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Changelog of 1.02 Tropico 5 Update 1.02 - Changelog It's finally here! The 1.02 update is now available for registered Kalypso Launcher users and via Steam: - Multiplayer: Number of players in each chat room now displayed - Multiplayer: Fixed several asynchronous game states - Multiplayer: Fixed several UI issues - Multiplayer: Added game speed setting when creating multiplayer games - Multiplayer: Chat room names are now displayed properly - Multiplayer: Fixed an issue with Aircraft Carriers not working properly - Multiplayer: Fixed handling of Steam players with identical names - Multiplayer: Fixed issue when exploring a deposit with a mine of another player - Added option to rebind camera keys - Added a repair/rebuild all option for damaged/destroyed buildings - Added option to set budget for all building types (hold CTRL while setting budget) - Beauty and pollution now properly affect housing quality - Rebalanced upgrades: Research Projects (College), Small Hadron Collider (Research Lab), Totally Natural (Pharmaceutical Company) - Upgrades now working with listed values: Chemical Extractor (Bauxite Mine and Automated Mine), Gas Turbines (Power Plant) - Rebalanced number of workers in Uranium Automated Mines - Census edict now properly applies its effect on activation - Edicts can now be cancelled when money is below -$10000 - Fixed sandbox win conditions not restoring after loading a save - Fixed crashes and eliminated stuttering on the main menu - Fixed menus losing focus after a cutscene is triggered - Fixed achievements (Barrels of Monkeys, History will Absolve Me) - Fixed citizens not retiring or passing away properly - Fixed rare endless black screen freeze related to disasters - Fixed several freezes during combat - Fixed some task chain issues - Fixed missing buildings in Almanac list - Fixed rare instance where dynasty could have more than 7 members - Fixed volcano overlay on maps without volcanoes - Fixed Dynasty UI errors when switching presidential candidate - Fixed construction office and teamster trucks getting stuck - Fixed rare issue with squads doing a coup - Fixed "Jump to Livecam" hotkey - Fixed guards patrolling without weapons - Fixed an issue with saving dynasties during the campaign - Demolished National Park no longer blocks construction in the area - Autodestruction of buildings with depleted resources can no longer be cancelled - Thoughts now properly reflect citizen's gender - Improved OS version check at startup - Improved GPU autodetection on startup - Fixed campaign freeze on loading screen - Fixed several typos, Miss Pineapple will be busy for the next few days IMPORTANT NOTICE! While using 1.01 savegames in the 1.02 version should generally work fine and has been tested extensively with no negative side effects, we can not guarantee that your experience will be the same, especially when picking up from an old campaign savegame. 但是看起来还有不少BUG,引入了一些BUG。
[原版·指南]怎样让火电厂在电池消耗之后工作 在造了太阳能板和蓄电池之后,我们会发现到了晚上太阳能不发电了,但是电力来源不是电池而是火电厂。这个很不好,又浪费煤又污染。我们肯定希望先用电池里的电力嘛。但是火电厂又不能很快拆掉,万一突然有一大波虫子过来把电池的电消耗光了,还要用火电厂来供应能量嘛。怎么办呢?先上图。看图说话。 这个图里面有两个电网,一个是主电网,所有太阳能板和火电厂都在这个里面;还有一个是电池驱动的网络,范围如图。这个网络里面有一个高速手,两个蓄电池和一个变电站。需要注意的是,这两个蓄电池同时在两个电网里。 下面是一个智能箱,然后锅炉这里用的都是智能手,并且在同一个网络里(红色电线)。箱子里面放了几个木头,黄手不断从箱子里把木头拿出来。绿手则设定是木头<1的时候工作。 当电池还有电的时候,蓝手不断把木头放回箱子里去,这样绿手就不会动,于是锅炉不烧,火电厂不工作。当电池网络的两个蓄电池都没电之后,蓝手就不动了。于是黄手把箱子里的木头拿光了,绿手开始放煤,火电厂就开始工作了。 这里,电池网络的蓄电池数量可以调节。但是需要注意的是这两个电池耗电比其他的电池快,所以这两个电池没电的时候,其实其他电池可能还有一些。另外,绿手的工作条件也可以设置,来控制反应时间。 最后,这个方法本身会消耗一些电。
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