Adger🍼 纠结致死
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游戏玩十分钟就报错咋办。。。 正版单机,验证过游戏完整性了,前两次少两个文件,第三次完整了,进去还是报错,i7,970m,16g内存,错误信息如下 Fatal error! VERSION: 276.12 MSVCR120.dll!UnknownFunction (0x00007ffd83d7c963) + 0 bytes [UnknownFile:0] UnknownModule!UnknownFunction (0x0000000000023fed) + 0 bytes [UnknownFile:0] ShooterGame.exe!TArray<int,FDefaultAllocator>::AddZeroed() (0x00007ff6616b8d1a) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\containers\array.h:1330] ShooterGame.exe!FSaveFileObjectWriter::operator<<() (0x00007ff6624e3728) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:39] ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x00007ff6624624f3) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143] ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x00007ff6624718e9) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1284] ShooterGame.exe!UObject::SerializeScriptProperties() (0x00007ff6624a4298) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1065] ShooterGame.exe!UObject::Serialize() (0x00007ff6624a419c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1023] ShooterGame.exe!APrimalCharacter::Serialize() (0x00007ff66177b7a5) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:4911] ShooterGame.exe!WorldSerializedObject::SerializeObjectData() (0x00007ff6624e57a5) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:680] ShooterGame.exe!WorldSerializedObject::SerializeHeaders() (0x00007ff6624e4ce5) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:508] ShooterGame.exe!UWorld::SaveToFile() (0x00007ff662ede970) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:5901] ShooterGame.exe!AShooterGameMode::SaveWorld() (0x00007ff661a7af5b) + 43 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1447] ShooterGame.exe!AShooterGameMode::UpdateSaveBackupFiles() (0x00007ff661a96c1f) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:5311] ShooterGame.exe!AShooterGameMode::Tick() (0x00007ff661a8bc9a) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3348] ShooterGame.exe!AActor::TickActor() (0x00007ff662af46de) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:765] ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff662eb7030) + 30 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff662364258) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff66236340d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff662365f10) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff662410fc2) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320] ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff662e7b664) + 298 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:188] ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff662e800fc) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:867] ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff662cc2ecb) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:697] ShooterGame.exe!UWorld::Tick() (0x00007ff662cc43a5) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1207] ShooterGame.exe!UGameEngine::Tick() (0x00007ff662bebe75) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1170] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6616763a5) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGame.exe!GuardedMain() (0x00007ff6616707ec) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff66167790a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff661677a38) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff663e9c501) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffdaa311fe4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdab4bef91) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdab4bef91) + 0 bytes [UnknownFile:0]
有大佬知道这个报错是怎么回事吗 Assertion failed: IsValidIndex(Index) && ChunkIndex < NumChunks && Index < MaxTotalElements [File:C:\SVN_Ark\Engine\Source\Runtime\Core\Public\UObject\NameTypes.h] [Line: 305] VERSION: 276.12 KERNELBASE.dll!UnknownFunction (0x00007ffb89393fb8) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff775103828) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff775103dc5) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!TStaticIndirectArrayThreadSafeRead<FNameEntry,2097152,16384>::GetItemPtr() (0x00007ff7743becee) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\uobject\nametypes.h:306] ShooterGame.exe!FName::ToString() (0x00007ff775127874) + 15 bytes [c:\svn_ark\engine\source\runtime\core\private\uobject\unrealnames.cpp:743] ShooterGame.exe!UWorld::SaveToFile() (0x00007ff775bef39d) + 92 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:5981] ShooterGame.exe!AShooterGameMode::SaveWorld() (0x00007ff77478af5b) + 43 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1447] ShooterGame.exe!AShooterGameMode::UpdateSaveBackupFiles() (0x00007ff7747a6c1f) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:5311] ShooterGame.exe!AShooterGameMode::Tick() (0x00007ff77479bc9a) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3348] ShooterGame.exe!AActor::TickActor() (0x00007ff7758046de) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:765] ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff775bc7030) + 30 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff775074258) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff77507340d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff775075f10) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff775120fc2) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320] ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff775b8b664) + 298 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:188] ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff775b900fc) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:867] ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff7759d2ecb) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:697] ShooterGame.exe!UWorld::Tick() (0x00007ff7759d43a5) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1207] ShooterGame.exe!UGameEngine::Tick() (0x00007ff7758fbe75) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1170] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7743863a5) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGame.exe!GuardedMain() (0x00007ff7743807ec) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff77438790a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff774387a38) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff776bac501) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffb8ad91fe4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb8c22ef91) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb8c22ef91) + 0 bytes [UnknownFile:0]
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