火炎焱燚王 火炎焱燚王
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拳头为什么营销T1甚至偏袒,究其原因还是只有T1能持续营销 S5 6 SKT风头无两,双冠拿下,当时SKT就已经是掌上明珠了。faker举世皆知,S7输了鸟巢还能大喊他的名字。当时拳头打造三连冠大魔王最后悲情告别赛场毫无疑问是成功的 在faker输了以后,S7 S8备受关注而且拿下多个冠军的RNG成了拳头新宠,而那年faker成绩也不佳。当时都营销出"世界第一adc"了。结果1020拉了个大的,RNG也在随后发生人员变动,S9更是十六强 S8 IG夺冠,LPL首冠,又开始营销IG,确实S9成绩也还可以,而且FPX跟着夺冠进一步增强了LPL信心。结果这两队S10跟不上版本,IG队内还有人员变动,又拉了个大的。 S10 一开始营销TES的水手组合,但是世界赛磕磕绊绊。倒是许哥S赛圣经发挥还成功夺冠。开始营销LCK后起之秀,如果DK能两连冠肯定风头拉满。但是输了,而且S12队伍也散了一蹶不振。 S11 rng msi夺冠,S赛edg夺冠,又给了LPL一计强心针。但是第二年也拉了 S13黄金之路的JDG棋差一招,第二年队伍也散了。S14全华班BLG复仇归来再次进入决赛,当时微博热搜全是这个,结果也输了,今年S赛前大家可能寄予厚望,然后十六强。 这两年Gen也是风头无两,结果S赛超威都萎了,根本没有实力。去年faker说赢我之后再谈未来,如果超威真的赢了,一定会被宣传LCK继承人之类,结果输了。今年拳头推特还说"地球上谁能阻止超威",然后就是被bdd爆了。 中间T1也是磕磕绊绊,直到S12 faker又进决赛,让拳头看到了再次营销的可能。S13又击败大热门夺下第四冠。 历经那么多,拳头营销的队伍,甚至说选手只有faker一个,能够保持两年以上的成绩。而其他很多队伍拳头并不是没有营销过,但是大多失败了。而LOL这个游戏生命进入衰退期的游戏,如果出不了一个超级新人再激发大家的热情,那么营销五冠王,六冠王或许是剩下不多的选择了。
10.25patreon日志 注意:中文内容机翻 Dear friends! It's been a while since we communicated with you, and we want to thank those who stayed, because now only the people who are most interested in the success of our project are here. Over the past 4 months, our team has done a tremendous amount of work to stabilize the project and eliminate the main sources of discomfort for our players - in the areas of network stability and preventing disconnections, reconnection improvement, countering leavers, eliminating important bugs, upgrading anti-cheat, and improving performance. In our opinion, the project is now halfway through fixing its flaws, gradually approaching the level of quality that our game deserves. We have doubled our team and have begun planning and developing popular mechanics and features, such as Easy anti-cheat integration, spectator mode, and replays. Some of them require a lot of time, such as the save system in single-player scenarios. To give you a more complete picture, we plan to present you and the entire community with a roadmap of our vision for the project's development, both in terms of mechanics and features, as well as additions with new content and specializations. In this regard, we have some news for you. 1) In our opinion, the most important one is that we can finally move on to closed testing of experimental builds for the Patreon audience — in a separate Steam branch with a password, both for testing future patches and for conducting experiments and collecting extended feedback from you. 2) After announcing the upcoming additions, we will be happy to return to you with screenshots of new units, the production of which has been ramped up to full capacity. 3) In patch 11, we finally improved the old Centurion C-RAM model, and couldn't resist adding new customization option — screenshot number 1. 4) Also in patch 11, on the occasion of Halloween, we have a small content expansion that will allow you to create a wide variety of scenarios for fans of the Tower Defense genre or rescue operations. The teaser is shown on screenshot number 2. Thank you for your interest and support! See you on the battlefield! 亲爱的朋友们!我们已经有一段时间没有和你们联系了,我们要感谢一直支持我们的每一个人,因为现在只有那些对我们的项目最为关注的人在这里。在过去四个月中,我们的团队付出了巨大的努力来稳定项目,并消除了玩家的主要困扰——包括网络稳定性、防止断连、重连优化、应对流失用户、消除重要漏洞、升级反作弊系统以及提升性能。我们认为,该项目现在已经完成了修复缺陷的一半工作,正逐渐接近我们游戏应达到的质量水平。我们已将团队规模扩大了一倍,并开始规划和开发热门机制和功能,例如简易反作弊集成、观战模式以及回放。其中一些需要大量时间,比如单人场景中的存档系统。为了让您更全面地了解情况,我们计划向您及整个社区展示我们对该项目发展的愿景路线图,包括机制、功能以及新增内容和特化的内容。在这方面,我们有一些好消息要分享。 1) 在我们看来,最重要的一点是,我们终于可以开始针对Patreon用户进行封闭测试了——在Steam的独立分支中,需要提供密码,既用于测试未来的补丁,也用于开展实验并收集您的反馈。2) 在宣布即将推出的新增内容后,我们很乐意再为大家带来新单位的截图,目前该单位的生产已全面恢复到满负荷状态。 3) 在第11个补丁中,我们终于改进了旧的百夫长C-RAM模型,并且迫不及待地推出了新的自定义选项——截图编号1。4) 此外,在第11个版本更新中,万圣节期间我们还将推出一个小内容扩展包,让《塔防》爱好者或救援行动玩家能够创造各种多样的场景。预告片见截图2。 感谢您的关注和支持!战场见!
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