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正版又更新了,2098 Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: - Item density revision - Various minor bugs fixed. Dead Air 2 – The Crane: - Fixed bug where the tooltip for the Crane Event would appear near the start of the map instead of near the crane. - Fixed an exploit where survivors could skip the crane event by jumping onto the fence and across the gap. - Removed hotel luggage carts to prevent survivors from having their progress blocked. - Removed an exploit where survivors were able to jump from the roofs following the crane to the ground, skipping the office section entirely. Dead Air 3 – The Construction Site: - Fixed a case where an SI ladder was being blocked by a door prop in the construction site. - Fixed an invisible wall in a rescue closet in the construction site. Dead Air 4 – The Terminal: - Fixed a bug where the Van event tooltip would appear at the start of the map, instead of when nearing the van itself. - Tweaked van event start so that the horde begins after the van begins to make noise, not before. - Added tooltip to prompt players to fight to the safe room when the onslaught begins. Dead Air 5 – Runway Finale: - Added an info_director entity. - Swapped out L4D2 mounted gun for the L4D1 mini-gun. Death Toll 5 – Boat House Finale: - Fixed a bug where the survivor closet doors near the finale could not be broken by infected players until the finale started. 貌似都是些1代图的修改
凌晨更新2097了。。。 Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: - Item density pass. - Minor visual bugs fixed across all maps. Death Toll 1: - Fixed a case where several rock props were intruding through a wall near the safe room. Death Toll 2: - Fixed an case where survivors could jump into infected-only areas using an electrical box in the bridge holdout room. Death Toll 3: - Removed an exploit where players could jump from the wheel pedestal of a flatcar onto a train car to skip the balcony area and exit the train yard. - Altered the PZ spawn area near the train yard exit. Instead of a tanker and a pile of gravel, it is now an overturned truck and van. - Church guy zombie returns! Death Toll 4: - Blocked survivors jumping onto the left bus from the fence near the start, which allowed players to skip the beginning of the map. - Fixed pipe hanging in the middle of a room during end-level onslaught. - Removed the mounted gun, as this was causing players to try to outlast an infinite horde. - Added tooltip to prompt players to fight to the safe room when the onslaught begins. - Fixed a case where survivors could climb an electrical box prop into infected-only areas during the onslaught. - Fixed end-level trigger size exploit, which allowed players to stall the end of the map trigger by standing on top of a water-cooler. Death Toll 5: - Swapped out the L4D2 mounted gun for the L4D1 mini-gun. 看不懂
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