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Beta 1.3更新内容个人翻译 Notes A number of enrichment items are locked in the Beta, and will therefore always show as locked in the research UI! If Zookeepers are tired and they can't go to a Staff Centre to rest, then they won't perform their tasks (including inspecting and feeding). Fixes Further improvements to Zookeeper feeding behaviour; Mitigation against an issue causing finances to suddenly drop by large amounts - if you still see this issue, please raise it on the issue tracker and submit your save game; Vets and Mechanics will now remain assigned to research when they go to perform another job or go to the staff centre. Once done they will return to performing research where they left off; Further balancing to breeding; Improvements to Zookeeper cleaning behaviour and cleanliness ratings; Entrance prices are now saved correctly; Fixed an issue where guests were walking on staff paths; Fixed an issue whereby path and terrain UI will not open if you have opened them twice in a row beforehand; Fixed an issue when autocompleting transport rides; Fixed an issue where deceased animals become stuck in the Vet's surgery; Fixed an issue leading to marketing campaigns not being able to be cancelled; Various crash fixes. Please be sure to keep sharing your feedback, it's been hugely helpful for our teams as we aim to keep improving your experience with the Planet Zoo Beta! 注意: 很多丰富化设施在beta中是不开放的,所以在研究栏里总是会显示为锁定。 如果管理员疲劳了而且没能去员工中心休息,他们就无法执行他们的工作任务。(包括园区见识和喂食) 修复: 管理员喂食行为改进 突然出现巨额赤字bug的修复(仍有可能发生,遇到了请通过游戏内程序提交工单和存档。) 兽医和工程师的研究项目不会再被工作和休息打断,完成其他工作后他们会继续研究。 动物繁殖的进一步平衡 改进了管理员的清洁能力和园区清洁度 门票调整失灵的bug修复了 游客走员工通道的bug修复 道路和地形ui不能打开的bug修复 自动修建运输设施时的问题修复 死亡动物被卡在兽医诊所的bug修复 其他各种崩溃问题修复
为什么从文明5开始,文明系列的mod质量开始大幅下降? 我一直很好奇,为什么文明的mod质量从5代开始就大幅下降。 从4代过来的老玩家应该知道,文明4的mod是超越游戏本体的存在。且不说RFC,FFH这样神一般的mod,这两个mod旗下随便一个子mod的游戏性都令人瞠目结舌。单单Realism Invictus,History in the making,Rise of Mankind等等这一超品档次的都是汗牛充栋。就子mod而言,blue marble,Varietas Delectat之类的也是百花齐放。以上任何一个mod的素质拿到5代和6代都绝对会引起轰动。我个人花在4代游戏本体和mod上的时间比应该超过1:20,而且至今这些mod玩起来依然让人流连忘返。反观5代之后,大多mod都是些不同不痒的数值修改。且不说像FFH和RFC这样完全改变了游戏核心机制和玩法的mod没有,就算是“”超级大国“”这样现象级的mod比起4代同类型的Rise of mankind来也像婴儿。小mod方面,最鼎鼎大名的Ingame editor,在4代就是游戏自带的。 5代前期是因为官方锁定了游戏核心数据的修改,但后期完全开放了也没有涌现出什么令人印象深刻的作品。到了6代更是惨淡,发售一年多,创意工坊位居最热门的mod依然只是一些图标,领袖,兵模。而6代Firaxis可是早早就放出了mod工具,发售前也宣传本代对mod的支持度为历代最强。文明系列在我心中一直位居NO.1的很大原因就是它有丰富多彩,金玉其质的mod,提供了无限的可玩性和游戏性。但5代之后我找不到这种感觉了,造成这一现象的原因到底是什么?非常怀恋4代那段mod百家争鸣的岁月。 @孟仲玄
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