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自建MOD求助!自建NPC报错 只建了一个NPC,点开属性他的页面就报错,错误代码如下 NullReferenceException: Object reference not set to an instance of an object. UINPCInfoProperty.UpdateUI () (at <00000000000000000000000000000000>:0) UINPCInfo.UpdateUI () (at <00000000000000000000000000000000>:0) UnityEngine.Font+FontTextureRebuildCallback.Invoke () (at <00000000000000000000000000000000>:0) TimerCoroutine.Run () (at <00000000000000000000000000000000>:0) TimerMgr+CoroutineFrame.Update () (at <00000000000000000000000000000000>:0) TimerMgr.UpdateTime[T] (System.Collections.Generic.List`1[T]& times) (at <00000000000000000000000000000000>:0) TimerMgr.<UpdateAllTime>b__15_0 () (at <00000000000000000000000000000000>:0) System.Func`1[TResult].Invoke () (at <00000000000000000000000000000000>:0) UnityEngine.WaitUntil.get_keepWaiting () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) U9kbv3 (3, 1) UnityEngine.Debug:Log(Object) UINPCInfo:InitData(WorldUnitBase, Boolean) 关闭系统消息监听:45619218 UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:<OpenMapDrama>b__1() UnityEngine.FontTextureRebuildCallback:Invoke() <>c:<Init>b__70_6(Action) System.Action`1:Invoke(T) WorldSystemMgr:OpenMapDrama(List`1) UnityEngine.FontTextureRebuildCallback:Invoke() TimerCoroutine:Run() CoroutineFrame:Update() TimerMgr:UpdateTime(List`1&) TimerMgr:<UpdateAllTime>b__15_0() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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