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请问下大佬们这游戏配置要求与全境封锁比怎样?我的电脑是神舟z7,i7,970m,16g内存,全境自动检测是高特效游戏过程中不卡,一卡就闪退不定时发生,最低特效也一样不定时闪退,搞不懂怎么回事,带的动幽灵行动吗?谢谢
为啥我游戏老是卡三下然后闪退。。。不定时发生,有时候玩一天都不会,有时候几分钟就闪退一次一个副本刷几遍都打不完一个完整的,好崩溃啊,每次都是画面卡一下动一下卡一下动一下卡住然后游戏闪退。。。特效是越调越低了,自动检测高特效,然后退到中,然后一样一样调低。。几乎要变低特效了,但是就算高特效游戏过程中都是不卡的,一卡就是闪退,有人知道是怎么回事吗好难受啊
萌新刷齐了一套谋略,不懂该怎么玩,精品贴里面木有谋略,有木有大佬教一下?堆电力?武器怎么选,武器技能天赋怎么选?这套装是要射速快的武器吧?突击步枪冲锋枪?我才玩十天呃希望大佬不要说术语看不懂给大家拜个早年,祝各位春节快乐
大佬们,这游戏打怪人头怎么算的啊,手残萌新刷副本好像都抢不到人头,面具感觉都刷不到了 机密是随缘了,但是想要面具啊,还差好多 刷一次副本才没几个怪
请问下大佬们,最佳化是能提升多少分?几分的东西才能拿去最佳呀
这次更新的皮肤是不是限时的了吧。。。不用特地去肝了。。。毕竟 这次更新的皮肤是不是限时的了吧。。。不用特地去肝了。。。毕竟纽约特工在全域事件
这次更新的皮肤是不是限时的了吧。。。不用特地去肝了。。。毕竟 这次更新的皮肤是不是限时的了吧。。。不用特地去肝了。。。毕竟纽约特工在全域事件
这两天游戏好卡哦,就是那种打怪不掉血,过一会儿突然就死掉的那种延迟,延迟很高,我用腾讯加速器的,是加速器还是育碧服务器的关系。。。你们买别的加速器的会这样吗?是不是腾讯加速器不靠谱?
游戏偶尔卡两三下然后自己闪退关闭是特效开太高了了吗?电脑是笔 游戏偶尔卡两三下然后自己闪退关闭是特效开太高了了吗?电脑是笔记本i7,970m,16g内存,特效用游戏内自动检测的,好像是高,一般玩的过程中都是流畅的,有卡的话就是直接卡两三下然后闪退掉,这两天一天发生一次
『萌新提问』我捏人的时候戴了个墨镜。。。就拿不下来了吗?墨镜不是装备吗。。。还长在脸上啦?有大佬知道吗?
请问下大佬们,这游戏,下次打折大概什么时候?没游戏玩(warframe玩到犯困,守望先锋竞技环境太差又不想一直玩快速,命运2买不起加速器没法玩,副本也不能匹配,玩了火源发现国产或者说国内有运营的游戏真的没有能玩的突突突刷刷刷类型)想买,或者igex上面的靠谱吗?黄金版跟steam上的本体差不多钱
发现英佩制作腾讯代理的火源抄命运2抄的好直接。。。 灰岭山谷副本照抄命运2涅索斯。。。 还有飞在空中像法师的那种怪,还有椭圆形护盾回血的精英怪。。。完全照抄命运2,这游戏开发人员一定是一边玩命运2一边抄,抄的好直接,还是低配版的抄 游戏ui是照搬全境封锁。。。 国服有运营的游戏没一个fps+pve的能玩,真**
这游戏重复得也太厉害了吧 做任务全部都是杀死几个怪要分两次才能做完,然后接着一个杀死boss的,所有副本都是连续打三次,这也太懒了了吧。。。一点变化都没有
账号能登陆官网为啥不能登陆游戏 还显示密码错,我都能登陆账号管理
下载了个轻贴吧客户端然后随便上个吧测试,随便点进了天使之恋吧,发现还在运营,账号还想的起来,还有回归奖励,想哭
为什么我刚进游戏角色是男的,进去打一局就变女的?能改吗? 为什么我刚进游戏角色是男的,进去打一局就变女的?能改吗?
【急急急】国服中文版下载文件出错了有人能发一个给我吗 这个7z.023,有没有好心人啊
分享贴子 分享贴子
进不去游戏直接弹你必须用暴雪battle.net才能玩天命2。。。本来是偶尔会这样,现在完全不能进游戏
本来能裸连的,过了新年这两天突然完全上不去游戏了,怎么办啊, 本来能裸连的,过了新年这两天突然完全上不去游戏了,怎么办啊,买不起加速器
鱼卡是电信的,有没有什么联通的套餐未来会免流的? 鱼卡是电信的,有没有什么联通的套餐未来会免流的?
分享贴子 分享贴子
请问下前辈们,我烧出来的木炭为啥是一格一个,不是堆叠的,和我安装的MOD有关系吗?还是哪里可以设置?
