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B社公布6大DLC计划 能成为神作吗? dlc1:破碎空间: 空间站解锁,你将成为最具历时的环宇新星飞船公司的最新继承人,为公司重建空间站,建造巨型飞船。大量飞船组件可自定义建造。战舰?游艇?一切视乎您的决定。 dlc2电弧威力:与电弧威力有限公司一起振兴代表自由和探索的加加林吧!重启加加林机甲工厂并体验全新的机甲载具系统,并在全新机甲技能树下改造出前所未有的机甲! dlc3独立盟公约:全新的阵营支线,为定居星系向往独立生活的人们提供一切的庇护!您建造的哨站将拥有不亚于城市的生活、经济、建造体系,定居星系的人们将慕名前往您的哨站生活。为了保护他们,您需要在全新的塔防系统下多动动脑筋了! dlc4往日之蛇:蛇神与他的瓦鲁信徒们终于出现了。本次大型更新将为您带来一个全新的主星和30小时剧情,大量剧情演出与全新技能线。建议新周目或新档游完体验更佳! dlc5蓝眼睛大师:从您在矿洞的那天起,龙神集团的最高级特工蓝眼睛大师就在监视着你,跟踪着你,操控着你。你的每一次黑屏,都是他用实验型内置神经通操控你思想的结果。找到他,发现龙神背后的秘密并成为幕后老板;解决他,将不再黑屏,解锁游戏真正的无缝加载! dlc6最后的星裔:一个全新的宿敌将贯穿你的整个主线剧情旅程,并将在12个周目中加入不同剧情。游戏将添加一个最终的完美隐藏结局,您需要在12个周目中追踪,解密,达到特定条件,并找回您的最初同伴一起达成!
实在是找不到原因,求各位大神看看 目前每次进黑棘小屋(就是偷寒霜马任务要去的那个全是匪徒的地方),就黑屏,具体表现就是卡在载入画面,音乐还在,但是就是载入不进场景,一直黑屏。进入其它场景都正常,没有打室内环境的MOD。net scriptframework没有crash报告(可能因为不算CTD,只是黑屏了) 试过从各种门进,或者coc blackbriarlodge01都不行。进其它场景都可以,目前只发现这里不行。(字数太多看只截最后的行不行?) stack: [ (FF00F1B1)].Actor.GetAnimationVariableInt() - "<native>" Line ? [Active effect 2 on (FF00F1B1)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1622 [Active effect 2 on (FF00F1B1)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1628 [Active effect 2 on (FF00F1B1)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1308 [Active effect 2 on (FF00F1B1)].XPMSEWeaponStyleScaleEffect.onBeginState() - "XPMSEWeaponStyleScaleEffect.psc" Line 255 [Active effect 2 on (FF00F1B1)].XPMSEWeaponStyleScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [Active effect 2 on (FF00F1B1)].XPMSEWeaponStyleScaleEffect.OnEffectStart() - "XPMSEWeaponStyleScaleEffect.psc" Line 222 [06/21/2022 - 05:16:36PM] Error: (000B9986): cannot fetch variable named FNISaa_1hmeqp of type int, returning 0. stack: [ (000B9986)].WIDeadBodyCleanupScript.GetAnimationVariableInt() - "<native>" Line ? [None].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1622 [None].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1628 [None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 710 [None].XPMSEWeaponStyleScaleEffect.OnObjectUnequipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [06/21/2022 - 05:16:36PM] Nemesis CompareAnimVar (AnimGroup: _shout, Value: 0, Priority: 0, Mod: XPMSE, Group: 1 [06/21/2022 - 05:16:36PM] Nemesis CompareAnimVar (AnimGroup: _1hmeqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1 [06/21/2022 - 05:16:36PM] Nemesis CompareAnimVar (AnimGroup: _shout, Value: 0, Priority: 0, Mod: XPMSE, Group: 1 [06/21/2022 - 05:16:37PM] Nemesis CompareAnimVar (AnimGroup: _sprint, Value: 0, Priority: 0, Mod: XPMSE, Group: 1 [06/21/2022 - 05:16:57PM] Simple Hood Option Enabled [06/21/2022 - 05:17:00PM] CoW Commentary- player changed cells [06/21/2022 - 05:17:00PM] DB commentary- player changed cells [06/21/2022 - 05:17:00PM] TG commentary- player changed cells [06/21/2022 - 05:17:01PM] LazyHeels: Refreshing HeelZ... [06/21/2022 - 05:17:01PM] SDA Cell Change TG comments: Current SDA_TG quest stage is <= 60. Starting Part01 commentary! [06/21/2022 - 05:17:01PM] SDA Cell Change CoW comments: Current SDA_CoW quest stage is <= 140. Starting Part01 commentary! [06/21/2022 - 05:17:02PM] Nemesis CompareAnimVar (AnimGroup: _sprint, Value: 0, Priority: 0, Mod: XPMSE, Group: 1 [06/21/2022 - 05:17:02PM] Nemesis CompareAnimVar (AnimGroup: _sprint, Value: 0, Priority: 0, Mod: XPMSE, Group: 1 [06/21/2022 - 05:17:02PM] Generic Cell Change Comments: SDA_DB commentary is currently at <=160 stage. Firing Part 01 of the commentary. [06/21/2022 - 05:17:02PM] SDA Generic Cell Change Comments fired! [06/21/2022 - 05:17:02PM] Error: (FF00F1B9): cannot fetch variable named FNISaa_shout of type int, returning 0. stack: [ (FF00F1B9)].Actor.GetAnimationVariableInt() - "<native>" Line ? [Active effect 2 on (FF00F1B9)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1622 [Active effect 2 on (FF00F1B9)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1628 [Active effect 2 on (FF00F1B9)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1308 [Active effect 2 on (FF00F1B9)].XPMSEWeaponStyleScaleEffect.onBeginState() - "XPMSEWeaponStyleScaleEffect.psc" Line 255 [Active effect 2 on (FF00F1B9)].XPMSEWeaponStyleScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [Active effect 2 on (FF00F1B9)].XPMSEWeaponStyleScaleEffect.OnEffectStart() - "XPMSEWeaponStyleScaleEffect.psc" Line 222 [06/21/2022 - 05:17:02PM] Error: (FF00F1B6): cannot fetch variable named FNISaa_shout of type int, returning 0. stack: [ (FF00F1B6)].Actor.GetAnimationVariableInt() - "<native>" Line ? [Active effect 2 on (FF00F1B6)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1622 [Active effect 2 on (FF00F1B6)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1628 [Active effect 2 on (FF00F1B6)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1308 [Active effect 2 on (FF00F1B6)].XPMSEWeaponStyleScaleEffect.onBeginState() - "XPMSEWeaponStyleScaleEffect.psc" Line 255 [Active effect 2 on (FF00F1B6)].XPMSEWeaponStyleScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [Active effect 2 on (FF00F1B6)].XPMSEWeaponStyleScaleEffect.OnEffectStart() - "XPMSEWeaponStyleScaleEffect.psc" Line 222 [06/21/2022 - 05:17:02PM] Nemesis CompareAnimVar (AnimGroup: _shout, Value: 0, Priority: 0, Mod: XPMSE, Group: 1 [06/21/2022 - 05:17:02PM] Nemesis CompareAnimVar (AnimGroup: _shout, Value: 0, Priority: 0, Mod: XPMSE, Group: 1 [06/21/2022 - 05:17:09PM] TG Commentary XMarker cell detached [06/21/2022 - 05:17:09PM] DB commentary XMarker cell detached [06/21/2022 - 05:17:09PM] CoW Commentary XMarker cell detached
进仙爆料来了哈。王牌状态 缝合之魔 新机制【王牌状态】:仙道彰进入认真的王牌状态,可使用所有人的技能 【王牌隔扣】:仙道彰拥有比清田更丰富的街球经验,可主动使用跳步隔扣 【王牌高抛】:仙道彰向队友福田学习,以高抛的方式快速出手果冻上篮 【王牌盯防】:仙道彰向队长池上习得了完美防守,盯防时严重干扰对手,并有几率抢断对手投篮 【王牌截球】:仙道彰领悟了队友值草经验,可主动截球 【王牌抓帽】:仙道彰向鱼柱请教,锋状态下可抓球盖帽对手的攻框 【王牌反闪】:与牧绅一的对决,让仙道彰习得牧的反闪技能,大幅增强晃倒几率 【王牌背扣】:与流川枫的对决,让仙道彰习得空接背扣,晃倒对手会使出空接背扣 【王牌篮板】:仙道彰入选神奈川最佳五人,习得赤木的金刚篮板 【王牌补篮】:仙道彰视力极好,进攻篮板下习得无眼镜花型的高位补篮 【王牌加速】:仙道彰在回防樱木过程中,获得了樱木的超级加速 【王牌快传】:仙道彰拥有极高的天赋,学习了宫城的快传技能 【王牌真传】:仙道彰入选神奈川最佳五人,习得藤真的假投真传 【王牌三分】:仙道彰与海南对决进入状态,习得神的超远三分 【王牌闭眼】:当仙道彰闭上眼睛,回忆起了角田曾经的挡拆 【王牌误传】:仙道彰长相帅气容易吸引对手注意力,有概率像高沙一般让对手误传 【王牌扑球】:仙道太帅抢了小田女朋友,还习得小田的地板球技能 【王牌封盖】:仙道彰与长谷川发型相似,卫状态可使用长谷川的闪电封盖 【王牌回溯】:仙道彰在钓鱼中回忆自身比赛,可像三井寿一样进入MVP回溯状态 【王牌首发】仙道彰拥有极高的人气,选择上场时无法被ban
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