. - Fixed TC digital item showing 0 based index when multiple TC level are available - Now showing Cold and Hot pressure readings in setup status - Added "NA" for IMO temps reading when no set has been swapped out - Added support for track dynamic objects - It is now possible to join a server using admin passoword and be automatically granted admin rights - Joining a server with admin password will override the session "closed" status - Added "ban_id" admin command to ban a user and send straight to blacklist - Remote cars in multiplayer now generate skidmarks - Added tyre skids volume onset value in launcher - Cars still on V4, soon to be updated Ferrari 312T Lamborghini Miura SV Lotus 49 Lotus 98T Lotus EXOS 125 (and S1) Shelby Cobra 427.
1.2.4更新日志瞎翻 怪不得这两天老是刹不住车... 1.2.4 - 修复Mercedes SLS GT3硬胎短名错误 - 修复“高精度计时器被禁用”信息在日志里刷屏的bug - 改进ABS,车辆刹车距离现在正常了. - 改动了所有的electronics.ini文件,为所有车辆更新ABS和TC的频率值 P.S.俺们建议做mod的亲们设置RATE_HZ=250,SLIP_RATIO_LIMIT=0.14到0.20以获得最佳ABS效果,并把TC频率值设高一点 - 改动了一些车的brakes.ini以改善刹车 - 为Pagani Zonda R, Huayra和Ferrari 599XX加入实验性的"aero ride height"值和失速效果,以模拟车辆在像斯帕Eau Rouge弯这样的极限状态下的表现 - 改正Mercedes Benz 190E DTM的阿克曼转向机构的几何 - 改正Lotus Exos和Exos S1的转向比 - 458 GT2的车手动画时间提前 - 增加最多27% 的placebo effect(完全不知道是啥,咋找都是医学名词) 1.2.4 - Fixed Mercedes SLS GT3 Hard Tyre short name - Fixed high resolution timer disable notification filling the log - Improved ABS, cars will now have correct braking distances while braking on a straight line. - Changed all electronics.ini files with updated frequencies for ABS and TC for all cars. We advice modders to use RATE_HZ=250 and SLIP_RATIO_LIMIT= from 0.14 to 0.20 for optimum ABS, also use higher frequencies for TC - Changed brakes.ini for various cars to improve braking. - Experimental aero ride height values and stalling on Pagani Zonda R, Huayra and Ferrari 599XX to better simulate what happens in extreme curves like Eau Rouge - Corrected Mercedes Benz 190E DTM steer rod ackerman geometry - Adjusted Steer ratio on Lotus Exos and Exos S1 - 3D driver preload animation starts earlier on 458 GT2 - Up to 27% more placebo effect
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