出一个命运2带季票的,需要的私聊我发闲鱼链接给你
游戏玩十分钟就报错咋办。。。 正版单机,验证过游戏完整性了,前两次少两个文件,第三次完整了,进去还是报错,i7,970m,16g内存,错误信息如下 Fatal error! VERSION: 276.12 MSVCR120.dll!UnknownFunction (0x00007ffd83d7c963) + 0 bytes [UnknownFile:0] UnknownModule!UnknownFunction (0x0000000000023fed) + 0 bytes [UnknownFile:0] ShooterGame.exe!TArray<int,FDefaultAllocator>::AddZeroed() (0x00007ff6616b8d1a) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\containers\array.h:1330] ShooterGame.exe!FSaveFileObjectWriter::operator<<() (0x00007ff6624e3728) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:39] ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x00007ff6624624f3) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143] ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x00007ff6624718e9) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1284] ShooterGame.exe!UObject::SerializeScriptProperties() (0x00007ff6624a4298) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1065] ShooterGame.exe!UObject::Serialize() (0x00007ff6624a419c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1023] ShooterGame.exe!APrimalCharacter::Serialize() (0x00007ff66177b7a5) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:4911] ShooterGame.exe!WorldSerializedObject::SerializeObjectData() (0x00007ff6624e57a5) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:680] ShooterGame.exe!WorldSerializedObject::SerializeHeaders() (0x00007ff6624e4ce5) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:508] ShooterGame.exe!UWorld::SaveToFile() (0x00007ff662ede970) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:5901] ShooterGame.exe!AShooterGameMode::SaveWorld() (0x00007ff661a7af5b) + 43 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1447] ShooterGame.exe!AShooterGameMode::UpdateSaveBackupFiles() (0x00007ff661a96c1f) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:5311] ShooterGame.exe!AShooterGameMode::Tick() (0x00007ff661a8bc9a) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3348] ShooterGame.exe!AActor::TickActor() (0x00007ff662af46de) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:765] ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff662eb7030) + 30 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff662364258) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff66236340d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff662365f10) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff662410fc2) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320] ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff662e7b664) + 298 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:188] ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff662e800fc) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:867] ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff662cc2ecb) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:697] ShooterGame.exe!UWorld::Tick() (0x00007ff662cc43a5) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1207] ShooterGame.exe!UGameEngine::Tick() (0x00007ff662bebe75) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1170] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6616763a5) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGame.exe!GuardedMain() (0x00007ff6616707ec) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff66167790a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff661677a38) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff663e9c501) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffdaa311fe4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdab4bef91) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdab4bef91) + 0 bytes [UnknownFile:0]
有大佬知道这个报错是怎么回事吗 Assertion failed: IsValidIndex(Index) && ChunkIndex < NumChunks && Index < MaxTotalElements [File:C:\SVN_Ark\Engine\Source\Runtime\Core\Public\UObject\NameTypes.h] [Line: 305] VERSION: 276.12 KERNELBASE.dll!UnknownFunction (0x00007ffb89393fb8) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff775103828) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff775103dc5) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!TStaticIndirectArrayThreadSafeRead<FNameEntry,2097152,16384>::GetItemPtr() (0x00007ff7743becee) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\uobject\nametypes.h:306] ShooterGame.exe!FName::ToString() (0x00007ff775127874) + 15 bytes [c:\svn_ark\engine\source\runtime\core\private\uobject\unrealnames.cpp:743] ShooterGame.exe!UWorld::SaveToFile() (0x00007ff775bef39d) + 92 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:5981] ShooterGame.exe!AShooterGameMode::SaveWorld() (0x00007ff77478af5b) + 43 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1447] ShooterGame.exe!AShooterGameMode::UpdateSaveBackupFiles() (0x00007ff7747a6c1f) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:5311] ShooterGame.exe!AShooterGameMode::Tick() (0x00007ff77479bc9a) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3348] ShooterGame.exe!AActor::TickActor() (0x00007ff7758046de) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:765] ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff775bc7030) + 30 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff775074258) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff77507340d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff775075f10) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff775120fc2) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320] ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff775b8b664) + 298 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:188] ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff775b900fc) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:867] ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff7759d2ecb) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:697] ShooterGame.exe!UWorld::Tick() (0x00007ff7759d43a5) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1207] ShooterGame.exe!UGameEngine::Tick() (0x00007ff7758fbe75) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1170] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7743863a5) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGame.exe!GuardedMain() (0x00007ff7743807ec) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff77438790a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff774387a38) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff776bac501) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffb8ad91fe4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb8c22ef91) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb8c22ef91) + 0 bytes [UnknownFile:0]
现在steam上面152的是本体+全部的dlc了吗? 很久以前玩过蜗牛服和盗版的,现在游戏荒无聊想玩方舟了,还有请问下支持steam云的意思是不是玩单机模式也能云存档换电脑也有存档?不是很想去跟别人打打杀杀。。。。想玩单机就好
各位都用什么充电宝。。。今天在外面要充电才发现我15年的充电 各位都用什么充电宝。。。今天在外面要充电才发现我15年的充电宝充这手机没反应。。。充朋友手机可以用,充电宝没坏。。。想买小米移动电源10000高配版那个,应该就能用吧?真尴尬
有没有什么note8能用的定时飞行软件?或者系统本身能实现? 有没有什么note8能用的定时飞行软件?或者系统本身能实现?
这游戏PC版多少钱正常,淘宝有的三百多有的两百多差好多不知道 这游戏PC版多少钱正常,淘宝有的三百多有的两百多差好多不知道靠不靠谱哇买最便宜的标准版以后再买什么季票升级典藏dlc都可以吧?
吧友们在京东买的订单信息可能泄露了我接到了诈骗电话 刚才接到电话自称京东财务弄得很像400说什么弄错了客户信息,绑定了银联,会扣钱,要转接什么电话取消,然后我找京东客服核实,结果110就给我打电话说检测到境外电话,叫我不要上当受骗,具体看图,吧友们小心不要上当了
手机上有什么练字软件吗~~
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